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View Full Version : Self-Induced Level Sync.



Adventurer
12-05-2014, 03:03 AM
For quite awhile I've thought of viable ways for Square Enix to get us back into areas that seem dead anymore. Leveling grounds many of us were quite fond of, areas all over Vana'Diel we may have just loved to go to and adventured in.

As it stands, level sync only allows you to sync yourself to the lowest person in your group. Instead, why not simply give you an option to the level you want sync down to and also allow a solo player to level sync by themselves.

This would open up a lot options and variety in being able accumulate eminence sparks, merit points, etc.

I often find myself wishing I had a reason to go to areas like the Altepa Desert and the Jungles outside of Kazham, but as it stands there's no real reason for me to. At least this would allow people to bang and bash on monsters in a place of their choosing which would also probably encourage people to play more, knowing they had a lot more variety in leveling and farming spots.

Please consider this, Square Enix. It could be a breathe of fresh air in a very stagnant experience points system.

madmartin
12-05-2014, 04:05 AM
Also as an extension to this request let us level sync in "level caped" battlefields that are no longer level caped, eg was doing a cop mission and wanted the person i was with to lvl sync down to my lvl so it wouldnt be a complete zerg but then i found out you couldn't. as such i have done the rest of the cop missions solo with just trusts!

Mitruya
12-05-2014, 10:43 PM
Well, if you play Monstrosity you can explore (some of) your favorite playgrounds while getting sparks. Just not merits though.

Adventurer
12-18-2014, 04:41 AM
I would very much like some Dev-Feedback on this. I think it would be something really easy to implement that would really freshen up old Vana'Diel. It'd be nice to see people hanging out in areas like Kazham, Norg, Rabao, Selbina, Mhaura even Whitegate once again.

They could add new Eminence Objectives to encourage players to these areas to farm up sparks and such. I just think with minimal planning you could spread players out across Vana'Diel once again, where so many zones are very dead anymore and it would hurt nothing.

Alhanelem
12-18-2014, 06:54 AM
I don't really see the value in this other than the nostalgia factor. But personally, I wouldn't want to add additional risk with no reward to any former-level-cap BC. It's not going to make anyone hang out in new places, either. People gather around the most popular content. A few people going on a retro nostalgia trip isn't going to influence that.

As mentioned above, monstrosity does a good job of that considering there's a huge number of monsters to play with, you can keep going back to old areas many times.

Olor
12-18-2014, 07:44 AM
I dunno I've thought this would be nice when I was leveling and I just outleveled a spot ... it can be annoying... or when you travel somewhere but it turns out you're too high level to exp there, this would be nice for those (admittedly uncommon times)

Adventurer
12-18-2014, 01:15 PM
Why is there always at least one person who just wants to be argumentative? What HARM could this possibly do? And who said ANYTHING about BC's? This has nothing to do with BC's, only being able to level sync yourself to a desired level so that when you're farming seals, sparks or EXP you can do so by going to different areas, to change up the routine of it all. People do things around areas that have reasons to do them in, not just because it's "closer" to the content. Nothing is "Far away" in today's Vana'Diel. Also, many of us hate the idea of Monstrosity. I don't play FFXI to be one of the monsters on it and to level as one, I find that strangely out of place and boring, to those who do fine, but it's more of just a side quest sort of thing.

This would give a great way for people to get back in old areas and as I said, there should be Eminence objectives for different areas, encouraging people to spread out a bit more. I'm sorry, but I think the wide world of Vana'Diel would feel better if instead of having 500 people in Adoulin and 100 elsewhere it was spread out a bit more.

Seillan
12-18-2014, 03:56 PM
Why is there always at least one person who just wants to be argumentative? What HARM could this possibly do? And who said ANYTHING about BC's? This has nothing to do with BC's, only being able to level sync yourself to a desired level so that when you're farming seals, sparks or EXP you can do so by going to different areas, to change up the routine of it all. People do things around areas that have reasons to do them in, not just because it's "closer" to the content. Nothing is "Far away" in today's Vana'Diel. Also, many of us hate the idea of Monstrosity. I don't play FFXI to be one of the monsters on it and to level as one, I find that strangely out of place and boring, to those who do fine, but it's more of just a side quest sort of thing.

This would give a great way for people to get back in old areas and as I said, there should be Eminence objectives for different areas, encouraging people to spread out a bit more. I'm sorry, but I think the wide world of Vana'Diel would feel better if instead of having 500 people in Adoulin and 100 elsewhere it was spread out a bit more.

Hear, hear.

Alhanelem
12-18-2014, 05:31 PM
Why is there always at least one person who just wants to be argumentative? What HARM could this possibly do?Not trying to be argumentative, just sharing my opinion on a forum, one of a forum's primary functions (aside from complaining! :p ). Why do you have to be so negative about people just sharing their opinions? There's a difference between an argument and a discussion you know.

Only because you asked: The only harm that comes out of it is development time that could be used for something else. But while I dont see much down side, I also don't see much up side either. People have plenty of reasons to go back to old areas, I'm not sure why we need another mechanic to give us an excuse. Besides that, with the relatively low server populations, scattering those people evenly across a lot of huge areas will make it harder to connect people together for content, in my opinion. It worked well when the world was smaller and the population was higher but today I'm not so sure.

I would like to point out that while you apparently hate the idea of an "argument," you pose many questions that can be legitimately replied to. Am I allowed to respond to those questions? Or will I be dismissed as "being argumentative" while you seem to be free to back your suggestion and talk down on someone who comes in to discuss it? You can't post something on a forum and expect only people who like your idea to come forward.

Ramzi
12-19-2014, 03:24 AM
Why is there always at least one person who just wants to be argumentative? What HARM could this possibly do? And who said ANYTHING about BC's? This has nothing to do with BC's, only being able to level sync yourself to a desired level so that when you're farming seals, sparks or EXP you can do so by going to different areas, to change up the routine of it all. People do things around areas that have reasons to do them in, not just because it's "closer" to the content. Nothing is "Far away" in today's Vana'Diel. Also, many of us hate the idea of Monstrosity. I don't play FFXI to be one of the monsters on it and to level as one, I find that strangely out of place and boring, to those who do fine, but it's more of just a side quest sort of thing.

This would give a great way for people to get back in old areas and as I said, there should be Eminence objectives for different areas, encouraging people to spread out a bit more. I'm sorry, but I think the wide world of Vana'Diel would feel better if instead of having 500 people in Adoulin and 100 elsewhere it was spread out a bit more.

The harm? Considering with a system like this in place, you could literally level your character from 1-99 in one zone, it opens it up to botting. Also, even if someone legit leveled this way, they would be insanely underskilled and have to make up the time skilling up anyway. The one and only reason I would want a self imposed level sync would be to finally clear those RoE objectives since no one level syncs anymore.

FrankReynolds
12-19-2014, 03:32 AM
The harm? Considering with a system like this in place, you could literally level your character from 1-99 in one zone, it opens it up to botting. Also, even if someone legit leveled this way, they would be insanely underskilled and have to make up the time skilling up anyway. The one and only reason I would want a self imposed level sync would be to finally clear those RoE objectives since no one level syncs anymore.

one place where you could level up to 99 you say?... open to botting you say?... Insanely underskilled?... Why, you're right. That could never work.

**cough cough** Abyssea...

Alhanelem
12-19-2014, 04:55 AM
The harm? Considering with a system like this in place, you could literally level your character from 1-99 in one zone, it opens it up to botting. Also, even if someone legit leveled this way, they would be insanely underskilled and have to make up the time skilling up anyway. The one and only reason I would want a self imposed level sync would be to finally clear those RoE objectives since no one level syncs anymore.I didn't even consider that, I think you bring up a good point.

You have to reach lv30 before you can enter abyssea, so it's not quite the same- You can't even get 1-30 in one zone. I honestly wouldn't object to raising that limit though. :p

Xantavia
12-19-2014, 03:52 PM
Can't use trusts or NPC fellow under sync can you? Going to old zones solo would likely be slower trying to accomplish your goals than it would be to use trusts in areas you can use now. While I like the idea overall, I think the downsides would wear off rather quickly for people. Job abilites/spells you've come to rely on may not be accessible anymore, and as we all know synced gear really isn't that good if you want to do something other than leech.

Adventurer
12-20-2014, 02:49 AM
Um, all those problems listed already exist and have existed since the advent of Abyssea...

Also, people already sync down to level with lower level newbies and newer characters, so you can't really make the argument of gear being less useful. It's already part of how level-sync works, this would just allow you to sync down on your own without the need of some one at that level. Maybe you would like to go farm sparks and exp in Altepa Desert, well, you could sync yourself down to where you felt comfortable, maybe 45? And have at it.

Roja323
12-20-2014, 04:52 AM
Can't use trusts or NPC fellow under sync can you? Going to old zones solo would likely be slower trying to accomplish your goals than it would be to use trusts in areas you can use now. While I like the idea overall, I think the downsides would wear off rather quickly for people. Job abilites/spells you've come to rely on may not be accessible anymore, and as we all know synced gear really isn't that good if you want to do something other than leech.

Actually you can use trusts while level synced.

Roja323
12-20-2014, 04:53 AM
Not to mention you can go 1 to 99 in any adoulin zone. Since we are speaking of leeching, its 100% possible for a 1 to group with a 99 and them to pl them to max level in 1 zone without moving.

Alhanelem
12-20-2014, 05:17 AM
Not to mention you can go 1 to 99 in any adoulin zone.Uh, unless they applied Abyssea style EXP growth to audolin areas, how is the low level person getting any meaningful EXP? The level difference should be reducing the EXP to negligibility.

Roja323
12-20-2014, 05:40 AM
At level 1 they get about 100 exp a kill on a kill that would give a level 99 (i118) 2k exp. By 30 they are getting 2-300 per kill, and by 50 they are getting 600+, and by 75 they are getting about 1.5k a kill.

I didnt say it was amazing, just doable. I have leveled all of my mules jobs from 15 to 99 this way.

bungiefanNA
12-20-2014, 02:04 PM
Uh, unless they applied Abyssea style EXP growth to audolin areas, how is the low level person getting any meaningful EXP? The level difference should be reducing the EXP to negligibility.

Records of Eminence helps counter that, as well as the amount of EXP scaling doesn't kill EXP enough to make it bad for those levels.

Clou777
12-22-2014, 01:51 AM
i had posted the same thing months ago, twice, and doesnt seem to wanna happen