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View Full Version : Any update on dev notes regarding Scythe + Absorbs?



Orestes
02-09-2015, 06:48 AM
Are the developers are still considering making adjustments to DRK in order to promote the use of scythe over great sword?

There are some great utility weapon skills that come with using a scythe, but none of them are very good for damage dealing, which is DRK's primary role in a group setting.

There was also a dev note regarding the adjustment of Etudes for BRD, as well as making it so Absorb spells potency does not decay over time. Was anything ever decided on this?

Thanks!

Urteil
02-28-2015, 12:20 PM
Can we please get some dev response to the qualms of the Dark Knight forum? Our job is sorely lacking in both its utility, survival, and efficiency of its magics.

Notably: Drain/Aspir only having II tiers. The casting time of Aspir II being rediculously long, the recast time of Drain II being 3+ minutes.

Absorbs decaying is a serious problem, Liberator doesn't provide any benefit to Absorb-Attri.



Are there any plans for new spells or adjustments for Dark Knight? Over the past year and a half the job has progressively become weaker every update, failing to gain new magics, or even new tiers of elemental magic.