View Full Version : [dev1243]: Question on Gifts.
Zarchery
11-27-2014, 10:32 PM
So it looks kinda interesting but I'm confused on the implementation.
Are these new things you buy with job points or are they traits you just get after spending job points on other things? So, on Monk, I have 61 job points spent and 200 stored up. I look on the table for Monk and it says
Physical Defense Bonus --- 5 job points
Capacity Point Bonus +5% --- 5 job points
Physical Attack Bonus --- 10 job points
Physical Evasion Bonus --- 20 job points
Capacity Points Bonus +5% --- 25 job points
Physical Accuracy Bonus --- 30 job points
Magic Evasion Bonus --- 45 job points
Superior 1 -- 50 job points
Capacity Point Bonus +5% --- 55 job points
Magic Accuracy Bonus -- 60 job points
Guarding Skill Bonus -- 80 job points
Capacity Points Bonus -- 95 job points
Firstly, I assume these Capacity Point Bonuses are cumulative? As in, if I got all the Gifts on this table, I'd get +20% job points?
Secondly, and here's my big question. Are these things we buy or do we get automatically for spending job points on other things? Like, with the 61 I spent so far on Monk, would I get everything on that table except for the last two items?
Also, is all this stuff job specific? If I got everything on the table and got +20% capacity points, would I still be at no capacity point bonus for White Mage?
Artharian
11-27-2014, 10:57 PM
Agreed - it reads like you would unlock these as you spent the job points on other aspects of your char; even calling them 'gifts' would imply that I think.
I'm a bit disappointed, however - I've not really got involved with the grind for job points as I believed it was a category of minor enhancements, points for which were gained whilst doing other content. Now it seems that it is getting more important, up to there being a type of equipment that can't even be used until you've spent 50 job points (and I assume on that one job). Looks like I'll have to revise my opinion of what JPs are all about.
Art.
Zarchery
11-27-2014, 11:07 PM
I dunno. These still look like fairly minor improvements, much like the rest of job points.
Solacia
11-28-2014, 12:02 AM
The Superior 1 category is going to be for equipping special gear. That will probably be pretty important depending on what the gear is like.
Stompa
11-28-2014, 12:05 AM
The CAP bonus is cumulative, wouldn't be any point adding 5%s in later tiers if you already had 5% in the early tier.
My guess is the bonuses only apply to the job you have the job points on. And that you get the Gift Traits automatically if you have the job points already.
Judging by these info dispatches today, I would guess that the reason for the rather underwhelming effort/reward ratio in job points is that it unlocks a sort of JSE ilvl system, with tiered gear Superior 1, Superior 2 etc. with astronomical amounts of xp required to reach the higher tiers of gear. If I'm right, this would be a marked improvement on regular ilvl, for one thing any mule can get lvl 99 and 119 ilvl with relatively minor effort, but if you have the Superior 1,2,3 tiers it means you really put a lot of time and effort into playing this job. It sort of reminds me of the lvl 75 ancient days, when having 75 meant you had a lot of time spent on that job and were at least relatively pro at that job or you wouldn't have got 75 in the first place. Except of course this new system would be far more so.
Ramzi
11-28-2014, 01:18 AM
As long as these gifts are retroactive, they are pure bonus. Well done IMO. If they will only be implemented on future job points spent, it is a giant fail since so many people have grinded JP for the jobs they want already. I'm pretty confident it's the former though, which means they should be automatic based on how many points have been spent.
Kavik
11-28-2014, 03:38 AM
I have all the same questions. I have spent, at this point, literally weeks grinding for job points for my most played jobs. I really don't want to see this play out as the merits to merit merits so we can hold more merits situation. Granted, when the "Please remember that we're going to take all these things to 30", comes to fruition (please don't make this 5 years down the road like cait and atomos!), these things would be rather nice. To cap each category takes 56 job points from 0 to done (just in case anyone didn't know the current total). If you can get to that 30 20% faster that's great, but to grind 95 points before you start on the other things for the job is just cruel.
Also, a 'gift' suggests something freely given, not earned. If we have to slog through thousands of hrs of CP farm they should be called "Payments".
Hoshi
11-28-2014, 04:35 AM
I do hope these are retroactive or I'm in a lot of trouble on my incursion jobs. That place generates a lot of CP if you run it enough (especially during double CP).
dasva
11-28-2014, 05:46 AM
I'm curious why capacity point bonus is the last one of each.... allowing you to get CP faster after you've already gotten all the gifts from it. Nice for the jobs that have enough JPs worth getting after getting that many but for the rest meh
Hoshi
11-28-2014, 06:03 AM
Maybe in anticipation of the point increase from 10 to 30 per trait? People will need a lot of cp at that point.
Zarchery
11-28-2014, 06:46 AM
I'm curious why capacity point bonus is the last one of each.... allowing you to get CP faster after you've already gotten all the gifts from it. Nice for the jobs that have enough JPs worth getting after getting that many but for the rest meh
Well 95 Job Points will cap you in 1 category and get you to level 8 in another. You'd still have 2 more increases in that one category and 10 in 4 others. So plenty of room to use more job points.
Stompa
11-28-2014, 10:03 AM
Also, a 'gift' suggests something freely given, not earned. If we have to slog through thousands of hrs of CP farm they should be called "Payments".
I think it means gifted, as in talented. That person has gifts, they have talents. They are gifted, they are talented.
I'm curious why capacity point bonus is the last one of each.... allowing you to get CP faster after you've already gotten all the gifts from it. Nice for the jobs that have enough JPs worth getting after getting that many but for the rest meh
My memory is a bit sketchy but I think they already said the maximum tier/bracket for Job Points will go from 10 to 20. Again, I can't remember but they might have mentioned 20 to 30 too.
The [Su1] obviously means there will be [Su2] etc. My casual speculation is that we will see Job Points tier/bracket go to 20,30,40,50. And each bracket expansion will be accompanied by [Su2]-->[Su5]. Higher tiers of [Su] will have mega-uber gear, and require soul-destroyingly huge amounts of CAP.
This is just speculation! :p
Celoria
11-28-2014, 10:05 AM
Anyone else notice the complete and utter lack of attempt to fix drk?
The lowest ACC and DEF buff out of all the melee jobs, just me or should we be getting more physical acc than m. acc
Kinda like the wtf moment when I saw sam getting m. acc +2
Pretty sure SE dev team was just throwing darts on a board when they came up with the stats on these.
Job Name Effect Job Points Needed
Dark Knight Physical Defense Bonus Increases physical defense by 4. 5
Capacity Point Bonus Increases acquired capacity points by 5%. 5
Physical Attack Bonus Increases physical and ranged attack by 15. 10
Physical Evasion Bonus Increases physical evasion by 3. 20
Capacity Point Bonus Increases acquired capacity points by 5%. 25
Physical Accuracy Bonus Increases physical and ranged accuracy by 3. 30
Magic Evasion Bonus Increases magic evasion by 6. 45
Superior 1 Enables the player to equip items marked as Superior 1 (Su1). 50
Capacity Point Bonus Increases acquired capacity points by 5%. 55
Magic Accuracy Bonus Increases magic accuracy by 6. 60
Dark Magic Skill Bonus Increases dark magic skill by 5. 80
Capacity Point Bonus Increases acquired capacity points by 5%. 95
Protey
11-29-2014, 12:34 AM
I think it means gifted, as in talented. That person has gifts, they have talents. They are gifted, they are talented.
My memory is a bit sketchy but I think they already said the maximum tier/bracket for Job Points will go from 10 to 20. Again, I can't remember but they might have mentioned 20 to 30 too.
The [Su1] obviously means there will be [Su2] etc. My casual speculation is that we will see Job Points tier/bracket go to 20,30,40,50. And each bracket expansion will be accompanied by [Su2]-->[Su5]. Higher tiers of [Su] will have mega-uber gear, and require soul-destroyingly huge amounts of CAP.
This is just speculation! :p
I'm looking forward to it. But I'm also the type of person that hopes that one day SE will make some awesome piece of JSE gear that requires some epic solo quest (solo, as in no trusts, no companion, nothing) that is specifically tailored to that job and by completing it it shows that you are a master of that job.
dasva
11-29-2014, 03:10 AM
Maybe in anticipation of the point increase from 10 to 30 per trait? People will need a lot of cp at that point.
maybe but how many months have they already been dangling that in front of us? Until they give us a set date I wouldn't count on it... I mean they said they were working on monstrosity parties almost 2 years ago when it was released...
dasva
11-29-2014, 03:11 AM
Well 95 Job Points will cap you in 1 category and get you to level 8 in another. You'd still have 2 more increases in that one category and 10 in 4 others. So plenty of room to use more job points.
Um you might want to reread what I wrote that you quoted as the 2nd sentence talks about why it can still be a problem for some jobs
detlef
11-29-2014, 03:54 AM
Anyone else notice the complete and utter lack of attempt to fix drk?Would you really want DRK (or any job) to be "fixed" with job points?
Selindrile
11-29-2014, 03:55 AM
maybe but how many months have they already been dangling that in front of us? Until they give us a set date I wouldn't count on it... I mean they said they were working on monstrosity parties almost 2 years ago when it was released...
New UI, Cait Sith, Atomos, Monstrosity Parties, etc, etc etc.
Celoria
11-29-2014, 04:59 AM
Would you really want DRK (or any job) to be "fixed" with job points?
Does it really matter if it is fixed with job points or new game mechanics as long as jobs are getting fixed? I realize it would take longer to get the job fixed by having to farm of job points but at least the job will get fixed some.
SE keeps claiming balance but there is no balance in the game as far as job use goes.
Rubeus
11-30-2014, 04:26 AM
My confusion is this:
I have BLU job points at 7 azure lore, 8 blue magic point bonus, 1 unbridled wisdom, and 1 burst affinity. Does this mean I have 1+1+1+1+2+2+3+3+4+4+5+5+6+6+7+7+8=71 in job points or just 17? That's a HUGE difference. to me it's obvious it'll be retroactive (as doing the math this way, there can only be a max total of 60 "points" in blue mage total) but the actual JP needed is obviously much higher.
Protey
11-30-2014, 04:42 AM
My confusion is this:
I have BLU job points at 7 azure lore, 8 blue magic point bonus, 1 unbridled wisdom, and 1 burst affinity. Does this mean I have 1+1+1+1+2+2+3+3+4+4+5+5+6+6+7+7+8=71 in job points or just 17? That's a HUGE difference. to me it's obvious it'll be retroactive (as doing the math this way, there can only be a max total of 60 "points" in blue mage total) but the actual JP needed is obviously much higher.
you have to add from 1 to whatever # the level currently is at. The formula for this is SUM = (1+x)(x/2), where x is whatever level it currently is at. For instance, if you have level 10 in a category, it is (1+10)(10/2) = (11) (5) = 55.
Camiie
11-30-2014, 10:07 AM
Does it really matter if it is fixed with job points or new game mechanics as long as jobs are getting fixed? I realize it would take longer to get the job fixed by having to farm of job points but at least the job will get fixed some.
SE keeps claiming balance but there is no balance in the game as far as job use goes.
It absolutely does matter. A job should be "complete" once you reach the level cap. Merits and Job Points are meant to be additions, not part of the foundation. It'd be like not being able to live in your house until you add a pool and a garden shed.
Grekumah
12-02-2014, 05:45 AM
Hello, everyone!
I’d like to answer what questions I can at the moment in regards to the new gift system.
My confusion is this:
I have BLU job points at 7 azure lore, 8 blue magic point bonus, 1 unbridled wisdom, and 1 burst affinity. Does this mean I have 1+1+1+1+2+2+3+3+4+4+5+5+6+6+7+7+8=71 in job points or just 17? That's a HUGE difference. to me it's obvious it'll be retroactive (as doing the math this way, there can only be a max total of 60 "points" in blue mage total) but the actual JP needed is obviously much higher.
you have to add from 1 to whatever # the level currently is at. The formula for this is SUM = (1+x)(x/2), where x is whatever level it currently is at. For instance, if you have level 10 in a category, it is (1+10)(10/2) = (11) (5) = 55.
This is exactly right. At level 10 it would count as 55 job points, so you are earning the total amount of what you put in.
For jobs that do not utilize magic, the magic accuracy bonus was set to increase the accuracy of elemental weapon skills as well as the activation rate of additional effects of weapon skills and weapons.
I dunno. These still look like fairly minor improvements, much like the rest of job points.
We’ll be adding more to this system in the future which will take the effects even higher. Additionally, the team is looking into gifts that will unlock abilities and magic spells.
The concept behind gifts is to simply enhance your jobs and make it a bit easier to get through content with your new powers. The plan is to gradually make earning capacity points easier, and we will be adding capacity point bonuses to various content in the future. We’d like to make it so that by going out and doing different types of content you will naturally earn a good amount of capacity points.
The Superior 1 category is going to be for equipping special gear. That will probably be pretty important depending on what the gear is like.
It will be item level 119 equipment that can be made by synthesis, but in exchange for being able to buy and trade this on the auction house or through players’ bazaars, we’ve set “Superior” as a special requirement for equipping these items.
In the December version update we will be introducing armor with “Superior 1”, which will be item level 119 equipment that is comparatively easy to make. We’re introducing this equipment to expand the choices of item level 119 gear.
For jobs that do not utilize magic, the magic accuracy bonus was set to increase the accuracy of elemental weapon skills as well as the activation rate of additional effects of weapon skills and weapons.
I don't mean to go off topic here, but magic accuracy increases the proc rate of additional effects on weapons? So like status bolts, Mandau's poison, and the silence on Levante dagger that is affected by magic accuracy?
Finuve
12-02-2014, 06:16 AM
It will be item level 119 equipment that can be made by synthesis, but in exchange for being able to buy and trade this on the auction house or through players’ bazaars, we’ve set “Superior” as a special requirement for equipping these items.
In the December version update we will be introducing armor with “Superior 1”, which will be item level 119 equipment that is comparatively easy to make. We’re introducing this equipment to expand the choices of item level 119 gear.so, for clarification. The crafted Su1 gear would be comparable to 119 gear that is acquired through non-synthesized means?
I was really worried about this addition because I though it was going to leave some of my jobs I don't get to play much screwed since I wont be getting 50 JP on them anytime soon. If I can still get comparable gear without Superior gear then this doesn't seem so bad I can just get Su1 gear on my jobs that I play more.
Kaeviathan
12-02-2014, 06:46 AM
Would Ninja obtain new elemental tier ninjutsu via gifts in the future?
Malthar
12-02-2014, 07:02 AM
Would Ninja obtain new elemental tier ninjutsu via gifts in the future?
Like Utsusemi: San?
Byrth
12-02-2014, 07:13 AM
I don't mean to go off topic here, but magic accuracy increases the proc rate of additional effects on weapons? So like status bolts, Mandau's poison, and the silence on Levante dagger that is affected by magic accuracy?
Yes, and this has been known for a long time. It also affects additional effect proc rate on WSs, like Full Break.
Kaeviathan
12-02-2014, 07:15 AM
Like Utsusemi: San?
No, the ones with magic damage.
Yes, and this has been known for a long time. It also affects additional effect proc rate on WSs, like Full Break.
http://www.bg-wiki.com/bg/Additional_Effect
Someone should update the wiki then. I still have more questions though, like are there associated stats for additional effect magic accuracy, and if so what are they?
Jerbob
12-02-2014, 07:44 AM
The plan is to gradually make earning capacity points easier, and we will be adding capacity point bonuses to various content in the future. We’d like to make it so that by going out and doing different types of content you will naturally earn a good amount of capacity points.
If you guys aren't going to balance jobs properly, you at least need to make capacity points accessible to all jobs at something remotely resembling the same rate. I'm encouraged to hear that you intend for capacity points to be earned through actually doing content, rather than horrifying merit-style slogs, but there are still a significant number of jobs that just don't get proper access to content. Increasing capacity point bonuses is good (though please not on equipment... honestly...), but you're also going to be increasing the amount of capacity points we actually need, so I'm not convinced it will help.
I am not happy that certain equipment will only be accessible via job points. 50JP is already going to suck to earn as SMN, though it is doable. Naturally there will be more of this JP gear nonsense in the future, though, so what am I looking at here? 100JP for Su2? 500JP for Su5? 1000JP for Su-make-SMN-not-suck?
Also, I'm still wondering what happened to your statement that job points being light touches for jobs that can be earned at leisure. Making equipment require job points makes them mandatory. That isn't what you promised.
(General SE-related "you" throughout and not aimed at the wonderful Grekumah, of course.)
Protey
12-02-2014, 09:11 AM
If you guys aren't going to balance jobs properly, you at least need to make capacity points accessible to all jobs at something remotely resembling the same rate. I'm encouraged to hear that you intend for capacity points to be earned through actually doing content, rather than horrifying merit-style slogs, but there are still a significant number of jobs that just don't get proper access to content. Increasing capacity point bonuses is good (though please not on equipment... honestly...), but you're also going to be increasing the amount of capacity points we actually need, so I'm not convinced it will help.
I am not happy that certain equipment will only be accessible via job points. 50JP is already going to suck to earn as SMN, though it is doable. Naturally there will be more of this JP gear nonsense in the future, though, so what am I looking at here? 100JP for Su2? 500JP for Su5? 1000JP for Su-make-SMN-not-suck?
Also, I'm still wondering what happened to your statement that job points being light touches for jobs that can be earned at leisure. Making equipment require job points makes them mandatory. That isn't what you promised.
(General SE-related "you" throughout and not aimed at the wonderful Grekumah, of course.)
My LS brings SMN to incursion, which gives a metric ton of CP. So tell your LS to let you bring SMN (assuming you are in a LS). I have seen every job except BST in incursion (though this could go as well). There is no excuse unless your LS leadership are a**holes.
Your argument that making equipment require job points makes them mandatory is flawed. There is no content in this game that requires said gear.
I actually like this JP requirement, heaven forbid people actually have to /gasp play a particular job to excellence. Too many people here from aby burn and merit only on one job era.
Byrth
12-02-2014, 09:19 AM
http://www.bg-wiki.com/bg/Additional_Effect
Someone should update the wiki then. I still have more questions though, like are there associated stats for additional effect magic accuracy, and if so what are they?
Okay, I updated it with a more current theory:
http://www.bg-wiki.com/bg/Additional_Effect
Zarchery
12-02-2014, 09:19 AM
I actually like this JP requirement, heaven forbid people actually have to /gasp play a particular job to excellence. Too many people here from aby burn and merit only on one job era.
No in 2011 and 2012 they did that. To me, Abyssea burn implies an actual participatory levelling experience. Now people just beg other people to level them up while they go take a nap or something.
Protey
12-02-2014, 09:29 AM
No in 2011 and 2012 they did that. To me, Abyssea burn implies an actual participatory levelling experience. Now people just beg other people to level them up while they go take a nap or something.
ah, people i normally talk to refer to aby burn as: you are some low level job while some other guy does Fell Cleave. Semantics. It's important to have the same definition of words.
Raydeus
12-02-2014, 09:35 AM
And to think all of the Aby problems would've never existed if the level requirement to enter had been made 75 instead.
Stompa
12-02-2014, 03:38 PM
The plan is to gradually make earning capacity points easier, and we will be adding capacity point bonuses to various content in the future. We’d like to make it so that by going out and doing different types of content you will naturally earn a good amount of capacity points.
That's the best announcement I've heard in a long time!
It makes me want to light fireworks and dance around for joy, seriously. That's awesome news, thankyou!
Zarchery
12-02-2014, 03:59 PM
I think if they just lowered the crazy evasion on the high level mobs in the gates zones, that would go quite far to making Capacity Points parties easier to organize.
Okay, I updated it with a more current theory:
http://www.bg-wiki.com/bg/Additional_Effect
Okay so the reason my oxidant bolts works on some nms like Tutewehiwehi, but not on others like Tojil is because of my magic accuracy compared to their magic evasion. So I need to build a magic/ranged accuracy set...
dragmagi
12-02-2014, 10:55 PM
I like what they are doing but can we add a %after instead of a flat rate? ie 5% not 5 points
Zarchery
12-02-2014, 11:26 PM
ah, people i normally talk to refer to aby burn as: you are some low level job while some other guy does Fell Cleave. Semantics. It's important to have the same definition of words.
I wasn't seriously disputing you. I'm just a little cranky. It's so out of control. It's like doing any actual fighting of your own for XP has turned into a foreign concept. People even think getting to that basic level 30 is too much and are looking for new ways to leech those first 30 levels. Then they rocket up to 99 and are like "I'm so bored. Nobody will invite me to anything! I can't get any gear! Please make it easier to get gear! You should do this to attract new players!" I haven't played a lot of MMORPG, but is it normal to get a playerbase for your video game that is so averse to actually playing it?
Mitruya
12-03-2014, 12:54 AM
If you guys aren't going to balance jobs properly, you at least need to make capacity points accessible to all jobs at something remotely resembling the same rate. I'm encouraged to hear that you intend for capacity points to be earned through actually doing content, rather than horrifying merit-style slogs, but there are still a significant number of jobs that just don't get proper access to content. Increasing capacity point bonuses is good (though please not on equipment... honestly...), but you're also going to be increasing the amount of capacity points we actually need, so I'm not convinced it will help.
I am not happy that certain equipment will only be accessible via job points. 50JP is already going to suck to earn as SMN, though it is doable. Naturally there will be more of this JP gear nonsense in the future, though, so what am I looking at here? 100JP for Su2? 500JP for Su5? 1000JP for Su-make-SMN-not-suck?
Also, I'm still wondering what happened to your statement that job points being light touches for jobs that can be earned at leisure. Making equipment require job points makes them mandatory. That isn't what you promised.
(General SE-related "you" throughout and not aimed at the wonderful Grekumah, of course.)
This, so much. I'd like to pimp my PUP, and I'd like to feel like content is accessible on PUP.
Kaeviathan
12-03-2014, 02:29 AM
This, so much. I'd like to pimp my PUP, and I'd like to feel like content is accessible on PUP.
I don't get it. I don't play the job (So I have little knowledge on the job), but recently it got an update to have A+ ratings on it's combat skill. How far behind is the job still? I would have thought to be a very competitive DD role.
Mitruya
12-03-2014, 04:00 AM
Pets are useless in endgame until they receive party buffs. I think that's what it comes down to.
PUP really doesn't offer much that other jobs can't do better. I'd probably get invited as DRG over PUP anyday. I'm hoping that the JA delay changes will help though.
I recently jumped servers, so it could also just be that I had a bad experience on Valefor. I didn't want to get into personal reasons for not participating, just that I was echoing Jerbob's sentiment that all jobs need to feel like they can easily access content that gives CPs.
Kaeviathan
12-03-2014, 04:50 AM
Pets are useless in endgame until they receive party buffs. I think that's what it comes down to.
PUP really doesn't offer much that other jobs can't do better. I'd probably get invited as DRG over PUP anyday. I'm hoping that the JA delay changes will help though.
I recently jumped servers, so it could also just be that I had a bad experience on Valefor. I didn't want to get into personal reasons for not participating, just that I was echoing Jerbob's sentiment that all jobs need to feel like they can easily access content that gives CPs.
I guess I understand what you are saying. For buffs given to player to also transfer to pets (Minuet, marches, rolls, etc.).
Protey
12-03-2014, 04:55 AM
Pets are useless in endgame until they receive party buffs. I think that's what it comes down to.
PUP really doesn't offer much that other jobs can't do better. I'd probably get invited as DRG over PUP anyday. I'm hoping that the JA delay changes will help though.
I recently jumped servers, so it could also just be that I had a bad experience on Valefor. I didn't want to get into personal reasons for not participating, just that I was echoing Jerbob's sentiment that all jobs need to feel like they can easily access content that gives CPs.
Can't pup wear full DD gear, and just set the automaton on auto-heal mode? I don't really know much about PUP, so this is just an inquiry.
Seillan
12-03-2014, 05:08 AM
I haven't played a lot of MMORPG, but is it normal to get a playerbase for your video game that is so averse to actually playing it?
Hate to say it, but it sure seems like that from my experience. In fact, that's one of the main reasons that I'm so drawn to FFXI -- it seems to be one of the few mmorpgs left out there that still gives you long-term goals to shoot for and whatnot. And then there's all this "instant level 90 with a set of somewhat decent gear" bullshit that has permeated quite a few different games, which both confuses and annoys me. Unfortunately though, it seems like there are more players that want that kind of thing than those that don't. FPS mentality, perhaps? *shrug*
To be fair though, I know that hitting max level isn't considered anything in FFXI anymore, but stiill... at least it's not instant with gear. They could give me a hundred level 90s and I'd never use a single one of them.
Mitruya
12-03-2014, 05:46 AM
Can't pup wear full DD gear, and just set the automaton on auto-heal mode? I don't really know much about PUP, so this is just an inquiry.
I feel bad for the off-topicness. ;;
PUP and BST have the tricky task of whether to gear for themselves or help the pet out a bit. Also, you need to make sure you have the right attachments and continuously spam maneuvers so the Soulsoother automaton will do it's job, keeping in mind that it prioritizes the master and itself. Unless you cycle in some water maneuvers so it will pay attention to whoever has hate. But you know, hate bounces around so much ... and the automaton doesn't cast buffs on itself and like any pet can die quickly if you can't get it positioned far back enough (and then if it's too far away it can't heal). At any rate, I wouldn't depend on it as your sole healer/buffer in an endgame situation of high difficulty.
VoiceMemo
12-03-2014, 09:02 PM
Hello, everyone!
We’ll be adding more to this system in the future which will take the effects even higher. Additionally, the team is looking into gifts that will unlock abilities and magic spells.
Massacre Elegy Yes Please!, even if its like 500 job points
Sfchakan
12-03-2014, 10:30 PM
Massacre Elegy Yes Please!, even if its like 500 job points
WHOA! Whoa there, Johnny. Stop throwing out ridiculous numbers and giving people bad ideas! ;)
Kavik
12-04-2014, 11:58 AM
PLEAAAASE make it so PLD/RUN can go like 3 points over hate cap of the other jobs if they put enough into their gifts.
Zarchery
12-04-2014, 09:33 PM
Well in case you haven't heard the news already, there's another double capacity points campaign happening (http://www.playonline.com/pcd/topics/ff11us/detail/13392/detail.html) starting Wednesday the 10th.
If you guys aren't going to balance jobs properly, you at least need to make capacity points accessible to all jobs at something remotely resembling the same rate. I'm encouraged to hear that you intend for capacity points to be earned through actually doing content, rather than horrifying merit-style slogs, but there are still a significant number of jobs that just don't get proper access to content. Increasing capacity point bonuses is good (though please not on equipment... honestly...), but you're also going to be increasing the amount of capacity points we actually need, so I'm not convinced it will help.
I am not happy that certain equipment will only be accessible via job points. 50JP is already going to suck to earn as SMN, though it is doable. Naturally there will be more of this JP gear nonsense in the future, though, so what am I looking at here? 100JP for Su2? 500JP for Su5? 1000JP for Su-make-SMN-not-suck?
Also, I'm still wondering what happened to your statement that job points being light touches for jobs that can be earned at leisure. Making equipment require job points makes them mandatory. That isn't what you promised.
(General SE-related "you" throughout and not aimed at the wonderful Grekumah, of course.)
This. For people who play jobs that are not welcome in higher tier content... this will just make those jobs suck EVEN MORE compared to wanted jobs. There really needs to be more balance here. It's crappy enough being a BST, but then making it so BST falls even farther behind unless you solo grind it for hundreds of hours for job points is just fun killing.
Pets are useless in endgame until they receive party buffs. I think that's what it comes down to.
PUP really doesn't offer much that other jobs can't do better. I'd probably get invited as DRG over PUP anyday. I'm hoping that the JA delay changes will help though.
I recently jumped servers, so it could also just be that I had a bad experience on Valefor. I didn't want to get into personal reasons for not participating, just that I was echoing Jerbob's sentiment that all jobs need to feel like they can easily access content that gives CPs.
This too. Seriously. Enough is enough, let pets get buffs.
Mitruya
12-05-2014, 10:39 PM
I suspect Gifts might help strengthen our pets somewhat, which is nice but lame at the same time if it's meant as a "fix."
That means a lot of work for pet job players, to get up to anywhere near the level a regular job achieves just by walking into a battlefield and being buffed by support jobs.
This really goes against the whole "job points are meant to get casually as you play the game, to further tweak your favorite job." Well, but you don't really. Lower-level content, Campaign, quests, missions, Monstrosity, Mog Garden stuff, crafting, etc. doesn't give CPs. I guess I better take advantage of the double CP event this time.
Camiie
12-07-2014, 03:43 AM
Well in case you haven't heard the news already, there's another double capacity points campaign happening (http://www.playonline.com/pcd/topics/ff11us/detail/13392/detail.html) starting Wednesday the 10th.
If they make it permanent then they'll be on to something. We don't need special campaigns. We need for the day-to-day game to become more productive. Right now, as best as I can tell on my server, people only care about doing CP during the campaigns (and even then it's not all that popular). Otherwise they do other stuff. We need for people to want to do it all the time if it's going to become the new means of character progression.
Malithar
12-07-2014, 08:49 AM
If they make it permanent then they'll be on to something. We don't need special campaigns. We need for the day-to-day game to become more productive.
While I agree 110%, in all fairness, in the past 1.5 months we've had more up time of the 2x campaign than not, or at least nearly equal. Too lazy to check the exact dates. Perhaps we're not far from it going to the norm, much like the 2x Salvage Plans campaign did.
Zarchery
12-07-2014, 08:57 AM
If they make it permanent then they'll be on to something. We don't need special campaigns. We need for the day-to-day game to become more productive. Right now, as best as I can tell on my server, people only care about doing CP during the campaigns (and even then it's not all that popular). Otherwise they do other stuff. We need for people to want to do it all the time if it's going to become the new means of character progression.
People doing it during the double campaigns for about the same reason people exchange gifts on Christmas--because it's special and limited. If capacity points rates were doubled permanently, that would become the new normal and the goalposts would shift so that people would resume complaining.
dasva
12-07-2014, 09:05 AM
While it still needs more pets are doing fairly well right now. Auto can do some fun stuff and be rather resilient with it's cannibal blade spamming, smn has some nice buffs and will get more soon and does awesome hate free spike dmg and possibility of skillchains (though they really should have given the lvl 70 bps a lvl 2 and lvl 3 property instead of 1 and 2), and bst is okish dmg and finally has ready moves worth using and got a nice chunk of hp.
The main problem is as stuff gets harder because of buffability pets often just can't hit. SEs solution is just to give pets innate buffs and awesome pet food but there is no way to do that and make it balanced. Either they will have to make it so pets with just food and maybe some gear will be able to have hit rates and haste values similar to buffed DDs, at which point outside of fights where you need certain buffs to survive why use pets or need a bit faster dmg, or leave them lower and simple unable to even hit targets. Well except for autos cannibal blading though there melee dps will suffer and avatars will still be able to magic bp well.
One thing they can do if they are so bent on not letting buffs apply to pets is at least add more gear that gives acc/macc/dt etc to all the pet jobs. Like yeah it's nice bst jugs can land debuffs but on higher tier stuff they can't without -meva because they get no pet macc gear. Pup needs a lot more pet acc and even more so racc gear since they've pretty much ignored the rng auto. Avatars need a lot more pet dt... especially ones that allow them to still maintain high amounts of smning skill/-perp rate to make avatars favor actually usable.
Could also boost the cor rolls a lot. Like double the potency of some of them and maybe add a haste one and defensive ones. And fix the acc/att ones to actually do ratt/racc too. Maybe make them able to be targeted by single target buffs
Expanding JPs and finally raising the limit to 30 would also help a lot particularly bst. Also at the very least make the gifts apply to both the master and pet. It's not game breaking to allow both to get another 7 acc after spending tons of jp. It is kinda dumb to given smn things evasion and def instead of the avatar when 99% of the time they it wont matter