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View Full Version : [dev1254] Job Adjustments



Crevox
02-03-2015, 05:04 PM
This seems fantastic! Great pet buffs! I'm sure blue mages also will really dig the additional effect chance increase.

Any feedback from beastmasters/puppetmasters?

http://forum.square-enix.com/ffxi/threads/45934-dev1254-Job-Adjustments?p=539407#post539407

Siviard
02-03-2015, 08:02 PM
As a pet job enthusiast, (and sackholder for a Pet Job LS) I'm super excited about this. I've been looking forward to skillchaining with my pet on BST for a while now. This PUP stuff totally took me by surprise though! New attachments? Buffs to existing weaponskills? For now, I don't want to get TOO excited about the PUP stuff, so I'm reserving judgment on that.

*ninja edit* - For Gildrein, I may have caught a typing error. Perhaps one too many "I" in one of the new attachments. I will BOLD for you.


Strobe II / Tension Spring III / Loudspeaker III / Tranquilizer II / Accelerator III / Scope II / Shock Absorber III / Armor Plate III / Stabilizer III / Coiler II / Mana Jammer III / Stealth Screen II / Auto-Repair Kit III / Mana Tank III

To my knowledge, a Shock Absorber II was never released.

Donquichot
02-03-2015, 09:47 PM
Yeah the pup updates could be underestimated by alot of people. Especially buffs to Canibal Blade will buff alot of events. I really hope coiler II will be interesting. What i dont understand is why there will not be a Dynamo II attachment. Is crit for the puppet that overpowering?

Roja323
02-03-2015, 10:59 PM
I already posted my thoughts here:
http://forum.square-enix.com/ffxi/threads/45665-Upcomming-changes/page2

Well it will depend on the values. If a lot of them follow the trend of of tier 1 and 2, a lot of tier 3s are totally under whelming since they are static + x acc/r acc / macc/mab , will be complete blah unless they either 1) break the pattern (instead of adding just +5, they add +20 etc) or 2) they convert to a %

EG
Tension Spring III: 3/6/9/12 ->6/9/12/15-> 9/12/15/18%
Since this is % based, a 3% minimum increase in atk is very welcome

Stabilizer III: 5/10/15/20 -> 10/15/20/25-> 15/20/25/30
A +5 bonus to acc however is way to little.

So either it would need to be
15/30/45/60 (break the pattern)
or
5%/10%/15%/20% (20% acc would be roughly enough to cap acc on relevant exp mobs/delve/high end battles etc)

Also all of this is contigent on the new JP adding +10 elemental capacity for all elements so that we can use the new attachments without losing old combos. EG if tension spring 3 costs so much more that you cant use our regular fire attachments, we are better off still using ts2 instead of 3.

Selindrile
02-03-2015, 11:21 PM
I'll like the extra Macc on Blu, I wonder if Tourbillion will ever land now, probably not.

Ramzi
02-03-2015, 11:27 PM
So does this mean additional effect on BLU spells will no longer be affected by magic accuracy stat, and ONLY by BLU skill, or will it be some type of combination of the two? Kind of important that we know so I can ensure the right pieces are swapped in for those spells.

If only BLU skill, time to bring some Empy gear out of porter storage I guess.

Roja323
02-04-2015, 12:44 AM
Id assume it means that spells that used to be based on enfeebling skill now depend on blu skill, and magic acc is still the same, but you probably need less since blu caps higher than enfeeble for blu mages

Ramzi
02-04-2015, 01:48 AM
Id assume it means that spells that used to be based on enfeebling skill now depend on blu skill, and magic acc is still the same, but you probably need less since blu caps higher than enfeeble for blu mages

BLU spells were never based off of enfeebling skill- BLU doesn't have this skill natively. The chance for a spell such as sudden lunge to land and take effect was based on magic accuracy. Now they are saying this added effect is based on your BLU magic skill, so is magic accuracy no longer a factor, or are they combined somehow?

Rwolf
02-04-2015, 01:53 AM
Is there Blue Magic spells that varied with Enfeebling Magic skill? If so, that's new news to me. I know Healing Magic is in some of the Blue Magic spells because it copied the old Cure formula. Still wish they'd fix that.

dasva
02-04-2015, 02:23 AM
I'll like the extra Macc on Blu, I wonder if Tourbillion will ever land now, probably not.

It's not really "extra" so much as normal amounts. The way it is right now it would be like a rdm trying to land sleep but with enfeebling not helping. Blu additional effects are the only magic I know of that has this problem of not accounting for skill which puts it a good 400+ macc behind everyone else in casting.


BLU spells were never based off of enfeebling skill- BLU doesn't have this skill natively. The chance for a spell such as sudden lunge to land and take effect was based on magic accuracy. Now they are saying this added effect is based on your BLU magic skill, so is magic accuracy no longer a factor, or are they combined somehow?

Macc is always a factor on any magical effect that isn't 100%. They are just going to make it like every other magic spell where skill adds to macc. macc is a term that has a lot of things like skill and the macc stat and sometimes base stats in it

Ramzi
02-04-2015, 02:32 AM
It's not really "extra" so much as normal amounts. The way it is right now it would be like a rdm trying to land sleep but with enfeebling not helping. Blu additional effects are the only magic I know of that has this problem of not accounting for skill which puts it a good 400+ macc behind everyone else in casting.



Macc is always a factor on any magical effect that isn't 100%. They are just going to make it like every other magic spell where skill adds to macc. macc is a term that has a lot of things like skill and the macc stat and sometimes base stats in it

Well if that's the case, this can't be anything but good for BLUs

Olor
02-04-2015, 02:33 AM
Macc is always a factor on any magical effect that isn't 100%. They are just going to make it like every other magic spell where skill adds to macc. macc is a term that has a lot of things like skill and the macc stat and sometimes base stats in it

I hope you're right! This will be a real boon then.

Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.

scaevola
02-06-2015, 01:06 AM
I hope you're right! This will be a real boon then.

Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.

Yeah, the Ready timer reduction is a much-needed change, given that BST is actually getting a fair number of ways to increase pet attack speed now so the 1-minute cooldown is starting to be a real limitation.

dasva
02-06-2015, 02:17 AM
Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.

I'd be fine with just the reduction + good lvl 2 skillchain properties. Anyways part of the reason between say that brd and your pet is the brd is getting tons of +att buffs against mobs with tons of def down (well and pet pdif scales weirdly at higher ends it's really nice but takes a much bigger cratio to get there well so little pet att buffs and no one who pts with a bst stacks the amount of def down you see with those brds dealing awesome rudras) and well they balance around the master fighting too with little ways to boost dmg... actually pet tp bonus might be good now unless staying in that gear till your pet uses move lowers the master dps too much. Actually given how much reduction they are giving us we might become like pup with constant ja use so they should probably consider removing the ja delay from ready like they did maneuvers. I mean between ready up to 2-3 times a minute, snarling every 30 seconds and reward now and then it's gunna really eat into our time


Yeah, the Ready timer reduction is a much-needed change, given that BST is actually getting a fair number of ways to increase pet attack speed now so the 1-minute cooldown is starting to be a real limitation.

Well right now tp gain compared to timers wasn't really important since tp had so little to no effect and you can now use them without having to wait on tp (being able to use ready without tp was a real boon especially now with the timer reduction). But now that they are making tp matter this reduced timer is going to be interesting since the pet often wont have much lol. Though when they raise jps to 30 bst jugs are gunna be beastly with their attack speeds

Singforu
02-06-2015, 04:15 AM
I hope you're right! This will be a real boon then.

Speaking as a BST I am pleased by the slashing of timers and the adding of skillchain properties. I just hope that they get good skillchain properties, and that they really boost the damage aside from skillchaining, since it's just sad right now. My pet special ability should hit harder than a BRD's weaponskill.

a pet should not be able to do more than a main character.

Olor
02-06-2015, 04:28 AM
a pet should not be able to do more than a main character.

A brd is not a damage dealer. Damage dealers should be able to deal more damage than buffers, and sorry to break it to you but SMN pets can already drop WSes that deal more damage than BRD WSkills.

It's about roles. BRD has a role, and gets invited for it. BSTs need to perform their role in order to get invites. If it's okay for SAM to deal more damage than BRD it's okay for BST to do the same. Since pets are mostly unbuffable and restricted by timers, they need to drop heavy WS in order to give BST the DD capabilities needed to be a damage dealer.

Malthar
02-06-2015, 04:31 AM
a pet should not be able to do more than a main character.

What about summoners Protey? Stop hating on bst.

Singforu
02-06-2015, 04:35 AM
A brd is not a damage dealer. Damage dealers should be able to deal more damage than buffers, and sorry to break it to you but SMN pets can already drop WSes that deal more damage than BRD WSkills

a BRD can be a damage dealer if they so choose. And a very potent one at that. for not only do they have the gear for it, they also have songs to boost their damage. and yes, some people's SMN pets can do more damage with a select few BPs, but their white damage sucks and so it is easy to bypass them. The only time you won't is in a very short duration zerg when SMN can spam BPs every few seconds.

Olor
02-06-2015, 04:37 AM
BST pet white damage sucks too... Man if you don't know anything about the job, you don't play it, and you do nothing but hate on it, why not go comment on something else?

BRD is the best buffer in the game. It could be incapable of dealing damage and still get party invites.

Singforu
02-06-2015, 04:37 AM
What about summoners Protey? Stop hating on bst.

she should stop hating on BRD!

Singforu
02-06-2015, 04:37 AM
BST pet white damage sucks too... Man if you don't know anything about the job, you don't play it, and you do nothing but hate on it, why not go comment on something else?

because you made that quip about BRD

Olor
02-06-2015, 04:45 AM
she should stop hating on BRD!

BRD is one of my 3 main jobs. It's the best/one of the best buffers in the game, it doesn't need to be a better DD than BST.

So yeah, I play BRD, I feel absolutely entitled to comment on it.

dasva
02-06-2015, 05:33 AM
Says brd is best buffer in the game but shouldn't be dealing more dmg than things only in the game for dealing dmg... clearly hates brd.

Singforu
02-06-2015, 06:31 AM
BRD is one of my 3 main jobs. It's the best/one of the best buffers in the game, it doesn't need to be a better DD than BST.

So yeah, I play BRD, I feel absolutely entitled to comment on it.

You and Dasva changing what is said around, typical. I said your pet, not BST. Or is your BST so gimp you sit on the sidelines while your pet does all the work?

dasva
02-06-2015, 07:34 AM
You and Dasva changing what is said around, typical.

The irony of this statement is staggering

Malthar
02-06-2015, 06:03 PM
she should stop hating on BRD!

Stop hating on brd, too.

zataz
02-06-2015, 10:13 PM
u tell them singforu >.>

Urteil
02-07-2015, 12:11 AM
Bards that don't melee/sing are not real bards. You are not using your gifts and maximizing your role.
You are shams.




I knew a real bard.
And no, the songs never dropped, and the DPS never quit.
He was the greatest.

saevel
02-07-2015, 02:18 AM
It's not really "extra" so much as normal amounts. The way it is right now it would be like a rdm trying to land sleep but with enfeebling not helping. Blu additional effects are the only magic I know of that has this problem of not accounting for skill which puts it a good 400+ macc behind everyone else in casting.

Yet there are several Blue Physical spells that have additional effects that do seem to scale to iLevel content. B.Typhoon and D.Thrust are two that I frequently use and they have no problems landing on 119+ stuff (assuming it's not highly resistant / immune). These weren't particularly super accurate at level 99 so it can't be an insane static M.acc boost. Interesting to see how this pans out after update.

elqplau
02-07-2015, 09:35 AM
my blue is low lvl my bst got retired almost 9 years ago at lvl 9 I've no interest in it my main has been nurfed and nvr been fixed...no real improvements have been made...the ws native to my main now can b used by almost any job that can swing a sword