View Full Version : Concerning Einherjar's Requirements.
Krashport
01-07-2015, 02:39 PM
Could we please change the requirements so that one (1) Person can enter Einherjar with 30 minutes on the clock and not just 10 minutes. Finding Players with same interests in this event and many others are getting very scarce.
Alhanelem
01-07-2015, 02:47 PM
You only need a friend or two to do einherjar. I don't think they should nerf it or make special solo accomodations. Getting a full party is annoying, but you dont need a full party for this, its just too easy already. Accomodating soloers to this event may actually make the problem of not being able to find people of same interests worse.
Krashport
01-07-2015, 03:00 PM
Getting a full party is annoying, but you dont need a full party for this, its just too easy already. Accomodating soloers to this event may actually make the problem of not being able to find people of same interests worse.
You do know once you trade the "Smouldering Lamp" to the gate the timer starts that being said... Making more Lamps to trade out and zoning into said fight if your Party is less then 6 members you only have about 8 minutes to win any of the runs.
Alhanelem
01-07-2015, 03:05 PM
You do know once you trade the "Smouldering Lamp" to the gate the timer starts that being said...If it takes you two whole minutes to hand out 3-5 lamps and enter, something is seriously wrong.
Krashport
01-07-2015, 03:25 PM
If it takes you two whole minutes to hand out 3-5 lamps and enter, something is seriously wrong.
Yes but its not a problem and something isn't wrong, it's just you're so elite Alha, Can enter w/ 3-5 people w/o losing a minute buff everyone and win every fight you da'man good for YOU!! But yeah come down to reality. Changing the requirements for any size group big or small 30 minutes is not nerf'in anything the level of said content would be the same, I had people d/c at times which sucks. also its not only about handing lamps out there is also a person that is receiving it which you're waiting on.
Alhanelem
01-07-2015, 03:55 PM
Yes but its not a problem and something isn't wrong, it's just you're so elite Alha, Can enter w/ 3-5 people w/o losing a minute buff everyone and win every fight you da'man good for YOU!! But yeah come down to reality. Changing the requirements for any size group big or small 30 minutes is not nerf'in anything the level of said content would be the same, I had people d/c at times which sucks. also its not only about handing lamps out there is also a person that is receiving it which you're waiting on.
It is nerfing it because it would mean people who can't presently complete it suddenly can- "Any size group" doesn't need 30 minutes to complete the content. I don't know what the deal is with your attitude. Scraping together a few friends is hardly elite.
Unless your friends aren't paying attention (in which case, shame on them for not being prepared for what they're trying to do), it should take at most 30 seconds to hand over a couple lamps next to the entrance then click it.
Krashport
01-07-2015, 04:43 PM
It is nerfing it because it would mean people who can't presently complete it suddenly can- "Any size group" doesn't need 30 minutes to complete the content.
We can go on and on about this, it's not going to make a difference. But just to enlighten you, anyone can enter Einherjar with any size group being it 1~36 members. its just anything below 6 members we get a handicap. We have to enter/play/win under 8~10 minutes and I personally think its bullshit technicalities do happen and that shouldn't be part of the event waiting on someone to come back from a d/c or trades are taking to long.
I don't know what the deal is with your attitude. Scraping together a few friends is hardly elite.
I'm pretty sure your schedule with your friends are different then mine and using that as an example is null and void, Also there is nothing wrong with playing with "self" occasionally if not permanent, maybe my friend(s) consist of just the two of us there is nothing wrong with that either. Making up rule as one goes along makes one sound elitist.
Unless your friends aren't paying attention (in which case, shame on them for not being prepared for what they're trying to do), it should take at most 30 seconds to hand over a couple lamps next to the entrance then click it.
Not knowing and understanding the whole situation, saying they're doing it wrong is your first attack PUG(s) are PUG(s). I wouldn't look into it that deeply bud. I have no attitude, though it would be nice if ya had an open mind.:D
If it takes you two whole minutes to hand out 3-5 lamps and enter, something is seriously wrong.
Krashport
01-07-2015, 05:19 PM
Here's one for ya,
Making them 10 minutes recast would that be nerfing the 20~24 hours Nexus cape and Tavenazian Ring? no matter your answer it all comes down to personally preference there really isn't a right or wrong answer but there is a logical one; by making them 10 minutes isn't going to break the game so why not.
Alhanelem
01-07-2015, 05:43 PM
its just anything below 6 members we get a handicapThe only handicap is you choosing to bring fewer people than you need. The content itself isn't artificially altered to make it more difficult for you.
I'm insulted by your comments, as I'm about as non-elite as they come. I'm not bragging about any accomplishments, I don't have an arsenal of relics, I'm not proclaiming myself to be awesome, I just don't think they should nerf every content in the game to be soloable if it isn't already. If you do that, may as well just make it an offline singleplayer game.
Tidis
01-07-2015, 06:05 PM
The 10min time limit won't be a problem for most but for some it would be, we're at a point where the 10min time limit isn't really necessary, I'm sure it was there to reduce congestion but since you can do Einherjar now every 20hrs and the rewards aren't that good anymore not only do less people do Einherjar but people who need it for mythic requirements pretty much enter daily whenever they want becase they're free to go in whenever after those 20hrs.
I get you're arguing that it can be completed in <10mins, what I'm saying is there is no longer any need for this time reduction for a part of <6, if you go in solo right now you could get unlucky with petrification, sleep, charm or fulmination's potent paralyze and that might slow you down sufficiently enough that you end up timing out, of course you could go in on an AoE job and slaughter everything in a few minutes but things can go wrong.
Alhanelem
01-07-2015, 06:42 PM
I'm sure it was there to reduce congestion Time limits aren't just about congestion, they're also about reducing cheeze / cheap tactics including zombie/stalling tactics. There are many fights in any MMORPG that could be done solo or with far fewer people than intended if that person or people employed tactics that might take hours or even days (for something a group clears in minutes)- Thus the developers decided that if you can't beat it within a reasonable timeframe, you aren't really beating it. It discourages potentially unhealthy behavior as well (hello, pre-nerf pandy warden)
Krashport
01-07-2015, 06:48 PM
Time limits aren't just about congestion, they're also about reducing cheeze / cheap tactics including zombie/stalling tactics. There are many fights in any MMORPG that could be done solo or with far fewer people than intended if that person or people employed tactics that might take hours or even days (for something a group clears in minutes)- Thus the developers decided that if you can't beat it within a reasonable timeframe, you aren't really beating it. It discourages potentially unhealthy behavior as well (hello, pre-nerf pandy warden)
A group of 36 could do the same though they have 30 minutes for cheeze / cheap tactics including zombie/stalling tactics (Which they do/did). You're coming off prejudiced against small groups. If the game allows it, it's not broken that's what updates are for.
edit: so in that case if its so easy for <5 and 6~36 why didn't SE make is 10 minutes across the board. Ot was mostly set in place to force tactic to make parties back in the day, sad to say player count isn't what it use to be and I hate rushing just because we're 1~5, if anyone should be rushing it ought a be 6~36.
Roja323
01-07-2015, 07:55 PM
You do realize a puppet master can dou this event right? PUP + blu can clear it in under 10 minutes, every time, 25 days in a row. You dont need 6 people, you dont even need 5 , 4 or 3 people.
Trade your lamp, make 3-4 copies, and bazar them for 1g each. Zone in, in under 30 seconds from lamp trade, and now you have 9 min 30 sec to gather stuff, ae it down and move on with your life.
Find a BLU friend, their ae are more powerful than blm per mp cost, and a pup with a whm pet is all you need to keep people alive.
Tidis
01-07-2015, 08:07 PM
You do realize a puppet master can dou this event right? PUP + blu can clear it in under 10 minutes, every time, 25 days in a row. You dont need 6 people, you dont even need 5 , 4 or 3 people.
Trade your lamp, make 3-4 copies, and bazar them for 1g each. Zone in, in under 30 seconds from lamp trade, and now you have 9 min 30 sec to gather stuff, ae it down and move on with your life.
Find a BLU friend, their ae are more powerful than blm per mp cost, and a pup with a whm pet is all you need to keep people alive.
Another person misses the whole point being made, no one is denying that you can clear Einherjar in < 10 minutes, more that it just isn't necessary anymore, it's particularly easy with a job like BLU but what for example, of a person who only has WHM and has no interest in any other jobs and wants to solo Einherjar? They'll still do good damage but lack of AoE options could leave them short on time whereas with the full 30mins, they'd be done with no problems.
Roja323
01-07-2015, 08:24 PM
If you only play 1 job then ffxi isnt for you. Its been said over and over and over again, the reason this game is like it is, is so that you can chance to multiple jobs.
If you only play whm, great for you, ive doued einherjar in 10 minutes with pup + whm. neither of which are particularly good at ae events.
Saying 'remove the cap so i can solo on whm for 30 minutes and still not clear an event' seems like a pretty weak argument.
Roja323
01-07-2015, 08:29 PM
You are missing the point;
1) if you only play 1 job in ffxi you are doing it wrong, im sorry you love whm but its not a job thats going to solo clear einherjar even if you are given 30 minutes.
2) I was making a point that one of the more lol jobs (pup, my personal favorite) is able to clear einherjar in under 10 minutes with 1 other person. Meaning you dont need to wait hours for 6 people, find 1-2 others and go, clear it in <4 minutes and have the rest of your day free
3) All you need is 1 of blu/blm/geo and its pretty much garunteed win, a second job to round everything up, and throw in an ae ws should cover it
Tidis
01-07-2015, 08:33 PM
If you only play 1 job then ffxi isnt for you. Its been said over and over and over again, the reason this game is like it is, is so that you can chance to multiple jobs.
If you only play whm, great for you, ive doued einherjar in 10 minutes with pup + whm. neither of which are particularly good at ae events.
Saying 'remove the cap so i can solo on whm for 30 minutes and still not clear an event' seems like a pretty weak argument.
An event that right now only needs to be done by Mythic builders or just for fun, there is now nothing important to gain from einherjar. The WHM thing was an example and dismissing it proves to me you have no decent arguments against removing the 10min limit. Yes FFXI is designed for multiple jobs and cooperative play but not everyone plays that way. I felt WHM was a good example as they have a very desirable Mythic and are always needed in a high-tier party situation but are one of the weakest jobs in the game from a DD perspective.
I really don't get why you're defending the 10 minute time limit anyway, what negative thing is going to occur if it's removed? Right now on Asura, one of the largest servers in the game, any time I have made an Einherjar party I've been able to enter any T3 wing I've chosen, there is low demand, no congestion, so what if some additional people might solo a wing if the limit was removed?
EDIT: Oh also since you missed the point that the WHM thing was an example, my WHM is level 49, I don't play the job, I have WAR, BLU and BLM, I'm very capable of soloing a T3 Wing if I chose to.
Krashport
01-07-2015, 08:41 PM
yeah I don't understand the whole thing about defending the 10 minute time limit either, one thing comes to mind though; They don't like the direction 11 is going in, Butt hurt about something nostalgia, can't let go of the pass... so epenning about a 10 minute yimer and letting everyone know what job "they" use is getting thier keyboard all sticky!
Roja323
01-07-2015, 09:56 PM
I am not defending the 10 minute time limit, and i dont care if you have a whm or not. You example was 'so a whm could clear it' which even with 30 minutes, solo they wont be able to, so removing a 10 minute time limit for that example is just bad. 90% of other jobs should be able to clear it in 30 minutes however and it would benefit them. So using them as an example would have been way better. (Hey look a bst or pup can solo einherjar in 30 minutes, sweet!) vs (My whm might get 1k ichor in 30 minutes if i get lucky on mob selection!)
I just dont see the point in requesting they remove something that currently isn't holding anyone back. They could remove it for all I care, you completely misunderstand. I was just saying, the whole post was about how its hard to find 5 other people to do this event, make it solo so everyone can do it when / how they want to. Well if finding 1 other person in an MMO is hard, then maybe you have other issues, but my point was that pretty much any 2 jobs can clear einherjar in under 10 minutes, and it doesnt take more than 30 seconds to hand out lamps.
If you NEEDED 6+ people to even enter, sure invest the time into making the change, but currently, you can already enter solo if you want and some jobs can already clear it solo, in under 10 minutes. Even if you dont clear it, you can get 1k+ ichor in 10 minutes solo. It will take you longer to finish gathering ichor, but who cares, its solo, and you can progress.
Its an mmo people. It has nothing to do with nostalgia / liking the way things where, its about playing with other people, shouting and making your own group. I bet if you say 't3 einherjar, free lamp 1/x leaving in 5' you will get at least 1-2 other people and clear the zone in under 10 minutes...
Zarchery
01-07-2015, 10:43 PM
What's the big deal? Every time I do Einherjar, I shout for about 10 minutes and have 6 or more people. You don't need people to be of a certain rank (such as with Assault). You don't need everyone to have a certain number of entry items (such as with Assault, Nyzul, or some of the Campaign Ops). You don't need people to have made any story line progression (such as with almost any Mission battlefield). Everyone gets an equal share of the important battlefield spoils, therion ichor (unlike Salvage or Dynamis where currency would be split up among participants).
One time out of about 40, it took over half an hour, which was a rare exception. It's low pressure, there are no prerequisites aside from those that the leader has to meet, and takes very little time.
There are probably about 20 people on Carbuncle who do Einherjar every day. I know this because when I do my shouts or when I join someone else's, I consistently see the same people. I'd kind of rather go through a modicum of effort teaming up with them than having to compete with them for entry into an instanced event.
Here's a quick hint: you don't need to do Einherjar exclusively with friends. Do a couple /yells. Is the OP that scared of strangers that he's having such trouble getting 6 people? It's level 75 content. It's so idiot proof that you can take any 6 schmucks who microwaved their way to 99 via Abyssea in gear even worse than Sparks gear and clear it without barely breaking a sweat.
Krashport
01-08-2015, 06:00 AM
We understand it is possible to beat Einherjar under 8~10 minutes with certain jobs. We got it PUP, BLU and other jobs can solo/teamup, There is also a system called /Yell for finding members we understand that, That isn't the problem.
Einherjar 1~5 limit at 10 minutes, certain jobs can not win with this time limit.
Einherjar 6~36 limit at 30 minutes, group of this size does not need a 30 minute limit, seeing that there are jobs that can solo/team and win under 8~10 minutes.
Here's a quick hint: you don't need to do Einherjar exclusively with friends. Do a couple /yells. Is the OP that scared of strangers that he's having such trouble getting 6 people? It's level 75 content. It's so idiot proof that you can take any 6 schmucks who microwaved their way to 99 via Abyssea in gear even worse than Sparks gear and clear it without barely breaking a sweat.I find it real funny how people tell you, that you should play their way and if you're not, you're doing it wrong. Also with these trolling attacks; "scared of strangers" "handicap on choosing to few" "playing 1 job then ffxi isnt for you" you guys crack me up; You guys are soo negative, close minded and obviously don't read things through to know what to comment on.
TBH I do just fine with PLD + BLM under 6~10 minutes it really was just a thought, Though it seems I'm chatting with children. Good luck on your endeavors.
The only handicap is you choosing to bring fewer people than you need.
If you only play 1 job then ffxi isnt for you.
Here's a quick hint: you don't need to do Einherjar exclusively with friends.
Is the OP that scared of strangers that he's having such trouble getting 6 people?All this trolling and I just asked; Could we please change the requirements so that one (1) Person can enter Einherjar with 30 minutes on the clock and not just 10 minutes. Finding Players with same interests in this event and many others are getting very scarce.
Square Enix has changed Salvage, Nyzul Isle, Assaults requirements and revamped Dynamis cause of lack of players and the level increase.
detlef
01-08-2015, 06:24 AM
It'd be nice if they took out the 10 minute timer. It just doesn't need to be there anymore unless they have plans to expand the event somehow in the future.
mekia
01-08-2015, 07:11 AM
Agree, the 10min timer makes zero sense.
PlumbGame
01-08-2015, 07:54 AM
I can't even comprehend the validity of why people would be against this idea. Has the community of FFXI gone so far off edge that anyone suggesting positive changes, especially ones like this to help a declining pop, that they would ridicule and criticize them to such extremes? I guess I shouldn't say community, its about the same 3/4 people for years now.
I personally just /yell and don't have somewhat of an issue, but still doesn't change the fact that this is a positive change given the direction of the game.
Alhanelem
01-08-2015, 09:19 AM
That's the thing, it's not a positive change to me. Time limits have valid good game design reasons to exist, and I don't think they should be nerfing every high level content to be easily soloable, because that just discourages party forming even further. What the heck are we playing this game for if we never want to play with others?
That being said: I was actually unaware that the time limit is different by the number of players. That changes things a little. While I know about people clearing it with the 10min time limit, the fact that more people get more time makes no sense. More people dont' need more time- So I would suggest a compromise and adjust it to be 15 minutes for everyone. 30 minutes is far more than should be necessary so giving solo players that time limit would trivialize the content more.
Zarchery
01-08-2015, 09:46 AM
Though it seems I'm chatting with children. Good luck on your endeavors.
All this trolling and I just asked; Could we please change the requirements so that one (1) Person can enter Einherjar with 30 minutes on the clock and not just 10 minutes. Finding Players with same interests in this event and many others are getting very scarce.
Square Enix has changed Salvage, Nyzul Isle, Assaults requirements and revamped Dynamis cause of lack of players and the level increase.
Same old crap. Someone puts out an opinion. Someone else disagrees. Original person calls people "trolls" for disagreeing, and resorts to name calling. Grow up.
Your statement that finding players interested in doing this event is utter nonsense. I put together an Einherjar group, I get at least 6 people in a matter of minutes. My guess is that you just didn't actually try.
Zarchery
01-08-2015, 09:52 AM
I can't even comprehend the validity of why people would be against this idea. Has the community of FFXI gone so far off edge that anyone suggesting positive changes, especially ones like this to help a declining pop, that they would ridicule and criticize them to such extremes? I guess I shouldn't say community, its about the same 3/4 people for years now.
I personally just /yell and don't have somewhat of an issue, but still doesn't change the fact that this is a positive change given the direction of the game.
Because it introduces a problem (people waiting to enter an instanced battlefield) in order to solve a non-issue (people who don't want to bother even trying to put together an Einherjar group).
There are only 3 chambers viable for ichor farming. Each can only contain 1 group at a time. If the 20 people on Carbuncle each try to occupy one of these chambers solo without even putting in the minimal amount of effort to team up, they're gonna tie it up for 10-20 minutes each, locking out other people and leading to lines. It happens already in Salvage. But for Salvage and Assault there is actually a good reason to allow solo entry. Salvage because people are competing for a non-shared resource (Alexandrite), Assault because it can be difficult putting together an Assault group due to the rank requirements.
Okay. You many now proceed with the personal attacks and accusations of trolling because I disagreed with you.
Zarchery
01-08-2015, 09:56 AM
I mean, for God's sake, Einherjar is the easiest part of making a mythic. If you're having this much trouble in Einherjar, how in God's name do you get through Assault? Or Nyzul tokens?
PlumbGame
01-08-2015, 10:08 AM
Because it introduces a problem (people waiting to enter an instanced battlefield) in order to solve a non-issue (people who don't want to bother even trying to put together an Einherjar group).
There are only 3 chambers viable for ichor farming. Each can only contain 1 group at a time. If the 20 people on Carbuncle each try to occupy one of these chambers solo without even putting in the minimal amount of effort to team up, they're gonna tie it up for 10-20 minutes each, locking out other people and leading to lines. It happens already in Salvage. But for Salvage and Assault there is actually a good reason to allow solo entry. Salvage because people are competing for a non-shared resource (Alexandrite), Assault because it can be difficult putting together an Assault group due to the rank requirements.
Okay. You many now proceed with the personal attacks and accusations of trolling because I disagreed with you.
The least you could do is not look like a hypocrit with your last comment. The irony in it is funny though.
I didn't see anyone saying that Einherjar was the hardest part of the mythic. I may be mistaken though. You claim it's the easiest part of the mythic anyways, so what's wrong with making it 30 mins for 1 person again? Apparently everyone on a server is making mythics, all wanting to do them at the exact same time, therefore increasing the timer to 30mins for 1 person rather than 10mins, just in case they accidentally go over the 10min timer will cause chaos among a server where now people are always stuck in this horrific situation of not being able to enter. I must be super luck the group I bring in each morning on sylph has no competition, it sounds like all people are doing is Einherjar all day.
Alhanelem
01-08-2015, 10:53 AM
The least you could do is not look like a hypocrit with your last comment. The irony in it is funny though.
I didn't see anyone saying that Einherjar was the hardest part of the mythic. I may be mistaken though. You claim it's the easiest part of the mythic anyways, so what's wrong with making it 30 mins for 1 person again? Apparently everyone on a server is making mythics, all wanting to do them at the exact same time, therefore increasing the timer to 30mins for 1 person rather than 10mins, just in case they accidentally go over the 10min timer will cause chaos among a server where now people are always stuck in this horrific situation of not being able to enter. I must be super luck the group I bring in each morning on sylph has no competition, it sounds like all people are doing is Einherjar all day.His reaction is reasonable to me given the way this thread went. You don't call people names just because they disagreed with you. At best, that's an ad hominiem (however you spell it) fallacy, that is the "Attacking the person" fallacy where an argument is countered by personal criticism rather than any of the merits of the argument itself.
Zarchery
01-08-2015, 11:22 AM
The least you could do is not look like a hypocrit with your last comment. The irony in it is funny though.
I didn't see anyone saying that Einherjar was the hardest part of the mythic. I may be mistaken though. You claim it's the easiest part of the mythic anyways, so what's wrong with making it 30 mins for 1 person again? Apparently everyone on a server is making mythics, all wanting to do them at the exact same time, therefore increasing the timer to 30mins for 1 person rather than 10mins, just in case they accidentally go over the 10min timer will cause chaos among a server where now people are always stuck in this horrific situation of not being able to enter. I must be super luck the group I bring in each morning on sylph has no competition, it sounds like all people are doing is Einherjar all day.
I've said my piece, and answered your question already, and do not wish to reiterate it for you. I stated it pretty rationally, and Krashport called me a troll. You're an immature person who seems rather fond of provoking fights, so I won't continue to indulge your need for drama.
Krashport
01-08-2015, 11:36 AM
Here's a quick hint: you don't need to do Einherjar exclusively with friends.
Your 1st attack; Maybe I want to, there is nothing wrong with just playing exclusively with friends and family as you seem to think.
Do a couple /yells. Is the OP that scared of strangers that he's having such trouble getting 6 people? It's level 75 content.
Nope, I don't do /Yells more then an hour, I have a life and better things to do.
It's so idiot proof that you can take any 6 schmucks who microwaved their way to 99 via Abyssea in gear even worse than Sparks gear and clear it without barely breaking a sweat. Calling players idiots just isn't right cause they play differently.
I've said my piece, and answered your question already, and do not wish to reiterate it for you. I stated it pretty rationally, and Krashport called me a troll. You're an immature person who seems rather fond of provoking fights, so I won't continue to indulge your need for drama. We see you attacking someone else now with name calling, will it ever end...
Krashport
01-08-2015, 12:09 PM
What's the big deal? Every time I do Einherjar, I shout for about 10 minutes and have 6 or more people. Your play schedule is more or less different then mine. There's your BIG deal. There is more hours within a day besides the times you only play.
All said above does not come close to grasp the topic. None of which was ever questioned and does not tribute anything to Einherjar's 1~5 member requirement. it's talking out of ones hat. One could say so what, good for you? I don't know where you're trying to go with all that.
Could we please change the requirements so that one (1) Person can enter Einherjar with 30 minutes on the clock and not just 10 minutes. Finding Players with same interests in this event and many others are getting very scarce.
That being said: I was actually unaware that the time limit is different by the number of players. That changes things a little. While I know about people clearing it with the 10min time limit, the fact that more people get more time makes no sense. More people dont' need more time- So I would suggest a compromise and adjust it to be 15 minutes for everyone. 30 minutes is far more than should be necessary so giving solo players that time limit would trivialize the content more.
Thanks for having an open mind Alhanelem, I agree with you!^^
PlumbGame
01-08-2015, 01:48 PM
I've said my piece, and answered your question already, and do not wish to reiterate it for you. I stated it pretty rationally, and Krashport called me a troll. You're an immature person who seems rather fond of provoking fights, so I won't continue to indulge your need for drama.
Umm ok? Bye I guess.
Roja323
01-08-2015, 08:37 PM
Its funny, that krash is caling people trolls and saying they are attacking her/him when all they are doing is pointing out einherjar isnt hard, even I who said i dnt mind if they remove the time limit got called a troll for disagreeing with krashpot...then we all get called imature for wanting to keep a time limit....which i even said i dont care if they get rid of or not.
The original posts by krashpot and tidis make it sound like einherjar is hard, that its difficult to find 1-5 other people, and that some people cant progress their mythic because
1) they only have 1 job and it can't clear it solo (tidis whm comment)
2) they cant find 5 other people to get rid of the time limit
Those were the 2 big things people were responding to and we got called trolls... now who is the immature person there?
Tidis
01-08-2015, 08:52 PM
Hmm? Never said Einherjar was hard, it's easy as hell, I just finished the requirements for eyepatch last night, anytime I shouted for Einherjar I filled in < 10mins most of the time, still doesn't mean I agree with the 10min time limit for < 6 people.
Krashport
01-08-2015, 09:21 PM
Sounds like Rojass... is butt hurt. Nobody said anything about the difficulty. Trying to make up a rule about a time limit being connected to how difficulty a fight is, is redundant. Said person has more time with 6~36 members then you do with 1~5 members, and 2 members can beat it under 8~10 minutes (certain jobs).
then we all get called imature for wanting to keep a time limit....which i even said i dont care if they get rid of or not.
This is wrong I did not call everyone inmature and if those thought I did. I apologize! I only called Zarchery, Rajass and Alhanelem children. I mean really reread your stuff guys come on.
1) they only have 1 job and it can't clear it solo (tidis whm comment)
So what if a WHM/WAR wants to low/solo Einherjar, you have some kind of vendetta against a WHM tearing it up in a Video game... life's to short? you keep bring that up? ...laughing now lol? and .... laughing later lol?
Zarchery
01-08-2015, 11:06 PM
Your 1st attack; Maybe I want to, there is nothing wrong with just playing exclusively with friends and family as you seem to think.
That's not an attack. That's a statement of your play style which you just admitted to. You are deliberately making the game harder for yourself by excluding a wide body of available players, then complaining that the game is too hard for you. This is your own fault.
Nope, I don't do /Yells more then an hour, I have a life and better things to do.
Neither do I. My Einherjar shouts took 15 minutes tops. An aberrant one took an hour.
Calling players idiots just isn't right cause they play differently.
I said schmuck, not idiot. And it was not intended to be an insult. Schmuck is generic term for "random person" at least in my intended use. Maybe I misused it, but this was a misunderstanding, not an insult.
We see you attacking someone else now with name calling, will it ever end...
I'm attacking someone in defense. If someone attacks you, it's okay to fight back.
So just to recap:
1) Einherjar is already incredibly easy to organize and participate in, but you want it to be even easier.
2) It is too difficult for you because you are artificially increasing the difficulty by refusing to play with strangers. If you want to do this, fine, but the consequences are your fault, not Square-Enix's.
3) By artificially increasing the difficulty due to your stubbornness, your argument loses credibility.
4) Everyone who disagrees with you is a troll.
You're acting like a child. You want what you want and when you don't get it you start name calling and throwing temper tantrums.
Zarchery
01-08-2015, 11:10 PM
Your play schedule is more or less different then mine. There's your BIG deal. There is more hours within a day besides the times you only play.
Your play style is such that you don't have half an hour to put together an Einherjar group? How in God's name are you ever going to get 30,000 Alexandrite, complete 50 Assaults (several unsoloable), and farm 150,000 Nyzul tokens?
Roja323
01-08-2015, 11:59 PM
Lets go over the basics of a mythic:
Quest 1: Kill a bunch of random NM
1) All soloable except Odin, which some jobs can solo, some cant, lets make it solo friendly and not do death moves/increase the time you have to dodge the death moves when solo
Quest 2: 30k alex, 150k nyzul, 100k ichor, 50 assaults
1) 30k alex, soloable, but unless you play certain jobs, you wont be garunteed linen purses, as such it should be made easier so everyone is garunteed a linen purse for clearing salvage 2. What about joe who only has a whm and doesnt want to level other jobs/doesnt want to play with others? Its doable solo, but unless you are certain jobs, it will take you 10x+ longer.
2) 150k nyzul, soloable, but no partial credit, and a good chance you will fail on any floor with 4+ lamps. Pretty much have to start at floor 0 every time since you dont have anyone to start you at floor 95. So you are geting about 1/5-1/10 the total nyzul tokens per run as the average group of 3. It is doable solo, but will take you 5-10x longer. Solution, remove lamp floors, and token cost to start at floor 95 when solo. Also lets go ahead and decrease monster hp so joe the whm can clear just as easily as a sam or mnk. While we are at it, lets give partial credit like einherjar, when you time out, give you the tokens no matter what.
3) assaults; some aren't soloable, and with only a whm, you wont clear others in time. So lets make it solo friendly, and increase the time limit to 60 minutes per assault, and take all those ones you cant solo, and just make them so you can repeat any other assault to get credit for them. Why not just do the 10th assault from each area 10x to finish each book that way every one can do it solo?
4) einherjar; the easiest part of anyones mythic. You can go solo, you are garunteed partial credit even if you dont finish, and multiple jobs can clear it solo in under 10 minutes. But lets remove the 10minute time limit, so anyone can solo it in all the time they want.
I am sorry but einherjar is the easiest part of any mythic, I dont mind if they get rid of the 10 minute cap, but lets be honest, if you cant find ONE other person to do einherjar with, how are you gonna do assaults, or nyzul? You even get partial credit for einherjar, something you dont get for nyzul or assaults.
You started this thread to QQ about how hard einherjar is and how its hard to find people for it, and everyone has put you in your place and told you it isnt a hard event, its not hard to find people for it, and your best come back is 'stop attacking me trolls'.
Bluestar2kx
01-09-2015, 01:59 AM
That's the thing, it's not a positive change to me. Time limits have valid good game design reasons to exist, and I don't think they should be nerfing every high level content to be easily soloable, because that just discourages party forming even further. What the heck are we playing this game for if we never want to play with others?
That being said: I was actually unaware that the time limit is different by the number of players. That changes things a little. While I know about people clearing it with the 10min time limit, the fact that more people get more time makes no sense. More people dont' need more time- So I would suggest a compromise and adjust it to be 15 minutes for everyone. 30 minutes is far more than should be necessary so giving solo players that time limit would trivialize the content more.
For one, it doesn't entirely matter what 1 single person wants in an MMO, or even 2, 5, 20, or 50 people, it matters what is best for the game and it's future and the population as a whole. Secondly, the content is absolutely pointless for anything but old school leveling to 99 for some jobs that might need that gear, and mythic creation. Since the former isn't really done by most people anymore (and the gear wasn't even that great), the event only serves purpose for those gaining ichor for a mythic, that's it... I'd call that pretty trivial.
So far, not a single argument has been valid enough to disregard cutting the time reduction. It doesn't matter that it can be done fine as is, it matters that it should be different for those who don't fit typical molds and they shouldn't be punished for it.
Long dead are the days of large groups, FFXI has been going more solo friendly for old and general content for awhile now, that won't change, but this should because it would allow more variation for players to be jobs that are "less then perfect to higher end players eyes". The point of working solo is to work for and from the angle of what best suits your abilities, jobs and equipment, not keep doing what everyone else says is best, that's what high tier battlefields are for if you want that.
Further adding to that, the time limit for party size was done specifically to combat exactly what the game is doing now: Prevent low man groups and force teams, partly for the sake of teaming up as a linkshell and encouraging large group dynamics and teamwork as was the norm at the time, and partly to prevent disappointment by low man groups from not being able to complete the content in time. Both reasons of which, are dead.
All other "old school" content allows 1 person to enter and complete. Dynamis, salvage, NNI, assault in general, this is about the only thing left that punishes those players and little valid reasons in this state of the game.
And since none of you against the idea have put together a sufficient reason why the timer should stay the same, except the same excuse given for groups which doesn't apply here or even support your point, there is even less valid reason to keep the time limits per party size as is. Except, if Dev's are planning to adjust Einherjer or create a new one under the same rule sets as a high tier battlefield, and can't make 2 separate rule sets.
I support the change.
Zarchery
01-09-2015, 02:13 AM
The thing is, there's only one battlefield for Einherjar (http://forum.square-enix.com/ffxi/threads/43870-Einherjar-II?highlight=einherjar). Reducing the entry requirement would lead to a lot of wait times. Remember how long you had to wait to get into an Ark Angels fight a year ago? There's a programmatic reason not to do this.
I mentioned this, but because it wasn't what Krashport and PlumbGame wanted to hear, it was met with vitriolic ad hominem.
Oakrest
01-09-2015, 02:27 AM
I'm insulted by your comments, as I'm about as non-elite as they come.
I disagree. Well, you've always been entitled on these forums at least. It's painful reading your posts most times.
Roja323
01-09-2015, 02:46 AM
Well few things:
1) There isnt just 1 einherjar, there are about 15ish. The way SE did instancing is that there are 15 identical zones on 1 map, seperated by gates, and you cant get from 1 to 2 to 3 to 4 etc. So Einherjar can support a max of 15 simultaneous groups. If there was no 10 minute limit, in theory you could have 15 people in 15 instances spending 30 minutes clearing....if there were that many people who wanted to do it.
2) The reason for the 10 min limit was to stop small groups from doing it and filling up the 15 instances, or 1 person with a few mules from basically griefing other linkshells and blocking the instances so that youd have to wait 30 minutes for someones mule to time out.
3) Just because you can enter NNI/NI/Assault solo doesnt garuntee you can clear it. You argument stops there. Devs have already said they dont plan to have less lamps if you have less than 5 people. Which to me says they prefer you to take a whole group. Not to mention there are 3-4 assaults you flat out cant win solo, probably more.
4) We arent arguing for the timer to stay, we are arguing that all these people complaining about the timer haven't come up with a single good reason to get rid of it. 'Because i cant solo it' isnt a good reason in an mmo to do something, when there are already 4-5 jobs that can solo it. In ffxi, you just change your job to fit the event. Sorry your job isnt one of those 4-5 jobs that can solo it, but you know what, thats they way ffxi is. It was ment for you to change jobs.
In all seriousness the number 1 reason i would say not to remove the limit, is you get partial credit as is, sure its not the full 1900 from a clear, but almost every job can get over 1k, which still makes the event 100% soloable and doable.
Roja323
01-09-2015, 02:55 AM
Also lol at this whole thread when devs said not even 4 months ago that there was no plan to remove the time limit...
Tidis
01-09-2015, 03:18 AM
Why shouldn't the limit be removed? Say for some reason it's a quiet day, I've had the odd occasion where people haven't replied to my Einherjar /yells, you should be able to enter with <6 without penalty, yes it doesn't take much to beat it in <10mins but I don't see the penalty being necessary anymore. When the worst that can come of it is zones getting too congested then really the problem would be player stupidity, if there are people clearly willing to do einherjar and you all go in solo when there is absolutely no penalty for teaming up unless you really care for those little gil items or rubbish abjurations.
Of course to anyone saying they don't want to /yell for einherjar member, just do it christ, teaming up with people in an MMORPG is unheard of but like I said previously, there shouldn't be a time reduction if you go in with < 6. What if the amount of people who are interested in Einherjar suddenly plummets and people do have no choice but to solo it? Sucks to be the people who have no interest in leveling a non-AoE burn job apparently. I've said that I have no problem filling shouts for Einherjar but being on Asura that isn't really that impressive, what about the less populated servers? How is it like to build an Einherjar run there?
Krashport
01-09-2015, 03:22 AM
Also lol at this whole thread when devs said not even 4 months ago that there was no plan to remove the time limit...
They did not say that, making up stuff as you go along again I see..
As there is only one battlefield for Einherjar, we are concerned that lowering the amount of players required to participate may lead to a large amount of congestion. Due to this, it would be difficult to address the current entry limitations.
Same thing was said about Kupofried's medallion. Guess what, we can purchase that Kupofried's medallion without zoning now.
Roja323
01-09-2015, 03:27 AM
Erm you do realize that it was in reference to removing the time limit restriction for <6 people right?
I am not making stuff up, thats exactly what he was talking about. You can always go in with less than 6.
Krashport
01-09-2015, 03:29 AM
Erm you do realize that it was in reference to removing the time limit restriction for <6 people right?
I am not making stuff up, thats exactly what he was talking about. You can always go in with less than 6.
Do what... is English your 1st language..?
Roja323
01-09-2015, 03:35 AM
Do what... is English your 1st language..?
Seriouslly? For real? You are gonna call me a troll then say stuff like this when I call you out on a lie?
As there is only one battlefield for Einherjar, we are concerned that lowering the amount of players required to participate may lead to a large amount of congestion. Due to this, it would be difficult to address the current entry limitations.
How do you translate this as anything other than 'there are no plans to remove the 10 minute restriction on parties less than 6 people'.
Krashport
01-09-2015, 03:43 AM
I said this;
They did not say that, making up stuff as you go along again I see..
As there is only one battlefield for Einherjar, we are concerned that lowering the amount of players required to participate may lead to a large amount of congestion. Due to this, it would be difficult to address the current entry limitations.
Same thing was said about Kupofried's medallion. Guess what, we can purchase that Kupofried's medallion without zoning now.
You said this;
Erm you do realize that it was in reference to removing the time limit restriction for <6 people right?
I am not making stuff up, thats exactly what he was talking about. You can always go in with less than 6.
Than I said this;
Do what... is English your 1st language..?
This is how;
As there is only one battlefield for Einherjar, we are concerned that lowering the amount of players required to participate may lead to a large amount of congestion. Due to this, it would be difficult to address the current entry limitations.
Anything lower would be zero can participate. using the word current is meaning things can change.
Krashport
01-09-2015, 03:47 AM
Erm you do realize that it was in reference to removing the time limit restriction for <6 people right?
I am not making stuff up, thats exactly what he was talking about. You can always go in with less than 6.
This just proves how much of a troll you are one that does not read much of the thread to know whats going on, cause I stated many times that 1~5 members only get 10 mins.
Krashport
01-09-2015, 03:51 AM
I'm done Welcome to Mar's people! Enjoy your Einherjar, I know I will! ^.^
Roja323
01-09-2015, 03:53 AM
You sir are the worst troll I have ever seen.
How can you even quote yourself with a straight face when you are so wrong...
You even quote a developer who says there are no plans to ease the zone in restriction, and are in complete denial that when they say 'there are no current plans to ease the restriction' that it means anything other than 'we aren't planning to remove the 10 minute restriction...currently'
Roja323
01-09-2015, 03:54 AM
Why did no one tell me Krashpot was just a troll baiting people >< feels like i wasted time trying to argue logic with someone who is just trolling
Roja323
01-09-2015, 03:55 AM
This just proves how much of a troll you are one that does not read much of the thread to know whats going on, cause I stated many times that 1~5 members only get 10 mins.
Just so we are clear....
I am well aware of that and have said so many times in this thread. You seem to magically forget all of that, but what ever. That quote was me referncing the developer who said less than 4 months ago there are no current plans to remove the 10 minute restriction
Alhanelem
01-09-2015, 04:03 AM
I disagree. Well, you've always been entitled on these forums at least. It's painful reading your posts most times.
I've never been "entitled" on these forums. If anything, I'm most bothered about how *other* people seem so entitled. I'm also bothered by how often people seem to resort to personal attacks here. It doesn't even seem as bad on the FFXIV forums despite the much larger population.
Most of the posts I make which you seem to be complaining about are actually me providing counterarguments to very entitled-seeming requests and comments- like this einherjar discussion for instance, where until I realized that the rules actually varied with the number of players, it struck me as an entitled person wanting the content to be redesigned for them. Which, by the way, it looks like you skipped over the comment where I came to that realization that this wasn't the case in this instance, as I see a post above ripping me a new one for a post prior to my last one where I changed my mind (partially) about the issue.
Krashport
01-09-2015, 04:29 AM
"Comes out from underneath the bridge".... I am not a troll, Its just opinions vary everyone has one and that's fine. I mean cool you have a life story in said game, we all do. But we don't need to hear about it, nobody asked nobody cares. (Mostly) Some people go over board...
People have ways to play a game and like certain jobs as well as certain elements that's great! A simple rule that's good to follow; if you're thinking about something you've done and you get all worked up about your accomplishments. Trust me you're going to bore everyone more or less. You do NOT need to add that into your opinion. This is not directed at anyone in particular.
PlumbGame
01-09-2015, 05:29 AM
Lol Zach guy trying to validate his own hypocrisy. It's not attacking people when he says something. It's only attacking people when someone says something that disagrees with him. The irony in all his posts lol.
Demonjustin
01-09-2015, 08:28 AM
Ya know what? Looking at this with a bit of a new perspective after not having played much over the last 4 months... I have to say, tiny insignificant issues like this which aren't fixed but create issues for people are a large part of why I don't really play this game anymore.
The last thing I was doing in FFXI was making my Mythic, I did all of my Assaults up to about the last 25 in my second half. All of those are something I can easily solo given I actually care to do so. Alexandrite is nothing more than a brain dead spam farm to me. But what of Einherjar? I can not do this alone without a restriction being placed upon me like that which no other event does, and yet when this issue is brought up what do we face? People saying it's ok as it is. As though our complaints are simply made for the sake of wasting time, we've nothing better to do. Obviously we take issue with this and yet here we are having a stupid argument over something that could be changed tomorrow and no one would notice except those few people who have asked for it. It wouldn't hurt anyone, it wouldn't make the game uber easy, but it faces opposition because~ fuck it, why not.
So I guess in the end I just mean to say congratulations to those who oppose such simplistic issues such as these being fixed. Thanks to you, I've been pushed away from this game and largely lost interest because thanks to efforts on your part and the lack of effort to fix these issues on SE's part I've largely lost interest in this game.
Alhanelem
01-09-2015, 10:18 AM
So I guess in the end I just mean to say congratulations to those who oppose such simplistic issues such as these being fixed. Thanks to you, I've been pushed away from this game and largely lost interest because thanks to efforts on your part and the lack of effort to fix these issues on SE's part I've largely lost interest in this game. Although I had somewhat of a change of heart as I mentioned, i think you grossly overestimate the amount of influence we have here on the forums. If you really think that this isn't / will not / can not be adjusted because a couple people on this forum dont like the idea, or that other ideas here did get implemented because we posted, I think you're kidding yourself, as sad as it is.
BurnNotice
01-09-2015, 01:09 PM
I took the time to read everyone's post to understand their opinions about Einherjar. I find it perfectly fine to eliminate the < 6-man time penalty. Let's keep in mind of a couple of things:
1) Yes, it can be solo'ed by most jobs under 10 minutes.
2) You will get points regardless if you don't complete the run (a little over 1k)
3) Still a 20 hour entry restriction. So it shouldn't cause an congestion issue.
But to make sure we touch bases for both sides of the argument, I do want this battlefield to be enjoy with multiple people. I encourage SE to offer an incentive to where the more people you have in the group, the more Ichor you can have (like 50 extra ichor per person, capping the max possible earns at 3840 per run per person if done with 36 ppl for example) and for each person added over (lets say 7 for now) to increase the difficulty....like with Delve.
..................or............................
Dev. Team can just create High-Tier Einherjar battlefield that just offers more Ichor (lets just say 1920 to 3840 depending on difficulty for now), REM chapters, mats for uprgades (perfect place and time to consider adding mats to upgrade Salvage and Assault Gear!), some notable weapons and some gear.....like how they are doing it now with other old content.
I could be jumping the gun on this and they probably already this in mind. However, it was mention before that this will challenge to address because it is one big battle field with several instances areas.
In conclusion, let's support the idea of changing Einherjar for the better for everyone by giving the Dev teams ideas on how to expand on Einherjar. If we do this, I can almost guarantee that everyone will get what they want from this.
I'm BurnNotice and I approved this message!:D
(Just wanted to add a little humor)
Demonjustin
01-09-2015, 06:39 PM
Although I had somewhat of a change of heart as I mentioned, i think you grossly overestimate the amount of influence we have here on the forums. If you really think that this isn't / will not / can not be adjusted because a couple people on this forum dont like the idea, or that other ideas here did get implemented because we posted, I think you're kidding yourself, as sad as it is.While I admit I did make it sound as though I am saying people here are partially to blame for the fact these things aren't done, it's not so much what I meant. I more specifically meant that the attitude of so many members of the community on subjects such as these has contributed to my loss of interest. So many people have such a selfish mentality on these forums and this game, and I only say selfish because it's the best way I can think of to describe it. I can think of no better words that accurately portray just how absurd I think the argument of "I can it, so it's fine how it is, there's no need to change it!" is other than simply selfish. It's a complete lack of understanding on the part of those making it that not everyone plays at a time when people can be so easily gathered, that not everyone has the jobs at their fingertips to do it solo, or that not everyone wants to use their time to shout for others. Personally when I log on I want to do something, not wait, if I'm waiting then I'm playing something else and eventually I'll simply forget about FFXI because I've lost interest by that point.
We may not have much impact on these forums with our words in respect to how the developers act, but it does go to show the mentality of the playerbase. If people are so self centered as to be unable to empathise with others who have issues with simple time limits on an event such as this, even when the removal of such a time limit isn't detrimental to them, it does kinda hurt my want to play the game. After all, if our feedback matters at all, these people are holding back something simply because it wouldn't help them, even if it'd help others. Even if our feedback doesn't matter, it's still quite disappointing to come to the forums almost daily as I have for a few years now and see things like this get argued against in such a way.
Admittedly, I'm not good with words, so I don't know if what I mean to say is coming out well, but I hope it is. Basically, the players opposing a change which wouldn't hurt them simply because it doesn't benefit them and their lack of empathy toward those impacted by the additional restrictions is disheartening in a way that makes the game less desirable to play. Were it simply SE not doing anything I could tell myself they're just working on other updates or wanting to draw out content longer via pitiful content blocks, but that's not the case. Instead, I see players telling one another that they should just deal with a flawed system because it doesn't hurt them, so it must not be all that bad.
Tamoa
01-09-2015, 08:14 PM
I haven't read every post, so if I happen to repeat what someone else already said, I apologize.
Now, I finished Yagrush recently, and I have to say I had absolutely no issues with Einherjar. I almost always had 6 people or more. And I'm EU, i.e. shouting at EU times, which isn't always easy on Odin - yes like the OP I'm also on Odin and I see T3 shouts almost daily.
I've entered solo a handful of times, as sam/dnc with no buffs, and I've still managed to get 1.2k ichor or more. Which is better than not going and not getting any ichor at all, I would think.
Also, if you do enter with less than 6 people, you all should know that you do NOT need to kill the boss to get full ichor, so don't even waste time on attacking it if you're worried about timing out. You just need to kill the NQ mobs.
Roja323
01-09-2015, 09:53 PM
I took the time to read everyone's post to understand their opinions about Einherjar. I find it perfectly fine to eliminate the < 6-man time penalty. Let's keep in mind of a couple of things:
1) Yes, it can be solo'ed by most jobs under 10 minutes.
2) You will get points regardless if you don't complete the run (a little over 1k)
3) Still a 20 hour entry restriction. So it shouldn't cause an congestion issue.
But to make sure we touch bases for both sides of the argument, I do want this battlefield to be enjoy with multiple people. I encourage SE to offer an incentive to where the more people you have in the group, the more Ichor you can have (like 50 extra ichor per person, capping the max possible earns at 3840 per run per person if done with 36 ppl for example) and for each person added over (lets say 7 for now) to increase the difficulty....like with Delve.
..................or............................
Dev. Team can just create High-Tier Einherjar battlefield that just offers more Ichor (lets just say 1920 to 3840 depending on difficulty for now), REM chapters, mats for uprgades (perfect place and time to consider adding mats to upgrade Salvage and Assault Gear!), some notable weapons and some gear.....like how they are doing it now with other old content.
I could be jumping the gun on this and they probably already this in mind. However, it was mention before that this will challenge to address because it is one big battle field with several instances areas.
In conclusion, let's support the idea of changing Einherjar for the better for everyone by giving the Dev teams ideas on how to expand on Einherjar. If we do this, I can almost guarantee that everyone will get what they want from this.
I'm BurnNotice and I approved this message!:D
(Just wanted to add a little humor)
There was a post not even 4 months ago where someone suggested this exact thing (einherjar v2) with higher tier rewards and a benefit to having 6+ people. The devs responce was that they had no plans to either remove the time restriction or add a v2 since the way einherjar was built, its only 1 zone with 15ish chambers.
Byrth
01-09-2015, 10:45 PM
FTR, most T3 monster combinations can be soloed by a BLM/RDM or BLU/RDM before timing out. I just finished Vajra and I got my ampuoles on BLM.
Roja323
01-09-2015, 11:22 PM
FTR, most T3 monster combinations can be soloed by a BLM/RDM or BLU/RDM before timing out. I just finished Vajra and I got my ampuoles on BLM.
Yeah thats been mentioned multiple times here, the OP just doesnt care that it can be done in <10 minutes with multiple job combinations, /shrug, lazy gamers gonna be lazy.
Singforu
01-09-2015, 11:33 PM
the only real reason i can think of that people might be pushing against the lifting of the 10 minute time limit is that they don't want it to become a trend to make the whole game solo. What are they thinking.... it's like we're playing an MMO.
Byrth
01-09-2015, 11:42 PM
The fact that it's totally solo and *is* regularly soloed is a good argument for eliminating the 6-person requirement, which is what the OP is actually requesting.
Admittedly you'd get more incompetent players using stupid job combinations and keeping chamber reservations longer, but congestion is hardly an issue as it currently stands. During JP primetime there's a minor congestion issue, but people are free to combine their parties. Einherjar can accept up to 32 players at once. Even if three soloers are reserving the T3 chambers for half an hour, everyone waiting outside can alliance up and get in as soon as the first guy exits.
Tamoa
01-09-2015, 11:42 PM
Byrth is right, only reason I went sam the few times I entered solo, is that my blm and blu aren't geared at all.
And to be honest, while I do find ichor to be the most annoying part of making a mythic, I don't think SE should change Einherjar. It's already ridiculously easy to make a mythic, and almost every step is soloable. Hell, even Einherjar is soloable on the right job, and on the wrong job you will still get some ichor.
Roja323
01-09-2015, 11:52 PM
To me the most annoying part is nyzul and assault sharing tokens. Einherjar was cake. I dont care if they get rid of the 10 minute thing at all, but my issue is peoples arguments for getting rid of it are very entitled and childish. If you make a good argument for it sure, but dont come qq'ing that its hard to find people for einherjar.
Zarchery
01-09-2015, 11:53 PM
To me the most annoying part is nyzul and assault sharing tokens. Einherjar was cake. I dont care if they get rid of the 10 minute thing at all, but my issue is peoples arguments for getting rid of it are very entitled and childish. If you make a good argument for it sure, but dont come qq'ing that its hard to find people for einherjar.
That's pretty much the same way I feel.
Tamoa
01-10-2015, 12:19 AM
To me the most annoying part is nyzul and assault sharing tokens. Einherjar was cake. I dont care if they get rid of the 10 minute thing at all, but my issue is peoples arguments for getting rid of it are very entitled and childish. If you make a good argument for it sure, but dont come qq'ing that its hard to find people for einherjar.
I hear you - I guess the main reason for me to be disliking Einherjar the most, is that both times I've had everything else done but that, which delayed my mythic by a couple of weeks.
To be honest I don't understand why the OP is saying it's so hard to find 6 people for Einherjar, like I said earlier I see shouts for it almost every day. Same server etc.
Tidis
01-10-2015, 02:06 AM
To me the most annoying part is nyzul and assault sharing tokens. Einherjar was cake. I dont care if they get rid of the 10 minute thing at all, but my issue is peoples arguments for getting rid of it are very entitled and childish. If you make a good argument for it sure, but dont come qq'ing that its hard to find people for einherjar.
I feel quite similarly except I see it more as remove the 10 minute limit unless there is a good reason to keep it, rather than your way of get rid of the 10min time limit if there is a good reason to do so.
I am certainly in agreement that Einherjar is easy and that not wanting to /yell for Einherjar is a poor reason to base this argument on.
Roja323
01-10-2015, 02:11 AM
I guess i look it at it as a commodity thing.
Option 1: Invest developer/coding/gm time to remove the time limit and test, possibly pushing other more useful things back
Option 2: Leave it as is, and either change jobs to one that can solo it, shout and find 1 other person, or accept that you wont clear it and enjoy your partial runs ichor
To me option 2 is preferred unless they say 'it would take 0 work to do this and well turn it off tomorrow'.
PlumbGame
01-10-2015, 02:16 AM
I guess i look it at it as a commodity thing.
Option 1: Invest developer/coding/gm time to remove the time limit and test, possibly pushing other more useful things back
Will people stop wasting their breath on comments like this. Is this 1990s? Does SE not have staff familiar with their engine/code? I'm sure considering removing the lockout times on dyna etc, that my God, it would take them years to change the code for this.
Roja323
01-10-2015, 03:18 AM
Will people stop wasting their breath on comments like this. Is this 1990s? Does SE not have staff familiar with their engine/code? I'm sure considering removing the lockout times on dyna etc, that my God, it would take them years to change the code for this.
Cant tell if serious, or unfamiliar with SE...
PlumbGame
01-10-2015, 04:01 AM
Cant tell if serious, or unfamiliar with SE...
Can't tell if serious, or really trying to create invalid defenses to not support quality of life changes.
Krashport
01-10-2015, 09:45 AM
To be honest I don't understand why the OP is saying it's so hard to find 6 people for Einherjar, like I said earlier I see shouts for it almost every day. Same server etc.
I didn't say it was hard*. I said it was getting very scarce, that's two different words. In the pass few months It has been scarce around my schedule(s).
Tamoa People in this thread are twisting words around. All I asked was to give 1~5 members a little more time then 10 minutes, never said Einherjar was HARD. I said finding players is getting scarce nothing more.
Also, if you do enter with less than 6 people, you all should know that you do NOT need to kill the boss to get full ichor, so don't even waste time on attacking it if you're worried about timing out. You just need to kill the NQ mobs.
Thanks for the heads up Tamoa, I did not know that. I usually do Einherjar as PLD, RDM, BLM it goes well most of the time, though It doesn't make any sense that players need more time with 6~36 members then they would with 1~5 members.
Alhanelem
01-10-2015, 01:44 PM
Tamoa People in this thread are twisting words around. All I asked was to give 1~5 members a little more time then 10 minutes, never said Einherjar was HARD. I said finding players is getting scarce nothing more. As I've mentioned before I see a fairness issue in different time limits for different playercounts and think there needs to be an adjustment specifically because of that, but at the same time I also feel like steps that further encourage people to solo will make it even more "scarce" to find people. i'm worried about a self-fufilling prophecy there.
Grekumah
02-26-2015, 03:47 AM
While we will ease up on the minimum entry requirements, we do not have any plans to make adjustments to the content difficulty.
Especially for assaults and Nyzul Isle, these are closely tied to mythic creation difficulty. You challenge these solo by using dash items and such, and if lady luck is on your side you may be able to clear them.
It's possible for us to remove the entry limitations for everything at once, but it would take us a long time to adjust the difficulty for everything.
With that said, we will reduce the entry requirements and eliminate level restrictions, but we do not plan on adjusting content difficulty.
Kaeviathan
02-26-2015, 04:22 AM
Or you can opt to increase the ichor amount received after successfully exiting by a reasonable increase of 300%.
Roja323
02-26-2015, 05:21 AM
While we will ease up on the minimum entry requirements, we do not have any plans to make adjustments to the content difficulty.
Especially for assaults and Nyzul Isle, these are closely tied to mythic creation difficulty. You challenge these solo by using dash items and such, and if lady luck is on your side you may be able to clear them.
It's possible for us to remove the entry limitations for everything at once, but it would take us a long time to adjust the difficulty for everything.
With that said, we will reduce the entry requirements and eliminate level restrictions, but we do not plan on adjusting content difficulty.
When you say reduce the entry requirements, are you speaking of nyzul/assaults requiring tags? Or just Einherjar, because the thread is about Einherjar, but your replay keeps mentioning assault/nyzul.
Dont get me wrong i would love for assault tags to go away, but i feel that isnt what this thread was specifically about.
Alhanelem
02-26-2015, 11:04 AM
I think he's just making a general statement about easing entry requirements for content. Assaults were already adjusted so only 1 person can enter, but they're not adjusting content difficulty to guarantee that everything is completable by 1 person.
Protey
02-26-2015, 11:20 AM
Or you can opt to increase the ichor amount received after successfully exiting by a reasonable increase of 300%.
it's already a reasonable amount. do einherjar every day and you'll still get all your ichor before you complete all the assaults and nyzul tokens. So that fact, along with that einherjar takes about all of 5 minutes to complete a T3, the amount is reasonable as it currently is.
Kaeviathan
02-27-2015, 02:15 AM
it's already a reasonable amount. do einherjar every day and you'll still get all your ichor before you complete all the assaults and nyzul tokens. So that fact, along with that einherjar takes about all of 5 minutes to complete a T3, the amount is reasonable as it currently is.
That I will agree. It is very likely that one will accumulate the 100,000 Ichor quicker than been able to finish other objectives (assuming if one starts from scratch). But my reason for a quicker accumulation of ichor differs, it's MOTIVATION.
I don't have it in me to do the same monotonous content with heavy repetitions (Nearly 52 times if you obtain 1,920 each run) as a requirement for a mythic. I am not capable of maintaining my morality stable for such burden, It only lingers. That goes the same for farming the nyzul Isle tokens and trials related to Empyrean weapons.
Ergon weapons are different, I completed all objectives, except for the most crucial part, the HP Bayld for the last stage (A process where botting is the solution, because content that drops the box have a very low drop rate and the aggregate amount of HP Bayld included in the box does not make it worthwhile). Coalitions, like Assaults, is not monotonous. There is 6 different types of Delve, all worth farming the 2,500,000 plasm for (In comparison with Einherjar). And as for the NQ quality stones dropped from skirmish that are required for the Ergon weapons, let's just say that SE had the decency of providing another means of obtaining it via trading Copper Vouches for Obsidian Fragments (Which surprises me as to why they didn't bother applying for Ichor or the nyzul Isle Token as well).
Dieth
03-04-2015, 01:14 AM
heavy repetitions (Nearly 52 times if you obtain 1,920 each run)
If you can't stand this maybe you lack dedication. Einherjar is by far the easiest of the challenges to complete.
Each task takes about ~50 days some of which can be crammed together in the same days.
Re-assault ~50 days, that's if Lost & Found, and Building Bridges doesn't destroy your soul.
Nyzul tokens ~25 days only due to breaking past lv75 and being able to clear an insane amount of floors easily. (At 75 shooting for 105 would net you ~2700 tokens about 54 days).
Einherjar ~52 days, is usually very quick to wrap up a T3 Einherjar with 6 people in 113+ gear.
Alexandrite ~300 days if you solo salvage daily getting ~100 alex and don't buy any.
Nyzul you're always wasting 30 minutes inside you don't just win leaps and bounds before your time runs out.
Alexandrite is ~50+ minutes daily.
I'm at day 70. 3400 Alex remains, all other tasks complete for Mythic #2, and I'm debating with my friend which ones we should start making next.
Krashport
08-21-2015, 08:45 PM
Thank you!:)
http://forum.square-enix.com/ffxi/threads/48259
Tidis
08-21-2015, 10:09 PM
We did it guys! Well I don't know if we had any impact but, solo Einherjar should be achievable by all jobs of all levels of competency now.
Krashport
10-13-2015, 12:14 PM
Would it be possible to remove the "rare" from the Smouldering Lamp(s) and have them stack please. ^^
Krashport
10-23-2015, 07:45 PM
Seeing there is a market for Alexandrite would it be possible to add an option, By trading 99+1 to said NPC to convert one hundred singles into a one hundred piece.
Zarchery
10-23-2015, 09:31 PM
Seeing there is a market for Alexandrite would it be possible to add an option, By trading 99+1 to said NPC to convert one hundred singles into a one hundred piece.
I asked them about this once. They said they don't want to do it because people can store Alexandrite with the Qiqirn NPC. Kind of a dumb answer IMO and I hope they have a change of heart.
Alhanelem
10-24-2015, 07:17 AM
While we will ease up on the minimum entry requirements, we do not have any plans to make adjustments to the content difficulty.
Especially for assaults and Nyzul Isle, these are closely tied to mythic creation difficulty. You challenge these solo by using dash items and such, and if lady luck is on your side you may be able to clear them.
It's possible for us to remove the entry limitations for everything at once, but it would take us a long time to adjust the difficulty for everything.
With that said, we will reduce the entry requirements and eliminate level restrictions, but we do not plan on adjusting content difficulty.
The problem here is supply is decreasing while demand is not. This isn't the age of dynamis, you can't depend on a bunch of other people to make these weapons anymore. Honestly considering how long they take even in the best of circumstances, the overall difficulty of making these weapons should be lower than that of others- especially when you consider that many of them aren't much better (or aren't better at all) than other much more easily obtained options.
I don't understand why we can't apply scaling difficulty to more content, so people can enjoy a good experience whether they have a bunch of friends or not.
Zarchery
10-24-2015, 09:18 AM
The problem here is supply is decreasing while demand is not. This isn't the age of dynamis, you can't depend on a bunch of other people to make these weapons anymore. Honestly considering how long they take even in the best of circumstances, the overall difficulty of making these weapons should be lower than that of others- especially when you consider that many of them aren't much better (or aren't better at all) than other much more easily obtained options.
I don't understand why we can't apply scaling difficulty to more content, so people can enjoy a good experience whether they have a bunch of friends or not.
But if a non-mythic weapon is easier and better than a mythic, wouldn't the best solution just be to get that non-mythic?
I did a mythic: the Yagrush. Nothing else compares. Nothing else gives you 100% Divine Veil or even comes close. I can't see any other being worth the effort. Maybe Burtgang if I wanted to be a good PLD, but that's it.
Alhanelem
10-24-2015, 05:40 PM
But if a non-mythic weapon is easier and better than a mythic, wouldn't the best solution just be to get that non-mythic?You're right it would. But that doesn't make sense. Harder to obtain things should be better. If they're not better, then either make them better, or make them easier to obtain.
The other similar varieties of weapons were both made easier over time. Relics have gotten easier over time, the others on the other hand, seemingly have gotten harder with time.
Zarchery
10-24-2015, 09:43 PM
You're right it would. But that doesn't make sense. Harder to obtain things should be better. If they're not better, then either make them better, or make them easier to obtain.
The other similar varieties of weapons were both made easier over time. Relics have gotten easier over time, the others on the other hand, seemingly have gotten harder with time.
I don't think that really follows. You should look at the thing, THEN decide if it's worth your time. If not, then don't do it.
Now, if you disagree, I think the better of your approaches is boosting the weapons because some are already worth the effort, some aren't. You can boost the weapons on an individual basis but you can't really tone down the requirements on an individual basis. Yagrush blows every other club out of the water, and it shouldn't be easier to get.