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Elvyn
11-26-2014, 11:52 PM
Puppetmaster

-The animations and animation lock for maneuvers will be removed.
-The harlequin frame and stormwaker frame weapon attributes will be changed from hand-to-hand to blunt.

-The maximum accuracy of familiars summoned with Call Beast, wyverns, avatars, and automatons will be increased from 95% to 99%.
-New food that increases both player and familiar accuracy will be added.

Roja323
11-27-2014, 04:21 AM
Puppetmaster

-The animations and animation lock for maneuvers will be removed.
-The harlequin frame and stormwaker frame weapon attributes will be changed from hand-to-hand to blunt.

-The maximum accuracy of familiars summoned with Call Beast, wyverns, avatars, and automatons will be increased from 95% to 99%.
-New food that increases both player and familiar accuracy will be added.

It is definitely a mixed bag.

1) As long as removing the animation/animation lock means they are removing the 3 sec (or w/e) delay associated with JAs its great/amazing/everything i wanted for xmas. If it is just the animation, but we still have the 3 sec delay where we wont auto attack, i could care less, but others are assumping its the first, so fingers crossed.

2) Not really sure what this means for the mage frames, h2h was already blunt, so i assume they mean they will be treated as if they are using a 1h club or a 2h staff for purposes of weapon skill calculations.

3) Acc is a complete joke as it stands now, but i will wait to see how it plays out. On trash we out level, our pets will now have 99% acc, but on relevant content, unless the new food adds +300 acc (or we get those new high end attachments they promised with massive + acc) we cant even get to the current cap of 95% with our pets. It seems silly to raise their cap to 99% when we cant hit that with full food, gear, and attachments.

Malithar
11-27-2014, 04:33 AM
2) Not really sure what this means for the mage frames, h2h was already blunt, so i assume they mean they will be treated as if they are using a 1h club or a 2h staff for purposes of weapon skill calculations.

I don't think it's had many modern day uses, but H2H and blunt are actually two different characterizations. Some mobs were weaker/stronger to one than the other. The most recent example I can remember was Yorcia Skirmish. Some mobs took 2x damage to club/staff while H2H did normal damage.