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View Full Version : [dev1242] Job Adjustments



Ramzi
11-27-2014, 01:13 AM
I'm curious as to why no additional effects from Molting Plumage? When a Tulfaire does it, I get hit with dispel and knockback- why isn't this transferring to the BLU spell?

Metaking
11-28-2014, 08:28 AM
wouldt be the first time, dart doesn't have bind, for instance, personal im more concerned about whether Atramentous Libations uses drain skill based math, or normal nuke math(hopeing its this one)

Grekumah
12-02-2014, 04:37 AM
Hello,

As Molting Plumage will deal a considerable amount of damage in a fan-shaped AoE, we have not added the dispel or knockback effect as an additional effect. Considering how powerful this blue magic will be for blue mage, if we were to add the dispel effect it would become too strong compared to other blue magic.

I would also like to point out that we recently made a correction to the job adjustment information as there was a mistake.



Sweeping Gouge’s additional effect was changed from “paralyze” to “decreases defense”.

Rubeus
12-02-2014, 02:34 PM
That's sort of the overlying problem with blue mage. Take, for example, if I wanted to fight an Ahriman. There really aren't any dragon-family spells with the light attribute, so you can't really make the most of the job. A lot of families aren't well-represented and I feel like I've got to equip certain spells for job abilities even if they're not very useful. 20 slots isn't really enough, even if you can get 70 points to spend (with the assumption that'll rise to 90 eventually).

dragmagi
12-03-2014, 12:21 AM
Also se will make these spells cost maybe 6 -9 points to set again

Metaking
12-03-2014, 07:57 AM
true, but if for 6-9 points one of these spells let you drop mortal ray(4) and and animated wail(5) from your spell set for dw would you really be upset >.>;

GoltanaBuukki
12-06-2014, 12:57 AM
I'm still concerned that we have to set all of these spells that we never use to Get DA/TA & DW. Empty Thrash/Delta Thrust/Demoralizing Roar etc. Yes, I know Thrashing Assaults means we can remove Roar, but wtf man. Half of my spells are ones I wouldn't dare touch on any relevant content, and they are just there to give job abilities. If you are going to give tob traits, make the newer spells have better trait stat increases. Why should I have to set 4-6 useless spells that cost 10+ points, when you could just give us 2 or 3 useful spells that consume the same amount of points? Its just irritating after a while.

Metaking
12-06-2014, 05:11 AM
thrashing takes the place of 2 spells for making triple attack, general i drop roar and acrid stream. Also it does seem recently se is giving us spells that give a trait out right there just expensive on set points

Tennotsukai
12-07-2014, 08:52 AM
Excited about these new spells, but where are the buff spells? I'd really like an acc buff spell like warm-up. Hopefully, they may give us that in the future of spells though.

Ramzi
12-10-2014, 10:46 PM
So Molting Plumage gives 8 points towards Dual Wield, and allows BLU to achieve DW4 if all spells are set. This is great, and almost *ALMOST* allows me to ignore the fact that the spell itself is not powerful at all. On minimal testing, I was able to get 1700 dmg out of it with MAB gear on mobs in Yorcia. Not exactly OP when Subduction can do that easily and it has a potent gravity, and costs almost nothing to cast. I'll have to do some more testing, but on observations so far, the excuse that it's a powerful spell, and dispel would make it too powerful seem to be incorrect.

EDIT: Some testing has already been done on the FFXIAH forums. Molting does marginally more dmg than subduction but has 4x the MP cost, and no additional effect. Dev team please reconsider. No blu will be using this spell for damage EVER. Not sure where you get your ideas on what is "over powered".

Metaking
12-11-2014, 06:56 AM
Libations also needs to be thrown back as well for the dmg it does(a little less than 1 for 1 with your bluskill) 165 mana and its recast are set way to high, not to mention its massive casting time. cut its mana cost to say 80 up the aoe range to about 25' and greatly reduce its casting time, we can work with the recast as is with those changes

Tennotsukai
12-12-2014, 09:08 AM
Yeah, the only good spell this update was sweeping gouge. Molting plumage, of course, has its job trait, but the spell is so underwhelming. Dispel would be nice to have even if that means nerfing its damage a little bit.

Metaking
12-12-2014, 11:44 AM
yea sweeping is interesting its dmg is better than what most 50 or lower mana cost spells get add effect seems extremely accurate def down is noticeable about 15% or so i would say and it makes light with realm razer all for 29 mana, tho its recast is kinda large considering all its other advantages i can live with that. I haven't tried the new water spell yet, hear it has a stupid strong poison tho.

Tennotsukai
12-12-2014, 12:40 PM
I think 80hp/tic. That's actually pretty sweet.

Tennotsukai
12-14-2014, 10:29 AM
Dispel sure would be nice to have on molting plumage. Perhaps, SE would be cool enough to reconsider giving us the additional effect.

dasva
12-15-2014, 02:50 PM
Dispel sure would be nice to have on molting plumage. Perhaps, SE would be cool enough to reconsider giving us the additional effect.

Yeah seriously they said we weren't getting dispel because it would be powerful dmg... but the dmg is nothing to write home about so should either go back and actually make the dmg nice or bring back dispel

Olor
12-16-2014, 04:53 AM
Yeah seriously they said we weren't getting dispel because it would be powerful dmg... but the dmg is nothing to write home about so should either go back and actually make the dmg nice or bring back dispel

yes please :D