Juilan
04-04-2011, 05:51 AM
I have noticed while doing the empyrean weapon trials that the amount of kills required for a T1 to upgrade versus a T2 to upgrade, is highly unbalanced. Would it be hard to put a hard cap on the amount of kills required for a T1 to goto a T2 as say 5, would balance things else versus the T2 to T3 (maybe have a system where it says the monster's blood goes into the abysite and its 1/4 of the way colored)
Also, changing the messages to something like "a weak monster is near by" a tough, really touch and very hard etc would be nice, rather than having these resinates
Also, changing the messages to something like "a weak monster is near by" a tough, really touch and very hard etc would be nice, rather than having these resinates