View Full Version : New Pet/Familiar food testing. Possibly not implemented right?
Donquichot
12-10-2014, 09:37 AM
In the last patch this note was added:
New food that increases both player and familiar accuracy has been added.
The food found in this patch was:
Rolanberry Daifuku
Grape Daifuku
Bean Daifuku
After several tests on Puppetmaster with Divinator i found that with all these 3 food types puppet accuracy went from 874 before food to 953 after using food. Also gives VIT +3 to pet. Player accuracy got 50 accuracy aswell.
What strikes me as odd is that all the 3 foods give the same amount. +50 orso to master and pet. It seems the development team has screwed up on this one and all 3 foods are the same at the moment or i am missing something. I have already tested attack/ranged attack and mab aswell. no change in that.
Also. +50 accuracy is a joke. This just makes it seem pet accuracy isnt being taken seriously.
Can someone please tell why these foods are added?
Roja323
12-10-2014, 11:32 PM
Also worth noting: It requires more ingredients than the current pet acc food, and gives less acc.
Makes zero sense, unless it was supposed to give 150 acc to the pet, and only 50 was given???
Perhaps it was intended to be +150/+250/+350?.... but yeah, guessing a flat +50 would be a mistake they'll fix in another 'emergency update'.
Roja323
12-11-2014, 12:16 AM
Shiromochi: acc +14% (cap: 70 master/108+ for pet)
Fire Crystal
1x Sticky Rice
1x Cornstarch
1x Distilled Water
Daifuku: acc + x% (cap: 54 master 83 pet) for rolanberry +1
1x Distilled Water
1x Sticky Rice
1x Cornstarch
1x Maple Sugar
1-2x Royal Grapes;Rolanberries; or Blue Peas
dasva
12-11-2014, 12:27 AM
I'm guessing it is higher percentage but lower cap for low lvl job use?
I'm guessing it is higher percentage but lower cap for low lvl job use?
Hoping that it's not intended for lower level job use, as it's only a matter of days to reach 99 for new players. The need is for high level - high accuracy, useful foods.
Grekumah
12-12-2014, 04:33 AM
Apologies, there was an error in the EN version of the update notes.
In the last patch this note was added:
New food that increases both player and familiar accuracy has been added.
This information is incorrect, and this update detail has been edited to reflect the correct information.
The correct information should have been:
New foods that increase the effects for both players and familiars have been added.
While it might be hard to see the effect, these new food items all have new effects.
The Rolanberry Daifuku increases pet magic accuracy, the Grape Daifuku increases pet magic attack, and the Bean Daifuku increases pet haste. Additionally, although quite minor, both Rolanberry Daifuku and Grape Daifuku increase the master’s magic accuracy and magic attack, respectively.
Ophannus
12-12-2014, 05:52 AM
While those are kinda cute/neat, I think we were all hopeful to see more potent pet acc foods stronger than Shiromochi. My Wyvern with Shiromochi still can only hit about 60% of the time on mobs in Woh Gates. Can there be good melee equipment added that also gives similar acc to my Pet? I don't want to sacrifice player acc for pet acc, especially as a Dragoon. None of the accessories or body/legs/hands/feet pieces that I equip on myself to boost my own acc grants acc to pets.
larrymc
12-12-2014, 09:01 AM
Since /checkparam does not show magic accuracy or magic attack or haste% - please tell us the exact values for the m.atk, m.acc and pet haste increases.
MilkMansKid
12-13-2014, 07:20 AM
Can tell you this Grape Daifuku gives the player 3 MAB probably not that you cared but was seeing if useful for nukers.
While those are kinda cute/neat, I think we were all hopeful to see more potent pet acc foods stronger than Shiromochi. My Wyvern with Shiromochi still can only hit about 60% of the time on mobs in Woh Gates. Can there be good melee equipment added that also gives similar acc to my Pet? I don't want to sacrifice player acc for pet acc, especially as a Dragoon. None of the accessories or body/legs/hands/feet pieces that I equip on myself to boost my own acc grants acc to pets.
All of this. Yes please.
Rwolf
12-13-2014, 01:04 PM
I don't really understand the need for secrecy in this game. I don't see the benefit in modern day FFXI with all this vertical progression. Things come out too fast, replaced and saturated to do thorough testing. Also the community in general is a lot smaller now, which means less contribution. In my opinion, players are going to discuss the benefits of using different food even if we know the exact amount it is. I think with all these quality of life changes we've gotten. The biggest one that needs to be tackled is clarity on effects.
A lot of effects (not specific but very related to this last dev post) are really hard to test concretely without some form of 3rd party intervention. Something that is against the ToS, but the development team practically encourages it with effects that are hard to test with in-game tools. More power to the people who go out there and do testing but it really would be nice if we got something in an update and know exactly what it does without waiting for some benevolent soul to test it. Not to make it a region issue, but the JP community gets books, articles, etc. released from SE saying a lot of times the exact effects of things. In which the NA community has to also wait for someone who is fluent in Japanese and following news there to translate.
The system will never be perfect, I realize it is indeed a ported game that originated in Japan. However, I think it is worth the effort to start including the exact effects of food among other things. To be relevant to the post regarding vagueness of food effects, an example of food changes utilizing the same second page information that armor is currently using.
Page 1:
Red Curry Bun
A crispy fried bun with an aromatic red curry filling. ▽
Page 2:
[30 minutes] All Races
HP +25 STR +7 AGI +1 INT -2
Attack +24.7% (Cap: +150)
Ranged Attack +24.7% (Cap: +75)
"Demon Killer" +4%
(just going off wiki info). I think it personally adds more to the game than it detracts even if some think it's turning FFXI into "easy mode". It allows players who are usually too timid and less knowledgeable in testing/mathematics (myself included) to contribute to discussion. If anything, allows players to give you better feedback on what should work going forward.
I totally agree Rwolf. It's long past time for food effects to be listed on the food label. There is no benefit to this info being hidden, more often than not it just discourages anyone from using any food other than the few well known things.
Totally behind the idea of showing stats on all foods! Come on SE - transparency <can I have it>?