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Malthar
01-24-2015, 09:24 AM
As mentioned previously, the development team is currently working on adjustments that will allow abilities to be separate for pets and monsters. After making this adjustment, we are planning to increase the potency of pet special attacks, enhance the effects of TP modifiers, and give them elemental properties for skill chains.

Hello SE,

Can we get a timeline when bst pets will be given skillchain elements?

Olor
01-24-2015, 09:50 AM
Yes please.

dasva
01-24-2015, 07:04 PM
And can you make sure all the high level jugs moves have at least 1 level 2 property and give a decent mix of elements

Olor
01-29-2015, 04:49 AM
And can you make sure all the high level jugs moves have at least 1 level 2 property and give a decent mix of elements

Double yes please.

Malthar
01-29-2015, 07:31 AM
This is my prod. Camate, can you deliver this to the devs and *you* give us the reply? Because we know that if it's Grekumah it's automatically bad news. :eek:

Malthar
02-01-2015, 07:12 AM
As mentioned previously, the development team is currently working on adjustments that will allow abilities to be separate for pets and monsters. After making this adjustment, we are planning to increase the potency of pet special attacks, enhance the effects of TP modifiers, and give them elemental properties for skill chains.

I forgot to mention this, prioritize giving the pets elemental properties for skillchains over separating abilities for pets and monsters.

All agree?

Leonardus
02-01-2015, 03:44 PM
I would surmise they need to separate the abilities first, and then they can customize the "cloned" abilities with their own mods (i.e. Skillchain elements).

Be patient, Malthar. In the meantime, you can watch your pets parry things.

Malthar
02-01-2015, 07:06 PM
You have no idea how long we have been patient. lol

Olor
02-04-2015, 02:06 AM
You have no idea how long we have been patient. lol


This. Looks like it will be in the next update. I really hope they gave abilities the boosts they need to make it worth taking us to anything.

dasva
02-04-2015, 02:11 AM
Well the skillchain thing and halving the ready timers is pretty big in itself unless they only give lvl 1 properties :(

Zeargi
02-07-2015, 11:42 AM
Well the skillchain thing and halving the ready timers is pretty big in itself unless they only give lvl 1 properties :(

Some of the ones mentioned should have the same attribute as the BLU spell. There's obviously a lot more that don't have a BLU equivalent, but ones like Wild Oats and Spiral Spin, can be used to make a level 2

dasva
02-07-2015, 06:53 PM
Some of the ones mentioned should have the same attribute as the BLU spell. There's obviously a lot more that don't have a BLU equivalent, but ones like Wild Oats and Spiral Spin, can be used to make a level 2

I suppose it's possible and I wouldn't put it past SE but part of the reason those blu spells have only lvl 1 properties is because they are low level similar to how low lvl ws often do too. I'd hope SE would be smart enough to put at least lvl 2 on at least 1 ability that a high level pet can use so we can make lvl 3 skillchains. Similarly how both auto and avatars have lvl 2 elements on their physical skills. If we are stuck with lvl 2 skillchains that would be a huge blow to this job adjustment

Mavrick
02-20-2015, 02:27 AM
Just a few things that stood out to me.

Razor Fang (damage varies with TP) is a wrecking machine on fodder mobs doing 6k~9k damage to monsters in jungle and bird zone. You can also do Razor Fang > Ruinator (Detonation) > Claw Cyclone (Scission). Went to Woh Gates and fought some IT bats and Tiger was still tearing things up. Razor Fang was averaging 3300~4k damage at ~0 TP. I was able to chain up to 17 solo.

Next I decided to try some VD content, these were just some suicidal solo runs to see how bad damage/accuracy would fall off on high level challenges. Fought TT Ark (VD). With 1065 Pet Accuracy All Razor Fangs landed 15/15 times. And damage was 1400~2600 each time at near ~0 TP. Similar results against Hume Ark (VD).

Amigo Sabotender's 1000 needles was changed to ??? Needles, 3 charges, Area of Effect varies with TP. (Im guessing more tp = larger radius?) Amigo still caps at 75 so he doesn't last very long on relevant content, However ??? Needles seems to do random damage. I've seen as low as 1034 and as high as 8409 to single targets. I can only see ths pet being useful for Unleash spamming, but keeping him alive long enough to make full use of those 60 seconds will be a challenge.

Colibiri was a bit of a let down. Low attack, evasion, and defense. Only has pecking furry. Does not seem to mimic/reflect magic.

Spider was a bit better. Sickle Slash ( critical chance varies with TP ) was pretty impressive at 5k~7k on fodder and 1000~2100 on VD Arks. Sickle Slash > Calamity made distortion.

DroopyDortwin's wild carrot recovered 1224 HP at ~345 TP.

dasva
02-21-2015, 03:24 AM
So while the damage on some moves was kind of nice the skillchain properties leave a lot to be desired. Only the grasshopper and tulfaire have a move with level 2 properties :(. And no ready move seems to have more than 1 property... mean while avatars recently got given lvl 2 and lvl 1 properties for each of their lvl 70 bps

Olor
02-21-2015, 03:30 AM
So while the damage on some moves was kind of nice the skillchain properties leave a lot to be desired. Only the grasshopper and tulfaire have a move with level 2 properties :(. And no ready move seems to have more than 1 property... mean while avatars recently got given lvl 2 and lvl 1 properties for each of their lvl 70 bps

That's a bummer!

Malthar
02-21-2015, 07:19 AM
But look on the bright side. We can skillchain with our pets! If you asked me 3 months ago if SE would ever implement this, I would look at you disgusted, shake my head, then walk away.

dasva
02-21-2015, 08:29 AM
But look on the bright side. We can skillchain with our pets! If you asked me 3 months ago if SE would ever implement this, I would look at you disgusted, shake my head, then walk away.

True just this limits our abilities to skillchain abit since most of the higher ws are just lvl 2/3 elements which don't play as nice with. It was what I feared when they announced it. Kinda shoehorns in the tulfaire into most likely being topic jug as if it's slashing resistance didn't already sorta do that.

Though doing this testing did make it clear to me that bst is the only job I think besides sam that gets a ws of each lvl 2 element... if only we had save tp 25 weapon so we could solo 5 step lights lol

Kensagaku
02-21-2015, 12:35 PM
Actually, Sheep has a level 2 as well, in Sheep Charge. This is all the skillchain properties I determined from the testing I did for what I had immediately on hand:

Sheep Charge - Fusion/Reverberation
Lamb Chop - Impaction/Induration
Recoil Dive - Transfixion
Razor Fang - Impaction
Claw Cyclone - Scission
Back Heel - Reverberation/Impaction
Swooping Frenzy - Fusion/Reverberation
Pentapeck - Distortion, didn't get a chance to check for a second element.

So yeah, we're still limited on Level 2 properties, but at least with Cloudsplitter we can make Light with our pets. :P

Falkirk
02-21-2015, 12:56 PM
Double-check your Sheep Charge tests, it doesn't combine in ways that imply Fusion. Only Reverberation.

What were your skillchain results that lead to concluding multiple properties?

http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/2/#2828397

Kensagaku
02-21-2015, 04:01 PM
I unfortunately did not record the actual process, only the results, and they were preliminary ones when I was waiting for some linkshell members, so I never got around to double-checking them. I probably made a mistake in my testing, especially since I don't have Cloudsplitter (didn't play BST much since Abyssea until recently) to be 100% sure on Fusion. I'll take your testing over mine, since yours is far more in-depth. XD

dasva
02-21-2015, 04:15 PM
Yeah I tested sheep charge myself and used a ws of each of the lvl 2 properties and no light or dark.

Mavrick
02-21-2015, 04:21 PM
Ruinator > Chomp Rush creates darkness.
Chomp Rush > Chomp Rush creates darkness.
I do not have empy or mythic ws for testing. It would seem the level of SC potential is based on how many charges the ability cost. (Chomp Rush cost 3 charges).



Perhaps abilities with 2~3 charges are more likely to create higher level SC, while abilities with 1 charges would have level 1 SC potential.

dasva
02-21-2015, 08:09 PM
Ruinator > Chomp Rush creates darkness.
Chomp Rush > Chomp Rush creates darkness.
I do not have empy or mythic ws for testing. It would seem the level of SC potential is based on how many charges the ability cost. (Chomp Rush cost 3 charges).



Perhaps abilities with 2~3 charges are more likely to create higher level SC, while abilities with 1 charges would have level 1 SC potential.

I just went thru testing this actually. Every 1 charge move so far only had lvl 1. Every 2 charge had a lvl 2 (probably has a lvl 1 as well). every 3 charge (all 3 of them) move had a lvl3 and a lvl 2. I didn't test the ones Falk already did and I didn't get to Double Claw / Grapple / Spinning Top / Suction/ Back Heel / Wing Slap/ Beak Lunge Tortoise Stomp but I imagine it wont change

Problem is there are hardly any 2/3 charge physical moves nowadays... ironically because 2/3 charge moves used to be the problem lol.

Also...??? needles is random as heck. Sometimes barely deals 1k even to piercing weak monsters and then sometimes does this...

http://images.bluegartr.com/bucket/gallery/70fd9e6b05e228d5cfe5e4896f7f5a4e.png

Falkirk
02-21-2015, 08:28 PM
I unfortunately did not record the actual process, only the results, and they were preliminary ones when I was waiting for some linkshell members, so I never got around to double-checking them. I probably made a mistake in my testing, especially since I don't have Cloudsplitter (didn't play BST much since Abyssea until recently) to be 100% sure on Fusion. I'll take your testing over mine, since yours is far more in-depth. XD

No worries, man. XD

Was just genuinely curious cause it would've been a big discovery if it was the case! Thanks for the testing.

(Edit: You were right about Swooping Frenzy having Reverberation as a secondary - nicely done! :D )


I just went thru testing this actually. Every 1 charge move so far only had lvl 1. Every 2 charge had a lvl 2 (probably has a lvl 1 as well). every 3 charge (all 3 of them) move had a lvl3 and a lvl 2. I didn't test the ones Falk already did and I didn't get to Double Claw / Grapple / Spinning Top / Suction/ Back Heel / Wing Slap/ Beak Lunge Tortoise Stomp but I imagine it wont change

Problem is there are hardly any 2/3 charge physical moves nowadays... ironically because 2/3 charge moves used to be the problem lol.

Also...??? needles is random as heck. Sometimes barely deals 1k even to piercing weak monsters and then sometimes does this...

http://images.bluegartr.com/bucket/gallery/70fd9e6b05e228d5cfe5e4896f7f5a4e.png

Holy crap, nice. :O

And based on the Chomp Rush findings... we could use an i119 Raptor, haha.

dasva
02-22-2015, 04:37 AM
And a 119 cactuar!!!

Falkirk
02-22-2015, 04:42 AM
Yes please. :D

Make it happen, SE!

Malthar
02-22-2015, 05:25 AM
And a 119 Hippogryph!

And that scorpion that we were supposed to get!

Leonardus
02-23-2015, 01:21 PM
And based on the Chomp Rush findings... we could use an i119 Raptor, haha.

Yes, please!


And a 119 Hippogryph!

Totally. Although honestly, I'd prefer Beast Affinity Gifts or something, because I really like the names of the old 99 jugs. Poor Falcorr, ever faithful, but left behind. That's not very nice of us...


And a 119 cactuar!!!

How about it, SE? You're on a roll with BST lately, don't give up that momentum!

dasva
02-23-2015, 04:08 PM
Totally. Although honestly, I'd prefer Beast Affinity Gifts or something, because I really like the names of the old 99 jugs. Poor Falcorr, ever faithful, but left behind. That's not very nice of us...
Now this would be an interesting idea... let us use old 99 pets at 119 but make us work for it.

Mavrick
02-23-2015, 07:03 PM
From what I've seen 2~3 charge abilities that can create Dark/Light only shine during "Unleash" when you can spam them without consuming charges. Otherwise, spamming strong 1 charge abilities such as recoil Dive or Razor Fang quickly outpaces 2-3 charge abilities such as penta peck. Best case scenario Penta Peck will do as much damage as Razor Fang, but generally Razor Fang will be stronger (by quite a margin) and you can do 3 Razor Fangs for the amount of charges it takes to do 1 Penta Peck... hell while Bird is waiting for his 3'rd charge to refresh Tiger would've already regained ~2 charges.. its quite a land slide.

Olor
02-24-2015, 05:01 AM
So, in terms of overall improvement for the job, do these changes make us even sort of competitive as a DD? Just wondering if it is worth logging in or resubbing. I am leaning towards taking a break at this time because these changes look like putting a band-aid on a bullet wound (almost no level 2/3 skillchain properties, big numbers only randomly and from level 75 jugs etc) ... am I wrong? Are people interested in bringing BST as a DD now that these changes have happened?

Or would I just be logging in to solo capacity points for a job no one would invite even if I was capped out?

Glamdring
02-24-2015, 08:45 AM
So, in terms of overall improvement for the job, do these changes make us even sort of competitive as a DD? Just wondering if it is worth logging in or resubbing. I am leaning towards taking a break at this time because these changes look like putting a band-aid on a bullet wound (almost no level 2/3 skillchain properties, big numbers only randomly and from level 75 jugs etc) ... am I wrong? Are people interested in bringing BST as a DD now that these changes have happened?

Or would I just be logging in to solo capacity points for a job no one would invite even if I was capped out?

bst, pup and smn are all good at the new Yorcia Alluvion skirmish. unfortunately that's going to be one of those niche events it seems, people will do it until they have the gear, then stop entirely. however, beast can solo effectively in delve fractures plasm farming the trash mobs, if you were so inclined, but the rewards-the return on your time investment-are probably better doing something else. our regular damage is still too low to make us desirable as a party job and the pet durability given the need to spend gil (or a buttload of time farming/crafting) to heal the pets is enough to make other jobs preferred for most end-game events. so no, in my opinion the update didn't get us back in the mix-closer, but not desirable unless I'm way off on Yorc skirmish appeal and longevity.

that said, farming up 210 job points is likely to take quite awhile and you'll likely want them if you ever do return so it wouldn't hurt to get farming now. and beast is so much fun to play...

Malthar
02-24-2015, 09:14 AM
Ya'll 'r' crazy! My bst is making all the samurai in my ls cry. Sure, most of the sc properties are not as high as we would like, but the one's that are are excellent. Take bouncing Bertha for example. Her tegmina buffet closes 30k darkness on tier 4 znm and other low level bosses. And on delve tree content she does a consistent 10k plus to the tree every 20 seconds. On every parse she is on top. SE did a great job boosting the pet's damage and adding skill chain properties. If only they would up cap our pets so jugs like the hippogryph and cactaur would become relevant again.

Malthar
02-24-2015, 09:17 AM
Olor, come to Shiva and I will show you.

Olor
02-24-2015, 10:09 AM
Olor, come to Shiva and I will show you.

Heh, I actually kind of like Asura, but the idea of having other bsts to play with is very tempting! Honestly I think I'd have a lot more fun if I knew some really dedicated pet job players who were willing to give pet burns a shot.



that said, farming up 210 job points is likely to take quite awhile and you'll likely want them if you ever do return so it wouldn't hurt to get farming now. and beast is so much fun to play...

I like playing BST but solo farming cap points is mind-numbingly boring

:(

Malthar
02-24-2015, 12:16 PM
I'm in Minions pet ls. We're mostly focused on pets. You'd love it!

dasva
02-24-2015, 12:45 PM
From what I've seen 2~3 charge abilities that can create Dark/Light only shine during "Unleash" when you can spam them without consuming charges. Otherwise, spamming strong 1 charge abilities such as recoil Dive or Razor Fang quickly outpaces 2-3 charge abilities such as penta peck. Best case scenario Penta Peck will do as much damage as Razor Fang, but generally Razor Fang will be stronger (by quite a margin) and you can do 3 Razor Fangs for the amount of charges it takes to do 1 Penta Peck... hell while Bird is waiting for his 3'rd charge to refresh Tiger would've already regained ~2 charges.. its quite a land slide.

Well remember there are skillchain properties and tp mods to account for as well as the time it takes to actually use those charges. This would make even more of a difference of asa pants weren't broke right now

Falkirk
02-24-2015, 01:44 PM
ASA pants work fine, just checked - what problem have you heard about?

dasva
02-24-2015, 02:12 PM
ASA pants work fine, just checked - what problem have you heard about?

I heard that it doesn't necessarily count when you use the ability but when it starts a new charge countdown. Ie you wear them for a 3 charge move next one happens in say 25 seconds assuming no merits or jp. Then you swap to something else and the 2nd charge will take 30. At least that was what I was told

Falkirk
02-24-2015, 09:30 PM
Hmm, they must've had some kind of weird error with their timers. Was using Roar, Swooping Frenzy, Pentapeck, etc and getting 15 second charge times (Gift, merits, Pants), so I think it might be an isolated incident for them.

Edit: I see what the issue is, the charge time displayed in the menu is sometimes incorrect when you use 2-3 charge moves after the first charge is recovered - but if you exit out of the Ready menu and go back in the correct time remaining will be displayed.

So the pants/axe work fine and a 3-charge move will take 30 seconds to fully recharge with all the bells and whistles, but the in-game Ready timer doesn't remember what the minimum time is supposed to be based on their usage.

Malthar
02-24-2015, 10:45 PM
Current Known Issues (Feb. 24)
Currently, we have confirmed the following issue. The issue is being addressed, and we ask for your patience and understanding.

[Current Known Issues]
- An issue with job points wherein bonuses for the following abilities are not activated even when upgraded.

Beastmaster:
Pet Accuracy Bonus / Pet Attack Speed

Summoner:
Avatar/Spirit Accuracy Bonus / Avatar/Spirit Mag. Acc. Bonus / Avatar/Spirit Physical Attack

Geomancer:
Magic Atk. Bonus / Magic Accuracy Bonus

Wat?! All this time I wasn't getting the benefits?

Glamdring
02-24-2015, 11:26 PM
ok, I didn't mistype but forget Yorc skirmish. beast, pup and smn are all excellent in this event but-at least on my server-this event has solidified into 1. rdm, geo, or brd, 2. whm, 3. blm, 4. sam and then 2 slots but no pet job is welcome in them. I have to assume an "official" strategy has been posted somewhere. too bad, looked like we were finally going to be welcome in something for more than 2 days

Grekumah
02-25-2015, 03:49 AM
There are no plans to make it so a level-2 skill chains can be performed with a charge 1 ability. Though, while I can’t make any promises, the development team will be looking into increasing the number of pets that can perform a level-2 skill chain in some way.

Olor
02-25-2015, 04:18 AM
There are no plans to make it so a level-2 skill chains can be performed with a charge 1 ability. Though, while I can’t make any promises, the development team will be looking into increasing the number of pets that can perform a level-2 skill chain in some way.

Can you also look into giving us some way to boost older jugs to usable levels today? We want falcor back.

Malthar
02-25-2015, 04:47 AM
And more pet -DT/-PDT/-MDT would be nice, too.

Crevox
02-25-2015, 04:54 AM
And more pet -DT/-PDT/-MDT would be nice, too.

Use skirmish augments.

Olor
02-25-2015, 05:47 AM
Use skirmish augments.

I don't think there are any pet pdt augs on BST equippable skirmish gear (unless you are talking about the newest stuff) at any rate I've never seen one.

dasva
02-25-2015, 06:04 AM
I don't think there are any pet pdt augs on BST equippable skirmish gear (unless you are talking about the newest stuff) at any rate I've never seen one.

Alluvion can but I keep getting other crap. So yay for spending 10s of millions on a single piece for 3-4 dt. I think there should be a new jp category of say enhance stout servant 2% per lvl. And maybe a pet regen gift

dasva
02-25-2015, 04:15 PM
Hmm, they must've had some kind of weird error with their timers. Was using Roar, Swooping Frenzy, Pentapeck, etc and getting 15 second charge times (Gift, merits, Pants), so I think it might be an isolated incident for them.

Edit: I see what the issue is, the charge time displayed in the menu is sometimes incorrect when you use 2-3 charge moves after the first charge is recovered - but if you exit out of the Ready menu and go back in the correct time remaining will be displayed.

So the pants/axe work fine and a 3-charge move will take 30 seconds to fully recharge with all the bells and whistles, but the in-game Ready timer doesn't remember what the minimum time is supposed to be based on their usage.

So just rethought about this some more... but as a display issue probably should be reported but another question is do you need to have them equipped upon usage of ready or when the mob actually uses the move? While some use it really fast some aren't as fast so could pull of some drg breath like switching wear you activate in 1 set then go to another to increase the potency

Selindrile
02-25-2015, 05:04 PM
On Fenrir, at least in my circle it seems to have solidified to Whm + Brd + Any combination of the following: Blm/Whm/Blu/Smn/Geo/Sch

Falkirk
02-25-2015, 07:34 PM
So just rethought about this some more... but as a display issue probably should be reported but another question is do you need to have them equipped upon usage of ready or when the mob actually uses the move? While some use it really fast some aren't as fast so could pull of some drg breath like switching wear you activate in 1 set then go to another to increase the potency

The Ready recast timer is issued at the same time that you execute the command, so you don't have to keep the Recast-5 gear while your pet is readying its attack. :)

Malthar
02-25-2015, 08:39 PM
Did they just ninja nerf bst?!

dasva
02-25-2015, 11:03 PM
Did they just ninja nerf bst?!

huh? What you talking about?

Malthar
02-26-2015, 03:14 AM
The damage of the pet's seems less and the pet's are a little more squishy.

Falkirk
02-26-2015, 05:16 AM
Razor Fang vs. Khrysokhimaira Elder from yesterday:

22,066
21,389
19,099

Razor Fang vs. Khrysokhimaira Elder today:

20,091
22,988
22,035

Both with AM3/Unleash/Run Wild.

Seems the same, and Pet: DEF values haven't changed. What were you doing that brought you to this conclusion?

Malthar
02-26-2015, 05:59 AM
Farming JP's on L121-125 mobs. I was doing 10k to the 125, and now I can barely break 5k.

dasva
02-26-2015, 07:40 AM
Maybe luck? Bad pdif rolls or acc or whatever? Maybe different amounts of tp or they changed the lower tp anchor points? Idk haven't actually done anything since last nights fixes. But it was only like 9 files or so and just for some broken stuff so maybe spaghetti code?

Mavrick
02-26-2015, 08:14 AM
Farming JP's on L121-125 mobs. I was doing 10k to the 125, and now I can barely break 5k.

10k damage to level 125 mobs? What kind of set up are you using?

Glamdring
02-26-2015, 08:37 AM
10k damage to level 125 mobs? What kind of set up are you using?

and how far up the JP/gifts tree are you? would have an effect on numbers

Malthar
02-26-2015, 09:09 AM
BSTx3 COR GEO (trust WHM)

I have all the gifts.

dasva
02-26-2015, 09:16 AM
Yeah as long as you can do good with pdif (and with a cor and geo should be able to) some pet moves will do a ton even on high level stuff. Out of curiosity what is your whirl claw dmg with that setup/against mobs that level?

Malthar
02-26-2015, 10:37 AM
I'm not using Whirl Claws. :-D

dasva
02-26-2015, 03:46 PM
Never even tried it once? Was almost thinking AoE stuff with rabbits might be viable lol

Malthar
02-26-2015, 04:02 PM
I do AoE, but not with the rabbit.

dasva
02-27-2015, 02:09 AM
What you got against bunnies!?!

Falkirk
02-27-2015, 02:51 AM
He unlocked the secret toad Ready move, so he doesn't need no stinkin' bunnies. D:

Malthar
02-27-2015, 04:05 AM
What? You guys don't know how to unlock the secret toad ready move? It's massive non-elemental damage.

dasva
02-27-2015, 06:45 AM
Really? Mine just charms stuff... players, mobs, nms and let's me use their ready moves. It's really fun when it charms kirin because they I can summon up the lessers as well. Though obviously players and forcing them to fight to the death

Malthar
02-27-2015, 01:20 PM
Strange you should mention that. A [GM] appeared in front of me the others day and the frog started freaking out! Then after about 30 seconds the [GM] showed up as a second pet. When I moved he moved and when I attacked something he attacked. Obviously, he 1 spotted everything. Unfortunately, when I zoned he didn't follow and it never happened again. Strange, huh? That toad has a lot of surprises.

dasva
02-27-2015, 01:30 PM
Oh that was me. Didn't I tell you I am the GM of pets?

Railer
02-28-2015, 05:24 AM
While the adjustment did improve bst, there are still issues with pet survival(add Ilvl pet food), aoe issues with ready(make ja that makes aoe ready damage concentrated on target) , pet wandering when hit with enemy aoe(not sure on that one). Any how keep up the good work devs we are all counting on ya!

Malthar
02-28-2015, 06:22 AM
Yes there are a few technical problems that are wrong with bst, but not given much attention. I list two below.
1) After killing a mob the mob tears off in some random direction to attack and kill some unknown foe. I believe this error occurs when a mob that was on the pet's hate list dies and respawns out of range, and the pet still thinks it has to attack, so it'll run all the way across zone to attack a random mob.

2) Pet pathing problems. Done Nyul Isle or Salvage lately? How many times has your pet become stuck between a pillar and a wall? And you only realized it when you were far away and now you have to walk all the way back. x.x

Leonardus
03-01-2015, 03:09 AM
What pets are you using, Railer? AlluringHoney and SwoopingZhivago have pretty good defenses.

The pet switching targets is because they have their own enmity towards things.

dasva
03-01-2015, 09:59 AM
We also have access to more pet pdt/dt than ever outside of in abyssea fun times

Mavrick
03-02-2015, 07:35 PM
Yes there are a few technical problems that are wrong with bst, but not given much attention. I list two below.
1) After killing a mob the mob tears off in some random direction to attack and kill some unknown foe. I believe this error occurs when a mob that was on the pet's hate list dies and respawns out of range, and the pet still thinks it has to attack, so it'll run all the way across zone to attack a random mob.

2) Pet pathing problems. Done Nyul Isle or Salvage lately? How many times has your pet become stuck between a pillar and a wall? And you only realized it when you were far away and now you have to walk all the way back. x.x


I had 2 tiger pets out at the same time today :) Pet commands only worked on one Tiger, the other one just followed me around. I could target him, and use /checkparam on him, but not much else. Not quite sure how it happened. I had run wild active, it was about to wear off so I used Leave/Call Beast in quick succession, then I noticed that my pet's name and HP bar disappeared from above my log window even though the Tiger was standing right in front of me. All /pet commands were producing errors and Call Beast timer was used up, so I used Beast Loyalty and tada.... second tiger popped and /pet commands worked on him.

Railer
03-05-2015, 08:55 PM
We need more charges please.

Malthar
03-05-2015, 11:37 PM
Explain why we need more charges.

Railer
03-05-2015, 11:59 PM
Because waiting on charges sucks :confused:

Malthar
03-06-2015, 12:02 AM
You just want to spam 10k ready moves? Wouldn't that be broken, just like thf is currently?

Railer
03-06-2015, 12:25 AM
Beastmaster is a long ways from being broken imo.

Malthar
03-06-2015, 01:30 AM
More than 3 charges would be a bit much. What would be a better solution is to introduce a way to further reduce the time for a charge to recharge.

Beastmaster is a unbalanced right now. Because the pet now has increased damage it also has increased enmity and attract the attention of foes more often. Some have mentioned that the pets are two squishy. The actual case is that they're now taking more damage than typical. The pets need a buff to durability. Introducing some new food or gear that offers, DT, BDT, PDT, and MDT for the pet would be much welcomed. New COR rolls that focus on the pet, especially the pets durability, would also be welcomed.

With the news that empyrean gear will now be reforged to the 119 level, I have hope that the bst empyrean pants will give more to stout servant that is currently available. This would begin the buff to the pet's durability, but I'm sure it won't be the end.

dasva
03-06-2015, 10:51 AM
More than 3 charges would be a bit much. What would be a better solution is to introduce a way to further reduce the time for a charge to recharge.

Beastmaster is a unbalanced right now. Because the pet now has increased damage it also has increased enmity and attract the attention of foes more often. Some have mentioned that the pets are two squishy. The actual case is that they're now taking more damage than typical. The pets need a buff to durability. Introducing some new food or gear that offers, DT, BDT, PDT, and MDT for the pet would be much welcomed. New COR rolls that focus on the pet, especially the pets durability, would also be welcomed.

With the news that empyrean gear will now be reforged to the 119 level, I have hope that the bst empyrean pants will give more to stout servant that is currently available. This would begin the buff to the pet's durability, but I'm sure it won't be the end.

Idk more recharge reduction would end up being more powerful than more charges. As is it's already possible to get it down to 10 second recast... you go much lower and you'd see a couple of bsts pets non stop skillchaining...

Speaking of that gear you should see the sets I'm working on :).

And yeah reforged legs makes me feel 2 ways... if it's just the 2% well I already can do much better while getting other pet stats. If it's higher well it will save me some money maybe

Malthar
03-06-2015, 11:45 AM
2 bst can already infinite skillchain with Scissorleg or Bouncing Bertha. I'm not talking about a 5 second reduction, but more like a 1-2 second reduction.

I hope stout servant on the AF3 legs will be worth it, too.

dasva
03-06-2015, 01:43 PM
2 bst can already infinite skillchain with Scissorleg or Bouncing Bertha. I'm not talking about a 5 second reduction, but more like a 1-2 second reduction.

I hope stout servant on the AF3 legs will be worth it, too.

Still just saying could be crazy... er. If nothing else af3 legs should save me some gil on taeon for awhile. And hopefully body will have decent enough stats to be able to tp and/or ws in again if only when KI is up

Malthar
03-06-2015, 08:17 PM
Yeah, the body would be hot.

Mavrick
03-15-2015, 08:45 PM
More than 3 charges would be a bit much. What would be a better solution is to introduce a way to further reduce the time for a charge to recharge.

Beastmaster is a unbalanced right now. Because the pet now has increased damage it also has increased enmity and attract the attention of foes more often. Some have mentioned that the pets are two squishy. The actual case is that they're now taking more damage than typical. The pets need a buff to durability. Introducing some new food or gear that offers, DT, BDT, PDT, and MDT for the pet would be much welcomed. New COR rolls that focus on the pet, especially the pets durability, would also be welcomed.

With the news that empyrean gear will now be reforged to the 119 level, I have hope that the bst empyrean pants will give more to stout servant that is currently available. This would begin the buff to the pet's durability, but I'm sure it won't be the end.

Only a handful of NMs will actually pose a problem for pet survivability. As long as pet is not face tanking the NM full time, you usually have enough time to get Reward back up (52s recast). With 7k~10k fangs on some fights Tiger is pumping out 40k~60k damage per min on some NMs but a well geared DNC/THF can usually rip hate and buy you some time. Those RNG-Only fights might be another issue though. I haven't done any on BST, but (correct me if Im wrong) decoy shot tranfers enmity to the PLD, this would pretty much mean pet is only taking damage from AOEs right? assuming PLD+RNG combo can keep hate. I know moderately geared, Fang does ~2.5k~3.7k to VD Arks every ~10s how does RNG damage compared to that?

Malthar
03-16-2015, 02:49 AM
Not from my experience. Most times I have to hold back my pet so that someone else can take hate. I guess that's the tragic part of being geared too well, and my Aymur doesn't help with that either. lol

This reminds me of the old days of leveling bst where the master had to purposely gimp themselves to avoid taking hate.

Our AF3 will become 119. Currently, according to wiki, the legs provides 2% -DT. Let's see what the 119 version provides.

Ulth
03-16-2015, 03:18 AM
That's pretty much how it works for anyone on the front lines now. The amount of dps you need to do to win the fight before timing out will have you at cap, so everyone needs a good -DT set.

Malthar
03-16-2015, 03:22 AM
Stack those dawn mulsums!

I also hate pld's who think they don't have to tank because the pet has hate. x.x

Ulth
03-16-2015, 03:35 AM
I don't know if it's really the pld's fault. Once hate is capped it's pretty much capped. It's going to attack whoever hit it last, and I bet pets hit faster than plds. I don't even think they can even use cover on pets, not that cover lasts as long as it needs too.

Malthar
03-16-2015, 04:40 AM
No, I mean once the pet has hate, they do nothing to grab it back.