View Full Version : "Personal Beast Pet!" (Give it a Read! You might like it)
Karbuncle
04-02-2011, 04:52 PM
(To Clarify, this is for Beastmasters only, Not for all Players!)
Hope you enjoy the Read, I'm very open to ideas/Suggestions. Maybe get past the first sentence :D?
Basics of the Personal Pet: Obtaining
should come maybe 75+ to keep it powerful. The Quest would involve you finding a Beast-egg (The Quest would take you to specific Locations based on the Pet you chose to raise) and Bringing it back to Brutus. Of which you could raise it like a Chocobo (For about 15 Days) Til a Certain point.
Through this raising you would raise your affection with it like you would an Adventuring Fellow, but Affection would come into play later. Through Raising it they could also consider the possibility of increasing a pets stats/attributes/behavior... But that might be going a little too far. The Idea would be raising a 1-of-a-kind Companion, Being able to remake it over and over might cheapen that idea, But its open for debate.
Types of Pets!
*(Bird)a Roc Pet, Found in Riverne B01, Near the entrance with all the Rocs, (Click ??? by a Tree, small cutscene to find egg). Roc Pets would have High Evasion, and General Thief Job Traits. (THF/WAR)
*(Beast)A Buffalo pet, Found in Uleguerand Range, Near the frozen waterfall. (Click a ???, same as before, you see the pattern). A Buffalo pet would high Defense/Attack/HP. General PLD traits, Including the ability to Buff itself (Maybe?) (PLD/MNK)
*(Vermin)A Wamoura Pet, Found in Mount Zhaylom (I imagine near Cerberus Area). This one would hatch as a Campa, and by day 7 turn into a Wamoura. Wamoura would have high INT/MAB, Making its Magical Based TP moves do great Damage. Also would have access to /WAR traits. (BLM/WAR). (Possible Access to some Spells?)
*(Lizard) A Peiste Pet, Found in Pashhow Marshlands (S), near where Konsc zone is. Peistes would have High Accuracy/attack, Consider it a (WAR/DRG). It would have the lowest attack speed of all the pets.
*(Plantoid) a Malboro, Found in Rolanberry fields in "Brutus Field". Malboro would be MNK/WAR Type. High Attack/Double Attack. Good TP moves. high HP.
*(Aquan) an Orobon pet, Found in Arrapago Reef, on the ground near one of the boats. Orobon pets would have high HP an high Magic accuracy. Making its TP moves potent and have high-proc rate, Also gains Access to Several Single-Target (Water) BLM spells.
*(Amorph) A Mini-Sandworm Pet. Can cast Earth Based Nukes/Debuffs. Has high INT/Attack. Moderate HP.
Each would "Hatch" as a smaller form of itself (Don't give me lip! Abyssea introduced the obvious ability for SE to hit the "Big" and "Small" Button to re-size a mob, They could do the same). And by day ~7 grow into its normal size.
Raising Your Pet!:
Once you find the Egg you want above, You bring it to Brutus. You confirm this is the pet you want and it begins caring for it. By day 2 It hatches in a "Small" form. By this day you can walk it around Rolanberry Fields. Raise its Affection by Walking, or simply by spending time with it similar to Chocobo Raising. You can bring it pet food Biscuits to raise its affection too, Though Brutus will take care of "Feeding" Normally. By day 15 he's "Fight Ready!" and you can call him in Battle.
Similar to Chocobo Raising, There would be a Schedule to Care for your pet. It would be less intricate than a Chocobo Raising system. The Following are some activities.
*While in Egg
Can "Be with" your monster. Simply like Watching over it. Spend time with the Egg.
*When hatched
Spend time with your pet.
Go for a Walk with your Pet.
Train with your pet: Physical
Train with your pet: Magical
First off, You can only train once per day! Now, Training your pet Has two effects. One it will slightly raise their proficiency in the said field, Each "Training" would also have a Small chance to have your pet learn a Special Ability specific to Each pet. They all have a possibility of 2 Different Abilities, Learned from Training. The Abilities are as Follows:
Roc:
-Critical Evasion: - Raises Evasion when HP is below 50%
-Potent Beak: - Raises Critical hit Rate. (10%)
Buffalo
-Critical Defense - Raises Defenses (PDT/MDT) When HP is Below 50%. (-10%)
-Leeching Hide - Has Occasional "Dread Spikes" effect when hit. (5% proc rate)
Wamoura
-Critical Magic - Raises Magic Accuracy and Magic Attack under 50% HP. (10%)
-Burning Fur - Grants "Blaze Spikes" Effect: (15~30 Damage)
Peiste
-Critical Aim - Increases Accuracy when HP is below 50%. (10%
-Venomed Fang - Melee Attack Occasionally inflict Poison. (15hp/tic)
Orobon
-Critical Magic - Raises Magic Accuracy / Attack under 50% HP. (10%)
-Leeching Lamp - Melee Effects Occasionally Drain HP: (10% proc, ~50hp drained)
Malboro
-Critical Attack - Increases Attack, Lower Attack Speed When under 50%. (10% each)
-Tainted Tendrils - Has Random Effects on melee Attack. (5% proc, Paralyze/Slow/blind/Stun Available)
Sandworm
-Critical Magic - Raises M.Acc/M.atk under 50%HP
-Absorbing Maw - Will occasionally Drain targets HP/MP/T{. (Takes place of Melee Attack. Animation like "Gorge". 5% Chance)
You can learn both Abilities, And if you train your pet Every day the chances of learning both are high. Will always learn at least 1 If you train with him.
As for the Specific Training Regimes effect on your pet.
*Training: Physical.
Increases STR/DEX/VIT/AGI/ACC/ATK/DEF/EVA by 1
*Training: Magical
Increases INT/MND/CHR/Macc/Matk by 1
*Going for a Walk
Increases Maximum HP by 10.
Affection System, And its Benefits
During raising your Pet, You will gain Affection points (Not seen, But accumulated through time spent). These points will directly impact the potency of your "Familiar" when used with your personal Pet.
(remember:
This is assuming these will be called on a separate timer than Familiar. However another possibility/main possibility is that these pets will be called With Familiar.
If thats the case, I want Affection to have some effect, but I'm unsure what.)
0-15 "Affection: Pet gains basic Buffs of Familiar.
16-30 "affection": Pet gains an additional 5% boost to Familiars effects. Haste+5% Added.
31-45 Affection: Pet Gains Add. 10% boost to Fam. Effects. Haste+10% Added.
45-60 Affection: 15% Boost. 15% Haste
61-75 Affection: 20% boost. 20% Haste
75-cap Affection: 25% Boost. 25% Haste.
If fed a Pet-Food Biscuit (Any Kind), it will raise Affection by 3 Each time (Once per day). Walking with your pet will raise Affection by 2, Spending time with your pet will raise it by 1. This is a total of 6 Points per day. When the end of your 15 day cycle is over, its possible to have capped Affection if fed a Pet-food Biscuit every day.
Pet Food Biscuits: In Depth
Another Benefit of the Pet-Food Biscuit System would be increases in your Pets Attributes permanently (Only during RAISING, not after raising). I know the comparison might not connect with all people, but think of it as "EVs" from Pokemon, As follows.
Pet Food Eta: Will Raise your pets HP by 1%
Pet Food Zetat: Will Raise your Pets Attack by 1%, and Lowers Enmity by 2
Pet Food Espilon: Will Raise your pets Accuracy by 1%,
Pet food Delta: Will Raise your pets Defense by 1%, and raises Enmity by 2
Pet Food Gamma: will raise your pets Evasion by 1%
Pet food Betta: Will raise your pets Attributes by 2 (STR/DEX/ETC)
Since you can only give 1 Pet food per day (Maximum 15 days) you can Get each of those up to 15x. Meaning if you give your pet only Eta Biscuits for 15 days, He'll have 15% more HP than someone who didn't. You can mix/match etc. This gives every pet its own unique flavor based on the Beastmasters preference. Maybe you want a Malboro With mega-Attack? or a Roc with higher Attack to match his EVA, or a Roc with higher HP to survive longer, etc etc. Its your choice.
Now Karb, What about Jug pets? Will this make them Useless ?!
Yes I have thought of this, and the short answer is NO! Long answer?: Make your "Personal Pet" on a 30 Minute Ability. This will minimize its "Monopoly" when it comes ot BST solo/duo/etc. while in exp when your pet dies less, It might remove some need for Jug pets, But maybe you made a Buffalo-Tank pet, Who won't be the best DD in an Exp, So you'd still call Nazuna or Lizard. Your personal Pet would be there to be called, but would not completely Obsolete the use of Jug pets. Especially In situations where you're low-manning Solo-Duo where you might be summoning multiple pets while kiting. It just offers you a personal companion Able to be used every ~30 minutes. (maybe more? Up to you).
How To call!
Based on the pet you chose, You will a get a Specific Jug for you. It would be like "Jug of Brutus' Broth" in the description (Probably via a "Signature" type addition) it would tell you the Pet type. Equipping this Broth and using the Special Ability:
My idea is that the broth could be unlimited uses, Or that every ~5-10 Uses you would have to "Refill" it with Brutus, Costing either a Small gil fee, or a Fee of Gil+Pet Food biscuits, Or something Creative based on the pet. (for instance, Maybe refilling the Peiste jug would require some type of meat?) Open for ideas!
I think it should be Called With 2hour Similar to how "Call Wyvern" Used to be. This making it a very special pet.
Sanity
04-02-2011, 05:01 PM
Looks pretty well thought out, i wouldn't mind seeing something like this put into the game. GJ <3
Atigeve
04-02-2011, 08:32 PM
Wow, this is actually a really really god idea. Love the idea and would definitly take part in it.
Karbuncle
04-03-2011, 12:20 AM
Wow, this is actually a really really god idea. Love the idea and would definitly take part in it.
Thanks. Been thinking so much on it that i had half-awake dreams about it >.> Anywhere from it being added and from nothing at all D:
Appreciate your response :)
Starting to think i shoulda put something like "I love Leeching Abyssea and I hate HNMS!" in the Title so people would actually read the thread =.=a, Only Drama threads seem to get notice :P
Karbuncle
04-03-2011, 02:00 AM
So I posted this on FFXIAH, and some interesting discussion came there, and it made me think i should clarify on a few things!
First off!
The pets sound overpowered, But they arent. The Pets below will all be about as Powerful as Jug pets before Training. They will have Similar HP/Atk/Acc/Etc As a Normal Summoned Jug pet I.E: The Roc pet would be about as Strong as Dipper-Yuly before abilities/Pet-food Raising. The Additional Training/Stats is What will make them more powerful in the end. There are some Exceptions, for instance, the Malboro pet will have a slightly higher DPS than our Current pets, But lack HP/DEF over them.)
Secondly!
The Idea of this would be you can only choose 1 of the Above! He's a Permanent "Companion" to the Beastmaster, a "Special go-to Pet" if you will. Would be each Beastmasters "Ace in the hole". I hope my out-dated wording is catching on. The more i think a bout it, The more I think that Adjusting the Two Hour to Summon this Pet would be a good idea.
While Familiar would work AS NORMAL when you have a Jug Pet out, If you equip the "Special Jug" and use Familiar without a Pet out, It would summon your "Companion". This would make it to where Jug Pets aren't obsolete and keep these pets Unique in their own power, because even though their General Strength would be On-Par with Jug pets before training, After Training they are more powerful than current jugs by a moderate amount. So keeping them "Special" Would be Ideal.
I'd of added this to my OP, but Im past my 10,000 Word limit :O!
Komori
04-03-2011, 02:15 AM
I am a 50 BST, I just recently jumped on the job out of boredom, only to find out I actually kind of love it. And would definitely like to try this out ^^ And it was funny. I had JUST said I would love having a Peiste for a pet while doing the Abyssean Boss for the Highlands. I thought he looked really cool and thought they would be something interesting to try out, I would want it to be on maybe a 45 minute timer instead though. :x
Karbuncle
04-03-2011, 02:19 AM
I am a 50 BST, I just recently jumped on the job out of boredom, only to find out I actually kind of love it. And would definitely like to try this out ^^ And it was funny. I had JUST said I would love having a Peiste for a pet while doing the Abyssean Boss for the Highlands. I thought he looked really cool and thought they would be something interesting to try out, I would want it to be on maybe a 45 minute timer instead though. :x
I was thinking it would have to be on a Long Timer. I First thought 30 Minutes, My Second thought was make it summonable by the 2hour. a 1hour or 45min Ability would be a nice Middle-Ground.
I want to make it to where it would not Completely obsolete the Jug-Pet Market. As such you'd only be able to obtain 1 Companion, not all of them, and I wanted to put a long-Recast on it so BSTs would still use Jug Pets when Low-manning/etc as a means when Kiting.
Its a hard idea to Balance, But i think if they gave us these pets thinking of them more as "Relic Pets" than normal jugs, it would be easier. Give us them at level 91+, Make it the "unique Final Jug". Something that gives a Unique spin to each BST.
(Edit: I like the Positive Support, even low! I would also appreciate some constructive criticism too! So don't be afraid to post if you don't like the idea.)
Komori
04-03-2011, 02:26 AM
Or you could just make this expensive and overly time-consuming as Chocobo Raising was; so that only people willing to put in a bit of time and cash would reap the benefits, so it stays somewhat balanced.
Lefiont
04-06-2011, 12:57 AM
I really really like this idea! :D
Gotterdammerung
04-06-2011, 04:52 PM
id rather not have to play tamagotchi for something thats only gonna stick around for 30 minutes.
And ive never been a fan of the whole uncharmable monsters as pets. Theres plenty of charmable monsters that would be great additions to our arsenal.
I like the idea of a custom pet. I just think it should be linked to its own jug and use call beast.
I.E. do a quest- choose 1 pet from a list- from now on "Quest jug" summons that pet for u when u use it.
Karbuncle
04-06-2011, 05:19 PM
id rather not have to play tamagotchi for something thats only gonna stick around for 30 minutes.
And ive never been a fan of the whole uncharmable monsters as pets. Theres plenty of charmable monsters that would be great additions to our arsenal.
I like the idea of a custom pet. I just think it should be linked to its own jug and use call beast.
I.E. do a quest- choose 1 pet from a list- from now on "Quest jug" summons that pet for u when u use it.
Interesting Perspective, I like your points. Also, It would not "only be around for 30 minutes". It would remain at your side until its defeated, or 2hours have passed, as with all Current Jug pets! It would basically be a Slightly more powerful jugpet in which you could customize a bit.
However, The idea of an "Uncharmable" mob as a Jug pet stems from the idea that uncharmable mobs will likely never become jugs, as such players will be far less likely to control them. There are some mobs that are Charmable that should become jugs, I would rather see those added as a Recipe though, not a quest! Where as the ones that are generally Strong-willed Creatues (Uncharmable) could be raised from younger stages to become friendlier, allowing the summoning of them. SO basically what I'm trying to say, I Agree there are some Charmable mobs that would be wonderful additions to our Arsenal, But Thats what Level 91-99 Jugs would be for!
This pet would be more of a "Special Summon" Type deal. a Slighter Stronger version of our current pets, Summonable similar to how you would summon Alexander/Odin on Summoner. Which is why i Suggested also instead of a New Ability, Augment Familiar to summon it, Thus keeping it "Unique" for its power.
The "Raising" Process can be reduced to ~10 days, ~5 Days, I wanted to maintain some interaction with your pet, to actually create the "Bonding" part, also to have some control over its development and stats in a small way.
Now, This pet would not be indestructible, It would be more powerful than our current bet, But not so much to obsolete them.
Gotterdammerung
04-07-2011, 05:53 PM
Well Thanks for the clarifications. Id like to point out that its difficult to make something like this and keep it balanced. Its either going to be too weak and not worth using or too strong and completely unstoppable. But we can try for balance anyway.
First thing i noticed is a 25% damage reduction to a properly trained buffalo when it is under 50% hp and 15% when it is over 50%. If we add gear onto this- 20%pdt axe 10DT head 2%DT neck 2% DT pants 5%dt job trait 3%MDT waist (39%PDT 22% MDT total gear) we get 54% physical 37% magical while above 50% hp and 64% physical 47% magical under 50% hp. Thats outside abyssea. Just right there thats strong as hell. But if we step into abyssea. 1 ducal guard gives us 100% pdt and 97% mdt under 50% hp. almost full immunity with 1 atma slot. Ducal and zenith and we can take off an axe and still have a 100% DT pet once it reaches 50% and have room to sub blm or drk to stun all the nasty things left that could still kill him like apoc ray and death. Then we add in the TP moves- Lowing by itself would overwhelm the combo in abyssea. I mean u got a monster who can only hit for 0 wich means no TP gain from attacking only from taking hits. Taking hits from a mnk type i might add (subtle blow trait), with subtle blow pet gear and/or atma u could probably stop TP moves altogether. And then u add in a strong plague effect that doesnt miss. So now the NMs TP is poisond. Unless he has a strong regain he isnt ever gonna Do a TP move. And even if he does have regain u definately slowed his TP moves way the hell down. But hey throw on a strong paralyze for good measure Rampant Gnaw Direct dmg and paralyze.
The roc if properly trained could have an evasion in the stratosphere. Make dipper look like hes standing still. i mean they both start out thfs but this guy can get a 15% <<< PERCENT!<<<< evasion bonus permanently as well as a "evasion boost" below 50% hp. Then we can add in the pet evasion boost from gear. And rocs get a 25% reduction from slashing and blunt in exchange for taking 25% more from piercing. And they resist wind the same as dipper does. And if your still getting hit somehow (i dunno maybe God is attacking you) Feather boost is a very strong evasion boost TP move and scratch is direct dmg AND blind. Run into spells? no problem Gliding spike for DMG knockback and stun. and this is all outside abyssea.
And to add on top of both these wonderful specimens of indestructibility.
These are monster types with nice TP moves to support the offensive side.
and are powehouse dmg dealers with normal swings.
Roc- Triple atk - 3 hits nice direct dmg
Fast atk rate high crit rate and triple atk
Buffalo- Several Single target dmg TP moves
Strong hits
These 2 types would definately dwarf and jug pet accomplishments. The others didnt stand out as quite so strong. But sumthin tells me you could get that wamoura doing some hella strong magical based TP moves.
Karbuncle
04-07-2011, 06:15 PM
Well Thanks for the clarifications. Id like to point out that its difficult to make something like this and keep it balanced. Its either going to be too weak and not worth using or too strong and completely unstoppable. But we can try for balance anyway.
First thing i noticed is a 25% damage reduction to a properly trained buffalo when it is under 50% hp and 15% when it is over 50%. If we add gear onto this- 20%pdt axe 10DT head 2%DT neck 2% DT pants 5%dt job trait 3%MDT waist (39%PDT 22% MDT total gear) we get 54% physical 37% magical while above 50% hp and 64% physical 47% magical under 50% hp. Thats outside abyssea. Just right there thats strong as hell. But if we step into abyssea. 1 ducal guard gives us 100% pdt and 97% mdt under 50% hp. almost full immunity with 1 atma slot. Ducal and zenith and we have a 100% DT pet once it reaches 50%. Then we add in the TP moves Lowing by itself would overwhelm the combo in abyssea. I mean u got a monster who can only hit for 0 wich means no TP gain from attacking only from taking hits. And then u add in a strong plague effect that doesnt miss. So now the NMs TP is poisond. Unless he has a strong regain he isnt ever gonna Do a TP move. And even if he does have regain u definately slowed his TP moves way the hell down. But hey throw on a strong paralyze for good measure Rampant Gnaw Direct dmg and paralyze.
The roc if properly trained could have an evasion in the stratosphere. Make dipper look like hes standing still. i mean they both start out thfs but this guy can get a 15% <<< PERCENT!<<<< evasion bonus permanently as well as a "evasion boost" below 50% hp. Then we can add in the pet evasion boost from gear. And rocs get a 25% reduction from slashing and blunt in exchange for taking 25% more from piercing. And they resist wind the same as dipper does. And if your still getting hit somehow (i dunno maybe God is attacking you) Feather boost is a very strong evasion boost TP move and scratch is direct dmg AND blind. Run into spells? no problem Gliding spike for DMG knockback and stun. and this is all outside abyssea.
And to add on top of both these wonderful specimens of indestructibility.
These are monster types with nice TP moves to support the offensive side.
and are powehouse dmg dealers with normal swings.
Roc- Triple atk - 3 hits nice direct dmg
Fast atk rate high crit rate and triple atk
Buffalo- Several Single target dmg TP moves
Strong hits
Interesting! Let me address some points! Maybe add some of your points to the OP! Including removing the DT portion of Pet food. I think giving our Buffalo 10% PDT under 50% isn't that broken however, So i think it'll remain.
Firstly, I went ahead and edited a few things in the OP For you. You make reasonable arguments even though it sounds like passive-aggressive Sarcasm at some points... But i can let that go cause its probably not on purpose...
Anyway, Addressing the Roc Issue. There is an Evasion Cap, for Enemies and Players. And On a lot of Mobs, Dipper Yuly can reach that with Atmas. Without Atmas, Side-By-Side, Dipper Yuly and the Roc pet would have the exact same EVA Before training. Through Training you can raise your Rocs EVA 15%, thats if you feed it the same Pet food Every day, its not absolute. Some would maybe give him Attack pet food. So he'd possess the same EVA as yuly, but stronger hits. 15% Attack won't take him from hitting ~150 to 300, So its not going to be That overpowered. Perhaps the Roc could simply maintain a Triple Attack as a Bonus-trait, and just be a WAR/WAR, letting Dipper Remain King of EVA Tanking?
On the point of TP moves, As a BST you should already know well that just because the mobs very of the TP move is powerful, that the BST pet version isn't always going to be as broken. Buffalos TP moves are actually quite weak, the only problem with some of them is that they have Added Effects. Snort ignores shadows, the Stomp-move Paralyzed. These could easily only do the same damage as Foot Kick, or Lamb Chop. Triple Attack can do crappy damage as well. Just because it seems nice on paper does not mean it needs to be overpowered. Triple Attack could easily land in the same general damage fields as Foot Kick, etc.
Also, as for the Plague move, It could easily be resisted by HNMs as some of our TP moves do, but also have lesser impact. Wild Carrot can heal some Rabbits for 2k~+, While our pets doesn't. in the same light, Plague could only inflict ~3tp/3mp/tic instead of what it is from the Enemy! Just because it might seem OP'd, Doesn't mean it wouldn't be a good addition. It can be resisted as well. Pets need their uniqueness. Plague from Buffalo is that as well.
the Immunity in Abyssea with only 1 atma brings a solid Point, and as i said above, I have adjusted the Training because of that. You made a good point there, it was something i overlooked. But there is a silver linning. If they were to chose that Buffalo because of the Above, It would keep other DD jugs useful, as they would be silly to use the Buffalo, a Low-Dmg out-put PLD, as a DD pet in say, Exp parties. Since the Buffalo pet I would imagine doing less damage over all than other DD pets, Simply more defensive.
I don't think i can address ALL your points in the OP to clarify, So i hope people will read this as i type it here.
For all intents and purposes, Think of the Special pets DoT/DPS like this. For comparison, Lets assume that NuseryNazuna hits the mob for 150. so as a comparison heres what, before training, the other pets would do.
So as Reference:
Nazuna - 150
Roc - 125
Buffalo - 100
Malboro - 175
Wamoura - 125
Peiste - 130
Orobon - 110
So Before Training, They would average @ or Around the normal pets. But each one would have its own unique aspect as to why you would use it. Also to keep it from completely obsoleting other jugs. It could have a 1 hour Timer, and Be linked to our 2 hour, So we could only maintain this Pet for half the time, Realistically. (in Abyssea with 2hour resets though, Another story). But the mobs are to the point, They would not be So powerful other jugs are obsolete. (for instance, if you built a DEF Buffalo as listed in your example, You wouldn't use it for Exp/DD purposes. it would be silly, hes got less-damage-hits).
I hope i explained that well, I probably missed a few points. I'll look forward to your response.
Edit: And one needs to remember, Inside Abyssea you can abuse a lot on BST, including the Full 100%PDT. But what Cant be abused in abyssea? We also need to think of these pets in term of Post-Abyssea. We don't want our pets to be so weak inside Abyssea as to prevent abusing Atma system, that when we step back into the real world they are too weak as well because they would have to be Nerf in order to not Abuse the already very abuseable Atma System.. Achieving a Balance of Usefulness without Overpowering is Very difficult. But with a lot of Tweaks i think it can work.
Now do i expect to get any Attention to this Idea >.>? Probably not...
I like this idea... but would prefer smaller special pets... because I find large pets to be sort of annoying to fight with.
Karbuncle
04-09-2011, 01:45 AM
I like this idea... but would prefer smaller special pets... because I find large pets to be sort of annoying to fight with.
Thats a fine point! Its possible The Pets could be "Sized down". In Abyssea its been shown a lot of mobs can be "Bigged" and "Smalled". Tiny Malboros, Tiny Worms, Huge worms, etc. These pets could all be smaller forms of their real counter-parts :o
Alukat
04-14-2011, 09:09 PM
awesome idea ^^
ShadowHeart
04-17-2011, 07:51 AM
sign me up XD
Sparthos
04-19-2011, 01:22 AM
Amorph: mini-sandworm cause they're the cutest little flesheating monstrosities ever.
Garota
04-19-2011, 02:13 AM
Hmmm... I've always wanted to see BST with a pet Ram... Suppose Buffalo will suffice...
Karbuncle
04-19-2011, 02:46 AM
Hmmm... I've always wanted to see BST with a pet Ram... Suppose Buffalo will suffice...
Picked a few off the top of my head i know we're Uncharmable, Could always be a ram :o. Could maybe even be given a choice in the beginning between 1~2 of the Species. Critical things staying the same (Stats, Skills), But be for aesthetic purposes (and TP moves)
Amorph: mini-sandworm cause they're the cutest little flesheating monstrosities ever.
Hmmm, It would be the first HNM pet lol, But lets see if i can add that in.
ShadowHeart
04-19-2011, 03:07 AM
only thing i could think of that could make this better if personal pets like adventure fellows etc we would be able to change zones with you without loosing it !!
Karbuncle
04-19-2011, 03:15 AM
only thing i could think of that could make this better if personal pets like adventure fellows etc we would be able to change zones with you without loosing it !!
I personally hope they do this for all pets some day.
I really want this implemented. This is a wicked idea that would give BST more connection with their pets.
Karbuncle
08-17-2011, 04:39 AM
Thank you! actually updated the OP a bit, Decided this pet might be much better as a 2hour pet. Similar to Alexander/Odin, you could summon it every 2 hours (for 30 minutes of Familiar).
Since the idea would be that the pets are strong offensively, and quite impressive.
A while back i had a debate with PDT/MDT on the Buffalo, But now that Pets have a PDT cap like all others, Its not that broken. So i fixed it.
Caketime
08-17-2011, 07:45 AM
I would like to name my personal Pet, and not choose from a list of prefab names. I really want a Buffalo named Earl.
Selzak
08-17-2011, 11:37 AM
Or the personal pet could simply be an Opo-opo, with with a multitude of traits/effects/abilities to choose from. This seems to fit better with a job ability, and I really want a monkey...
It would have to be limited somehow though- the idea is well thought out, but I still see this killing the usefulness of jugs. Maybe it could just be a personalized jug pet instead of a separate JA. That way you could could get a jug of this pet once a day or something, which would maintain balance very well.
Karbuncle
08-17-2011, 11:45 PM
Or the personal pet could simply be an Opo-opo, with with a multitude of traits/effects/abilities to choose from. This seems to fit better with a job ability, and I really want a monkey...
It would have to be limited somehow though- the idea is well thought out, but I still see this killing the usefulness of jugs. Maybe it could just be a personalized jug pet instead of a separate JA. That way you could could get a jug of this pet once a day or something, which would maintain balance very well.
Well, I updated the OP a few times. But i feel tying this Pet with our 2hour might be the best bet. It limits its use to 30minutes per 2hours (because its a very special pet), and it won't out-date Jugs that way. (well, Unless you're in abyssea getting 2hour chests).
But thats always why I suggest it have "Charges" on the jugs? like, for instance, when you receive your jug for the pet, it can only be used 3 times before you need to refill it with Brutus, thus even limiting it in Abyssea where you could get your 2hour recharged.
Those wouldn't need to be the only limitation, they're simply the only ones i can think of lol.
As for Opo-Opo... I'd prefer that to just be a real jug >_>, Would be nice.
Horadrim
08-18-2011, 02:45 AM
Personally I'd just like it if Familiar let you save a charmed pet into a rare/ex jug that you could keep. They could re-add the current ability as a 10 minute ability that boosted your pet for 3-5 minutes. Familiar could boost the pet to within 0-2 levels of yours and bind them to the jug (think Chocobo Whistle), then you could just summon them up. It could assign a "job" based on the Mob family, i.e. Ladybugs would become THFs, etc.
Then you could just charm anything you wanted and save it as a "custom" pet. Then they could just bring back charm and expand the types of mob it works on (to include Buffalo, Gnolls, Piestes, etc) and just let you pick your favorite to be your "Familiar."
Then it'd just be a matter of them deciding what abilities your familiar would have access to, and how many charges they would be.
Fearforever
08-18-2011, 03:22 AM
Great idea, I hope a SE rep pokes their head in and takes a look, would be nice to actually have a powerful pet the way we want it. Could also add in some Enmity+ / Enmity- with the attack / defence stats for interesting tanking/DD pets.
Karbuncle
08-18-2011, 03:26 AM
Great idea, I hope a SE rep pokes their head in and takes a look, would be nice to actually have a powerful pet the way we want it. Could also add in some Enmity+ / Enmity- with the attack / defence stats for interesting tanking/DD pets.
Good idea... Allow me to edit that in
I really want a monkey...
ME TOO!
MONKEY!
Izzybella
08-21-2011, 08:23 PM
I have a 'personal pet' already :) its my lvl 80 NPC Galka :P
But I do like your idea. It can be done similar to how the Adventuring fellows was.
Dantel
08-25-2011, 01:21 AM
I have a 'personal pet' already :) its my lvl 80 NPC Galka :P
But I do like your idea. It can be done similar to how the Adventuring fellows was.
I was thinking the same thing personal pet NPC call it like you would your npc. you lvl it like you would your NPC. but it would take the place of your jug pet or charm.
Might be alot work but would be great for BST
Karbuncle
08-25-2011, 02:11 AM
I think if my idea was being considered I'd of have a dev response by now lol.
I've all but given up my hopes of seeing this. Would probably take more time to implement than they want to do...
Feel free to continue discussion, I'll update the OP still with any ideas i like :)
Dantel
08-26-2011, 12:33 AM
hey you can hope they take your idea and maybe add it to FFXIV!? instead
Karbuncle
08-26-2011, 02:13 AM
I could see it happening, At least FFXIV is getting a lot of attention and content lately, 1.9 patch is going to be good too afaik.
firelurker456
10-06-2011, 09:57 PM
This is basically what I wanted from the beginning.... A Familiar we can fall back on and level/skill up. I mean imagine having a pet that is basically another NPC along with a fully leveled NPC.... Yes.
Soranika
10-07-2011, 01:43 AM
Sounds like something that should have always been.
Karbuncle
05-15-2013, 12:58 PM
Hey, So, Bump right? Someone on FFXIAH Reminded me of this thread, and since SoA is throwing Barance to the wind, Maybe something like this would be more on the realm of possibility.
plus, Its been a while, Rather bump than remake it entirely.
Delvish
05-16-2013, 01:33 AM
I could see their new Play-As-A-Monster mini-game come into play here.
Chimerawizard
05-16-2013, 11:07 AM
Personal Companion Pets
Basics: Starting Out
Raising
Training
/pet "Ready"
affection
Terms used
I think that's about as understandable as I can make my thoughts. What do you guys think?
I prefer the first upgrade path but the one in bold is what I expect.
Volarione
05-23-2013, 01:04 AM
I actually really like this idea. I want an ochu. :p
Chimerawizard
05-23-2013, 03:28 AM
I actually really like this idea. I want an ochu. :p
Do you mean Ochu like from FFVIII that looks like Morta or like a malboro?
I would like them to add each normally charmed species at the start, then expand it with more uncharmable and HNM grade monsters.
Volarione
05-23-2013, 10:14 AM
Do you mean Ochu like from FFVIII that looks like Morta or like a malboro?
I would like them to add each normally charmed species at the start, then expand it with more uncharmable and HNM grade monsters.
Sorry meant Marlboro I always call them ochu.
Chimerawizard
05-23-2013, 11:32 AM
It's understandable since malboros in this game have the name ochu. So ochu really are just another malboro if this games ochu is what pops in your head.
For me it's carding in ff8 an ochu time and time again to make a weapon for his teacher...can't remember how to spell her name.
Also, thanks for the bump. I thought I might be the only one who wants this kind of system added.
Karbuncle
01-28-2014, 07:04 AM
Bumping this cause an Idea mentioned by Damane on Bluegartr.com got me thinking, This personal beast companion could be implemented via Monstrosity. Once you hit 99 in Monstrosity, you can register that Beast as a Personal companion and assign it Instincts. The cap of the monster would be the same as your current I.lv (How bst pets normally work).
Basically the original post
on another note, instead of constantly adding new jugs for BSTs, why doesnt SE let BSTs create their own pet via monstrosity so they can customize their own pet via instincts/species choice etc. that is autocaped at ilvl (insert main hand weapon here) when BSTs call them with call beast. NOW THAT would be interesting for BSTs.
Its a great idea, can borrow the same basic principles of this Threads idea, but implement it through an already in game system with much work.
Demonjustin
01-28-2014, 09:34 AM
That would be excellent!
dasva
01-28-2014, 10:51 AM
Bumping this cause an Idea mentioned by Damane on Bluegartr.com got me thinking, This personal beast companion could be implemented via Monstrosity. Once you hit 99 in Monstrosity, you can register that Beast as a Personal companion and assign it Instincts. The cap of the monster would be the same as your current I.lv (How bst pets normally work).
Basically the original post
Its a great idea, can borrow the same basic principles of this Threads idea, but implement it through an already in game system with much work.
I love this idea. Just want to clarify ilvl weapon just replaces your level when determining what level you pet can be. Caps are still the same based on that jug. So what I think you mean is basically make this pet uncapped so he will be called at your ilvl