View Full Version : Assault Tag adjustments
BurnNotice
02-17-2015, 01:10 PM
Hello,
Just wondering if the availability of tags can go from 24 hours to 12 hours....and/or get extra tags via Imperial Standing Points? Thank you!
P/S: Can we also have something similar for Salvage?
Shirai
02-17-2015, 07:26 PM
I'm just going to say no, it's fine the way it is.
Had this discussion too many times already.
Alhanelem
02-18-2015, 03:25 AM
the assault system is largely intended to be a substantial time gate to mythic weapons. I doubt they'll make more than minor adjustments.
Same goes, even doubly so, for salvage. If you could go more often you could get more alex and they're not going to increase the rate. It would also cause prices to drop and thus decrease the available supply from other users no longer willing to do it as a source of income, which would actually offset the gain in personal farming rate- in short, changing it wouldn't really do anything at all actually. Salvage is in a reasonable place, I don't even want to do it more than once a day.
detlef
02-18-2015, 04:13 AM
Realistically, the Assault/Nyzul requirements are only a significant hindrance to fabulously wealthy players who can accumulate Alexandrite quickly. If don't fall into that category, suck it up. You'll still finish your Assaults and Tokens before you finish Alex.
If you're still trying to get Captain, my condolences.
Zeargi
02-18-2015, 06:41 AM
I've already stated my negative feeling towards this. Thankfully, I'm finally on the last 3 assaults from Captain.
But in general, I do feel the assault system needs a small tweak. Either via the tags system, the mechanics of certain assaults, or a boost to the rewards similar to the NNI campaign to make this content worth doing for others. But that's just my opinion
Zarchery
02-18-2015, 10:44 AM
That kind of adjustment to Salvage would double the amount of Alexandrite in circulation and have a big impact on the economy. Bad idea.
BurnNotice
02-18-2015, 12:59 PM
I'm just going to say no, it's fine the way it is.
Had this discussion too many times already.
Didn't know if this was discussed before, but thank you for pointing that out. :)
BurnNotice
02-18-2015, 01:04 PM
Realistically, the Assault/Nyzul requirements are only a significant hindrance to fabulously wealthy players who can accumulate Alexandrite quickly. If don't fall into that category, suck it up. You'll still finish your Assaults and Tokens before you finish Alex.
If you're still trying to get Captain, my condolences.
lol. I'm Captain already. Thankfully! :)
Just wanted to see where the interest lies in making some changes. But it sounds like folks are objecting to this idea. But I am glad to get some feedback on this topic. I appreciate yours as well.
BurnNotice
02-18-2015, 01:06 PM
That kind of adjustment to Salvage would double the amount of Alexandrite in circulation and have a big impact on the economy. Bad idea.
I see. I can imagine what it will do to prices and for the supply and demand part.