View Full Version : Can we please lessen the unGodly Restrictions for Mythic weapons!?
Zeargi
01-21-2015, 08:13 AM
I'm more or less ranting, but I'm going to do it anyway. Why do you, SE, feel the need to make the mythic quest line so ****ing ridiculous? Hell, even an Empyrean weapon with the 1500 HMPs seems easier to do. I've been doing my best to solo through the assaults to get to Captain, and that's been a pain, realizing that even though I can enter them alone, there are quite a few I just can't do. Not to mention, I have to do them ALL over again to just to waste more time. I haven't even started on the stupid Ichor or Tokens yet. If the Nirvana wasn't the best SMN staff in the game I'd just toss this and give up.
The ID Tag system NEEDS to change, PERIOD!! Either you need to allow people to buy more with Imperial Standing or allow for higher Storeage. Sheesh, even allowing copper vouchers for Tags would be fine with me! Have to do ALL 50 assault x2 (plus +50 more for each addtional weapon to be made) and have to climb Nyzul Isle using the same entry item is just crap. Hell, I'd even take allowing people to redo failed Assault Missions up to 3 times (with the exclusion of Nyzul Isle.) And before someone chimes in with Dynamis. Dynamis gains you something for doing it. You can exchange and barter the coins received and outside of farm a few timed pops, the EMP can also be done with a barter and exchange system. Only the Alexandrite can be purchased.
*end rant*
Sapphire
01-21-2015, 08:33 AM
I have every Mythic requirement done save the Alex. Which if I put my mind to it I could farm/buy.
I still need more than half my riftdross for my harp and even with money THERE IS ALMOST NONE TO BUY. And farming it isn't a realistic option.
I disagree that an Empy is easier than a Mythic. :P
Zeargi
01-21-2015, 08:41 AM
I have every Mythic requirement done save the Alex. Which if I put my mind to it I could farm/buy.
I still need more than half my riftdross for my harp and even with money THERE IS ALMOST NONE TO BUY. And farming it isn't a realistic option.
I disagree that an Empy is easier than a Mythic. :P
You have 1 mythic requirement. You have to repeat the entire process of all 50 Assaults, the Ichor, the Token, and the ZNM pop items.
I've beaten Odin, the 3 kings, cleared salvage. Those aren't the hard parts. The hard part is that for me to Farm in Nyzul I have to forgo doing an Assault. If I want to do a VWNM, I just wait for my voidstone to rise or go PURCHASE a Void dust and get some. I've tried shouting for help, I joined a LS only to quit them because no one wants to help on this stuff. So yes, an Empy is easier. I see more people with them, even at level 90, more so than I see people with a mythic
Segagamer
01-21-2015, 08:41 AM
While they're at it, they should reduce all dyna currency needed for relics by 80% and let you stay in dynamis and slavage indefinitely with triple gears that respawn every 3 minutes.
Zeargi
01-21-2015, 08:47 AM
While they're at it, they should reduce all dyna currency needed for relics by 80% and let you stay in dynamis and slavage indefinitely with triple gears that respawn every 3 minutes.
You're not being productive. I'm not asking for the second coming of Christ, I'm asking for a system that says I can do this alone to give me more tries to complete something. Instead of being a jerk, offer up better ideas. If I can enter alone, then that means I should be able to actually DO IT ALONE. And note I didn't say anything about Salvage, That's time consuming, but is like Dynamis, you get once a day and farm something and that's fine. I can even buy the Alexandrite if I want to. That's NOT the problem.
Segagamer
01-21-2015, 08:57 AM
You're not being productive. I'm not asking for the second coming of Christ, I'm asking for a system that says I can do this alone to give me more tries to complete something. Instead of being a jerk, offer up better ideas. If I can enter alone, then that means I should be able to actually DO IT ALONE. And note I didn't say anything about Salvage, That's time consuming, but is like Dynamis, you get once a day and farm something and that's fine. I can even buy the Alexandrite if I want to. That's NOT the problem.
There is nothing wrong with the system as it is. The reason mythics are time consuming is because they're the best weapons you can use. You should count yourself lucky that you're able to enter assaults solo now rather than having to form a group for one.
I've build one mythic, had no problems with having to wait to do assaults and token farming, why? because I knew what I was getting into when I started making it.
Zeargi
01-21-2015, 09:04 AM
There is nothing wrong with the system as it is. The reason mythics are time consuming is because they're the best weapons you can use. You should count yourself lucky that you're able to enter assaults solo now rather than having to form a group for one.
I've build one mythic, had no problems with having to wait to do assaults and token farming, why? because I knew what I was getting into when I started making it.
Why should I count myself lucky to be able to enter alone? If I can't actually do it alone, then it's makes no difference.
Sapphire
01-21-2015, 09:07 AM
Not knowing what you mean by I have one requirement but, you can't compare the weapons at 75 or 90.
The weapons go to 119, you have to compare them AT THAT LEVEL. Anyone can make an 80 Empy, it gives you nothing, and yes a mythic to 75 is harder. But it's apples and oranges unless you go to (current) final stage. And the point is each one is hard and time consuming in different ways. YMMV - but no, a 119 Empy (or 99 in the case of the harp) is NOT easier and I am standing by that.
Segagamer
01-21-2015, 09:07 AM
Why should I count myself lucky to be able to enter alone? If I can't actually do it alone, then it's makes no difference.
I myself would rather have the option to enter alone and fail a couple of assaults rather than wait for people that need the same assault that I could solo easily.
Sapphire
01-21-2015, 09:08 AM
There is nothing wrong with the system as it is. The reason mythics are time consuming is because they're the best weapons you can use.
There are at least two if not three mythics were that statement is extremely questionable lol.
Segagamer
01-21-2015, 09:11 AM
There are at least two if not three mythics were that statement is extremely questionable lol.
I admit some of them are laughable, but generally most of them are the best things to happen to a job, yagrush is a prime example of this.
Malithar
01-21-2015, 09:25 AM
There are at least two if not three mythics were that statement is extremely questionable lol.
Thread is silly, but curious about the third. Rdm and Rng (I'm actually curious how well they'd perform with Trueflight now) are a given, what's the third?
dasva
01-21-2015, 11:37 AM
Thread is silly, but curious about the third. Rdm and Rng (I'm actually curious how well they'd perform with Trueflight now) are a given, what's the third?
I think rng assuming you buff/debuff for it might be crazy. Shame though the aftermath doesn't work on ws like other mythics nor does it work on barrage for some reason and I think double shot as well.
Also somewhat depends on what you mean by "best". Like rdm might be best for melee rdm but lol at that.
Also are you counting pre-3000tping are you counting keeping aftermath up constantly? Those things play a factor. I would reckon a better statement would've been amongst the best.
Ones that I think might not be the absolute best but still good right now are:
Given how Oax works with h2h probably Glanzfaust for mnk.
Isn't gswd still better for war and drk?
Nin mythics high delay probably actually ends up costing it attacks/tp with Daken and Kamu still sucks.
iirc Nirvana was only best for physical/hybrid dmg BPs which are out of favor and oddly enough nuking on smn/sch lol. Well and -perp time but you can cap that and max refresh without that.
And I think for nuking mages Marin will win on wind and Ngqoqwanb on ice
Also I'd question Yag in a way. Yes it is the best at what it does best but kinda like with smn and nuking staffs you will still need other weapons to be the best at doing other things your job needs to do
Zeargi
01-21-2015, 12:43 PM
Not knowing what you mean by I have one requirement but, you can't compare the weapons at 75 or 90.
The weapons go to 119, you have to compare them AT THAT LEVEL. Anyone can make an 80 Empy, it gives you nothing, and yes a mythic to 75 is harder. But it's apples and oranges unless you go to (current) final stage. And the point is each one is hard and time consuming in different ways. YMMV - but no, a 119 Empy (or 99 in the case of the harp) is NOT easier and I am standing by that.
What I'm saying is this, because of how I read your first reply. You're just missing the Alexandrite, which is 30k. So you have the 3 ZNM pop, The 100k Ichor/1 Balrahn's Eyepatch, 150k Tokens/Wyrmseeker Areuhat , The 5 Assault Journals (50 Assaults cleared again). That will make 1 mythic weapon, and I give you kudoes, because that's impressive. But all that only makes the 1 Mythic, you have to complete the 50 assaults again to re-do the journals for the next. So you may have like 100,000,000,000 Tokens or Ichor, but you can't complete multiple instances of those Journals (also if you have a one hundred billion of anything like that, you deserve all the internets.) This is where I have the problem. If no one wants to back up allowing for more ID tags then, this part needs to change where at MIN, I only have to do all the Assaults 101 times for the completion portion. This will net you a level 75 Mythic, in comparison: The relics time frame, if you're lucky enough to have all the parts and pieces would take you a Single JPM, then 10 days and 10 hours, and you can then you could turn around and do another almost instantaneously, and again that gives you a level 75 weapon. Then you look at the Empyreans, let's take the harp, because it's the one you mention, While it's hard to compare them in a true fashion as they don't really 'unlock' until 90, but you have to have 50 Iron plate, 75 Colorless Souls, and I think 75 more Horns or Fangs. This part sucks because you can't 'buy' these technically, but a BLU or RDM, maybe even a PUP with the right setup can easily extend their time in Abyssea and only have to spend like 1 or 2 stones for the start time, and farm the items for as long as they have the sanity. The ID tags are once every 24 hours.
I myself would rather have the option to enter alone and fail a couple of assaults rather than wait for people that need the same assault that I could solo easily.
I can't even fathom this. The requirements to making the weapons is the you have to CLEAR the assault. Failing it does nothing for you. So if you are going to enter an assault alone only to fail because you can't complete it in the time frame given with a single person, that's better than having to wait for people? That makes no sense what so ever. Yes, I could re-do other assault and get the 1 point to raise my rank to First Lieutenant, which okay, that's fine, but If I can't do ALL the assaults I'll never get to Captain which is the base requirement for making the weapon, and doesn't matter if I have all the other things.
Segagamer
01-21-2015, 01:11 PM
I can't even fathom this. The requirements to making the weapons is the you have to CLEAR the assault. Failing it does nothing for you. So if you are going to enter an assault alone only to fail because you can't complete it in the time frame given with a single person, that's better than having to wait for people? That makes no sense what so ever. Yes, I could re-do other assault and get the 1 point to raise my rank to First Lieutenant, which okay, that's fine, but If I can't do ALL the assaults I'll never get to Captain which is the base requirement for making the weapon, and doesn't matter if I have all the other things.
You're not understanding what I'm saying.
Having to form a group for the few that can't be soloed is more convenient than getting groups for the rest of the 50 that can.
What you're asking for in this thread is to be able to do 50 assaults potentially in one day. The only way I could get behind being able to buy tags is if it costs a ridiculous amount of gil, imperial standing or even alex per tag.
Sapphire
01-21-2015, 01:11 PM
That will make 1 mythic weapon, and I give you kudoes, because that's impressive. But all that only makes the 1 Mythic, you have to complete the 50 assaults again to re-do the journals for the next.
And again, stop comparing the weapons AT 75!
If I wanted a second Empy I would have to get 1500 HMP - AGAIN, and lemme tell you supply of those isn't going up and the price isn't going down. And then another 60 dross or Altana forbid cinder, which drop from 4 NMs that pretty much NO ONE likes doing, can't really be solo'd and have terrible drop rates.
So again, they are both hard, for different reasons and stop comparing the weapons at anything less than 99.
Zarchery
01-21-2015, 01:23 PM
How about you just not get a mythic weapon if it's too tough for you? There's a reason for the stiff requirements. These weapons are very powerful. I know, I know. A thing exists and you want it so you have the inherent right to have it. But maybe you should reframe and deal with not always getting what you want.
Sapphire
01-21-2015, 01:28 PM
Thread is silly, but curious about the third. Rdm and Rng (I'm actually curious how well they'd perform with Trueflight now) are a given, what's the third?
I am not allowed to mock the RNG one as I know someone with it.
The NIN one however has always made me explode in a fit of giggles.
Zeargi
01-21-2015, 01:37 PM
You're not understanding what I'm saying.
Having to form a group for the few that can't be soloed is more convenient than getting groups for the rest of the 50 that can.
What you're asking for in this thread is to be able to do 50 assaults potentially in one day. The only way I could get behind being able to buy tags is if it costs a ridiculous amount of gil, imperial standing or even alex per tag.
My apologize for the misunderstand on that, but there doesn't need to be gil attached to this idea. I'm okay with having to do a quest, or farm some item in the ToAU areas, but something to make the recharge of the tags faster than a 24 hour span, ANYTHING.
And again, stop comparing the weapons AT 75!
If I wanted a second Empy I would have to get 1500 HMP - AGAIN, and lemme tell you supply of those isn't going up and the price isn't going down. And then another 60 dross or Altana forbid cinder, which drop from 4 NMs that pretty much NO ONE likes doing, can't really be solo'd and have terrible drop rates.
So again, they are both hard, for different reasons and stop comparing the weapons at anything less than 99.
To be honest, it's you that should stop comparing things at 119. My comparison is the Difficulty to obtain the Unlocked Starting Stage of them, Which for the Relic and Mythic starts at lvl 75, and for the Empyrean at lvl 90. I don't even care about the higher up levels, because if I can't get the base to begin with then there is no "Level 99" or ilvl119. You can buy you HMP or any other item you want passed the base stage, REGARDLESS of whether or not they're available. Also, I see shouts for Ig-Alima and Morta. In fact, I saw one tonight before I when out. So, seeing how you and I are on the same server, I know that people at least try to do them.
Zeargi
01-21-2015, 01:57 PM
How about you just not get a mythic weapon if it's too tough for you? There's a reason for the stiff requirements. These weapons are very powerful. I know, I know. A thing exists and you want it so you have the inherent right to have it. But maybe you should reframe and deal with not always getting what you want.
I'm not some spoiled child that's Asking for a hand me out. I have no problems doing the assaults. I'll do them, I just want the system to be looked at. I've seen the people complain about the same time Lamps in Nyzul, and I've seen the "SERVER MERGE pls". I've asked for help both in yells and in my old LS, but I've only had 1 time someone actually did an assault with me and that's because they needed it for the journal. If there aren't people to help then I have to do what I can to complete them, and I've done well, but there are assault you can't do alone. Why am I in the wrong? If you have one and you have had help in a vast majority, then you don't need to judge. It's not like I'm doing it alone because I want to. I'd be happy to have someone help me if it was available. The Searat Salvation for instance, I failed the first time I did it. I read up on it, and did what I could, but that still didn't stop me from failing on my first go. The Apkallu Breed, Thank God I read up on it, because them speaking Morse Code would have been impossible to figure out in 15 mins with one person looking for a Female that can't be lead. Not to mention, the Evade and Escape mission, that falls into the same area as the Nyzul Isle Same Time Lamps which is impossible to do with one person. Yet, I'm in the wrong for not being able to find help?
Sapphire
01-21-2015, 02:20 PM
"Starter" weapon means nothing.
A starter mythic is a Nyzul drop anyway.
The only way to compare RMEs is at their only relevant level, which is currently 119 for anything but instruments and shields.
And yes people try to do the NMs, a bit, see the part where the drop rate is ATROCIOUS.
At least if you wake up in the morning and say "today I will work on my Mythic" you can then go and do SOMETHING to work on it. Farm some Alex, do an Assault, run Ein, etc.
I can wake up tomorrow, run as many Bismarks as I can convince people to blow voidstones on, and Not. Get. A. Single. Riftcinder.
And you know, have the one person who managed to get one offer it to me for 3 to 5 mil.
Lemme tell you, that kind of lack of progress really kills your will get going. The Mythic requirements? I did some every week with other people including a person who won a Cat's Eye. Sure it wasn't fast, but hey! It got done. And if someone as generally unmotivated as me could show up every week to run Assaults and then Nyzul and get Salvage clears etc, I'm sure you can do it too.
Gwydion
01-21-2015, 03:18 PM
I'm not some spoiled child that's Asking for a hand me out. I have no problems doing the assaults. I'll do them, I just want the system to be looked at. I've seen the people complain about the same time Lamps in Nyzul, and I've seen the "SERVER MERGE pls". I've asked for help both in yells and in my old LS, but I've only had 1 time someone actually did an assault with me and that's because they needed it for the journal. If there aren't people to help then I have to do what I can to complete them, and I've done well, but there are assault you can't do alone. Why am I in the wrong? If you have one and you have had help in a vast majority, then you don't need to judge. It's not like I'm doing it alone because I want to. I'd be happy to have someone help me if it was available. The Searat Salvation for instance, I failed the first time I did it. I read up on it, and did what I could, but that still didn't stop me from failing on my first go. The Apkallu Breed, Thank God I read up on it, because them speaking Morse Code would have been impossible to figure out in 15 mins with one person looking for a Female that can't be lead. Not to mention, the Evade and Escape mission, that falls into the same area as the Nyzul Isle Same Time Lamps which is impossible to do with one person. Yet, I'm in the wrong for not being able to find help?
I agree with you wholeheartedly. The arbitrary time sinks are just brutal. Instead of doing 50 assaults all over again. Can we have 10 or 20 new 99/119 Assaults? I mean, it's just so tedious and not even challenging...you do the assaults once to get Captain...and it's not like it's even challenging the second time around. :( ....The same is true for second and third mythics.
Zeargi
01-21-2015, 03:54 PM
"Starter" weapon means nothing.
A starter mythic is a Nyzul drop anyway.
The only way to compare RMEs is at their only relevant level, which is currently 119 for anything but instruments and shields.
And yes people try to do the NMs, a bit, see the part where the drop rate is ATROCIOUS.
At least if you wake up in the morning and say "today I will work on my Mythic" you can then go and do SOMETHING to work on it. Farm some Alex, do an Assault, run Ein, etc.
I can wake up tomorrow, run as many Bismarks as I can convince people to blow voidstones on, and Not. Get. A. Single. Riftcinder.
And you know, have the one person who managed to get one offer it to me for 3 to 5 mil.
Lemme tell you, that kind of lack of progress really kills your will get going. The Mythic requirements? I did some every week with other people including a person who won a Cat's Eye. Sure it wasn't fast, but hey! It got done. And if someone as generally unmotivated as me could show up every week to run Assaults and then Nyzul and get Salvage clears etc, I'm sure you can do it too.
I'm not talking about the vigil weapon... I'm talking about the ACTUAL item itself: The Kenkoken, the Nirvana, the Burtgang... THESE are the UNLOCKED Starting Stages. As these are the actual base for the weapon when they become usable to some degree. I've done Voidwatch and I know the drop rate suck, but the Daurdable becomes USABLE at level 90 after completing the Abyssea section of its creation. And you have more chance to make up for the crappy drop rates, because you can do 6 runs of it Back to back, then go back and grab more stones and do it all again. And so what if that person offers you that thing for X gil, you can still do other things to raise the gil to buy the thing. If you have a problem with the drop rate, then join the people that share your concern and raise cane about it, but Again YOU HAD HELP!! So don't lecture me about the difficulty of this being perfectly fine when you DIDN'T do it alone!! I get 1:1 shot to do an assault, one. If I'm unlucky and pick one that I can't solo, then I don't get a do over.
Tidis
01-21-2015, 06:29 PM
Out of the Mythic requirements the only thing I ever found slightly annoying is the fact that assaults and Nyzul share the same tags so you can't burn through those requirements at the same time, personally I have done the Ichor stage and recently finished all 50 assaults. I had the luxury of being able to duo the assaults but in most cases the assaults were soloable, a few were a lot easier with 2 and probably only Lebros Supplies needs more than 2, it's not hard just time consuming.
To be frank unless you're constantly buying alexandrite, you are going to finish the other tasks long before you farm 30k alex anyway so I don't see the complaints, loads of mythics are already being made, I can't see the need to lower the requirements.
Shirai
01-21-2015, 08:31 PM
You want the best weapon? Prepare to put time into it, oh, you don't.
That's all I am reading, "I don't want to do this work". Well, then don't and move on. You're not finding any support or sympathy here.
Protey
01-21-2015, 10:29 PM
I have made 5 mythics. The requirements are reasonable. Mythics, Relics, and Empyreans when they were introduced all required multiple people to make. Just because SE made it easier over time by increasing our levels and even allowing parts of the requirements to be solo'd doesn't mean automatically that all of it should be made soloable. If you are having trouble getting people to help you out, then find a LS to help you out, find others making mythics to help you out, pay people to help you out, or switch servers. There are a lot of people making mythics out there, maybe for some reason your server isn't, I don't know, I'm not on your server. If you don't like your situation, find a solution to it, don't complain and ruin the situation for everyone else. People need to stop trying to make this game easier. What is the point of playing a game where the most awesome of items are obtained with little effort? If it was up to me these weapons would be made even more difficult to get.
Zeargi
01-21-2015, 11:07 PM
You want the best weapon? Prepare to put time into it, oh, you don't.
That's all I am reading, "I don't want to do this work". Well, then don't and move on. You're not finding any support or sympathy here.
Then you're reading something wrong, or you're simple inept. I've done work. I've done an *** ton of work. I hunted down the 3 Kings alone, I've cleared the salvages, I've made one of the pops for the T4 ZNM, and working on the 2nd now, I've soloed 23 out of the 26 assaults that I've completed, I formed a party and got the clear for Odin. So stop being some high and mighty elitist. I never said any of the things you're implying, so STFU! I'm tired of being bully and picked on for SE crappy design. If the GAME says: REQUIREMENTS: 1-6 that means that 1 person should be able to do it. That's my problem, 1 person CAN NOT. I've joined 3 LS and most of them are far to busy spamming crap that requires RNG, COR, or some other job I don't have ready. They changed the number of people required because there are less and less people. But the system is still flawed if I still can't complete it. They need to either allow for do-overs up to a certain amount of times, a way to gain an extra chance, add time for X# of players, or/and some assaults so that their mechanics can be done without the aid of someone else.
Protey
01-21-2015, 11:39 PM
Then you're reading something wrong, or you're simple inept. I've done work. I've done an *** ton of work. I hunted down the 3 Kings alone, I've cleared the salvages, I've made one of the pops for the T4 ZNM, and working on the 2nd now, I've soloed 23 out of the 26 assaults that I've completed, I formed a party and got the clear for Odin. So stop being some high and mighty elitist. I never said any of the things you're implying, so STFU! I'm tired of being bully and picked on for SE crappy design. If the GAME says: REQUIREMENTS: 1-6 that means that 1 person should be able to do it. That's my problem, 1 person CAN NOT. I've joined 3 LS and most of them are far to busy spamming crap that requires RNG, COR, or some other job I don't have ready. They changed the number of people required because there are less and less people. But the system is still flawed if I still can't complete it. They need to either allow for do-overs up to a certain amount of times, a way to gain an extra chance, add time for X# of players, or/and some assaults so that their mechanics can be done without the aid of someone else.
It's not crappy design. It was designed with 3-6, not 1-6. they only recently allowed less than 3. that doesn't mean you are entitled to be able to accomplish it with less than 3. It is your thinking that is flawed that you are entitled to be able to accomplish this solo.
Zeargi
01-22-2015, 12:04 AM
It's not crappy design. It was designed with 3-6, not 1-6. they only recently allowed less than 3. that doesn't mean you are entitled to be able to accomplish it with less than 3. It is your thinking that is flawed that you are entitled to be able to accomplish this solo.
Then why bother changing the requirements at all? Hmm? My thinking isn't flawed. If the GAME DESIGNERS, change a requirement then they see that there's a problem with an element in the game. Legion, Delve, the level cap for story battles... changed. Why is this? Oh yeah, because people couldn't get the number of people that they need to do something because their weren't enough people to actually do it. I've been shouting for a linkshell. I've gone to the different Linkshell distribution people. So stop being a tool, when I'm doing work to get things done the best I can. I'm not asking for a free ride, I'm ask for a re-evaluation of a system that is still has its design based around there being an @$$ton of people to help.
Shirai
01-22-2015, 01:16 AM
If you reply to the people in game as you have been replying to the good people here I can see why you have so much trouble with getting the hand full of things done that happen to need an extra soul or 2.
I really do not want to come over as rude, but the only problem I spot here is you.
The nature of this game is still to play with other people, and the fact that levels and gear enabled people to solo a couple of them doesn't change that nature.
And with this I will leave this convetsation because I have better things and smarter people to spend my time on.
Zarchery
01-22-2015, 01:21 AM
Then you're reading something wrong, or you're simple inept. I've done work. I've done an *** ton of work. I hunted down the 3 Kings alone, I've cleared the salvages, I've made one of the pops for the T4 ZNM, and working on the 2nd now, I've soloed 23 out of the 26 assaults that I've completed, I formed a party and got the clear for Odin. So stop being some high and mighty elitist. I never said any of the things you're implying, so STFU! I'm tired of being bully and picked on for SE crappy design. If the GAME says: REQUIREMENTS: 1-6 that means that 1 person should be able to do it. That's my problem, 1 person CAN NOT. I've joined 3 LS and most of them are far to busy spamming crap that requires RNG, COR, or some other job I don't have ready. They changed the number of people required because there are less and less people. But the system is still flawed if I still can't complete it. They need to either allow for do-overs up to a certain amount of times, a way to gain an extra chance, add time for X# of players, or/and some assaults so that their mechanics can be done without the aid of someone else.
So you did all the easiest parts of building one of the best pieces of equipment and think this entails "a ton of work".
Mythics being hard is part of the compromise between casual and hardcore gamers. There's got to be something that takes effort, that people can feel proud of, while still allowing for casual content that less dedicated players can do. Again I ask: you knew what the requirements to get a mythic would be. Why did you go into it?
I know a WHM who has had Yagrush since late 2010. He did all this stuff when defeating the 3 Beastmen kings was difficult, when Salvage, Nyzul, and Assault were not soloable, and when you got like 1/10th the zeni. I coveted the Yagrush but I knew that actually obtaining one was hard. So for a long time I just accepted it as something out of my reach and played my WHM very well with a lot of good equipment that did not include the Yagrush. Eventually, I was fortunate enough to join an active linkshell, and when I surmised that building a mythic might be within my grasp, only then did I do it.
What I did not do was start out with your attitude of "I must have this. I deserve to have this. I will have this." That's just a recipe for disaster.
The system could possibly use some tweaking to make it more viable solo. I wouldn't mind adjusting some of the unsoloable Assaults to scale down, or letting you trade in Copper AMAN Vouchers for 500 Tokens. It shouldn't be easy, but I do think there's room to make it more solo friendly, because of declining server populations and the tendency to make a lot of other stuff more solo friendly.
Rubicant82
01-22-2015, 01:58 AM
I agree that the Tag System for Assault and Nyzul needs to be adjusted.
Other than that... the rest of the mythic quest is suppose to be long and drawn out.
They are the apex weapon for each job that has one.
If SE would simply allow tags to accrue endlessly like voidstones, abyssea stones, etc, then that would solve many problems with the whole thing.
Working on my second mythic and the only things that slows me down is the tags.... it is absolutely silly to have them limited when we have so many other things that are similar that are not limited.
I'm not saying lower the rate at which they accrue, just let us accrue one per day but not stop at 4 (5 if you have one on you). Just let them pile up! :D that is what I would like to see. :)
Protey
01-22-2015, 02:11 AM
Then why bother changing the requirements at all? Hmm? My thinking isn't flawed. If the GAME DESIGNERS, change a requirement then they see that there's a problem with an element in the game. Legion, Delve, the level cap for story battles... changed. Why is this? Oh yeah, because people couldn't get the number of people that they need to do something because their weren't enough people to actually do it. I've been shouting for a linkshell. I've gone to the different Linkshell distribution people. So stop being a tool, when I'm doing work to get things done the best I can. I'm not asking for a free ride, I'm ask for a re-evaluation of a system that is still has its design based around there being an @$$ton of people to help.
it wasn't designed for as you put it "an @$$ton of people". Assaults are designed for 3-6 people. They didn't change the "requirement" as you put it, they just changed how many are the "minimum to access". Minimum required to access does not necessarily equal the minimum required to complete. And how about you get over yourself. If you want to get the assaults done, and your obviously lacking personality can't convince people to help you, then make it worth people's effort to come help you. Pay people to do it. Most people can make about a million gil in about half an hour of time. So offer at least a million gil per person to help you with the one or two assaults that you can't solo. Pretty sure you will get people to help you then.
Zeargi
01-22-2015, 02:15 AM
While they're at it, they should reduce all dyna currency needed for relics by 80% and let you stay in dynamis and slavage indefinitely with triple gears that respawn every 3 minutes.
Thread is silly, but curious about the third. Rdm and Rng (I'm actually curious how well they'd perform with Trueflight now) are a given, what's the third?
How about you just not get a mythic weapon if it's too tough for you? There's a reason for the stiff requirements. These weapons are very powerful. I know, I know. A thing exists and you want it so you have the inherent right to have it. But maybe you should reframe and deal with not always getting what you want.
You want the best weapon? Prepare to put time into it, oh, you don't.
That's all I am reading, "I don't want to do this work". Well, then don't and move on. You're not finding any support or sympathy here.
If you reply to the people in game as you have been replying to the good people here I can see why you have so much trouble with getting the hand full of things done that happen to need an extra soul or 2.
I really do not want to come over as rude, but the only problem I spot here is you.
The nature of this game is still to play with other people, and the fact that levels and gear enabled people to solo a couple of them doesn't change that nature.
And with this I will leave this convetsation because I have better things and smarter people to spend my time on.
So me getting heated about people that belittle me isn't okay, people should be allowed to trounce all over me? Honestly, when was the last time any of you helped someone, just to help them? If I can help people, I try my very best to do so. But the perhaps you should look equally at others response to ME too. While my OP was fervorous from the 3 loses in a row in assault, only 2 messages in I receive a message that's snarky and rude. I tried to show gratitude for the people in Besieged not killing the King by posting the time of Death for Gulool Ja Ja, what do I get: "Oh that's not needed, it's been nerfed". I find a Warhorse Hoof Print, I give its location. My apologize that I missed the Assault Train the first time around, but I'm not above asking for help if people are willing to give it. But if I can't get the help, what am I suppose to do? Also your first reply in this is hardly what I'd call 'Good People' reply.
Segagamer
01-22-2015, 02:23 AM
So me getting heated about people that belittle me isn't okay, people should be allowed to trounce all over me? Honestly, when was the last time any of you helped someone, just to help them? If I can help people, I try my very best to do so. But the perhaps you should look equally at others response to ME too. While my OP was fervorous from the 3 loses in a row in assault, only 2 messages in I receive a message that's snarky and rude. I tried to show gratitude for the people in Besieged not killing the King by posting the time of Death for Gulool Ja Ja, what do I get: "Oh that's not needed, it's been nerfed". I find a Warhorse Hoof Print, I give its location. My apologize that I missed the Assault Train the first time around, but I'm not above asking for help if people are willing to give it. But if I can't get the help, what am I suppose to do? Also your first reply in this is hardly what I'd call 'Good People' reply.
The reason you're getting replies like this is because you're asking for mythics to take near to no time/effort to complete.
Zeargi
01-22-2015, 02:37 AM
What I did not do was start out with your attitude of "I must have this. I deserve to have this. I will have this." That's just a recipe for disaster.
The system could possibly use some tweaking to make it more viable solo. I wouldn't mind adjusting some of the unsoloable Assaults to scale down, or letting you trade in Copper AMAN Vouchers for 500 Tokens. It shouldn't be easy, but I do think there's room to make it more solo friendly, because of declining server populations and the tendency to make a lot of other stuff more solo friendly.
And that's all I'm asking for, Is the assaults or the way to gain ID Tags be looked at. I'm not asking for some cake wake thing. Simple an adjustment to time in assaults such as Lebros Supplies, or that the lamps don't turn off in Evade and Escape. Or at least let me get a Re-do if I'm under the rank of Captain. Like I said, I'm will to do the leg work, I just want either the help to do, or the means to do it at all. I saw someone today, with a Bazaar message Emyprean 16, Relic 10, Mythic 8. I know it's doable. and it's something I want to do. I want to make a relic. When I get time. I go do dynamis, and sell the currency I don't need to get closer. I want to get my jobs reforged. I've been working to skill WHM, BRD, GEO, RNG, and MNK so I can join peoples shouts. Otherwise, I'm farm sparks to get the chapters I can't get. I don't want this to come off as me just attacking you, because that's not my intent, I just don't want everyone to think/treat like I'm just some 'lazy casual' wanting a hand out. I'm not some stone wall that I have to have it my exact way, any type of re-evaluation is at least SOMETHING.
Protey
01-22-2015, 02:40 AM
doesn't need a re-evaluation. it's fine just the way it is.
or rather scratch that... with our higher levels and therefore higher capability they should make things more difficult. it is way too easy now.
Zeargi
01-22-2015, 02:51 AM
The reason you're getting replies like this is because you're asking for mythics to take near to no time/effort to complete.
Again, you're misunderstanding me, Boss. I'm not asking that ALL the thing I suggest be implemented. I'm still a Sergeant, so I can read up on all this stuff, but until I actually do them. I don't know which ones I need the help on. once I get to the end, I'll have that knowledge and can reapply it to the second go around. But with this NNI event going on, people don't want to spend their tags to help out. It's not profitable, not that everything has to be. All I'm asking for is simple this: If the ID Tag system is gonna stay, perhaps make it so you you can recover 1 by doing a once a RL day repeatable quest, or perhaps make so you buy the entry into Nyzul Isle with assault points like you do with Salvage. And I want to apologize to you and everyone else, I'm sorry for flying of the gun. I know that people worked hard to get the things they want. I'm just asking for help. I want help. I'll take anything. Any notice, any idea that someone wants to lay down, something to make progress.
I have every Mythic requirement done save the Alex. Which if I put my mind to it I could farm/buy.
I still need more than half my riftdross for my harp and even with money THERE IS ALMOST NONE TO BUY. And farming it isn't a realistic option.
I disagree that an Empy is easier than a Mythic. :P
Farming is a realistic option, I have been playing with people who farmed their dross. Yes, it means doing Voidwatch all the time and organizing groups but people do it regularly on Asura.
I think in terms of mythics they really need to up the number of tags we get a day or make normal assaults not take tags... then at least folks wouldn't have to wait on tags - I could even see "assault climb" groups forming then because you could knock out so many at once.
Traxus
01-24-2015, 08:16 AM
loads of mythics are already being made, I can't see the need to lower the requirements.
The vast majority of post-SoA mythics were not made legitimately.
Malthar
01-24-2015, 11:57 AM
doesn't need a re-evaluation. it's fine just the way it is.
or rather scratch that... with our higher levels and therefore higher capability they should make things more difficult. it is way too easy now.
I agree with Protey. The game is way too damn easy. Might as well go play WoW.
Zeargi
01-24-2015, 12:15 PM
I agree with Protey. The game is way too damn easy. Might as well go play WoW.
I mean, yes... something have gotten a lot easier... And there are very few and far between things that are challenging. A relic of some sort is something that is well within reach of anyone with time to do dynamis and the knowledge of how the system works. But the problem I'm facing is as Protey said: The assaults were made for 3-6 people but allow for 1 person to go in. When this was introduced there were still lots of people around on every server, regardless of the time zone you lived in, but nowadays I'm lucky if 20-50 of the 450-500 people online are actually doing something instead of just muling away items. And it's only the assaults that are really holding me back. I think, though now might be passed the ones that require 2+ people to complete, but I've still have 24 or 25 more to go, and these will be the first time I do them, so I've got no clue what I'm getting into when I do them.
Malthar
01-24-2015, 12:40 PM
Don't you have friends, or a linkshell you can do this with?
Malithar
01-24-2015, 12:48 PM
I mean, yes... something have gotten a lot easier... And there are very few and far between things that are challenging. A relic of some sort is something that is well within reach of anyone with time to do dynamis and the knowledge of how the system works.
Funny, if you replace "relic" with "mythic" and "dynamis" with "Salvage," that sentence still means the exact same thing. Learn the system, make like minded friends, make progress. No one really cares about the "trouble" of finding a friend or 3 for a few assaults.
And it's only the assaults that are really holding me back. I think, though now might be passed the ones that require 2+ people to complete, but I've still have 24 or 25 more to go, and these will be the first time I do them, so I've got no clue what I'm getting into when I do them.
So you haven't even flagged the Mythic quest? Gotta love the Oforums.
Zeargi
01-24-2015, 01:04 PM
Don't you have friends, or a linkshell you can do this with?
I have a friend that was playing, but he had to take a break from the game for personal reasons, I've join a LS recently, but most of them are more interested in the NNI event.
Funny, if you replace "relic" with "mythic" and "dynamis" with "Salvage," that sentence still means the exact same thing. Learn the system, make like minded friends, make progress. No one really cares about the "trouble" of finding a friend or 3 for a few assaults.
So you haven't even flagged the Mythic quest? Gotta love the Oforums.
As I said in my original post, I'm working towards Captain, which means I have to do this all over again. But all the other things can be done out of sequence. I don't have to be done with assault to Kill the Kings, Odin, and Salvage bosses. Those were easy. Farming the ZNMs were bit more challenging but I'm 1/2 through the 2nd path. I've been doing Einherjar and gathering the ichor. I've also been doing Salvage and farming the Alexandrite. But the vast difference between a Relic and Mythic is that a Relic only requires to do a few things in Dynamis: the relic base, the shard, the coin, the paper. The rest can be done on the labor of others. With the farming to subsidize the cost and the willingness to pay the large price tag, you can buy the synthesis materials and the currency. Where a mythic you are required to do the assault and wait for the tags. Outside of the alexandrite, nothing can be purchased to really expedite that process.
Malithar
01-24-2015, 01:48 PM
And your point? Relics are easy, so Mythics should be just as easy? A large majority of Relics serve no purpose beyond a personal goal at this point, while a large majority of Mythics still serve as the strongest weapon for their respective job. It takes time, be glad it takes less time than it did back in the day. Be glad there's thousands of hacked Alexandrite in circulation before gathering 30,000 of them is your next complaint. Just work at it. QQing here will accomplish far less than working at it, posting on FFXIAH server forums looking for other's building them, shouting in game, etc.
Zeargi
01-24-2015, 02:21 PM
And your point? Relics are easy, so Mythics should be just as easy? A large majority of Relics serve no purpose beyond a personal goal at this point, while a large majority of Mythics still serve as the strongest weapon for their respective job. It takes time, be glad it takes less time than it did back in the day. Be glad there's thousands of hacked Alexandrite in circulation before gathering 30,000 of them is your next complaint. Just work at it. QQing here will accomplish far less than working at it, posting on FFXIAH server forums looking for other's building them, shouting in game, etc.
Again... You're way off the mark. My complaint is with the assaults. I've been working on it today. So, please stop implying that I'm being lazy. I've already got 1000 pieces of Alexandrite that I've farmed. I know that it takes times. I'm on a stage 3 of a relic, working for the pieces I need. I not above doing work. But again, I can't say how many times as it is, I've shouted for people, but most people don't want to do them. Overall, most of them aren't fun, they aren't rewarding outside more Assault points, but why do a 'hard' one when you can do something like the Golden Salvage and just get Assault points for that clear. Plus as I've mentioned, the NNI Event is also a big thing that stops people from helping. You get one back every 24 hours and it caps at 3 if you're under captain and 4 otherwise. Even the The Campaign Tags cap at at least 7. What I'm asking for is a more of a margin error recovery. Sometimes, You get unlucky.
Odjima
01-24-2015, 10:49 PM
Having made a mythic myself, and reading over this thread. I can't help but wonder, when you go to do Assaults, do you take the time to read up on how to clear them before you attempt it?
With limited attempts (1 tag per 24 hours, with a max of 4/5 tags a cycle) you should be aiming to reduce the difficulty of each Assault mission at hand. There's truly only a few that are 'unsoloable', with Lebros Supplies being the only one that is truly impossible alone.
Armed with such knowledge in advance, it shouldn't be hard to know on which Assaults you need to shout for help, and which you can simply go in and clear by yourself. This would largely expedite the process, as well as have you shouting for the ones that often other mythic makers would be stuck on as well, furthering the odds of you receiving assistance for known difficult Assault clears.
Certainly would do a lot more for your time than complaining on the forums I'd think.
Zeargi
01-24-2015, 11:23 PM
Having made a mythic myself, and reading over this thread. I can't help but wonder, when you go to do Assaults, do you take the time to read up on how to clear them before you attempt it?
With limited attempts (1 tag per 24 hours, with a max of 4/5 tags a cycle) you should be aiming to reduce the difficulty of each Assault mission at hand. There's truly only a few that are 'unsoloable', with Lebros Supplies being the only one that is truly impossible alone.
Armed with such knowledge in advance, it shouldn't be hard to know on which Assaults you need to shout for help, and which you can simply go in and clear by yourself. This would largely expedite the process, as well as have you shouting for the ones that often other mythic makers would be stuck on as well, furthering the odds of you receiving assistance for known difficult Assault clears.
Certainly would do a lot more for your time than complaining on the forums I'd think.
I do read up on them. The two major ones I failed on were the the Evade and Escape because of the Lamps, and Lebros Supplies because of the NPC speed and time. I failed a few others on my first go, like the Searat Salvation, but that's because I tried escorting all 5 at once and the stupid fish scattered them everywhere. So in instances like this, I try to aim for the bare minimum for the clear. Most time I failed were are on the one that have 15 mins to clear, with the exception of the first 2 i mention. Lebros Supplies had 12 NPC to feed in 30 mins, which should be doable, but each of the NPCs has a slow recognition of input and can't do multiple interacted like other NPCs. So, for instance, when I got help for that one, if one or the other talked to the Food Supplying NPC the other person would be locked out from getting food for a couple of seconds. Where if 2 players were to talk to a store or some other NPC, both could get the interact. But this doesn't just apply to the Food Supplies, it applies to ALL the NPC in the zones. So no two people can rapidly feed a single target, and 5-8 extra seconds to wait adds up real quick when it's just 1 or 2 people, especially when it's all luck as to what food you get.
Protey
01-25-2015, 12:11 AM
you should be bringing at least 5 people to lebros supplies. for someone as inexperienced as you, i suggest the full 6. COMMUNICATION is the key to that assault. I suggest splitting up into S, SW, E, N, and NW. That leaves one extra person. He should help out with E or NW. Since if an NPC is full and you talk to it you lose your food anyway, communicate, communicate, communicate. Do so by what type of shield the NPC has that is being fed. Everyone should have movement speed gear + on, and I suggest one person be a BRD for nightingale/troubadour mazurka, and another be a COR for bolter's roll. The crawler's will take off the speed buffs eventually, but you can at least have them at the start. Don't bother wasting everyone's time by trying to coordinate for everyone to gather to put it back on. Just use your movement speed gear and people going as /thf helps too. Can also use powder boots on some jobs. With 6 people all of that isn't necessary, but it helps if someone is retarded and feeds the wrong NPC.
Zeargi
01-25-2015, 12:29 AM
you should be bringing at least 5 people to lebros supplies. for someone as inexperienced as you, i suggest the full 6. COMMUNICATION is the key to that assault. I suggest splitting up into S, SW, E, N, and NW. That leaves one extra person. He should help out with E or NW. Since if an NPC is full and you talk to it you lose your food anyway, communicate, communicate, communicate. Do so by what type of shield the NPC has that is being fed. Everyone should have movement speed gear + on, and I suggest one person be a BRD for nightingale/troubadour mazurka, and another be a COR for bolter's roll. The crawler's will take off the speed buffs eventually, but you can at least have them at the start. Don't bother wasting everyone's time by trying to coordinate for everyone to gather to put it back on. Just use your movement speed gear and people going as /thf helps too. Can also use powder boots on some jobs. With 6 people all of that isn't necessary, but it helps if someone is retarded and feeds the wrong NPC.
Thank you, I'll most definitely take this advice when I go back through. I was using Fleet Wind on my SMN for the boost to speed. The 2 of us just barely cleared it, I'm sure there were only seconds left. So, I'm hoping that with 3 maybe 4 should win with little trouble, and hopefully the Nyzul Isle Event will be done and I can snag an extra hand here or there. :3 Also, I'm sorry for the way I talked to you the other day.
dasva
01-25-2015, 06:39 AM
Nothing involved in making rems are hard in terms of actually doing the tasks. The time it takes to do them is just highly inflated by time gated events and ridiculously low droprates/supplies of some needed items.
One idea to appeal to both the I want a challenge crowd and the people who literally just don't have the insane amounts of time these require is to introduce high tier version of these fights. Imagine a salvage where you could make 500 a run... but good luck doing it solo in just sparks gear in 20 minutes. Similarly do ilvl VW that have plate droprates higher than 5% etc
InpendingDeath
01-25-2015, 07:00 AM
I'm more or less ranting, but I'm going to do it anyway. Why do you, SE, feel the need to make the mythic quest line so ****ing ridiculous? Hell, even an Empyrean weapon with the 1500 HMPs seems easier to do. I've been doing my best to solo through the assaults to get to Captain, and that's been a pain, realizing that even though I can enter them alone, there are quite a few I just can't do. Not to mention, I have to do them ALL over again to just to waste more time. I have even started on the stupid Ichor or Tokens yet. If the Nirvana wasn't the best SMN staff in the game I'd just toss this and give up.
The ID Tag system NEEDS to change, PERIOD!! Either you need to allow people to buy more with Imperial Standing or allow for higher Storeage. Sheesh, even allowing copper vouchers for Tags would be fine with me! Have to do ALL 50 assault x2 (plus +50 more for each addtional weapon to be made) and have to climb Nyzul Isle using the same entry item is just crap. Hell, I'd even take allowing people to redo failed Assault Missions up to 3 times (with the exclusion of Nyzul Isle.) And before someone chimes in with Dynamis. Dynamis gains you something for doing it. You can exchange and barter the coins received and outside of farm a few timed pops, the EMP can also be done with a barter and exchange system. Only the Alexandrite can be purchased.
*end rant*
You realize they have made it MUCH easier than when these were first introduced? No they don't need to do anything to make them easier. If you don't want a top tier weapon then use a subpar weapon from delve or skirmish. Make a Relic or empy if the quests are too difficult. Aht Urhgan is 7 years old it's your fault for having to do assaults 2x since you should have been captain 7 years ago. I don't understand why you think Dynamis coins and Empy items can be 'bartered and exhanged' so can alex if you find someone willing to trade Alex for coins/dross/cinders/plates. If your expecting the instant rewards like WoW offers then no, go back to WoW and don't try to devalue peoples hard work because it's too much work for you.
Protey
01-25-2015, 07:02 AM
Thank you, I'll most definitely take this advice when I go back through. I was using Fleet Wind on my SMN for the boost to speed. The 2 of us just barely cleared it, I'm sure there were only seconds left. So, I'm hoping that with 3 maybe 4 should win with little trouble, and hopefully the Nyzul Isle Event will be done and I can snag an extra hand here or there. :3 Also, I'm sorry for the way I talked to you the other day.
there is no way you cleared lebros supplies with only two people. unless you are cheating.
dasva
01-25-2015, 07:07 AM
there is no way you cleared lebros supplies with only two people. unless you are cheating.
I've triboxed it legitly. Granted all my characters had some movement speed, my brd mule had full +duration +song, and it took I believe 3-4 tries but did it. And yeah I know 3 is more than 2 but on the other hand it's a lot more difficult to properly control that many characters separately (basically just had them follow when not talking to npcs and had to slow down to let them catch up a couple of times) so it's comparable to 2 real characters. Probably wasn't possible before they raised the base movement speed
Zeargi
01-25-2015, 10:46 AM
You realize they have made it MUCH easier than when these were first introduced? No they don't need to do anything to make them easier. If you don't want a top tier weapon then use a subpar weapon from delve or skirmish. Make a Relic or empy if the quests are too difficult. Aht Urhgan is 7 years old it's your fault for having to do assaults 2x since you should have been captain 7 years ago. I don't understand why you think Dynamis coins and Empy items can be 'bartered and exhanged' so can alex if you find someone willing to trade Alex for coins/dross/cinders/plates. If your expecting the instant rewards like WoW offers then no, go back to WoW and don't try to devalue peoples hard work because it's too much work for you.
And I'd like to add, that 7 years ago, it wasn't nearly as easy to level jobs as quickly as today. Even now SMN is something of a Black Sheep and Rarely gets an invite to things. So, saying that devalues my hard work that I spent to get those jobs raised to be ready for things like this. And I keep saying this, the Alexandrite isn't the problem. That is something I've been farming, and is only a small part (A little annoying). You don't even get to that part until after you've traded the 5 journals to the guy. I never say anything about some instant reward, I said more so that the tag system for the assaults was what needed to be addressed. And I've listed a few of my ideas periodically through this post. My favorite idea, thus far, is still like the level 75 Maat/Paper fight premiss. Allow for me to re-do the assault if I fail. Perhaps pay an extra fee of Imperial Standing to the BLU at each of the staging point. I mean if SE can take away the requirements to have to complete the story of CoP to Reforge equipment, a mulligan for an assault is hardly game breaking. Also, under what impression do you get that I play WoW?
there is no way you cleared lebros supplies with only two people. unless you are cheating.
I Dual Boxed a second character to carry an extra item. But if the other guy hadn't been there to go to the otherside, I'd never have made it. I didn't count the second character in that equation because It's still me.
InpendingDeath
01-25-2015, 01:11 PM
And I'd like to add, that 7 years ago, it wasn't nearly as easy to level jobs as quickly as today. Even now SMN is something of a Black Sheep and Rarely gets an invite to things. So, saying that devalues my hard work that I spent to get those jobs raised to be ready for things like this. And I keep saying this, the Alexandrite isn't the problem. That is something I've been farming, and is only a small part (A little annoying). You don't even get to that part until after you've traded the 5 journals to the guy. I never say anything about some instant reward, I said more so that the tag system for the assaults was what needed to be addressed. And I've listed a few of my ideas periodically through this post. My favorite idea, thus far, is still like the level 75 Maat/Paper fight premiss. Allow for me to re-do the assault if I fail. Perhaps pay an extra fee of Imperial Standing to the BLU at each of the staging point. I mean if SE can take away the requirements to have to complete the story of CoP to Reforge equipment, a mulligan for an assault is hardly game breaking. Also, under what impression do you get that I play WoW?
I Dual Boxed a second character to carry an extra item. But if the other guy hadn't been there to go to the otherside, I'd never have made it. I didn't count the second character in that equation because It's still me.
Wanting instant gratification for something others have worked very hard to achieve, it sounds like assaults are too hard for you if so don't do a mythic. No they shouldn't touch the system they have in place they've made it too easy as is.
Zeargi
01-26-2015, 03:11 AM
Wanting instant gratification for something others have worked very hard to achieve, it sounds like assaults are too hard for you if so don't do a mythic. No they shouldn't touch the system they have in place they've made it too easy as is.
How is asking to try again not working hard to achieve something? There's nothing wrong with learn through experience, and People tend to forget that there was at some point time you did something for the first and it was new to you. So what if it's 7 years old, I didn't do them then. Outside of the CoP Empty Fights and SMN Burns people didn't ask SMN to do things in parties. So instead I went and cleared story content and other things in general. When they made the change to how many people could enter, I thought to give it a try, but as Protey said, they only changed the access number, not the game mechanic to go with the fewer people that enter. So there's no: "Wanting instant gratification" - if I has said remove the assaults entirely from the quest line, then maybe, but I didn't. So, please don't putting words in my mouth.
detlef
01-26-2015, 04:03 AM
I generally agree with the sentiment here that assaults are kind of the least of your worries. However, don't feel like you have to rush them. For most normal people, Alexandrite will always be the limiting step. Even if you struggle with Assaults now, you'll still probably have them done before you finish Alex. Getting Captain and starting the quest isn't going to help you finish that any faster.
Just make sure you are always doing Salvage and making money to buy more Alex and also doing Einherjar whenever you can. Everything will sort itself out. But I highly recommend you either get some friends or at least one dual-box account to make things easier.
Zeargi
01-26-2015, 04:27 AM
I generally agree with the sentiment here that assaults are kind of the least of your worries. However, don't feel like you have to rush them. For most normal people, Alexandrite will always be the limiting step. Even if you struggle with Assaults now, you'll still probably have them done before you finish Alex. Getting Captain and starting the quest isn't going to help you finish that any faster.
Just make sure you are always doing Salvage and making money to buy more Alex and also doing Einherjar whenever you can. Everything will sort itself out. But I highly recommend you either get some friends or at least one dual-box account to make things easier.
Thanks for the advice. I'm on the last 20 assaults now. I just have to do my rank for Sergeant Major. I didn't do Salvage the last couple of days, when I really should have. Been trying to get my Seraphicaller, too. If you've got any wise words about the last couple of assaults, let me know.
detlef
01-26-2015, 05:02 AM
Thanks for the advice. I'm on the last 20 assaults now. I just have to do my rank for Sergeant Major. I didn't do Salvage the last couple of days, when I really should have. Been trying to get my Seraphicaller, too. If you've got any wise words about the last couple of assaults, let me know.Get more people. Chances are the people who are shouting for Einherjar are going to need tokens and assaults too so get in there and mingle.
Protey
01-26-2015, 05:05 AM
... And I keep saying this, the Alexandrite isn't the problem. That is something I've been farming, and is only a small part (A little annoying). You don't even get to that part until after you've traded the 5 journals to the guy.
This is incorrect. You can trade in alex as soon as you start the mythic quest - Duties, Tasks, and Deeds; which is the same quest in which you get the 5 journals from the Qiqirn.
I Dual Boxed a second character to carry an extra item. But if the other guy hadn't been there to go to the otherside, I'd never have made it. I didn't count the second character in that equation because It's still me.
that is more reasonable. but even with 3 characters you were lucky. if it had swung the other way where you were getting mainly 1 and 2 point items you would not make it.
Zeargi
01-26-2015, 08:12 AM
This is incorrect. You can trade in alex as soon as you start the mythic quest - Duties, Tasks, and Deeds; which is the same quest in which you get the 5 journals from the Qiqirn.
that is more reasonable. but even with 3 characters you were lucky. if it had swung the other way where you were getting mainly 1 and 2 point items you would not make it.
Hmmm That's good to know. That'll free up some inventory space for me as well. And tell me about it, that mission was down to the wire, only a few seconds left. The guy was stand right next to where the Rune of Release spawned. Very lucky~!
InpendingDeath
01-26-2015, 11:40 AM
How is asking to try again not working hard to achieve something? There's nothing wrong with learn through experience, and People tend to forget that there was at some point time you did something for the first and it was new to you. So what if it's 7 years old, I didn't do them then. Outside of the CoP Empty Fights and SMN Burns people didn't ask SMN to do things in parties. So instead I went and cleared story content and other things in general. When they made the change to how many people could enter, I thought to give it a try, but as Protey said, they only changed the access number, not the game mechanic to go with the fewer people that enter. So there's no: "Wanting instant gratification" - if I has said remove the assaults entirely from the quest line, then maybe, but I didn't. So, please so putting words in my mouth.
You don't have to ask to try again, you can try again just have to wait 24 hours.
dasva
01-26-2015, 12:37 PM
Wanting instant gratification for something others have worked very hard to achieve, it sounds like assaults are too hard for you if so don't do a mythic. No they shouldn't touch the system they have in place they've made it too easy as is.
I don't think that is what is being proposed here. Just lessening of the requirements some. Unless you are just being hyperbolic
Grekumah
04-14-2015, 02:39 AM
In the May version update we’ll be making adjustments to the mechanics of Nyzul Isle Investigation as well as other Assaults so that they can be undertaken by smaller groups more easily. We’ll be announcing the specific details on which Assaults will be addressed and what will change in the near future.
dasva
04-14-2015, 07:19 AM
But assaults are already soloable... the main problem is the time gating stuff a couple of assaults. Anyways given this is an asking to lower the restrictions thread might there be any restriction lowering or at least a way to spam stuff?
Sirious
04-14-2015, 09:07 AM
Not all assaults are solo-able. The feed the soldiers one can really use an adjustment.
A few of them sort of got harder with the ilvl as well, azure ailments and maybe the imperial agent rescue come to mind as an annoyance.
Belmonts
04-14-2015, 09:40 AM
Azure Ailments is a pain in the neck as well. Σ( ゚Д゚)!
Not to mention the one you have to find one invisible thing using a NPC....
Trumpy
04-15-2015, 03:10 AM
Tried that one not long ago with a party of 6 where you have to have the mamools break prison doors to free prisoners. Even naked they couldnt hit us to gain TP to use moves to break doors. we couldnt hit them or they would die super fast. Then if/when they had tp they either used the wrong one (warm up i think) or would miss the door completely. This one has always been pretty frustrating as its too easy to miss the door with their tp moves anyway. I dont understand why we cant just attack the door to break it down anyway. The other day I had the thought to try level capping it maybe and see if that would go any better but not sure how well that would work.
Tidis
04-15-2015, 03:32 AM
Tried that one not long ago with a party of 6 where you have to have the mamools break prison doors to free prisoners. Even naked they couldnt hit us to gain TP to use moves to break doors. we couldnt hit them or they would die super fast. Then if/when they had tp they either used the wrong one (warm up i think) or would miss the door completely. This one has always been pretty frustrating as its too easy to miss the door with their tp moves anyway. I dont understand why we cant just attack the door to break it down anyway. The other day I had the thought to try level capping it maybe and see if that would go any better but not sure how well that would work.
1-3 damage weapons on a low crit job, either naked or wearing gear with low dex + high haste to minimise the chance of criticals and breaking their weapons. If they successfully pull off one of their weapon throwing moves it 1 hit kills the doors, even with that the weapons break easily and it's a real pain of a mission.
Also finding the ring assault is very difficult solo, I've never had to experience that as I'm always dual boxing.
dasva
04-15-2015, 04:49 AM
For the ones about giving mobs tp (azure ailments and Imperial Agent Rescue ) dia(ga) spam helps a lot. Also make sure you aren't wearing subtle blow gear or on a job with it natively
Zeargi
04-15-2015, 05:03 AM
Coming back to this after making some progress, It's good to see that at least the idea is being considered. I've finished the rank to Captain, so yay~! I finished my Nyzul Climb, and Token farm. Finished my Zen Pop set. Just restarted doing the assaults, and that Imperial Agent Rescue, one was the starter. :P Failed 3 times from timing out. Slowly, I'll make it through again, but now I just need to finish Einherjar and Salvage Farming to get the collection portion out of the way.
Ataraxia
04-15-2015, 09:22 AM
In the May version update we’ll be making adjustments to the mechanics of Nyzul Isle Investigation as well as other Assaults so that they can be undertaken by smaller groups more easily. We’ll be announcing the specific details on which Assaults will be addressed and what will change in the near future.
This is good news for future update. However, at this time some people need help Grekumah please have someone look into this.
Thread: Unable to log in on one character.
If anyone else have that very same problem please show some support.
Sirious
04-15-2015, 09:25 AM
Since it's in the mythic thread, cotton pouches need a DRAMATIC drop rate increase.
thinktank909
04-15-2015, 02:47 PM
For building bridges, can the lamia disappear when the 4 switches are unlocked? Thank You development team.
larrymc
04-15-2015, 11:30 PM
Please reduce the repop timer for all of the ??? for znms from 3 minutes to 30 seconds.
Shirai
04-15-2015, 11:45 PM
Please reduce the repop timer for all of the ??? for znms from 3 minutes to 30 seconds.
Really? Go grab a coffee, tea, beer, water or whatever drink you fancy. Or just use that time to throw all the drops you don't need out of your inventory.
I have a better one:
This is for the people that still need to rank up:
Please reduce the places where the Warhorse Hoofprint can show up to 1 per zone!
You want to talk alleviation? This is a big one!
larrymc
04-16-2015, 01:16 AM
Really? Go grab a coffee, tea, beer, water or whatever drink you fancy. Or just use that time to throw all the drops you don't need out of your inventory.
I have a better one:
This is for the people that still need to rank up:
Please reduce the places where the Warhorse Hoofprint can show up to 1 per zone!
You want to talk alleviation? This is a big one!
You must not have ever built a PW pop before. It requires 30 znms to build one pop. If you are building it with a friend - the 3 minute wait time * 30 = 90 minutes of just standing around - for no reason. If you have 3 people building a pop at one time, make that 180 minutes of wait time.
Shirai
04-16-2015, 02:19 AM
Oh wow, a whole 180 minutes? I'm glad there's a while 1440 of them in a single day.
You know, I might sympathise if you were actually doing that waiting for a single nm or if there was an actual deadline to catch.
But this is a game, there are no other deadlines than the ones you set for yourself. What's the bloody hurry?
machini
04-16-2015, 03:30 AM
Oh wow, a whole 180 minutes? I'm glad there's a while 1440 of them in a single day.
You know, I might sympathise if you were actually doing that waiting for a single nm or if there was an actual deadline to catch.
But this is a game, there are no other deadlines than the ones you set for yourself. What's the bloody hurry?
With that attitude, why not make the lockout for assault 1 week between tags, or delve once per month? I mean, there's no deadlines other than the ones you set for yourself. What's the bloody hurry?
bazookatooth
04-16-2015, 03:57 AM
Everyone knows that doing nothing is the best part of the game. Doing things ruins the game.
Shirai
04-16-2015, 06:01 AM
With that attitude, why not make the lockout for assault 1 week between tags, or delve once per month? I mean, there's no deadlines other than the ones you set for yourself. What's the bloody hurry?
Really, 3 minutes between fights, 3 minutes!
Let's be fair, a Mythic is something most people do only once, if they do it completely on their own as in not buying they'll need to farm 4 sets which is 270 minutes waiting time on an endeavor that takes a few months for most people.
Funny you mention assaults because if we compare those to the VNMs considering you have the points to completely binge em you can do ALL the VNMs for four PW pops in a single day, even with the 3 minute wait.
People falling over three minutes waiting time on something I figure most of you play to unwind from the rat race of the real world, I find it quite hillarious.
Zarchery
04-16-2015, 06:49 AM
Jesus Christ here we go again.....
machini
04-16-2015, 09:39 AM
Really, 3 minutes between fights, 3 minutes!
Let's be fair, a Mythic is something most people do only once, if they do it completely on their own as in not buying they'll need to farm 4 sets which is 270 minutes waiting time on an endeavor that takes a few months for most people.
Funny you mention assaults because if we compare those to the VNMs considering you have the points to completely binge em you can do ALL the VNMs for four PW pops in a single day, even with the 3 minute wait.
People falling over three minutes waiting time on something I figure most of you play to unwind from the rat race of the real world, I find it quite hillarious.
Let's see, for my mythic, I need to put together 4 pandy popsets. Let's see. That's what? 3 hours per popset, that's 12 hours of literally standing around, waiting for a ??? to respawn. Please explain exactly what purpose is served by making the respawn timer so long?
I guess you just can't understand.
Shirai
04-16-2015, 02:19 PM
Stop right there with your half day of standing still! Thank whatever deity you worship that it isn't the days of the 3 kings and Tiamat anymore.
Let's redo the calculation for that, the 3 hours is based in building a full 3 popsets, not one.
If you're just building one there will be no waiting time unless other people are also fighting them.
If you build four it adds another 90 minutes to the total, yet per fight that is still only 3. It is not like you go into a zone and stand around there for four and a half hours.
With 4 sets to pop you will be waiting a total of 9 minutes per set, of which roughly 2 minutes can be shaved of by passing/sorting drops another 2 by reapplying any buffs if needed, which leaves 5 minutes of actual "standing still" per set of mobs.
That said, I indeed do not understand this need to get things done FAST! You sound like one of my earlier bosses who would clock me every time I went for a smoke, a coffee or a toilet break.
"You haven't been productive for 12 minutes today, that's coming out of your pay!"
That said, I am heading out of here before I start beating you kids with my cane shouting "Back in the days" and "Now get off my lawn!"
You kids don't know what waiting is.
Mooserocka
04-17-2015, 12:11 AM
If they can stop the standing around what's the problem if they fixed it? If they don't o well but the less time wasted is time used on other stuff
machini
04-17-2015, 03:09 AM
Stop right there with your half day of standing still! Thank whatever deity you worship that it isn't the days of the 3 kings and Tiamat anymore.
Let's redo the calculation for that, the 3 hours is based in building a full 3 popsets, not one.
If you're just building one there will be no waiting time unless other people are also fighting them.
If you build four it adds another 90 minutes to the total, yet per fight that is still only 3. It is not like you go into a zone and stand around there for four and a half hours.
With 4 sets to pop you will be waiting a total of 9 minutes per set, of which roughly 2 minutes can be shaved of by passing/sorting drops another 2 by reapplying any buffs if needed, which leaves 5 minutes of actual "standing still" per set of mobs.
That said, I indeed do not understand this need to get things done FAST! You sound like one of my earlier bosses who would clock me every time I went for a smoke, a coffee or a toilet break.
"You haven't been productive for 12 minutes today, that's coming out of your pay!"
That said, I am heading out of here before I start beating you kids with my cane shouting "Back in the days" and "Now get off my lawn!"
You kids don't know what waiting is.
You should seriously reconsider stuff like "you kids". For all you know, I'm in my fourties with four kids, perhaps only have an hour, and a completely unnecessary wait for the ??? effectively eats up a huge portion of my possible play time.
dasva
04-17-2015, 03:12 AM
I say just make 3 ??? pop points like they did with abyssea nms!
larrymc
04-17-2015, 04:30 AM
I say just make 3 ??? pop points like they did with abyssea nms!
This would also be perfectly acceptable, and I like this idea better than reducing the ??? repop timer actually.
Shirai
04-17-2015, 05:50 PM
Compared to numerous issues in the Mythic proces complaining about a 3 minute wating time for repops is laughable.
And sorry if I may have offended you with the kids statement, but having played this game for 11 years experiencing some truly gruesome waits in the past, 3 minutes is a divine blessing.
I'll now write down some things which in my opinion are far more pressing issues.
- Sanraku only accepting 10 plates per in-game day, please just remove that limit.
You want an alleviation on bloody waiting times? ^^^^^^^ This is hours lost!
- Make the Zeni price for the notorious monster pop items a static number.
- Warhorse Hoofprint's numerous locations needs a reduction, it was fun when hundreds of players were using the Aht Urhgan zones to level and merit and regularly updated the database on where it was but nowadays a new player has to litterally comb every inch of four different zones to find it.
Several times if it happens to move during the search.
Or at least make a NPC that gives out a vague hint on possible locations.
- Imperial agent rescue: Make the Mamool ja's weapons unbreakable, make it that Fire spit only has to hit the door once or make the Mamool Ja drop keys with which to open the doors.
Due to the level correction this mission is harder to beat than it needs to be, even on a naked mage job wielding a level 1 club I crit so much and hard that the Mamool Ja's weapon breaks within the first 5 hits.
I finally managed to beat this one when I broke and level synced this one with a healer buddy.
- Building bridges: As suggested before, have the Lamia stop agroing or disappear when the objectives have been reached.
I had to redo this mission 3 times because I simply could not reach the Rune of Release before I timed out because those vixens decided to all gather in the paths leading to it.
- For the love of whatever deity you worship, BALANCE THE ALEXANDRITE DROPRATE IN ALL SALVAGE ZONES!
[edit]
Here's another one.
- Please make it easier to reach the different beastmen kings.
Grekumah
04-18-2015, 02:25 AM
We have some updates on assault adjustments.
We’re currently planning to adjust the difficulty and mechanics for the following assaults:
Lebros Supplies
Evade and Escape
Azure Ailments
Imperial Agent Rescue
Additionally, in regards to Nyzul Isle Investigation, we’re planning to make adjustments to the objectives for activating all lamps in an area simultaneously and extending the duration of how long the lamps stay active.
If the aforementioned adjustments pass our internal check phase without any issues, these changes are planned for the May version update.
Mooserocka
04-18-2015, 03:37 AM
Is there going to be an April update at all?
Shirai
04-18-2015, 07:37 AM
Is there going to be an April update at all?
Probably May, buddy.
That said, I am happy with the adjustments on 2 out of 4 which are still on my to do list which are indeed on the more difficult ones to do.
That said, Evade and escape after killing the Dahak isn't that hard to do to be brutally honest.
machini
04-18-2015, 11:09 AM
Compared to numerous issues in the Mythic proces complaining about a 3 minute wating time for repops is laughable.
And sorry if I may have offended you with the kids statement, but having played this game for 11 years experiencing some truly gruesome waits in the past, 3 minutes is a divine blessing.
I'll now write down some things which in my opinion are far more pressing issues.
- Sanraku only accepting 10 plates per in-game day, please just remove that limit.
You want an alleviation on bloody waiting times? ^^^^^^^ This is hours lost!
- Make the Zeni price for the notorious monster pop items a static number.
- Warhorse Hoofprint's numerous locations needs a reduction, it was fun when hundreds of players were using the Aht Urhgan zones to level and merit and regularly updated the database on where it was but nowadays a new player has to litterally comb every inch of four different zones to find it.
Several times if it happens to move during the search.
Or at least make a NPC that gives out a vague hint on possible locations.
- Imperial agent rescue: Make the Mamool ja's weapons unbreakable, make it that Fire spit only has to hit the door once or make the Mamool Ja drop keys with which to open the doors.
Due to the level correction this mission is harder to beat than it needs to be, even on a naked mage job wielding a level 1 club I crit so much and hard that the Mamool Ja's weapon breaks within the first 5 hits.
I finally managed to beat this one when I broke and level synced this one with a healer buddy.
- Building bridges: As suggested before, have the Lamia stop agroing or disappear when the objectives have been reached.
I had to redo this mission 3 times because I simply could not reach the Rune of Release before I timed out because those vixens decided to all gather in the paths leading to it.
- For the love of whatever deity you worship, BALANCE THE ALEXANDRITE DROPRATE IN ALL SALVAGE ZONES!
[edit]
Here's another one.
- Please make it easier to reach the different beastmen kings.
Okay, I'm gonna make this real, real, real simple for you.
Your views on things are not necessarily the views of others. Furthermore, it seems like you have far more time to play the game than some of us do. If I have only an hour to play the game, it doesn't matter if I can only turn in 10 soul plates a day. Logging, grabbing fresh plates and a camera, heading to tahrongi, zoning in, getting visitation status, going to Flux 3, running to nauls is gonna take 5-10 minutes. Simply taking the pictures themselves is gonna be, at a minimum, five minutes, possibly 10 or more. So we're gonna go with 10 to 20 minutes spent taking pictures.
Then, assuming my homepoint is Whitegate Mog House, i warp back, run to the man and turn in the soul plates. Then I buy pop items from him. We'll say that eats up, at most, two minutes. So now we're at 11 to 22 minutes spent.
Now I need to actually get to the pop sites. This can take quite a while, depending on which ZNM I'm popping. A typical trip through Bhaflau Thickets can take 15 minutes, just for running from popsite to popsite. The actual killing generall takes less than a minute for each NM. And I will often find myself watching someone else kill the NM when I arrive. Even if it instantly dies the moment after I get there, I now have to wait three minutes before I can pop it (or attempt to, if there are others waiting). And then, if that same person who was here when I got to the popsite is going on to the next one after this, I'll have to wait on the ??? again. So I wait three minutes, pop, run to the next site, and might have to wait another 3 or more minutes for the repop of the next ???. So now we're looking at 26 to 43 minutes spent to do just TWO ZNMs, two of the EASIEST and QUICKEST to get to, the vast majority of which has been spent either running, or waiting on CDs.
You really, really need to get it through your head that other people, who may very well have been playing this game as long as you, might have this thing called "a life outside the game" which interferes with their desires to play the game, and limits the amount of time they have to do so, and EVERY minute they don't have to spend waiting on a ??? to repop when there is NO GOOD REASON FOR THERE TO BE A THREE MINUTE COOLDOWN, every minute they can save is a GOOD THING.
Kyosukerob
04-18-2015, 12:17 PM
I went into the whole Mythic thing knowing full well it'd be ridiculous. This is the same level we've heard for years before now (and I myself have complained similarly in the past). Please, folks without RME, understand that this is the goal those of us with 119s and relics/empys (or not and just a strong passion for the job) strive for. We show our passion by building the weapon and meeting all the requirements. Those who complete it come out with a trophy showing either said love for the job or bandwagon elitism, or some combination of both. If this were easy would it really mean anything? I won't make too many assumptions about the playerbase that's complaining about 30k alex at the current supply rate, 100k ichor, and 150k tokens. Do you want to show you love a job but don't have the time for a mythic? You could always 119 AF/relic/empy armor and build sets for everything on that job. Cap job points 10/10 on everything or at least gifts. Make a set for every purpose and optimize each set with what you can get your hands on, then strive to improve each set. There are always goals to aim for, they don't always have to be horrid time sinks.
Stuzey
04-18-2015, 12:19 PM
If a 3 minute pop is such a drag then perhaps you shouldn't be playing a MMORPG, but fight the power, I fully support you in getting it removed, just please spare us all from this pointless argument........
bazookatooth
04-18-2015, 12:44 PM
There is no logical argument for time spent doing absolutely nothing in a video game other than dev time. Any other argument is just straight up trolling. If you like doing nothing, you shouldn't be playing video games. You should be doing nothing.
Sirious
04-18-2015, 12:50 PM
Was always one of my BIGGEST damn pet peeves. Down time. It's irritating as FUCK.
I'm already wasting my time playing this garbage, but having to waste my time WHILE wasting my time... it's INFURIATING. 5 minute weakness... christ it would take me less time to string up a rope and hang myself while I stand around **** in hand waiting for no reason. 3 minute wait time between pops.... ugh. Waiting for a slowtard to finish something I need to do, but can't be done while he's doing it UGH.
All the unnecessary wait times need to be abolished. THey're ending the game, no argument for anything is valid anymore. Screw lore, screw tradition, screw balance.
Shirai
04-18-2015, 04:37 PM
Are those minutes so valuable that the "I have a life" card is drawn? Like you know me?
I am going to do what any man does to get out of arguements they won't win.
You're right. I still find the whole request absolutely mundane compared to other issues, but you are abolutely right.
This whole thing not worth me being personally attacked over.
Zekander
04-19-2015, 04:21 AM
Okay, I really don't understand this three minute timer issue. Aren't ZNM pops and drops both Rare? Meaning you can only carry one at a time to the pop site. Meaning that, unless that particular ZNM is over camped (which at these server population levels is near impossible), then you are only going and popping the NM once? Meaning the three minute timer between pops for an individual player is absolutely meaningless?
Just recently I went through this process myself to complete my Yagrush, and the one biggest time factor in ZNMs I found to be simply the time spent getting to the pop sites, so if you are really complaining about the time spent on these things shouldn't you really be asking for warps to the pop sites like those for voidwatch and unity?
Sirious
04-19-2015, 04:40 AM
Everyone who matters 2 boxes. That means we have to do everything twice. (or more).
Agree that there should/could be warps directly to the pops though, that would be lovely.
Sirious
04-19-2015, 10:05 AM
Let's undo dynamis reborn, scrap iLv, restore the CoP mission level caps, get rid of survival manuals, homepoints, grounds tomes. Remove magian trials, toss the double exp events, BBQ the trust system, etc....
I would LOVE that. But anyway, we've reached that apex where the easier the better. With an official death date on record, there's no valid points in not making the game as easy as humanly possible.
I totally vote for handed out mythics, 1 hit KO bosses, 100% drop rates. Why the hell not.
Zeargi
04-19-2015, 11:38 AM
I totally vote for handed out mythics, 1 hit KO bosses, 100% drop rates. Why the hell not.
Feel like that's going a wee bit overboard. Just a small bit.
dasva
04-19-2015, 11:53 AM
I totally vote for handed out mythics, 1 hit KO bosses, 100% drop rates. Why the hell not.
Make atmas and atmacites and all temp items gained anywhere available everywhere
Glamdring
04-20-2015, 03:51 AM
not that anyone does them anymore but there IS the fun of waiting 12+ hours for an incredibly easy NM to build empy weapons, too, and there still is for the VNM stage in aby, not to mention needing to farm all the KI's for the pop on say apedemak horns? then 1500 HMP and then the rift garbage for the 2 empy items that still have a use, Daurdaubla and Ochain that are only obtainable from content virtually no one does. I actually went and leveled blu, solo, old school as a break from the tedium of it, and I'm still on colorless souls so I'll likely what another break.
Grekumah
04-23-2015, 03:53 AM
I have more information to share with you about assaults and future changes.
The adjustments we made recently were to the assaults that were difficult to complete solo, due to difficulties such as the placement of the mechanics.
Other assaults that are difficult when playing solo such as Lost and Found, Orichalcum Survey, and Building Bridges, become easier with more party members a group has. However, these missions can be completed solo so we have no plans to make any adjustments beyond what we have discussed at this time.
Additionally, we have no plans to make further adjustments to the mechanics for Nyzul Isle Investigation.
Malthar
04-23-2015, 08:41 AM
We have some updates on assault adjustments.
We’re currently planning to adjust the difficulty and mechanics for the following assaults:
Lebros Supplies
Evade and Escape
Azure Ailments
Imperial Agent Rescue
Additionally, in regards to Nyzul Isle Investigation, we’re planning to make adjustments to the objectives for activating all lamps in an area simultaneously and extending the duration of how long the lamps stay active.
If the aforementioned adjustments pass our internal check phase without any issues, these changes are planned for the May version update.
I have more information to share with you about assaults and future changes.
The adjustments we made recently were to the assaults that were difficult to complete solo, due to difficulties such as the placement of the mechanics.
Other assaults that are difficult when playing solo such as Lost and Found, Orichalcum Survey, and Building Bridges, become easier with more party members a group has. However, these missions can be completed solo so we have no plans to make any adjustments beyond what we have discussed at this time.
Additionally, we have no plans to make further adjustments to the mechanics for Nyzul Isle Investigation.
So we can see both posts at the same time. Can anyone see a problem with this?
dasva
04-23-2015, 09:33 AM
That evade and escape was soloable at 75 and is ridiculously easy now? Or that while not easy I've definitely done imperial agent rescue and azure ailments solo and sure it usually took 2-3 tries each time any time I tried to solo Orichalcum survey it took me over 4 before I gave up
Zekander
04-23-2015, 12:00 PM
I've soloed Orichalcum survey twice, and failed maybe 4 times, it is entirely luck based, but can potentially be completed solo. Azure Ailments and Imperial Agent Rescue are far more difficult due to the mechanics involved, and are not simply a case of bad luck. I haven't ever tried to solo Evade and Escape but it seems like it requires some preparation as well as some luck.
And Grekumah seems to be referring to adjustments that have not yet been implemented as though they have. "The adjustments we made recently..." // "These changes are planned for the May version update."
So we can see both posts at the same time. Can anyone see a problem with this?
yes, your shooting the messenger.
Malthar
04-23-2015, 02:03 PM
Ahem; I was not referring to the messenger, rather the message from the devs.
dasva
04-23-2015, 03:03 PM
Meh azure and imperial just require you to take ilvl gear off and spam dia. There is some luck involved (namely them using the right tp moves for both of them particularly on azure since time is really tight though imperial also has the whole lucky which one it's in thing too) but not really difficult.
Evade doesn't really take prep. What made it "hard" at 75 was the fact mobs took too much time to kill so you had to evade them which also ate up time and bad luck could make you have to check all the switches. But now with basically any ilvl 119 dd you can kill them fast enough where I generally can finish with 5 minutes left before the movement speed update. Now a little faster especially if you have some movement speed items or abilities. It really seems like an odd choice there since you shouldn't fail unless really bad luck (like they are too far away a simple fix would be to increase the time lamps are on) and even then if you prep enough you should be fine when there are others denied that are even more luck based
AtrixWolfe
04-28-2015, 02:37 AM
You're right. I still find the whole request absolutely mundane compared to other issues, but you are abolutely right.
This whole thing not worth me being personally attacked over.
You know, what gets me is who are you to decide what gets dev time and what doesn't and what kind of person stirs up huge arguments to try and control that? It was much the same thing when i suggested that summoner should be able to cast fleet wind in town because it would in a very real way, cut hours off of questing times (smn is one of the 4 jobs with movement abilities and the only one who can't cast it in town). And someone was attacked for wanting quicker logins, which again I'd support. These are quality of life adjustments, that lead to your time mattering more. Why anyone would be against such things is beyond me. It's really bad to try and control what gets worked on and what doesn't by attacking suggestions you deem "mundane". All it does is make our entire community look like a bunch of bickering children, you're not going to sway the devs and what they work on but they might now skip over more threads in general.
If people make valid suggestions, and you think they aren't as important as your suggestions, take my advice leave them alone they're doing no harm.
Grekumah
04-29-2015, 03:03 AM
We currently have no plans to adjust the amount of Alexandrite it takes to complete a Mythic weapon as it'll affect the difficulty for creating these rare weapons.
We'll consider making adjustments to objectives that become more difficult due to party requirement restrictions; however, in regards to easing the difficulty of creating these legendary arms, we'll need to carefully consider how we approach adjustments in order to keep the rarity for existing R/M/E weapons.
Zarchery
04-29-2015, 03:12 AM
What about allowing 2 Salvage runs per calendar day instead of 1? The way I figure it:
-- A relic builder can spend 2 hours per day in Dynamis.
-- A relic builder can farm all the currency he needs in 3 months (90 days) of daily runs, without spending a single gil on my (some people can do faster, but I'm going with an average here).
-- A mythic builder requires 230 - 300 days of daily Salvage runs (assuming a rate of 130 to 100 Alexandrite per run).
I think a reasonable compromise would be to allow 2 hours of daily Salvage to even it up with Dynamis and make Alexandrite take less time, even if the requirements aren't lowered.
Safiyyah
04-29-2015, 06:31 AM
We currently have no plans to adjust the amount of Alexandrite it takes to complete a Mythic weapon as it'll affect the difficulty for creating these rare weapons.
We'll consider making adjustments to objectives that become more difficult due to party requirement restrictions; however, in regards to easing the difficulty of creating these legendary arms, we'll need to carefully consider how we approach adjustments in order to keep the rarity for existing R/M/E weapons.
Two of the Mythic requirements share the same entry item- Assaults and Nyzul tokens. If you plan to adjust something, adjust tag refresh time, please.
Johnb
04-30-2015, 08:06 AM
Please increase drop rate on heavy metal plates/pouches as well. I did Qilin 8 times in a row with max red and blue and no pouch drop. I still need 1450 plates. Due to the lack of people doing VW anymore and it being impossible to solo and get drops because of the proc system, it is very difficult to make progress.
Mnejing
04-30-2015, 08:32 AM
I'd hate to be an ergon builder after November unless something drastically increase the HP bayld supply, since there is very little people farming reives who isn't accused of botting and subsequently banned. WKRs are rarely farmed outside of the double bayld or its own campaign.
Zeargi
05-05-2015, 08:32 AM
I have more information to share with you about assaults and future changes.
The adjustments we made recently were to the assaults that were difficult to complete solo, due to difficulties such as the placement of the mechanics.
Other assaults that are difficult when playing solo such as Lost and Found, Orichalcum Survey, and Building Bridges, become easier with more party members a group has. However, these missions can be completed solo so we have no plans to make any adjustments beyond what we have discussed at this time.
Additionally, we have no plans to make further adjustments to the mechanics for Nyzul Isle Investigation.
I was thinking on this. Lost and Found could use an adjustment in the area of having the psychic no longer registering found clues. It's the biggest problem with that assault
Safiyyah
05-15-2015, 12:56 AM
We currently have no plans to adjust the amount of Alexandrite it takes to complete a Mythic weapon as it'll affect the difficulty for creating these rare weapons.
We'll consider making adjustments to objectives that become more difficult due to party requirement restrictions; however, in regards to easing the difficulty of creating these legendary arms, we'll need to carefully consider how we approach adjustments in order to keep the rarity for existing R/M/E weapons.
THANK YOU. Today's adjustments are perfect. The FFXI team did an excellent job here, and deserve applause.
Rinuko
05-15-2015, 10:00 PM
THANK YOU. Today's adjustments are perfect. The FFXI team did an excellent job here, and deserve applause.
The people who was farming alex to make gil would have something else to say im sure ;)
Shirai
05-15-2015, 10:23 PM
Not so sure, sure supply will go up and prices will decline a bit, but I do expect that with the insane alleviation of the conditions demand for Alexandrite will go up as well.
At a certain point they'll meet in the middle.
Safiyyah
05-15-2015, 10:37 PM
The people who was farming alex to make gil would have something else to say im sure ;)
So let's explore that. What in Final Fantasy XI requires mass amounts of gil? Basically only two or three things- REM building, perfecting Skirmish augments, and leveling certain crafts. The "R" and the "M" parts of that first area have now been addressed. Skirmish is so easy, and has such a low barrier to entry, that you can farm your own stones for augments. Crafting has been somewhat addressed as of this latest patch, too, with the range of recipes that give skillups at any given level being widely increased. The only big outstanding issue remaining is the "E". Since 4 songs from bard is gated behind HMP's and Riftcinders still, I expect that will be addressed in the near future, too.
Any other in-game goal can be accomplished without farming Alex or Dyna. Hell, getting your Job Points to cap will reward enough Sparks/Accolades these days to EASILY pay for gearing that job well.
This is the best non-expansion update ever. And I say that as someone who built a mythic starting from scratch under the old system. FFXI is drawing to a close. This lets people have their dream weapons now. The requirements aren't lowered, you still have to put the time in, but it's not gated behind artificial restrictions.
Dieth
05-15-2015, 10:58 PM
So let's explore that. What in Final Fantasy XI requires mass amounts of gil? Basically only two or three things- REM building, perfecting Skirmish augments, and leveling certain crafts. The "R" and the "M" parts of that first area have now been addressed. Skirmish is so easy, and has such a low barrier to entry, that you can farm your own stones for augments. Crafting has been somewhat addressed as of this latest patch, too, with the range of recipes that give skillups at any given level being widely increased. The only big outstanding issue remaining is the "E". Since 4 songs from bard is gated behind HMP's and Riftcinders still, I expect that will be addressed in the near future, too.
Any other in-game goal can be accomplished without farming Alex or Dyna. Hell, getting your Job Points to cap will reward enough Sparks/Accolades these days to EASILY pay for gearing that job well.
This is the best non-expansion update ever. And I say that as someone who built a mythic starting from scratch under the old system. FFXI is drawing to a close. This lets people have their dream weapons now. The requirements aren't lowered, you still have to put the time in, but it's not gated behind artificial restrictions.
My shot at this thread for Empy:
Can we please lessen the unGodly Restrictions for Empyrean weapons (http://forum.square-enix.com/ffxi/threads/47047-Can-we-please-lessen-the-unGodly-Restrictions-for-Empyrean-weapons)
Shirai
05-15-2015, 11:35 PM
I'm somewhat expecting something magical in the second installment of RoV taking care of the Empyrians.
Saving Ergons for the last one.
Mnejing
05-16-2015, 02:42 AM
I'm somewhat expecting something magical in the second installment of RoV taking care of the Empyrians.
Saving Ergons for the last one.
Nooooooooo! I would personally settle for just 10min imprimaturs(or something with those cordon ki's) to use to fund last stage of Idris instead of depending on a market.
Grekumah
06-10-2015, 03:00 AM
We have a few updates on ZNM requests we have received.
There are no plans to make any changes to the acquisition rate of Mulcibar’s Scoria, as this is directly tied to the difficulty of upgrading mythic weapons.
When it comes to removing the EX property on trigger items for ZNMs and adding warps to their spawning locations, we have to carefully look into this as a single character could control the “???” for a long period of time.
We’ll be looking into making adjustments to reduce the respawn time of the “???” for ZNMs.
larrymc
06-10-2015, 06:01 AM
We have a few updates on ZNM requests we have received.
There are no plans to make any changes to the acquisition rate of Mulcibar’s Scoria, as this is directly tied to the difficulty of upgrading mythic weapons.
When it comes to removing the EX property on trigger items for ZNMs and adding warps to their spawning locations, we have to carefully look into this as a single character could control the “???” for a long period of time.
We’ll be looking into making adjustments to reduce the respawn time of the “???” for ZNMs.
This would make alot of people very happy - then we can farm PW pop sets with friends instead of boring solo.
pretre
06-10-2015, 09:22 AM
does it make a diff if you make mythics easyer to make given there is no plans to update the rem weapons to decent dmg
Obysuca
06-10-2015, 01:19 PM
does it make a diff if you make mythics easyer to make given there is no plans to update the rem weapons to decent dmg
That's one thing that's putting me off to finishing my mythic :/ Sure, it gives nice stuff for my job, but I can easily grab a weapon with 3x the damage it has
Verohawke
06-10-2015, 09:32 PM
does it make a diff if you make mythics easyer to make given there is no plans to update the rem weapons to decent dmg
My Japanese friends keep telling since january me that SE was planning on updating REM weapons in summer 2015..
Tidis
06-10-2015, 10:24 PM
That's one thing that's putting me off to finishing my mythic :/ Sure, it gives nice stuff for my job, but I can easily grab a weapon with 3x the damage it has
Hang on what? Mythics are slightly weaker in straight up damage which is offset by their other benefits, most notably the OA2-3 on lvl 3 aftermath.
Where are you getting 3x damage from?
Minikom
06-11-2015, 12:18 AM
Hello devs please low the difficult for building bridges, this one is very hard, avoid Lammas, turn 4 lamps then get to rune make it very stressful, also this one is a 15 minutes assault
Well the problem with aftermath is the price you pay to keep it activated. Like most weapon skills, mythic weapon skills do the least damage per tp at 3000 tp, and for aftermath 3 you have to use it at 3000 tp. Not to mention most mythic weapon skills are garbage anyway even with +30% damage from the mythic weapon. Then there is also the issue where the OA2-3 only works for the main hand so jobs that dual wield only get it for one hand. And there are some mythic weapons that don't even add a good bonus to the jobs abilities. And one example of a mythic weapons with all these problems is Nagi.
YosemiteYogorockBlondelle
06-11-2015, 12:53 AM
You remember those old 75 weapons that required spawning an nm by trading it to those pixies/fairies in the S-Area's/Altana storyline expansion areas to get them Augmented but I was wondering what were those type of job weapons called and also did they ever make into the I-Level weapon version Phases yet?
Love them to be into there I-Level Versions of them if they are not...yet!
Miang
06-11-2015, 05:35 AM
We have a few updates on ZNM requests we have received.
There are no plans to make any changes to the acquisition rate of Mulcibar’s Scoria, as this is directly tied to the difficulty of upgrading mythic weapons.
When it comes to removing the EX property on trigger items for ZNMs and adding warps to their spawning locations, we have to carefully look into this as a single character could control the “???” for a long period of time.
We’ll be looking into making adjustments to reduce the respawn time of the “???” for ZNMs.
Could we do something about Tinnin too? It takes so long to kill because it becomes immune to damage when it's about to die until all 3 heads have spawned, and the heads are on a fixed timer until each spawns. Takes longer than Pandemonium Warden because of that
pretre
06-11-2015, 08:40 AM
iv seen no info from se to say they gunna update rem weapons which is really sad, as the game is in its final year/s why not let the weapons we all worked hard on go out on top intead of a skirmish greatsword that took me 1 hr to get and aug
That's one thing that's putting me off to finishing my mythic :/ Sure, it gives nice stuff for my job, but I can easily grab a weapon with 3x the damage it has
Please point me in the direction of a weapon that does 3x more than my Terpsichore.
If you have a Mythic, you generally are going to get more out of it because of the benefits. There are some mythics that are garbage, but that's the case with a lot of Relics/Empyreans too.
I would not be against bringing RME weapons up in damage a bit to compensate for other gear getting better over time, but even if they don't, there's no reason for me to not use my Mythic currently.
There are a few mythics that beat all other weapons by miles and miles and miles.
Yagrush makes a good whm into a whm god.
Burtgang is just all around epic tier sword. Burtgang + Aegis = pretty hard to kill pld.
Carnwenhan is a very good dagger for brd, letting us make our songs last just long enough to constantly be nightingaled.
Nirvana breaks Smn. Hard.
Not sure about the rest and how they math out. But most Mythics epic +% dmg on WSes and aftermaths make them on par or better than the best normal weapons in raw damage alone. Add on their "augments ____ V" effects and they are generally best in slot weapons for every single job.
Minikom
06-12-2015, 02:39 PM
Please fix building bridges
Please fix building bridges
I've solo'd this at least twice now with only 12% movement feet. Technically the second time I had someone with me, but they couldn't get to any lamps. You get a tag every 10 minutes now so you can try it as much as you want. Eventually you will get a hang for the lamia's movement patterns. Just keep at it.
Can we please change how the Tier 4 NM Tinnin works, while we're at it? Ever since level 99 this fight has just been a very long AFK-fest. You can't kill him until he pops out his other 2 heads. I can take off my weapons and auto attack him to death and he will still be at 1% waiting to grow those heads.
Either make his heads grow faster, or make them spawn immediately if he reaches 1% HP.