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bearfoot
03-08-2011, 08:24 PM
Been working on mythic since 1 1/4 year now , with 5 months break cause of abysea killin salvage completely .(No one really helpin out cause of basically no use for it anymore with abysea gear )
The requirements to finish a mythic are basically way too high for the day and age .
The weapons are medicore at best if not really gimped for the stuff u have to do to optain.
Still some people wish to finish that quests ( like me ).
So would be nice to consider lowering over all requirements like cutting Alex cost to half or 1/3. ( right now is 30000 and im stuck at 16k :()
Or lower the ichors and nyzul token.

Greetings from the bearish side of the world

Ragni
03-08-2011, 08:36 PM
You can easly do Salvage with party of 3. RDM DD DD.

Snprphnx
03-08-2011, 08:49 PM
hardest part i see getting done is the Ichor. i dont see anyone doing Einherjar anymore, and it needing a decent size group to get reliable clears, versus salvage and nyzul being able to be 4-6 manned

bearfoot
03-08-2011, 08:57 PM
Did trio salvage for 1.5 weeks with a static , after this goin in each single day and gettin around 1100 Alexandrites in that time , static died down . People dropped out , got bored or had their gear finished . Its near impossible to make people go there for another 20 or more weeks just to finish someones Conqueror . 30000 is way too much , even with only 3 people to enter same for 100000 ichor and 150000 nyzul token.

Lushipur
03-08-2011, 09:30 PM
i hope the revamp of old content bring new life to salvage, znm, nyzul and einherjar too.
but lowering the requisite will be great too :P

Coldbrand
03-08-2011, 09:41 PM
Yeah, I certainly hope Salvage is reviewed. I'd definitely prefer the Ryunohige if I'm going to work for any of the 3 legendary weapons.

Xilk
03-09-2011, 12:31 AM
i hope the revamp of old content bring new life to salvage, znm, nyzul and einherjar too.
but lowering the requisite will be great too :P

They already stated on twitter they are doing something w/ znm's this next update. Looks like dynamis as well now too.

I rather hope the revamp the mythics or events for them a bit. Nyzul, Salvage, and Assault have been the most challenging to get people for. I would really love to work more on the Aymur. No one it seems has completed on yet, and frankly, Its the best axe for bst damage :P

GERM
03-09-2011, 03:19 AM
Yes they have reduced entry time of Dynamis to 24 hours instead of 72 hours and all but dream land glasses are being replaced by permenant items which will do 2 things, allow people to spend less gil entering these zones and allow for more runs to reduce the amount of time it takes to aquire the coins needed (10,000 coins for stage 4 = 50 runs @ 200 coins a run) which will also probably cause the market to drop the prices of coins.

I agree with the alexandrite I actually posted a comment on twitter about that the ability to gain this is far from easy as well as the ichor. I have seen the same guy shouting on Cerberus everyday for 3 weeks for alexandrite I personally think he should of aquired this by now but as stated this is a dieing end game. NOW though talking about all this augmenting gear will surely bring people back to it but to what extent? If people don't want or find it too hard to get items from einjar that even augmented is slightly better or not worth the time of going in and lotting against people and needing x amount of runs to get what you need.. its a headache and I can't imagine people wanting to do that.
As stated a second ago a relic weapon is gimped compared to empyearen and needing 15k coins to achieve this is still easier then a mythic weapon at all the questing all the alexandrite and all the people you have to convince to help you kill the 3 mega bosses ect ect and on top of that pay 3k per alexandrite or go do it twice a week for very little results.. I know SqEnix would like to keep people interested but at the same time slaving away at the game day in and day out for something that isnt top of the better things are easier to get and quicker to get is frustrating .. so lets hope they decide to do something about this as well

Ethereal
03-09-2011, 08:28 AM
I agree, there should be more ways to obtain alexandrites. Either it being increased drop rates in Salvage, or just more ways outside of Salvage to obtain them. Many times depending on your type of run you can get 0 - 100 coins on average. Now with Dynamis moving towards a daily entrance, it only makes sense to make alexandrite more plentiful. It's hard to aim Salvage runs towards alexandrite farming only and dragging the people with you to do it. Basically the amount of work required for getting a mythic (other missions/items and 30,000 alexandrite) doesnt make sense compared to getting a relic weapon.

Effilil
03-09-2011, 09:00 AM
I'm inclined to agree...I have not really started a mythic weapon because the price is dauntingly high and I can't get people to actually do any of the runs
they really do need to reduce the cost of mythic, or make it easier to aquire the items needed to upgrade
the changes to dnamis will make relic alot easier to aquire, and they really should do the same to mythic in some way
bringing in a new endgame setting really did kill the older endgame areas, and they need to find ways to revitalize the areas
Limbus Einhajar, and salvage all need a boost of some sort

Mercanuis
03-10-2011, 04:01 AM
My friends and I are working on our Mythic Weapons, and I am hoping that with the announced update concerning upgrading Salvage Gear will extend to items in Einherjer and help get people interested in doing Ein again, so that people can get the Ichor/Title they need.

I would hope that with the 24 hour timer on Dyna coming soon, SE will address the concern with the Alex rate and how people are now trying to go from 3-4.5k on my server (Valefor) to 7-10k, effectively tripling the price compared to a relic, and with the update possibly making a Mythic 10x expensive as a Relic.

So I would like a few things like:
1) Announcement to let gear found in Einherjer to be upgraded as well
2) Increased Alexandrite Drop Rate/Quantity or having more than just Bosses/NMs/Gears drop Alex

Edyth
03-10-2011, 01:20 PM
Considering that many assaults could be completed solo at 90, it would be a tremendous help to be able to enter them solo.

Venat
03-12-2011, 01:49 AM
My Friend on Bismark "Gairaiden" said he saw SE stat awhile back and I mean year after Launch of WOTG that SE was gonna be adding Floor 101-200 for Nyrule Assault.

Now SE is bringing out better Nyrule stuff next updae pretty much leading up to my friends info.

Venat
03-12-2011, 01:53 AM
Im working on Tizona for bluemage but cant get it because it takes too long. I have ZNM and boss titles just about done but still need 30k alexs.

Also like to mention for each trial upgrade for the Tizona what the MP boost do for IV lv90 Tizona?
Also like to mention Blackmage mythic staff has MAB+50 for lv90 and every 5 levels it goes +10 MAB which means it will have MAB+70 at lv99. Now thats a good weapon!

Drhatchet
03-12-2011, 02:49 AM
I gave up my mythic because all the events related to it are totally dead. I have been getting help entering salvage just to make the gear (because I still want full usu for various reasons), and we get ~100 alex a run in arrapago (unless the coin purses are being crap). That would still take too long to make a mythic when combined with all the other stuff you need to do. Kenkonken would have been amazing to have, but its not realistic to make a mythic anymore.

Kaych
03-13-2011, 01:38 AM
The Cotton and Linen coin purses should be a 100% drop from NMs and Mega Bosses. That way, more people would try and kill the NMs and finish the run instead of just farming. Also, SE has new Trial of the Magian coming up to refresh old "hard-to-get-equipments". I hope they will make the stats on them good so it brings people back to einherjar and salvage.

Also, I think that SE need to think differently about all the NMs out there that u need to kill for getting a mythic weapon. When I have tried to find people to kill the Megabossess needed for the Mythic upgrade (the Aht Urgan NMs etc), then noone wants to help. And also the rare cases they actually do want to help, they want to get payed for it >_> Thats not how it should be.

So I like how SE implemeted the Atma rules where you had to finish old missions and kill NMs like Kirin, Ultima, Behemoth, Pandemonium Warden etc in order to get the "best" atmas. Something similar should be done with these Aht Urhgan NMs. I mean, why would 18 people go and kill Gurfurlur the Menacing for a ring that gives 5 VIT+? ... The astral cadence is a ok reason I guess, but most of the time we will have the Astral cadence. So this makes it difficult to find people to get these NMs done. I feel something similar should be done to these NMs. Whatever that "something" is, it should also be rewarding for people that just wants to help, not just the ones that want a Mythic Weapon...

And its also tough not only finding people to do Salvage, but to actually finish them is also a problem. Therefore, getting all the Megabossess there needed to progress the Mythic quests has been very difficult for me. I think that the above suggestion would help that problem.

And also when it comes to Assault, I like the idea that you could go in solo. It would help the progress yes, but at the same time I liked doing it with many people. It was a challenge and I got the old CoP feeling back. But when I realize that I had to do them all over again in the quest "Duties, Tasks, and Deeds", then I remember thinking... "Seriously?! >_>"

Maybe you should be able to enter solo when you get on that quest. That would lessen the frustration a great deal. I remember shouting a whole day just to do one Assault sometimes. So few people do assaults anymore. I would hate to think how long it would take to get them done nowdays...

So to wrap up this lengthy reply, the Salvage, Einherjar, Assault, Nyzul and Mythic Weapons definetly is more difficult/frustrating/depressing to do/get now and I hope these suggestions can help^_-

bearfoot
03-13-2011, 03:59 AM
I for one will never understand why Gears and Ramparts in nyzul dont drop Alexes , they are same zone , same kinds of mobs , theres no reason they shouldnt drop alexes , it would have helped already a bit back then in the days when salvage was big.
I finished every single quest required for that mythic and now am only blocked by the last 13900 Alexes missing .
I will never give up finishing that thing , no matter how gimped it is compared to every other weapon out there .
But for real , SE needs to reconsider the quests for these weapons .
After killin odin , 4 Salvage bosses , 3 HNM toau kings , clearing Ichors from einherjar , clearing 150000 nyzul token , finishing captain rank , clearing all assaults a 2nd time , gathering 3 znm T4 items , and spending serval 10s of millions on 16100 alexes , to get it broken then feels so bad , cant describe it lol.

Rosalie
03-15-2011, 08:53 AM
Actually, what I'd like to see are more comparable drop rates of Alexandrite as compared to say, obtaining Nyzul tokens for the Wyrmseeker and/or Ichor for the Eyepatch. When spamming Nyzul 100's, you could probably get the tokens in about 2-3 months if you spammed it often enough. Spamming Salvage doesn't get you anywhere REMOTELY close to that type of progress towards the 30000 mark, and it literally takes YEARS to obtain mythics. Additionally, the obsolescence of Salvage now that Abyssea burst onto the scene has doubled/tripled the price of Alexandrite everywhere, so that it's now much more expensive to attempt to buy JUST the alexandrite (since the rest is not buyable.) Granted, it can take a VERY long time to amass the kind of currency necessary for a relic as well, but there's definitely not the amount of footwork involved to get a relic as a mythic.

Malamasala
03-15-2011, 04:37 PM
Alexandrites should never have been added period. Just a shame SE can't just delete them now since people would be upset about their time and money invested.

Seha
03-16-2011, 02:50 AM
I agree that Ein needs something to come back to life cause right now really no one wants do it at all <_< and yeah, Alex requirements should be lowered as well like relic's were.

Pebe
03-17-2011, 05:03 AM
I don't see why they didn't make the alex drop rate similar or better than dynamis drop rate considering the alex part of mythics requires 3x as much as the final stage of relics.

In my opinion, they could do two things:

1. Drastically lower the alex part of the mythic weapon, and maybe lower the einherjar and nyzul tokens as well.

2. Drastically increase the drop rate of alex. It should be like dynamis. ALL monsters in the zone have a chance to drop alexandrite. All Archaic machinery also have a low chance to drop cotton coin piches. Cotton coin puches are 100% from NMs, with a low chance to drop a linen coin pouch. And finally 1 linen coin pouch is 100% guarenteed from the boss.

Having a system like number 2 would be far more fair, considering i've seen bastok runs where people have gotten 800+ currency, compared to people barely being able to get 100 alexandrite a run. The arguement of being able to go in salvage everyday, while only being able to do dynamis twice a week will no longer be valid with the coming changes as well.

yvan
03-17-2011, 06:45 AM
We def. need to see a revamping on the alexandrite drop rates/requirements, either one would be nice but both would be great!

Another big issue for anyone wanting to get started with the quest is the einherjar requirements, for anyone new getting 100,000 ichor is borderline impossible as no one bothers with it anymore, and this applies to anyone who didnt manage to save up that much pre abyssea either. The nyzul requirement isn't great but with the level caps its not out of the reach for a solid group of 3-4.

Hoshi
03-17-2011, 06:56 AM
I find the alexandrites to be the worst part of the mythic quest. For instance I (and most people in my ls) have 2x the necessary ichor for an eyepatch. I also have enough tokens for 1.5 of the books. We've done einherjar twice a week for maybe 2 years now and we did 4 nyzul isle runs every Sunday for maybe 6 months to amass the tokens.

Meanwhile I did salvage since before they added alexandrite to the game (we stopped in maybe June of last year) and we got nowhere near 30,000 alex which we then split between 9 people depending on their attendance. I think over time I've amassed maybe 700 alex and meanwhile we've done so much salvage there's almost no gear left for us to obtain. I guess it's great that there's something this hard in the game to obtain... my hat off to those who have completed one!

Venat
03-28-2011, 12:38 AM
I agree with Effilil

Venat
03-28-2011, 12:44 AM
I think limbus, sky, einherjar, nyrule need to be replaced but also dont drag down mythic weapons. Its fine replacing armor just not the best weapons in the game that took years toget.

bearfoot
03-28-2011, 02:00 AM
With joy i seen the developers note that they finally finally think of workin the quests over , with fear i look forward to it that in the end it wont be as good as i personally hope the fix will be .
We all know SEs history of changing stuff , wich over the last year got dramatically better then the previous years.
For the first time in about 10 months i have bit of hope to finally finish the Greataxe i started now 2 years ago.
Only needin the about last 14k alexes , i have at least now a chance of slightly thinkin i might finish it instantly after the update those changes go live .

The Alexes been always the biggest hurdle for me , not been a person amassin gil like i seen others , nore havin the ls to support people on their mythic paths bejond einherjar and beastmen kings.
With havin to pull the znm path of the mythic durin a time when all ls said hnm kings is the only thing interesting.

I hope the fix for the quests and the power of the weapons will help every one of us thats still on their way trough mythic .

Lower alex cost dramatically , lower einherjar requirement or boost the system to a degree that makes it interesting to do it again . Same for Beastmen kings ZNM and Assaults .
It is alot that needs fixing on this weapons quests to make em even a viable option over a relic or empyrial weapon

The amount of work deserves a weapon to meet it up.

Camate
04-06-2011, 04:48 AM
The development team is aware of the difficulties involved with obtaining Mythic weapons. Though it will take place some time after the next major version update, similar to how Dynamis is receiving tweaks and adjustments in the next version update, the development team is also planning revamps in regards to Salvage, so that players can continue to enjoy this content.

Please look forward to the road map that we will be releasing very soon, which outlines what the development team has planned!

Glamdring
04-06-2011, 05:08 AM
the "road map" will be most appreciated by the player base who sometimes feel disconnected from the process. Thanks in advance.

Sotek
04-06-2011, 06:03 AM
Are there any plans to adjust Einherjar and Assault? I don't really consider Salvage to be the main issue with Mythics, there's less Alexandrite being sold due to less people doing Salvage, but it's easy to farm Alexandrite as a trio. Einherjar is practically a dead event, gaining the points needed for that part of the quest is just painful as it is now. Assault and Nyzul are the main reasons a Mythic weapon will take so long, though that's a simply fix of just removing Assault Tags and letting us do however many Assaults we want a day, rather than forcing a 50 day waiting period on the Assault section and something like a 80 day wait for farming Nyzul Tokens. More Assault Tags doesn't make that faster, the moment you use them all up you're stuck waiting for them to refresh, more per day or a shorter waiting period for new tags are alternatives, but honestly I feel there's no reason to have to wait for them at this stage in the game.

MarkovChain
04-06-2011, 10:07 AM
Salvage revamping, I was in this thread.

Garota
04-06-2011, 10:15 AM
Are there any plans to adjust Einherjar and Assault? I don't really consider Salvage to be the main issue with Mythics, there's less Alexandrite being sold due to less people doing Salvage, but it's easy to farm Alexandrite as a trio. Einherjar is practically a dead event, gaining the points needed for that part of the quest is just painful as it is now. Assault and Nyzul are the main reasons a Mythic weapon will take so long, though that's a simply fix of just removing Assault Tags and letting us do however many Assaults we want a day, rather than forcing a 50 day waiting period on the Assault section and something like a 80 day wait for farming Nyzul Tokens. More Assault Tags doesn't make that faster, the moment you use them all up you're stuck waiting for them to refresh, more per day or a shorter waiting period for new tags are alternatives, but honestly I feel there's no reason to have to wait for them at this stage in the game.

I'm totally with Sotek on this, realistically, what's to stop a player from obtaining a Masamune or Kanagi at level 80 with a group of friends in a matter of a week or less? Well, now at level 90, practically nothing... Einherjar, well unless something drastic is done, it's highly unlikely for players to obtain enough Ampoules to pick up an Eyepatch in an expeditious manner. If my math serves me correctly, for a player starting up Einherjar, running twice a week, it would take anywhere between 27 to 52 weeks of successful weeks of clearing chambers at minimum to build up 100,000. Also, I totally agree that the Assault Tags should be done away with as well, this would encourage players to put in the time and effort to farm Nyzul Tokens. Both of these are practically intangible currency! Which makes matters even more frustrating. At least the acquisition of ampoules and tokens are a teamwork effort and shared throughout the participating members. A player could help somebody build their ampoules and tokens while working on theirs as well! As far as the 30,000 Alexandrite... Well, I'm not gonna bother going into that... Nevertheless, I am excited about the upcoming requirements for obtaining a mythic weapon... Hell, maybe even two!

MarkovChain
04-06-2011, 10:57 AM
Just random thought about assault, I always thought they had an unexploited potential like MMM. First the reward form the ??? -except a couple - were never good. How about introducing new good rewards like level 90 gear or alexandrite either in the ??? reward or the final coffer. You can also easily imagine something interesting for the final asssault (long awaited and totally disappointing). You can also scale the reward depending on the time it took you to complete objectives (time attack ?). Give a chance for the ??? item to drop an AF3+1/2 upgrade and you fix mythic aquisition problems - if you also give a chance for alexandrites.

Myrna
04-06-2011, 12:26 PM
Some changes to Einherjar would be welcome, and yeah the roadmap would be welcome for knowing what's coming. My group is working on two Mythics right now and news of what's coming would be great!

Soundwave
04-06-2011, 01:46 PM
Really pleased to hear a road map is coming.

Any plans for "new" avatar(s) lol...

Mirage
04-06-2011, 09:54 PM
Now that so few people are doing nyzul, it would also be great if that too was changed to make it possible to progress faster. I'm not saying nyzul should be made easier, but it would be nice if you could do it more often.

I still have many floors left until 100, but that one DRG weaponskill would be pretty important for me to get. Gathering even 3 people to do the lower levels of nyzul takes forever, at least with the amount of people I know ingame.

Fetus
04-07-2011, 12:13 AM
The development team is aware of the difficulties involved with obtaining Mythic weapons. Though it will take place some time after the next major version update, similar to how Dynamis is receiving tweaks and adjustments in the next version update, the development team is also planning revamps in regards to Salvage, so that players can continue to enjoy this content.

Please look forward to the road map that we will be releasing very soon, which outlines what the development team has planned!

We could all wish that Salvage was the only problem in regard to obtaining Mythic weapons.

Glamdring
04-07-2011, 01:57 AM
We could all wish that Salvage was the only problem in regard to obtaining Mythic weapons.

you're not referring to getting people to do assault with you by any means short of kidnapping are you?

Shibayama
04-07-2011, 01:40 PM
There's the old saying that it takes a village to raise a child. Well, it takes a linkshell to raise a mythic, and the perfect linkshell with members who are willing to dedicate themselves towards getting one person a mythic weapon over the course of a year are few and far between. Sure it can be done, since people *do* have them, but its an obscene amount of work and many of the weapons just aren't worth spending that amount of time getting.

The only way I was able to afford the ichor cost for the eyepatch (somewhat of a mythical item for me in itself) is because it took half a year of going bi-weekly with a dedicated linkshell doing the appropriate tiers then Odin as soon as we could. In order for an Einherjar linkshell to be successful enough to actually get enough points for their members to get an eyepatch, you need to have a group of people that will show up every week without fail and with the way things are now thats just not a realistic goal. That was really the only hardcore aspect of getting a mythic I was able to do. But expecting somebody to have a linkshell if not even a 6 man group who is willing to spam nyzul/salvage/einherjar for months in order to meet the huge token costs just isn't practical now. Add in the overwhelming number of alexandrite, the complications of getting a group together on the fly to take out the ToAU bosses before they reach max level (I've never had a successful run in the few times I've tried...), do ZNM's, do and then REDO assaults, it makes you wonder just how "casual" a player they were referring to when they dubbed these relic weapons of the casual player.

One of the reasons dynamis was so successful was because every job could participate and get gear from, so it wasn't hard to find people willing to join a relic seeker's shell - took a fair amount of time and money but it wasn't an impossibility. Same with Abyssea - every job can benefit from +2 items or zone boss wins, so its pretty easy to make an empyrean. Some of the tasks to get a mythic had no reward for anybody but the mythic wearer. Maybe making those ToAU events more inclusive, in addition to lowering the total cost of ichor, tokens, and alexandrite would make them abit less horrifying to obtain.

Also, a lot of the weapons were just *flops* and dont need afew more damage or MAB via magian trials but need a complete overhaul to make them even close to worth all that time and effort. The only two that I can think of that were *amazing* and still are now are Yagrush and Kenkonken which totally changed the playstyle of those two jobs. Quite afew of the others were just *not* worth the effort - a year and a half isn't worth a weapon that gives you 3 more int off absorb Int, gives you a 10% bonus to an ability you can use every 10 minutes, gives you 20 more seconds on songs, or perhaps the worst, saves your white mages the trouble of tossing you a cure after a Mijin Gakure. Many of them need to be completely remade in order to be worth all that. We know the dev team knows how to make successful staves and slapping on 10 more MAB isn't it. The concept for aftermath on mythics pretty much summed up the series of weapons as a whole - you had to work three times as hard to make it actually useful while all relic and empyrean users need to do is use their unique weaponskill to get their effects in their entirety.

OK, rant off... it's just like a lot of you, I too dreamed of earning a mythic only to see just how much it wasn't gunna happen for me.

Glamdring
04-08-2011, 03:45 AM
Shib, I'm on board with almost all you say, although the beast axe (Aymur) with all the upgraded goodies to 90 looks awesome, even if none have ever been made.

It's the insanity of the requirements for relic and mythic that have always troubled me. I've been running with a dynamis shell for the better part of 3 years (and they've been arround alot longer than that). EVERYONE wants a relic, but the yield is so low that it takes almost 2 years (real life) to make 1, let alone start for the other 24 that would like one. Now I have 4 90s with 2 more climbing and more to follow; HOW AM I GONNA MAKE ALL THAT RELIC/MYTHIC/EMPERYEAN?! Just thinking about it is enough to start an ulcer.

The relic/mythic whiners on here seem to forget that getting your relic/mythic was a group effort with 1 "have" and a ton of "have-nots"; you illustrate that well. Believe me, there are alot of people who just shut up and grind their teeth thinking about all the work they did for somebody else to come up with very little for themselves. The problem isn't that the requirements are easy now, but that they were insane to begin with! "3 years busting my ass in Dynamis but I can't seem to find my Gjallerhorn, have you perchance seen it Mr. Relic holder?"

Anything SE can do to actually make this stuff obtainable for those of us that have already paid our dues would be to the good.

nitsuj
04-09-2011, 01:44 AM
I have 12,000 alexandrite turned in and a bunch more in storage. When posts like this are made, with indefinite timelines, it puts me in a very uncomfortable place.

Do I stop working on my quest entirely and just wait, so I don't lose millions of gil in alex? (you can't get them back once you turn them in) or do I just push and keep going.

I think the best solution you guys could do for people like me is tell us if we overpay our alexandrite (like, we have 25k/30k handed in and you lower the requirement to 15k) can we "withdraw" the remainder from the NPC?

Olor
04-09-2011, 07:22 PM
Please please please make mythics less insane. I mean most of us here are adults with jobs - who really has the time to work on a digital weapon for 4 or 5 years - the fact that no one is aware of a fully upgraded Aymur even existing is a pretty darn good sign that the current system is wholly unreasonable.

You guys went in the right direction with Empyrean weapons - now, even out the playing field. I wouldn't mind working on the weapon pretty heavily for a month or three - but yeah - I don't want my videogame to become a second job

Atomic_Skull
04-10-2011, 07:59 AM
Please please please make mythics less insane. I mean most of us here are adults with jobs - who really has the time to work on a digital weapon for 4 or 5 years - the fact that no one is aware of a fully upgraded Aymur even existing is a pretty darn good sign that the current system is wholly unreasonable.

You guys went in the right direction with Empyrean weapons - now, even out the playing field. I wouldn't mind working on the weapon pretty heavily for a month or three - but yeah - I don't want my videogame to become a second job

If you want an easy to make super weapon that's what Empyreans are for. There should be a brass ring to reach for that few will achieve. Leave the difficulty of obtaining the Mythics and Relics alone.

Denabond
04-10-2011, 10:48 AM
If you want an easy to make super weapon that's what Empyreans are for. There should be a brass ring to reach for that few will achieve. Leave the difficulty of obtaining the Mythics and Relics alone.
While i agree with what you say, they should reduce the difficulty to obtain mythics a little bit. As most people in this thread has said, these are the most difficult to obtain, and really don't provide much on utility except a select few. Now I'm not saying they should be as easy as Empyreans, but increasing the amount of Ichor you get from Einherjar, having the MBs in Salvage drop alexandrite purses 100% of the time, and have the T4 VNM drop thier respective trophies 100% of the time would make the quest to get these a bit less frustrating.

Demonofhunger
04-10-2011, 03:48 PM
Considering the time costs of upgrading a Mythic through Magian Trial and the existence of Empyreans that are relatively easy to get and comparable, I think something needs to be done to make Mythics easier. I understand that with new upgrades on Salvage armors there might be more interest in Salvage and Alexandrites might be available at all (haven't seen one in six months on my server), but even then something needs to be done.

A vendor who sells Alexandrites for 5K would be enough. This still keeps the price at 150 million gil for a Mythic, but it opens up the option of people undercutting the vendor to everyone's benefit.

Denabond
04-10-2011, 04:44 PM
Due to the fact that dyna currency isn't going to be sold by NPCs anytime soon, I doubt Alexandrites will ever be sold by NPCs. Most likely SE will either reduce the amount of alex you need, or increase the drop rate. Preferably, making the MBs in salvage drop sacks of them 100% of the time should solve the alex problem, assuming interest in Salvage starts up again if the synergy augments are worthwhile.

saevel
04-10-2011, 11:10 PM
None of the above posters make any sense. Emp weapons are currently the FFXI equivalent of the Infinity Plus One Sword (http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword). This is typically the most powerful weapon in the game. Relics are Mythics are the FFXI equivalent of the Infinity Minus One Sword (http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword) or the most likely The Penultimate Weapon (http://tvtropes.org/pmwiki/pmwiki.php/Main/PenultimateWeapon).

Currently Emps are 100~1000 times easier to get then a Mythic / Relic weapon. This means the Infinity Plus One Sword is easier to get then its weaker brothers. Why would any sane player spend the time / energy to acquire the Infinity Minus One Sword, or Penultimate Weapon when the Infinity Plus Weapon is easier to obtain. This isn't a console RPG where you have players who do speed runs and "100%" item completion runs, its a MMO where players are after the best shineys they can possibly get.

These two facts point to only one logical conclusion. They must either nerf Emp's or mega buff Relics / Mythics. And when I say buff I mean triple total damage output buff, ridiculously broken buff.

Denabond
04-11-2011, 02:54 AM
None of the above posters make any sense. Emp weapons are currently the FFXI equivalent of the Infinity Plus One Sword (http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword). This is typically the most powerful weapon in the game. Relics are Mythics are the FFXI equivalent of the Infinity Minus One Sword (http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword) or the most likely The Penultimate Weapon (http://tvtropes.org/pmwiki/pmwiki.php/Main/PenultimateWeapon).

Currently Emps are 100~1000 times easier to get then a Mythic / Relic weapon. This means the Infinity Plus One Sword is easier to get then its weaker brothers. Why would any sane player spend the time / energy to acquire the Infinity Minus One Sword, or Penultimate Weapon when the Infinity Plus Weapon is easier to obtain. This isn't a console RPG where you have players who do speed runs and "100%" item completion runs, its a MMO where players are after the best shineys they can possibly get.

These two facts point to only one logical conclusion. They must either nerf Emp's or mega buff Relics / Mythics. And when I say buff I mean triple total damage output buff, ridiculously broken buff.
They already said Relics and Mythics are getting a buff.

saevel
04-11-2011, 04:00 AM
The degree of "Buff" would have to include making them into crit hit WS's and making them deal 2~3x the damage of Emperian WS's. Seeing as Emp WS's currently deal insane damage, you'd need to create insane +1 weapon. That still doesn't deal with the disparity in obtaining Mythic / Relics. Currently their not "difficult" just take too much time for to little effect.

And btw they did "buff" relics / mythics. Their "buff" was +25% damage when using the WS, it didn't make a lick of difference. KoTR wasn't about to beat vorpal, much less CDC.

Denabond
04-11-2011, 04:41 AM
Its important to note that the Crit WSs are overpowering Relics mainly because of Razed Ruins. Outside of abyssea, some Relic WSs are on par or better then Empyreans. But were getting off topic here. This thread shouldn't be about BUFF RELIC CAUSE EMP BEATS US. Its about the difficulty of Mythics and the most of that weapons aren't worth getting.

saevel
04-11-2011, 06:36 AM
Its very relative because the relative worthlessness of the Mythics (and by extensions relics) makes them unattractive. Their method of acquirement is so onerous and obnoxious that no sane individual will even think about obtaining one now. SE needs to reduce the requirements, namely the currency level numerical requirements while simultaneously bringing them up to speed with Emperians. To do otherwise makes them obsolete and not desired. NO ONE will pursue the Infinity Minus One Sword when the Infinity Plus One Sword is easier to get.

As for your statement about the relic / mythic WS's, what are you smoking? Before abysea was ever announced crit WS's were considered the best for each weapon class. Vorpal on sword, Rampage on axe, Raging Rush on GAXE, Drakesbane on PLM, Hexa on Club, A.Fury on H2H. And now the non-crit Emp WS's crush their counterparts. Fudo beats Kaiten and Gekko and so forth. Only the magic WS ones remain and their situational use with some of them being amazing.

Atomic_Skull
04-11-2011, 10:11 AM
increasing the amount of Ichor you get from Einherjar

Doesn't matter how much they increase it nobody will do Einherjar so long as everything that drops from it is obsolete.


Before abysea was ever announced crit WS's were considered the best for each weapon class.


Untill Abyssea Dancing Edge and Shark Bite (and on high DEF mobs Mandalic Stab) were better than Evisceration and Mercy Stroke was the destroyer of worlds.

Atomic_Skull
04-11-2011, 10:13 AM
(double post)

Denabond
04-11-2011, 11:28 AM
Its very relative because the relative worthlessness of the Mythics (and by extensions relics) makes them unattractive. Their method of acquirement is so onerous and obnoxious that no sane individual will even think about obtaining one now. SE needs to reduce the requirements, namely the currency level numerical requirements while simultaneously bringing them up to speed with Emperians. To do otherwise makes them obsolete and not desired. NO ONE will pursue the Infinity Minus One Sword when the Infinity Plus One Sword is easier to get.

As for your statement about the relic / mythic WS's, what are you smoking? Before abysea was ever announced crit WS's were considered the best for each weapon class. Vorpal on sword, Rampage on axe, Raging Rush on GAXE, Drakesbane on PLM, Hexa on Club, A.Fury on H2H. And now the non-crit Emp WS's crush their counterparts. Fudo beats Kaiten and Gekko and so forth. Only the magic WS ones remain and their situational use with some of them being amazing.
Again Relic and Mythic are 2 different weapons. The ONLY similarity is that they are both extremely hard to get. They are made for the hardcore players. They should be left hard to get, but need a buff in what they do. They should only make certain parts of getting a mythic easier due to most of the events to get Mythic are dead, or are annoying to do. The buff should make them on par to empyreans, or better. But ill leave that to SE to do.

As for WSs, take a look at the ones you mentioned. The bulk of them have the advantage of being a multi-hit WS, which will usually put out better damage then Single hit WSs. As for Drakesbane, while Polearm does have penta, its TP modifier is acc which is seen as less useful then a Crit. So of course Drakesbane is better. Not to mention the stat modifiers on Drakesbane is better then Penta too. As for A.Fury, it was actually WORSE then Asuran Fists. Even now, Asuran Fists is better then A.Fury OUTSIDE of abyssea. And for Fudo and Kaiten, Fudo beats it by a slim margin. So its not totally overpowering Kaiten.

Doesn't matter how much they increase it nobody will do Einherjar so long as everything that drops from it is obsolete. That is true, but with the next update allowing you to augment certain old equipment, it MIGHT see a revival. And if it doesn't, increasing it could let some small groups go in and kill a few mobs to get some Ichor. Id rather see a revival of Einherhar because of the ability to augment gear, but we will just have to wait and see.

saevel
04-13-2011, 09:08 AM
So let me get this straight. Your argument is that the Infinity Minus One Sword is for the "hard core" players and should remain mind numbingly difficult to get, but that the Infinity Plus One Sword is for the "casual" players. Umm yeah good luck with that.


Untill Abyssea Dancing Edge and Shark Bite (and on high DEF mobs Mandalic Stab) were better than Evisceration and Mercy Stroke was the destroyer of worlds.
Take way the SA / TA and suddenly Evis looks much better then all of those except D.edge. And even then it was up to your camp and location.

Both of your arguments are flawed because your clinging to your relics and using them as some sort of social status icon. The item itself has no value, its a few bits inside your characters entry on the server. Should SE desire they could give every single player in the game a relic over Christmas and it wouldn't cost them a thing. The process through which you obtained your item is what has value not the item itself. SE making relics / mythics easier to obtain wouldn't hurt anyone or anything, it wouldn't cause your relic to suddenly rust and it wouldn't cause your d1ck to shrink. This argument has already been hashed out and the player base has overwhelmingly sided with the idea of making things easier to the causal player rather then harder. Truly "Hardcore" players make up less then 1% of a games population, most "Elite" players make up less then 5%. This leaves another 94% (give or take a few percentage points) of the player base, that 94% brings in more revenue then the 6%. This is how WoW has become so popular, it caters to the 94% not the 5% and definitely not the 1%. There are things that those "elites" can do, but nothing is preventing a casual player from doing these things, it will only take longer. In FFXI terms this "penality" is measured in years not months. A casual player could finish an emperian weapons in six months, an Elite player could do it in two or three, and a "hardcore" can do it in a month or a few weeks. These are more reasonable timelines and it has shown with the surge of popularity of acquiring them.

Unless your goal is to reduce the number of total players in the game, and thus the profits of SE. Then by all means continue with the campaign of "hard core" only.

Denabond
04-13-2011, 10:55 AM
First off, wow your taking this way to seriously saeval. I never said to make Relic and Mythic harder. I only said to make Mythic slightly easier due most of its events dieing. Currently Relic is hard to the point where most casual players wouldn't have the time or patience to get it. But so what? They don't need to get the weapon. SE in a sense already gave the casual players their uber weapons with Empyreans. Relic and Mythic (although again i will say Mythic needs to be a bit easier) should be left hard so people who who have lots of time on their hands have something to strive for. And no, simply saying they should go for multiple Empyreans isn't an answer since some players only care for 1 job.

As for catering to the casual players, SE already DID that. You guys got abyssea which made lvling as easy as breathing. You got Empyreans weapons to make you stand out. Hell, they even made WoE version of the Empyreans so people who didn't have the time to get Empyreans can still get that shiny new WS. While it doesn't harm all the current relic/mythic users if SE made them easier, what it does do is the people who have lots of time to play the game end up having nothing to do. So then they quit and move onto the next game. Basically, there needs to be a balance of Hardcore and Casual stuff in this game.

Dauntless
04-14-2011, 07:38 AM
Been working on mythic since 1 1/4 year now , with 5 months break cause of abysea killin salvage completely .(No one really helpin out cause of basically no use for it anymore with abysea gear )
The requirements to finish a mythic are basically way too high for the day and age .
The weapons are medicore at best if not really gimped for the stuff u have to do to optain.
Still some people wish to finish that quests ( like me ).
So would be nice to consider lowering over all requirements like cutting Alex cost to half or 1/3. ( right now is 30000 and im stuck at 16k :()
Or lower the ichors and nyzul token.

Greetings from the bearish side of the world

Whooa Bearfoot from Bahamut?

bearfoot
04-14-2011, 05:15 PM
Nope sorry Cerberus ,prevously hades (rip home :mad:)

Xilk
04-15-2011, 03:17 PM
If you want an easy to make super weapon that's what Empyreans are for. There should be a brass ring to reach for that few will achieve. Leave the difficulty of obtaining the Mythics and Relics alone.

Aymur > Farsha
Cloudsplitter is ok, but only a slight step up from Primal Rend.
Mythics ARE rediculous to obtain. Its not about difficultly, its about time sync.
30,000 Alexandrite
100,000 therion Ichor
150,000 Nyzul Ilse tokens

Most of these were Alliance level events. Thats just a time sync. BST is one of the FEW jobs where Mythic is actually the best weapon... Ironic since during the ToAU age, it was gimped so badly (jug pets were too weak).