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View Full Version : Job points + Reward cap? two AF pieces give you +57?



Gwydion
12-29-2014, 09:59 PM
Hi SE,
I have two questions about Beastmaster with respect to Reward and Job points:

1.) Why does Reward cap at 50% if I can equip two pieces and get Reward +57%? How does the job point Reward augment work? Does it go above this cap?

Totemic Jackcoat+1 = Reward + 22
Ankusa Gaiters+1 = Reward + 35
Total = +57 but cap is at +50%
Job points Reward Effect = +10%

What is happening here? Are we getting Reward +50? +57? +60? +67%?

2.) Why does 60 job points give Beastmaster a Magic Accuracy bonus? What is the point here?

Any information you guys have would be GREATLY appreciated.

3.) Does Reward Effect from ob points go beyond the 50% cap?



Thank you!

Edit: Added 3rd question.

dasva
12-30-2014, 03:23 AM
1. The cap was made back when getting 50% was really hard. Rejoice that you only need 2 pieces to do it now and can sub in more -recast and mnd pieces. Or you could use Ankusa body instead to remove more status effects when you reward. Job points are a separate term. So with 50%+ reward you would be getting reward*1.5*1.1 or +65%

2. The same reason all the melees do. For various ws that are magical or have additional effects that are

Railer
12-30-2014, 11:37 PM
From what I've read magic acc. is used for charm also.

dasva
12-31-2014, 10:23 AM
Wait we still have that job ability? :p

Jile
12-31-2014, 11:22 PM
Wait we still have that job ability? :p

I'm still waiting for the name change to Jugmasters and the removal of the <charm> /ja.

Testyz
12-31-2014, 11:38 PM
Jugmasters, I like it!

Gwydion
01-01-2015, 01:24 AM
1. The cap was made back when getting 50% was really hard. Rejoice that you only need 2 pieces to do it now and can sub in more -recast and mnd pieces. Or you could use Ankusa body instead to remove more status effects when you reward. Job points are a separate term. So with 50%+ reward you would be getting reward*1.5*1.1 or +65%

2. The same reason all the melees do. For various ws that are magical or have additional effects that are

Your inferences or educated guesses seem really spot on. However, I would like to hear from SE if any of this is as accurate as you describe. Thanks for your reply!

dasva
01-01-2015, 09:51 AM
The only inference was the guess on why 50% is the cap when it's so easy to cap now. The gearing part was just logical of what can you do within the way it works. The jp thing has been tested and I believe SE said so at one point. And the whole why do melees get macc gifts has also already been addressed by SE I believe it was when someone asked why war gets them

Metaking
01-01-2015, 11:19 AM
you know considering the power one can get out of primal rend i would think you would actually enjoy the macc >.> ..... tho i guess not alot of stuff resist light dmg

dasva
01-01-2015, 03:30 PM
you know considering the power one can get out of primal rend i would think you would actually enjoy the macc >.> ..... tho i guess not alot of stuff resist light dmg

While not a lot of mobs have resistance to light specifically some just have overall high meva. And don't forget cloudsplitter!

http://images.bluegartr.com/bucket/gallery/34c4ff3859147e35ed58861192f9aae4.png

Metaking
01-02-2015, 12:07 PM
well went with primal sense it SHOULD be more powerful 90% of the time higher mod (60 and 30 vrs 40 and 40) as well as have a 1.5 dstat which Cloud splitter completely lacks, only thing cloud spliter wins on is its ftp multiplier which is 3.7 to 8.5 vrs primals 3 to 7.5.... and god forbid you have the mythic axe >.>;

ps i supose i should also give Cloud splitter category the advantage of better sc property's. Off topic but se really should add some magic dmg to Rems whose weaponskill is magical in nature.

dasva
01-04-2015, 12:19 PM
well went with primal sense it SHOULD be more powerful 90% of the time higher mod (60 and 30 vrs 40 and 40) as well as have a 1.5 dstat which Cloud splitter completely lacks, only thing cloud spliter wins on is its ftp multiplier which is 3.7 to 8.5 vrs primals 3 to 7.5.... and god forbid you have the mythic axe >.>;

ps i supose i should also give Cloud splitter category the advantage of better sc property's. Off topic but se really should add some magic dmg to Rems whose weaponskill is magical in nature.

Well depends on gearing but it isn't as clear cut as those numbers sound. Like yeah 60/30 sounds bigger than 40/40 but when you actually compare builds you'll generally get bigger total wsc because PR is chr/dex and CS is str/mnd. Slightly easier stats to stack together.

The loss of the dstat factor sounds bad until you realize that most the high level mobs have insane amounts of it so it's actually possible that you would have negative dstat or very small one. Even if you did get say a 100 dstat it wouldn't do as much as you think since it's outside of ftp which with as high as ftp gets makes it not do as much. So that basically just cancels out the smaller ftp unless your dstat goes low in which case PR wins. Like for example if your base dmg before ftp on both was say 500 then multiply that by the 3000 tp ftp PR would be 3750 and CS would be 4250 which means you'd have to have 334 chr more than the mobs int just to make up for the difference in ftps

Of course PR gets both mythic bonus and Weather. Ring to help while CS gets no mythic/relic bonus nor are there any lightning elemental mab gear pieces that bst can wear (such a shame they didn't make the ramuh gun all jobs)

Gwydion
01-14-2015, 11:12 PM
Bump. Added 3rd question about Reward Cap and Job Points.

dasva
01-15-2015, 12:20 AM
Yes it does

Job points are a separate term. So with capped 50%+ reward you would be getting reward*1.5*1.1 or +65%

Gwydion
01-15-2015, 11:12 PM
Yes it does

Will give this a try, thank you.