PDA

View Full Version : Trust: Valaineral vs Trust: Rainemard mechanics/strength?



Raka
12-15-2014, 04:59 PM
Ok, so went back and am redoing the entire Original Post/cleaning it up a bit better...
Anyways, this thread is basically based off the inconsistency of Trusts and the strength flaws, etc..

So I'd like to use one example of two different versions of two different NPCs.
I'll be comparing the originals and clones(alter ego) of both Valaineral R Davilles and Rainemard for this.

Valaineral R Davilles [Original]
-Has a high passive auto Regen effect
-Has access to Holy, Banish III, Flash, Protect IV, and Shell IV
-Has an excessively high shield block rate or possibly 100%
-Has an extremely high damaging passive Enlight effect on melee attacks(about 75~100 damage per hit)

Valaineral R Davilles [Alter Ego]
-Lost the high passive auto Regen effect
-Lost the ability to cast Holy, Banish III, Protect, and Shell
-Lost the high shield block rate
-Lost the passive Enlight effect(Hauteclaire)

-Gained the ability to use Provoke and Sentinel
-Gained the passive trait to Double Attack

Well, at first when the project took off and Trusts were still new the storyline made it clear that their clones would be much weaker than the originals. Sure, ok. We got that, no problem. However this next comparison begs to differ...

Rainemard [Original]
-Has the ability to cast Flash, Slow II, Blind II, Paralyze II, Protect III, and Shell III
-Has the ability to cast a unique and strong version of the tier one weapon enchantment spells

Rainemard [Alter Ego]
-Gained the ability to cast Haste II, Refresh II. Phalanx, Distract, Distract II, Protect V, and Shell V
-Gained the ability to use Composure

-Lost the ability to cast Flash, Slow II, Blind II, and Paralyze II

At this point once Rainemard came out, I was psyched at how much stronger than his original he was, but then it hit me... "Why did his clone suddenly surpass the original? Let alone he passed one of the strongest Generals leading the armies of San d'Oria. What happened with Trust to make this occur?" So then I picked up the most recently added Trust today, Rughadjeen. Now I know I said I'd only use two different NPC, but to further prove the inconsistency of where Trust is heading, I'd like to point out and maybe get a reason as to why Valaineral suffered a larger loss of abilities that were UNIQUE to him and him alone.

Rughadjeen [Original]
-Has access to Flash, Cures, Protect IV, and Shell IV(I am actually unsure of full spell list)
-Has a passive Enfire effect on melee attacks(Algol)

Rughadjeen [Alter Ego]
Well, I'll be honest I just started using him a few moments ago, so far appears to retain everything the original has... If anything I suppose it seems like maybe he gained the ability to Triple Attack.

I haven't been doing Besieged much, rather not in a long long time... So I cannot do much comparing with the original and alter ego.

However, the fact that he retains his passive Enfire effect where as Valaineral R Davilles does not, I just cannot understand it. Again it's another flaw in the way the whole Trust project is suppose to work according to the way it was explained in the mini story.

Valaineral R Davilles wields a Hauteclaire which is 100% activation of it's Enlight effect at a very potent level where as his alter ego doesn't have any activation at all, but then Rughadjeen wields an Algol with a 100% activation of it's Enfire effect and his alter ego retains this effect too?

Rainemard actually gains more strength than the original? I am confused, can you please rework the older Trusts to be more on par with newer ones due to this, please?

Maybe give some feedback on the matter, would like to hear some good news on this thread that they will atleast acknowledge this and look into it(not just say they will and never do it/wait for it to just disappear).

To fellow adventurers:
If you know some inconsistencies with other alter egos, let SquareEnix know via this thread. Share your thoughts and opinions, but please refrain from flaming anybody.

Olor
12-16-2014, 04:27 AM
I never thought much about this but I think this a very well put together post.

Bluestar2kx
12-16-2014, 11:00 PM
I've noticed that Valaineral is a far more inferior tank then Trion, as i had to use him until my character got access to Trion. :/

I've only used Rughadjeen a few times so far in testing, he does seem to hold his abilities like you said, but, he doesn't seem to use provoke like Trion does though, perhaps it just requires a low HP%, yellow didn't trigger it? Or maybe just bugged out for me, but he wouldn't provoke in my test at all. So I can't really test hate control vs Trion to see who is doing better.

I don't have Rainemard to say anything about him :/

Raka
12-17-2014, 01:31 PM
Yeah, I noticed a trend with 2handed tank alter ego that they do not have access to Provoke still.

Zeargi
12-19-2014, 10:57 AM
He doesn't get Provoke that I've notice, but He does get Divine Emblem and Holy 2 (Mind you It maybe the same lvl that PLD gets it, which is 99), Teamed together is a pseudo-provoke.

Raka
12-26-2014, 04:57 AM
He doesn't get Provoke that I've notice, but He does get Divine Emblem and Holy 2 (Mind you It maybe the same lvl that PLD gets it, which is 99), Teamed together is a pseudo-provoke.

I don't think I have seen him use Holy II actually. Just Div.Emblem + Holy.

Raka
12-28-2014, 05:28 PM
Well shoot, was hoping to get a reply from the Dev in charge of this field and maybe some good news on fixes for this inconsistency. Maybe have to rename the thread title and start it anew.