View Full Version : Vocane Ring - Description of "Reduces distance knocked back"
Pantafernando
11-11-2014, 04:53 AM
Hi.
The new ring added, "Vocane Ring", does not display important information about the the effect "Reduces distance knocked back".
This goes against the decision Squareenix made, back to end 2013/start 2014, to quantify all pieces of gear with duration or amount affected. So, it does not make sense releasing an item with a so imprecise effect like Vocane Ring.
And being the nature of those rings, having an high cost to change, its not fair omitting such important information. 300,000 bayld is too expensive just to test an item to make conclusions if its worth to choose or not, also, more important, if it stacks with Repulse Mantle or not.
Alhanelem
11-11-2014, 05:24 AM
unless it completely trivializes knockback or eliminates it completely, does it really matter how much it is?
(But I would still like to know- e.g. "reduces distance knocked back by 50%" or something like that)
Grekumah
11-13-2014, 03:57 AM
The “Reduces distance knocked back” effect granted by the Vocane ring is the same effect as that of the Repulse mantle.
Since there are a limited amount of equipment pieces with this effect, there are no plans to show the amount or percentage at the moment.
Protey
11-13-2014, 04:20 AM
The “Reduces distance knocked back” effect granted by the Vocane ring is the same effect as that of the Repulse mantle.
Since there are a limited amount of equipment pieces with this effect, there are no plans to show the amount or percentage at the moment.
Do the effects stack?
Oakrest
11-13-2014, 05:01 AM
SE should probably fix the "Damage Taken II -3%" too.
Vinedrai
11-13-2014, 05:32 AM
The “Reduces distance knocked back” effect granted by the Vocane ring is the same effect as that of the Repulse mantle.
Since there are a limited amount of equipment pieces with this effect, there are no plans to show the amount or percentage at the moment.
What does amount of equipment with this effect have to do with hiding such a trivial information? Does that really make any sense to anybody? And also, if some numbers such as the amount of fast cast, which is a pretty common effect, isn't worth hiding anymore according to that mindset, why are they still adding equipment with ambigious fast cast effects? I don't even want to go into the inconsistencies in their ways of wording...
Alhanelem
11-13-2014, 05:42 PM
The “Reduces distance knocked back” effect granted by the Vocane ring is the same effect as that of the Repulse mantle.
Since there are a limited amount of equipment pieces with this effect, there are no plans to show the amount or percentage at the moment.
No offense intended, but that's kind of a silly reason not to show the amount of the effect. How does the fact that the attribute is rare have anything to do with knowing how strong the effect is?
-edit- above poster read my mind (I didn't read that far before reacting to the dev post ;p )
Camate
11-14-2014, 03:05 AM
Do the effects stack?
No, the effects do not stack.
Yes, they do stack.
SE should probably fix the "Damage Taken II -3%" too.
This is a bug that will be fixed. The proper text should state "Damage Taken -7%". Please note that this is only a text bug and the actual stats are properly reflected when playing.
So basically the vocane ring is... maybe sort of a bit stronger than an augmented dark ring from Abyssea? Well, that probably just made a bunch of people's choices easier.
Protey
11-14-2014, 07:28 AM
No, the effects do not stack.
This is a bug that will be fixed. The proper text should state "Damage Taken -7%". Please note that this is only a text bug and the actual stats are properly reflected when playing.
thanks for the reply ^^
Selindrile
11-14-2014, 10:01 AM
So basically the vocane ring is... maybe sort of a bit stronger than an augmented dark ring from Abyssea? Well, that probably just made a bunch of people's choices easier.
In regards to most things Olor, but as someone pointed out on the FFXIAH forums (though I forget whom), Vocane is weaker vs breath damage if you have enough MDT+BDT to beat 7% on your augmented Dark Ring, and obviously HP/MP exchange and +1 stats/5% Cure recieved could be a deciding factor for some, but, probably not for most.
Camate
11-15-2014, 03:03 AM
It seems there was some miscommunication and the effects of these items do in fact stack. Apologies for the confusion!
Oakrest
11-15-2014, 03:14 AM
It seems there was some miscommunication and the effects of these items do in fact stack. Apologies for the confusion!
Thanks for the update. Does this mean we'll be able to achieve 100% [full] knockback resistance if we equip both Vocane Ring and Repulse Mantle? Or would it simply be 25% (KB * 0.5 * 0.5) ?
Alhanelem
11-15-2014, 11:23 AM
Thanks for the update. Does this mean we'll be able to achieve 100% [full] knockback resistance if we equip both Vocane Ring and Repulse Mantle? Or would it simply be 25% (KB * 0.5 * 0.5) ?
I think this is a case of try it and find out :p
Camate
11-19-2014, 05:45 AM
We talked to the development team a bit more about the help text for the stats of the Vocane ring.
Since there is already a similar “Knockback Reduction” effect present for Marid Instinct III in Monstrosity, the development team will be looking into correcting the help text of this ring to state “Knockback Reduction+2”.
As a standard policy moving forward, the team will be doing their best to show the numerical values of stats found on equipment that are added in the future.
Ophannus
11-19-2014, 07:19 AM
What does the +2 mean though? +2 effect is equal to what? Does it reduce knockback by 2% 20% 2yalms?
Rubeus
11-19-2014, 07:33 AM
marid instinct iii does the same thing, so theoretically anyone could test it with a mob that they know uses knockback abilities (while in marid form) vs in standard player form. With a large enough sample size and strategically placed friends at certain yalm distances, it wouldn't be too terribly difficult to test this. Then find another mob type with knockback abilities that you KNOW does a different distance and you could easily tell if it's percentage based or yalm based.
As a final aside: knockback has been tested with the repulse mantle (http://www.bluegartr.com/threads/108199-Random-Facts-Thread-Other?p=5810991&viewfull=1#post5810991) so it's theoretically possible that you could use the same mobs he did in the same methods he did to get a clearer picture of what "knockback reduction +2" actually means as concerns the ring: whether it's the same or more potent than the mantle. As the gear does stack, many people would be interested in these results. I have neither item nor do I have access to marids in monstrosity, but there you have it.
Rwolf
11-19-2014, 10:21 AM
I do appreciate the development team making efforts to be more clear on things in-game like equipment and TP. However, I personally feel like it needs to go further. Some pieces are pretty easy to discern what it does. However special things like this effect, even changed to "Knockback Reduction+2" doesn't help knowing what it does. Either way it still has to be tested by the playerbase and only if someone cares about what that affect is.
What I find odd is the development team's desire to keep things partially in the dark to encourage players to test it out and discuss it. But the only way to really test a lot of things is currently using 3rd party applications. Especially yalms.
I feel the obscurity is unnecessary and just artificial difficulty. Players will talk about gear in comparison no matter how clear the stats are. Also the players who like to test will always find things to test against. I think a better solution would be change it to "Knockback Reduction -X" with X being the amount of yalms. Same with other things that are technically a percent upgrade like Snapshot just being changed to +X%.
Tidis
11-20-2014, 12:24 AM
I'm curious, as a PLD doing AA fights, Mithra is a notorious one for knockback, with Repulse Mantle equipped I almost never get knocked back, without it, I get knocked back almost all the time.
Alhanelem
11-20-2014, 12:15 PM
I'm curious, as a PLD doing AA fights, Mithra is a notorious one for knockback, with Repulse Mantle equipped I almost never get knocked back, without it, I get knocked back almost all the time.
the item modifies how far you get knocked back, not the chance of it happening, so something else has to be at work there.
Martel
11-20-2014, 01:44 PM
the item modifies how far you get knocked back, not the chance of it happening, so something else has to be at work there.Nope. that's just repulse mantle. There are some Knockback effect it fully negates. Those effects also happen to be the smallest ones. So far it looks like anything at 1.8 yalms or lower just gets negated. I'd think the most likely cause being the knock back potency going below 1.0 yalm, then getting floored to 0.
Jedicrew
11-24-2014, 12:51 AM
so in the long run this ring is no good better off farming ur dark rings