View Full Version : PLease SERVER MERGE
Icepop
01-15-2015, 06:27 AM
On Leviathan server for 14 years the last year an 1/2 monday thru friday max pp online is 505 pp at night after 6pm during the day we have 300 pp online with 150 of them in upper jeuno Selling Crap on Sat, we cap out at 800 people the rest of the week its all Low We need a Server Merge Bad please!! those numbers are not Count the 80 Bots on server lmao an i not mean 2 boxers i mean BOTS
jbtexan
01-15-2015, 08:22 AM
might as well get used to the bots. SE isnt gonna do anything about em or they would have already. as long as they pay, SE dont give a crap
Elemmire
01-15-2015, 08:31 AM
I agree with the call for a server merge. Hard to get stuff going with such low populations. Quertzy is like ~400-500 at best too. And that is including multi-boxers and bots.
Zarchery
01-15-2015, 08:48 AM
No thanks.
Behemothx
01-15-2015, 09:07 AM
Go home Ice, you're drunk :D
Seriously though, the game needs new sustainable CONTENT. And please for the love of god, don't nerf it the next month...
Bluestar2kx
01-15-2015, 10:11 AM
I can't support a server merge atm.
Partly because things are stable, most content doesn't require more then 6 people anyway, easily fillable by 500+ people. Merging would cause a lot of instability, not just with prices but the player base, as has been said over and over in other merge threads, it can cause frustration and even players leaving during a merge, because of name loss, item loss, or even AH prices going into flux. It would also cause prices to plummet from alex, and dyna coins as well as cramp those events (dynamis specifically). Also, more players, greater server load, and slow down things that are already sluggish, esp the AH, and loading inventory.
If this was back in the day during event linkshells being required and large 30+ man content being the sole means of advancement, I would agree with a merger, but that's not how things are today. Now more or less, 6 people can do about anything in the game. So 500 people is a much more manageable number.
InpendingDeath
01-15-2015, 02:12 PM
I'd agree with a server merge, maybe not all worlds need it but cerb is dead. It's somewhat active during JST primetime but only on Saturday/sunday really and hitting 800+ is still difficult.. The real problem Is during the week theres 400-500 people on, 100-200 AFK/Bots another 100 is dual boxers, and of the 200 remaining 99% of them are "DD Only" and of that 99% about 9% of them are actually good DD.. Just today I heard "I don't swap gear wearing one hybrid TP/WS set will do better DPS." As easy as it is now days to make a R/E/M you would think someone who "DD Only" would make one..nope. Another problem is a lot of people just "/yell Delve,VW,Skimish Can I have it?" and refuse to make a group because "I'm a joiner not a maker". The community here could really use a merge with a world of people who could teach these people a thing or two.
Alhanelem
01-15-2015, 02:40 PM
It might even be a bad idea since it seems like the Colonization and other world content has been balanced around the current server playercounts. I suppose they could just tune it back upward of course.
//devil's advocate, don't hate me!
//don't care as long as Shiva remains!
Stompa
01-16-2015, 09:42 AM
A "no" vote to server merge, from me.
There's other old threads about this, about trusts and how a person soloing with trusts can clear EP-mob camps while soloing CAP. A lot of people solo CAP because it is convenient for their gaming timeframe. Server merge would make even the less-popular CAP camps overcrowded. Not to mention instanced battles, timed RoE objectives etc.
Remora forever!
:p
Missdivine
01-21-2015, 02:52 AM
A "no" vote to server merge, from me.
There's other old threads about this, about trusts and how a person soloing with trusts can clear EP-mob camps while soloing CAP. A lot of people solo CAP because it is convenient for their gaming timeframe. Server merge would make even the less-popular CAP camps overcrowded. Not to mention instanced battles, timed RoE objectives etc.
Remora forever!
:p
It's a mmorpg you are not supposed to solo everything like an offline mmo but having a great time with friends adventuring around. It defeats the purpose of being an online game.
Missdivine
01-21-2015, 02:54 AM
You must be one of those players with 2-4 box accounts because your reply doesn't make any sense to being with
AA,Delve and other events require 6 man.
Black_Rose
01-21-2015, 04:21 AM
server merge? no way.if we do that i can't say that i'm like the last out of 10 active EUs on my server lol.
no seriously, SE has to act, populations will keep decreasing for those servers with weak timezones.Soloing stuff easily because there are less people to compete with is all fun and good, but it won't last, and at some point even the last person playing in those timezones will have left due to boredom.
If SE cares for their servers being filled 24/7 they should honestly look into ways to fill those servers in dire need of players for specific timezones.
and if that means spliting a single server into 3 pieces and distribute those players to different servers.i can assume that they have the know-how on how to do that, unless they are cash whores and hope for those that are desperate to throw money at them.
If you feel your server doesn't have enough people on it, move to a different server. I hear Asura and Bahamut are well populated, me myself I like my nice cozy server with my nice friendly ls. Server merges are bad, they force people who do not want to leave, to leave their server. Just have some free transfer event and let people who want to leave, leave without paying the 10 dollars or whatever. Everyone wins.
PlumbGame
01-22-2015, 12:42 AM
If you feel your server doesn't have enough people on it, move to a different server. I hear Asura and Bahamut are well populated, me myself I like my nice cozy server with my nice friendly ls. Server merges are bad, they force people who do not want to leave, to leave their server. Just have some free transfer event and let people who want to leave, leave without paying the 10 dollars or whatever. Everyone wins.
So then everyone moves to one server anyways, leaving other servers with 50 people resulting in server merges anyways since those servers would not be financially viable at all anymore? Sounds like a lot of work jut to get to the ultimate goal, which is server merging.
A "no" vote to server merge, from me.
There's other old threads about this, about trusts and how a person soloing with trusts can clear EP-mob camps while soloing CAP. A lot of people solo CAP because it is convenient for their gaming timeframe. Server merge would make even the less-popular CAP camps overcrowded. Not to mention instanced battles, timed RoE objectives etc.
Remora forever!
:p
I think players should have the option to play with other players.
As another poster pointed it, it's not really 500 to choose from, it's 500 or less total population. This means solo is, a lot of times, the only option.
Partly because things are stable, most content doesn't require more then 6 people anyway, easily fillable by 500+ people. Merging would cause a lot of instability, not just with prices but the player base, as has been said over and over in other merge threads, it can cause frustration and even players leaving during a merge, because of name loss, item loss, or even AH prices going into flux. It would also cause prices to plummet from alex, and dyna coins as well as cramp those events (dynamis specifically). Also, more players, greater server load, and slow down things that are already sluggish, esp the AH, and loading inventory
Slow down the AH...? At least there would be a chance that someone is actually selling the item you need. The AH is ridiculously barren...
At this point I would support a server merge. It's super quiet all the time, it makes for a pretty boring time.
Dreamin
01-22-2015, 04:51 AM
Why not just ask SE to either eliminate the server transfer fee or give you a special Special Server Transfer for Free campaign instead of asking for a FORCED server merge??? A lot of people are not into the idea of moving, so why you wanted everyone to be moved regardless of their desire to do so or not???
As people said, this is an MMO, it's meant to be played with others. So go and make some friends. If you are friendless or can't seem to make friends, maybe you ought to look for the reason that is the case and change it so you can make friends so you can do some of the content that you wanted to do.
As people said, this is an MMO, it's meant to be played with others. So go and make some friends. If you are friendless or can't seem to make friends, maybe you ought to look for the reason that is the case and change it so you can make friends so you can do some of the content that you wanted to do.
This... sounds like an argument for a server merge?
I agree 100%! Let's merge and play together.
So then everyone moves to one server anyways, leaving other servers with 50 people resulting in server merges anyways since those servers would not be financially viable at all anymore? Sounds like a lot of work jut to get to the ultimate goal, which is server merging.
That's only if everyone does in fact leave a server. My guess is a lot of people are actually against server merges just the ones for it are very vocal. All I'm saying is let the people who aren't happy with their server transfer out freely so they can see if the grass is actually greener on the other side. The issue with a server merge is a matter of choice. Just because you don't like Sylph doesn't mean everyone on Sylph wants to leave their home. Even if everyone does want to leave Sylph, they might not want to all be merged into the same server. Some people might like to pick a server where they get to keep the name they had since they started playing the game. Forcing people to do something they don't want to do is bad, and that's why server merges are bad. I can't stress this enough.
Stompa
01-22-2015, 11:32 AM
I think players should have the option to play with other players.
As another poster pointed it, it's not really 500 to choose from, it's 500 or less total population. This means solo is, a lot of times, the only option.
It's a mmorpg you are not supposed to solo everything like an offline mmo but having a great time with friends adventuring around. It defeats the purpose of being an online game.
It is not about only about "choice" is it about "ability" too. The addition of Trusts has changed FFXI in a huge way. People can now farm Capacity Points / Merit Points, solo on any job, at a decent speed, using Trusts. People can also clear other content and Missions solo, using Trusts.
What this means is that people now have the "ability" to engage in activities such as Capacity Points and Seekers missions, on solo using Trusts.
So even if you personally choose to do things with friends, there are still other people who now have the option of soloing with Trusts. And as I said in my first post, this means that camps are cleared of mobs in short time by a single player. This means that those low-mid range camps are basically locked down by a single person with his/her Trusts.
And this is the situation on the current low-pop servers. If you merge and double the number of players, you will have twice as many people competing for those same camps. Don't imagine that all people will have the time or inclination to go through all the hassle of forming parties, when they can just summon WHM RDM DD trusts in like 5 seconds, and get the almost the same results as having 3 player characters.
Also I really think that hanging around Limbus etc. waiting for people to finish their run, is a blast. It will be twice the fun if there's twice as many people!
And its not just Trusts, it is Ilvl gear, which is a huge change to FFXI, and affects solo-player farming. Just look at Dynamis farming, a solo player with Ilvl 119 gear can clear camps over and over, meaning other players have to camp elsewhere or wait for that single person to leave Dyna. If you server merge you will have twice the number of Ilvl 119 people wanting to do farm the same Dynamis camps.
As for MMORPG, yes it is, and I have two friend-linkshells, with around five active players on each shell. We do a lot of events together as we are old friends and like to play as a group. But if they are offline, or busy with their own activities, I will use my Trusts and go solo CAP, knowing full well that my usual camp will be empty. It will not be empty if there is a server merge though, for sure. There will be other solo players wanting to camp there with Trusts too.
It is faster to do CAP points with someone else. Was blown away by how much better it was just at a totally non optimal camp with other players vs solo with trusts... so "I don't want to play with others" is a crappy reason to oppose a server merge.
If one doesn't happen that's fine but personally I do like having opportunities to play with others and the lack of shouts (or response to shouts if you make one) is more boring than the idea of grouping up for CAP points
Stompa
01-22-2015, 06:26 PM
It is faster to do CAP points with someone else. Was blown away by how much better it was just at a totally non optimal camp with other players vs solo with trusts... so "I don't want to play with others" is a crappy reason to oppose a server merge.
If one doesn't happen that's fine but personally I do like having opportunities to play with others and the lack of shouts (or response to shouts if you make one) is more boring than the idea of grouping up for CAP points
I got over 80 Jobpoints on Pup and over 80 jobpoints on War, on solo, using Trusts. I did it using DoubleCAP events and the sparks ring, and just blitzing the same group of EP mobs over&over&over.
I liked that method better than forming CAP parties, because when I was solo I could just stop fighting and stand there for an hour if I felt like it, go answer my work-emails, eat a sandwich etc. I found the CAP parties I was in were very fast-paced (like old merit pts) and didn't stop even briefly until suddenly the leader said he was done for the day and everyone went home. With solo, you don't fight crazy tough mobs and so you can just multitask killing EP mobs with doing w/e else it you're doing including work (I edit books).
Quite honestly, soloing isn't very slow CAP at all if you give it some elbow. And as I said, it has the advantage of suiting your gaming timeframe.
I find soloing CAP points incredibly brain numbing. Anyway sounds like you'll be fine with that many you shouldn't need many more so server merges shouldn't hurt you
;)
All kidding aside I am talking about a completely non optimal spot (a place where one can solo) with just two other people and we didn't bother calling trusts. The CAP gain was about 5 times what I was getting solo with trusts. Or maybe it just didn't seem like it because I wasn't so bloody bored. Anyway got more CAP in one sitting than ever.
I get the "oh I can make a sandwich" argument but frankly I never see anyone really soloing CAP points when I go out, so I can't see doubling the population making even the slightest difference. There are a billion "easy prey" camps out there.
It would be nice for those of us that don't have as much time to play or just find soloing CAP points mind numbing to have more people to play with, however.
Alhanelem
01-23-2015, 03:01 PM
I find soloing CAP points incredibly brain numbing.It's no more brain numbing than farming EXP or merits was back when the cap was 75.
Tidis
01-23-2015, 07:54 PM
It's no more brain numbing than farming EXP or merits was back when the cap was 75.
I suppose, but there's a lot more other things to do now, if you dedicate a couple hours maybe to farming CP in a party, you probably lose time to do other things like dynamis, salvage, delve, KI Battles, Incursion, all of which there is clearly a noticable end reward, whereas Job Points for the most part are negligible and honestly I'm glad that they are because that exp grind like feeling was not fun at the 75 cap and it wouldn't be fun now.
PlumbGame
01-24-2015, 12:59 AM
It's no more brain numbing than farming EXP or merits was back when the cap was 75.
Completely relevant.
It's no more brain numbing than farming EXP or merits was back when the cap was 75.
yeah that may be why I quit in those days... I don't think "things sucked before they should suck now" is a very good argument. Anyway, people did those things in parties and frankly I would rather do a dunes party any day than farm CAP points solo.
Solo < party every time when it comes to these things
There are some things I really enjoy doing solo (dynamis, in small doses for example)
Mindlessly grinding easy prey mobs is not one of them
Alhanelem
01-25-2015, 02:41 AM
yeah that may be why I quit in those days... I don't think "things sucked before they should suck now" is a very good argument.It's pretty subjective whether it sucked then or not. Now it sucks primarily because most of us are older and don't have as much free time. But back then, every MMO was like that. yes it was long, though at the same time there was some sense of accomplishement.
At any rate, I'm really not so sure they're even considering a merger. Pop is pretty stable at the moment (low, but stable). But if they merge servers, I see a significant problem: Trusts. They were designed with the population they had at their release in mind. If the servers are merged, that's a lot more people on the same server with a bunch of NPCs chasing them around. That's pretty potentially problematic (It's already kind of messy in WKRs). I think adjustments to this system would have to be made to avoid lag and target visibility issues with a sudden population influx.
FrankReynolds
01-27-2015, 10:55 AM
Solution: Everyone quit their job and get younger ;)
No thanks to the server merge. I don't want to lose my character's name. :/ It means a lot to me.
Alhanelem
01-30-2015, 02:31 PM
No thanks to the server merge. I don't want to lose my character's name. :/ It means a lot to me.
While I don't care about the server merge idea and I dont mean to offend, I somewhat doubt your name would be taken on another server.
http://www.ffxiah.com/search/player?&name=Meyi&sid=0#adv
You don't think so, eh?
Alhanelem
01-30-2015, 03:50 PM
never thought to check. Wow lol. Well you'd just have to hope that they merge to your server instead :P
Is there some significance to it that I'm not aware of?
Corvi
02-04-2015, 11:35 AM
The game has gotten to the point, where people can shout for 3hrs during prime time, and still can't get a 4 man Unity (Arke) event going. Why even play the game? 500 people on server (Sylph), more than half are afk/bazzar, the other half duo boxing. If people like to play solo, go play other RPG. This is a MMO, and it just isn't that anymore. SE did you actually tried to log on at prime time and see if people able to play your game?
SE if you still want people to play (and pay) FFXI, merge server. Been talking about this for months. Do you even care?? If you don't, why should we care about your XXXXX campaign. Hypocrisy.
People don't respond to your shouts because they would rather do stuff with their linkshell instead. From my experience pick up groups never pan out well. Recently a member in my ls was trying to do Vedrfolnir. She joined some pick up group for it, and spent hours while they shouted, and once it finally got started, they were so bad they timed out. Once she complained about how these people were wasting her time and accolades, we decided to give her a hand and beat that bird 6 times in less time it took them to fail once. So no, people not joining your shout is not a reason for a server merge. You just need to find a good ls on your server to do stuff with.
Corvi
02-05-2015, 12:58 PM
People don't respond to your shouts because they would rather do stuff with their linkshell instead. From my experience pick up groups never pan out well.
There are all kinds of reason why xxxxx could not get a group together to do an easy NM. (NM too hard, pug too weak, language barrier, not the right jobs, not the right gear, not xxxx, etc, etc) And there are all kinds of way to find people to do so. LS, pug, friendlist, people that you helped, phone people to get online, trio box the easy NM like Arke.
It isn't about "how do you find people to do something". It is about "server has gotten so small that ways that were possible to start event before is no longer possible."
You could say, then just only do events with LS. Or phone people to get online. And that where FFXI fails. You cannot do the simplest things without prior booking with known people. This game is old enough not to have a raid finder, or cross server instant. Instead of lessen these old age issues by make it easier to find people to play with, SE would euthanize its weakness by making it extremely hard to find other players.
And regarding Vedrfolnir. That is because people that should not be hosting is doing so. Due to the exact same problem. There are so few capable hoster around that the wrong people are force to do so.
At the risk of sounding redundant, server size is not the problem with shouting. The problem with shouting is you get poorly geared people who don't know what they are doing. You know what is a problem with server size? Dynamis always being full, and good capacity point camps being taken. Pretty sure my server isn't supposed to be all that populated either. I don't know how I would deal with being on a crowded one like Asura or Bahamut.
Ugh I feel like I keep repeating myself over and over, but it never matters. Some people, like me, enjoy our quaint quiet intimate small server. A server merge would force us out of what we like. That's why we are against it. There are servers with a high population already. If that is what you want, move to them, and stop trying to force everyone into how you think the game should be played.
They could have a free trial of server jumping where for one week people can move to whatever server they want. That way, if you want a more robust server you can move to one with a higher population.
Kawar
02-14-2015, 11:48 AM
Yes I think a server merge would fix a lot of problems but you need to look at it like this. It may make more problems then this game needs at the time. Look at the shape of this game we are just barley keeping it alive lets not make it harder.
zataz
02-14-2015, 01:27 PM
if u want a server with more people(i know not everyone does and that's fine) come to odin and be done with it we would love to have u and welcome u all with open arms if anyone says otherwise and they dont like it they can go to a smaller server =P
Vasch
02-15-2015, 12:19 AM
If they do another merger, they really need to make it so no one has to change their name unless there's two active players with the same name. No one should be forced to change just because someone gave their 11 year old retired mule the same name.
Alhanelem
02-17-2015, 02:32 AM
If they do another merger, they really need to make it so no one has to change their name unless there's two active players with the same name. No one should be forced to change just because someone gave their 11 year old retired mule the same name.
To me that's only acceptable for level 1 characters only.
Ethereal
02-17-2015, 04:38 AM
I would say they should base it on last login date. I too lost my original name during the first server merge years ago. Haven't ever seen the name logged in or anything on ffxiah.com ever. Bummer
Sapphire
02-17-2015, 05:47 AM
If they do another merger, they really need to make it so no one has to change their name unless there's two active players with the same name. No one should be forced to change just because someone gave their 11 year old retired mule the same name.
To me that's only acceptable for level 1 characters only.
Moot point. It's been stated several times that the way the coding works, target servers get name priority. Very sad, so sorry, ain't changing. And since my server won't be a target in a merge, I am terrified of losing any of my names. Eight of them were very carefully thought out.
Alhanelem
02-17-2015, 10:08 AM
Moot point. It's been stated several times that the way the coding works, target servers get name priority. Very sad, so sorry, ain't changing. And since my server won't be a target in a merge, I am terrified of losing any of my names. Eight of them were very carefully thought out.
Not sure why you quoted me, I don't want it to change at all, I was just trying to slightly compromise.
That's not even a compromise. :/
Alhanelem
02-18-2015, 01:42 AM
That's not even a compromise. :/I don't want anyone to have their name deleted/stolen because of something they couldn't have predicted, even if they were inactive. level 1 mules are acceptable only because people don't and aren't and won't actually play with them and probably didn't put thought into the names. And there are a LOT of level 1 mules.
I like my level 1 mule's names... but as long as we were given time to level them to 2 to keep their names, I'd be cool
PlumbGame
02-18-2015, 06:57 AM
Wonder how hard it would be for SE to implement cross-server stuff common in other games now. This could potentially help alleviate some of the hardships in forming groups for certain content or sales without having to worry about open world stuff and things like dyna being more of a mess then it already is.
Alhanelem
02-18-2015, 11:40 AM
Wonder how hard it would be for SE to implement cross-server stuff common in other games now. This could potentially help alleviate some of the hardships in forming groups for certain content or sales without having to worry about open world stuff and things like dyna being more of a mess then it already is.
for events in the newer expansions where dedicated servers handle the zones (e.g. salvage areas, and WOTG battle areas which play host to quests, meeble burrows, maze mongers, etc) this would probably work. For the regular battlefield areas and places like walk of echoes etc. it wouldn't work without a total revamp.
Celdwn
02-18-2015, 06:31 PM
the real solution is to end locking characters onto servers. make world choice open at log in, so players can go to the server that has active content of the type desired. Natural attrition will empty do nothing or excessively cliquish servers. Also unify all auction houses from all servers into one overarching single AH.
I don't want anyone to have their name deleted/stolen because of something they couldn't have predicted, even if they were inactive. level 1 mules are acceptable only because people don't and aren't and won't actually play with them and probably didn't put thought into the names. And there are a LOT of level 1 mules.
So it's not fair to someone who has been inactive for several months/years to lose a character name which they may not wish to reactivate, but it's fair for people to lose names to their main characters that they play regularly?
Alhanelem
02-19-2015, 02:20 PM
So it's not fair to someone who has been inactive for several months/years to lose a character name which they may not wish to reactivate, but it's fair for people to lose names to their main characters that they play regularly?
You have know way of knowing how active individual players are. Some may be slightly active, some lots active, some still subed but playing rarely. Everyone has different circumstances, who are you to decide who should keep their name and who should lose it? Who is anyone here, really? They all are or were paying customers, losing a name may cause people considering returning to change their mind, so to me (and probably to SE) their names are no less valuable than yours. The only really real way to handle this is to make everyone choose their destination before the merge (e.g. ask ingame so you cant not make the decision unless you're not active) so that you can choose a server where your name isn't taken. Someone is going to get hosed no matter what you do. The only characters whose names shouldn't be safe from incoming transfers are obvious storage characters (e.g. level 1 or minimal playtime).
But this whole debacle is one reason why I don't want to see a server merge. Another reason is that current SOA content and systems have been designed around current populations, a sudden increase could mess with a lot of things. There's also a very limited number of good places to party for CP among other things, and yada yada yada dont want a server merge yada.
FrankReynolds
02-19-2015, 02:28 PM
I think they should just reset all the names on both servers if they merge. If people wanna keep their names, they better log in and claim them.
Catmato
02-20-2015, 09:36 AM
I think they should just reset all the names on both servers if they merge. If people wanna keep their names, they better log in and claim them.
Best solution.
Ethereal
02-21-2015, 12:37 AM
You have know way of knowing how active individual players are. Some may be slightly active, some lots active, some still subed but playing rarely. Everyone has different circumstances, who are you to decide who should keep their name and who should lose it? Who is anyone here, really? They all are or were paying customers, losing a name may cause people considering returning to change their mind, so to me (and probably to SE) their names are no less valuable than yours. The only really real way to handle this is to make everyone choose their destination before the merge (e.g. ask ingame so you cant not make the decision unless you're not active) so that you can choose a server where your name isn't taken. Someone is going to get hosed no matter what you do. The only characters whose names shouldn't be safe from incoming transfers are obvious storage characters (e.g. level 1 or minimal playtime).
But this whole debacle is one reason why I don't want to see a server merge. Another reason is that current SOA content and systems have been designed around current populations, a sudden increase could mess with a lot of things. There's also a very limited number of good places to party for CP among other things, and yada yada yada dont want a server merge yada.
SE would know, if they were to implement a renaming system. Login timestamps are logged server side. There's tons of monitoring software out there that will manipulate your logs however you please. Accounts that have not been paid for, for a certain period of time (maybe 1 year or more?) I think absolutely should have their name reset. The same should be said for Linkshells, there's plenty of Linkshell names out there that are stuck in perpetual limbo due to sitting on inactive characters forever.