PDA

View Full Version : I thought JPs weren't supposed to be mandatory or "fix" jobs



Mitruya
11-27-2014, 10:27 PM
To make my automaton stronger and more accurate, I need to have spent 80 job points?
@.@ Holy bleepin' cow.
And this is on a job that rarely gets invites.
Is this going to be mandatory to FINALLY make PUP acceptable to parties? :confused:

Zarchery
11-27-2014, 10:40 PM
Just because something exists doesn't mean it's required. It's a boost of what, 15 accuracy and 10 defense? That's not gonna make or break you....

Mitruya
11-28-2014, 04:10 AM
Good point. I was just thinking that until party buffs affect pets, any little bit helps.
Sounds like a lot of work either way.

Hoshi
11-28-2014, 04:36 AM
If they add on to this system with higher tiers of superior equipment, I would think that will make the gift system mandatory. Hopefully they keep adding new ways to gain CP solo.

Raydeus
11-28-2014, 02:09 PM
Considering so far I've completely ignored Job Points for obvious reasons, I'm just hoping they either change the way CP are obtained or that at least the SP gear added isn't so strong it becomes mandatory to obtain for future content.

Protey
11-28-2014, 02:17 PM
i see a lot of chicken littles screaming the sky is falling over on ffxiah about this.

There is no content that requires JP.

Even if you have to have spent some amount of JP to wear some gear, there is still no content that requires said gear.

People can "what if" all they want, but until the content exists all the crying and arguments lamenting it are not valid.

I've gotten about 80 JP on the jobs I play the most. 99% of that was from just doing normal events with my LS. I don't see why people think 50 JP is anything to worry about.

Tidis
11-28-2014, 07:59 PM
i see a lot of chicken littles screaming the sky is falling over on ffxiah about this.

There is no content that requires JP.

Even if you have to have spent some amount of JP to wear some gear, there is still no content that requires said gear.

People can "what if" all they want, but until the content exists all the crying and arguments lamenting it are not valid.

I've gotten about 80 JP on the jobs I play the most. 99% of that was from just doing normal events with my LS. I don't see why people think 50 JP is anything to worry about.

Out of curiosity I checked out what JPs you have, only your RDM would qualify for SUP1 right now, I'll say doing 50JPs isn't so bad 1 time, but who plays just 1 job? How good is the gear going to be? We already have a lack of people willing to play support jobs, how will adding potentially another obstacle in the way help? Instead of people being diverse with their jobs, there runs the risk that everyone is just going to start have 2 or 3 jobs at most.

With populations declining, people being less diverse is not what we need.

Mitruya
11-28-2014, 09:24 PM
i see a lot of chicken littles screaming the sky is falling over on ffxiah about this.

There is no content that requires JP.

Even if you have to have spent some amount of JP to wear some gear, there is still no content that requires said gear.

People can "what if" all they want, but until the content exists all the crying and arguments lamenting it are not valid.

I've gotten about 80 JP on the jobs I play the most. 99% of that was from just doing normal events with my LS. I don't see why people think 50 JP is anything to worry about.

My argument is mostly about using this as a "fix" for pets, which are notoriously underpowered and inaccurate in endgame, hence no invites for pet jobs. Party buffs should affect pets so that pet job players don't have to solo grind all these points, since we rarely get invited to anything worthwhile.

Protey
11-28-2014, 10:22 PM
Out of curiosity I checked out what JPs you have, only your RDM would qualify for SUP1 right now, I'll say doing 50JPs isn't so bad 1 time, but who plays just 1 job? How good is the gear going to be? We already have a lack of people willing to play support jobs, how will adding potentially another obstacle in the way help? Instead of people being diverse with their jobs, there runs the risk that everyone is just going to start have 2 or 3 jobs at most.

With populations declining, people being less diverse is not what we need.

you would be wrong, my BLM and MNK does too. FFXIAH isn't always up to date.

That was with me putting in about 3h of actual trying for CP, the rest was from just doing normal day to day stuff with LS. If I were to put forth the effort, I could have all jobs to have all Gifts fairly easy.

Glamdring
11-29-2014, 08:21 AM
a little annoyed the gifts don't affect the mage frames on what they are there for. My primary auto use is the mage frames. I mean sharpshot is nice and all but pup I'm usually solo so balanced physical and magical damage with healing is more useful than an auto that's just going to make me burn oils. and as to valoredge... just no.

Mitruya
11-29-2014, 09:40 PM
Good point! With the upcoming delay change, I might go back to using mage frames more ... but it's still a pain to be constantly refreshing maneuvers. And yeah, with no Gifts to enhance their primary usage, we're still stuck with whether to gear for ourselves or them.
And there hasn't been any pet food for magic purposes either, right?

Elvyn
12-01-2014, 06:58 PM
Good point! With the upcoming delay change, I might go back to using mage frames more ... but it's still a pain to be constantly refreshing maneuvers. And yeah, with no Gifts to enhance their primary usage, we're still stuck with whether to gear for ourselves or them.
And there hasn't been any pet food for magic purposes either, right?

Nope as of yet we have separate attack and accuracy food and the new(ish) mixed one(personal fav). Not sure why this is tbh, I can't see why a bit of Magic Attack and Magic Accuracy (Maybe even Magic DMG or Refresh? :P ) would be hard to incorporate. Pup is sadly lacking in MAB/MDMG gear, but with issue's with casting time/recast/scanner issues the BLM (RDM to a lesser degree) frame is 95% useless, I still like to break it out during Skirmish on the Elephant-blob things.

wading in on the "Gifts" system issues, my only concern is that Job points haven't be out that long and they are already bringing out bonus systems, which I can only see as a way of getting people to earn job points. For something SE is saying is "optional" content they are pushing it quite hard. Will have to wait and see what this "Slvl 1" gear is like.

Glamdring
12-03-2014, 09:41 AM
the scanner isn't actually an issue, it's the stuff other players call "stat vomit". as our alternators are the means of ileveling the autos and the means SE has chosen to do it is by piling "stat vomit Auto +" on the alternators it's apparent they don't have enough "stat vomit" to actually hit the ilevel SE is aiming for. the simple answer is to bump the stat vomit, the better answer is to add acc/macc+ type stats to get the autos high enough that they will nuke, and do so effectively. However, my understanding is there is apparently some limitation on how many buffs they can add to a single item, and I guess acc/macc/mdb/atk/def/eva/guard/shield/parry/HP/MP/str/int/mnd/dex/agi/int/cha+ is a bit much. but if the job is to continue it needs to happen.

I have an idea, Frame/Heads II. you put half the stuff needed for ilevel on those, they can only be used with an animator that has an ilevel on it, you get the stat vomit off the animator and the acc/etc+ off the head/frame II. And while they are at it I'd like the elemental slots increased a bit so that my whm auto as an example can carry more light element attachments as an example to max out healing. maybe increase us to 16 attachments as well. as we are underpowered right now I don't think that would make us OP, just EM. and have the frame/heads II get their + off a table or % so that when the ilevel goes over 119 SE doesn't need to create frame/heads III.

just a suggestion, feel free to poke holes in it or to better it as your mind takes you.

Roja323
12-04-2014, 01:18 AM
I dont know,
the rewards for job points are meh (100 hp? -10s off DeA recast?)
The rewards for gifts are meh (on the order of 10acc/atk/eva etc for most jobs)

Knowing now that Su1 items are just 119 crafted alternatives for people who cant do delve/high end battle fields... not feeling the push honestly. Even then my pup is at over 100 jp spent and i dont grind/have never grouped for just jp, and i dont do incursion.

Roja323
12-04-2014, 01:22 AM
Also as far as head/frame IIs, they already said they wont do that,...but they are planing a new element for attachments, as well as adding high end attachments (like turbo2/vivi valve 2).

As long as they add a high end acc/range acc/mag acc attachment, it should be fine. The issue is they cant keep up with the crap +5/10/15/20 acc levels, a raid level +acc attachment needs to be either % based or rediculously large.

5%/10%/15%/20% acc is what is needed if they dont want that, they can always do +50/100/150/200 acc (those are genuine values of what is honestly needed for this raise in acc cap to 99% for automaton to mean anything)

Jile
12-04-2014, 01:55 AM
While they're at it, if I place 100jp on my pup, can I get a 20% increase in maneuver duration, please?

Roja323
12-04-2014, 03:43 AM
I would settle for ANY gear that increases duration of maneuvers, and forget 20%, we need 300/400/500%. I want that shit lasting for 5 minutes ><

Mitruya
12-04-2014, 05:58 AM
OMG, yesssss..... removing animation lock still doesn't change the fact that I have to spam-spam-spam over and over. Particularly if you're trying to get your mage auto to do what you want. I was really surprised that the reforge gear (so far) didn't have any bonus like that.
BSTs got stuff to reduce Reward cast time, SMNs got stuff to reduce Blood Pact delay.
PUP and DRG didn't get any recast reductions and/or extended durations. (not counting the DeA job point category)

Jile
12-04-2014, 06:25 AM
I can hear the word 'balance' being screamed before I even type this but......

The more I think about this the more I think SE should add a 20-min/ja called (Maintain) that allows us to simply keep and hold our active maneuvers indefinitely until we change maneuvers or our pet dies. This would be a profound change for a PUP's quality of life and happiness!

Glamdring
12-04-2014, 09:21 AM
Also as far as head/frame IIs, they already said they wont do that,...but they are planing a new element for attachments, as well as adding high end attachments (like turbo2/vivi valve 2).

As long as they add a high end acc/range acc/mag acc attachment, it should be fine. The issue is they cant keep up with the crap +5/10/15/20 acc levels, a raid level +acc attachment needs to be either % based or rediculously large.

5%/10%/15%/20% acc is what is needed if they dont want that, they can always do +50/100/150/200 acc (those are genuine values of what is honestly needed for this raise in acc cap to 99% for automaton to mean anything)

the problem tho is with the turbo 2, vivi 2. in keeping with it BEING the 2 it costs an extra elemental capacity slot meaning I can't have as many of that element attachments and-arguably-the bonus for the 2 item isn't enough to make up for the loss of another attachment. now, I'm not saying I LIKE the idea of frame/head II but we need something that allows us to address the situation and frankly I don't see SE as being willing to revisit the frames/heads we currently have. The alternative-putting it on the PLAYER'S gear-seems counter to their current policy of trying to keep gear from being a required item. Well that leaves adding it to the animator which as I understand it isn't an option as there isn't sufficient augmentation space left on the item to do so. So barring something brand new-and I'm not saying that's off the table-they will need something similar to keep us in the mix, or more accurately to put us back in the mix.

Raydeus
12-04-2014, 12:45 PM
I can hear the word 'balance' being screamed before I even type this but......

The more I think about this the more I think SE should add a 20-min/ja called (Maintain) that allows us to simply keep and hold our active maneuvers indefinitely until we change maneuvers or our pet dies. This would be a profound change for a PUP's quality of life and happiness!

Balance!

That said, while I doubt an indefinite maneuver would ever happen maybe some sort of Composure-like ability could work for this. Although it wouldn't surprise me if it would be at the expense of a higher change to Overload or something similar.

Jile
12-05-2014, 09:34 AM
Balance!

That said, while I doubt an indefinite maneuver would ever happen maybe some sort of Composure-like ability could work for this. Although it wouldn't surprise me if it would be at the expense of a higher change to Overload or something similar.

It's been so long since I've seen an overload given the state of things anymore gear-wise, I could live with a higher risk of overload burden being applied for a composure-like JA for pup's.

Byrth
12-05-2014, 10:54 AM
In reference to the OP, it appears SE has reversed course on job points:

The concept of job points is meant to be like you are leveling a specific job past level 99 and due to this we are not considering to make it so you can save up job points on a separate job than the one you would like to use them on.

They made a similar post on the JP side today. Job Points are how we level up now. Based on Gifts, it looks like maybe 2 levels every 100 job points?

Nezha
12-05-2014, 01:26 PM
I think job points was a great idea, basically level 99 version of "merits", but sadly job points much harder to obtain (although DEVs seemed to have noticed and are easing this through gifts) and the rewards are very underwhelming in comparsion to merit point rewards for Puppetmaster. I still believe they should have added elemental capacity enhancements to job points, as well as harder to come by stat adjustments for Automaton like Pet Enmity/Pet DT-. But other ideas are new job abilities, new pet WSs, new pet magic too, or even granting frames job trait abilities of their respective jobs up to a certain level dependent on number of job points spent. Endless possibilities, but someone needs to make future job point suggestion thread for PUP so DEVs have something to refer to for making decisions. Sometimes I don't think DEVs even play the job, so they could use advice of the community that does. Also it is far in the future, but someone should make a Reforged Empyrean armor stat suggestion thread, because I really don't want them to mess that up by overlap from AF/Relic stat sets, when its a great opportunity to give stats that correct current issues with certain frames, i.e enmity.