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Akivatoo
11-10-2014, 09:03 PM
Good morning Devteam,

I'm really happy to play final fantasy since a looong time, but we seems have unsolvable problem to fix enmity level for tank.
we can't play correctly PLD actually cause of enmity level.
Is it impossible for you to fix the problem ?
i miss the time when pld can keep aggro correctly and skillchain + Magic burst make more damage than Brainless Zerg strategy.
If it's impossible to repair enmity system let us know, we can delete paladin and ninja equipment and create only WHM BRD COR GEO SAM MNK; to avoid space inventory problem.

if we can talk about the thing we need, that can be better that let you waste your time for useless thing like Linkshell Concierges ...

please add: Mogwardrobe02
and give load priority for each bag during the post zoning load (load enventory/wardrobe1/wardrobe2 + satchel/sac , before loading mog safe/Storage/locker).
if you give a load order you can load more quickly and more invetory without any problem !


or you can use current book system to put wardrobe for each Macro book and only load the wardrobe linked to you'r current macro book, that can let use 20 slot of 80 items for store item without use more memory during load (cause only the 80 item in the current macrobook can be use)

exemple:
i'm on my macrobook n°7 (pld one)
so
my enventory is 3/80 (linkpearl/echodrop/remedy)
my wardrobe contain all commun job item 80/80(Loquacious Earring/Orunmila's Torque/Veneficium Ring/ect...all job items)
My macrobook N°7 contain all my PLD equipment 80/80 ( AF/Relic/empy ect...)

i change monk
i'm on my macrobook n°2 (MNK one)
so
my enventory is still 3/80 (linkpearl/echodrop/remedy)
my wardrobe still contain all commun job item 80/80(Loquacious Earring/Orunmila's Torque/Veneficium Ring/ect...all job items)
My macrobook N°2 contain all my MNK equipment 80/80 ( AF/Relic/empy ect...)

we didn't use more time to load cause only 3 x 80 item are loaded after zoning but we can store 20x 80 items

but anyway that didn't change anything cause PLD is dead since aggro is break ^^;

Akivatoo
11-15-2014, 02:00 AM
@Devteam ?

Alhanelem
11-15-2014, 02:23 AM
posting "@devteam" doesnt increase the probability of an official post, just FYI.

As far as enmity, it's an old topic that's been discussed pretty heavily here if you look back through the forum. It's a tricky beast- raising the cap by itself doesn't do much because eventually everyone will cap and the mob becomes a spinning top again. That may be part of why a solution has taken so long- it's a tricky beast.

Inventory: I can almost guarantee they'll add another wardrobe-style inventory space somewhere down the line. Don't think it will be real soon but it will happen.
Inventories already have a load order so i'm not sure what you're trying to say about that part. The loading process takes time- the real issue is the communication between the servers is still set up to be dial-up friendly and the process takes longer than it really should.

Akivatoo
11-16-2014, 02:51 AM
thanks for reply me dude ^^
when i said raise the enmity level for tank, i only talk for ninja and paladin and not for other job.
Actually all my sac/sactchel/ect load at the same time, are you sure you can acces to your "inventory" items before see items in your "mog safe" ?

Clou777
11-16-2014, 03:43 AM
they should add provoke and maybe a new provoke II to paladin itself allowing it to make use of other jobs which could generate more hate.
also in the case a Provoke II, I think it should be unique to paladin which decreases the whole partys enmity within a large area of effect and pop the paladin at the top of the list having a recast time of 1 minute.

fixed (y)

Alhanelem
11-16-2014, 04:49 AM
thanks for reply me dude ^^
when i said raise the enmity level for tank, i only talk for ninja and paladin and not for other job.
Actually all my sac/sactchel/ect load at the same time, are you sure you can acces to your "inventory" items before see items in your "mog safe" ?
If you just raise the enmity cap for certain jobs, that makes those jobs trivially easy. It's not a good solution. Really, the best solution is no (attainable) cap at all.

Vivivivi
11-17-2014, 01:20 PM
Regarding enmity, it sounds like you're a returning player, and enmity has actually been adjusted quite a bit in the past couple years. Paladin and Rune Fencer have a spell called crusade now, and Ninja has a similar one to help increase enmity gain.

I don't play Paladin or Ninja much these days, but I do play rune fencer a good bit, and generally don't have problems keeping enmity so long as I keep crusade up, use Flash or Provoke the instant I see the enemy target another party member, and keep using rune wards and foil.

I don't remember where I read it, but I remember seeing one of the more recent updates to enmity being explained as having been reworked to have to types of enmity- short term and long term threats. The short term is the damage-based one you mentioned. When DDs are doing an insane amount of damage over a short period of time, it's going to temporarily pull the attention to them from the enemy, but likewise it will taper off rather quickly. The longer term threat level I believe is generated by the abilities I mentioned above. I believe both kinds have separate caps, but I'm not sure. I just do what I do when I play and it usually works ok '-'

Alhanelem
11-17-2014, 01:32 PM
Enmity has had two types since the beginning of time, that's not a new system.

Akivatoo
11-17-2014, 06:04 PM
Regarding enmity, it sounds like you're a returning player, and enmity has actually been adjusted quite a bit in the past couple years. Paladin and Rune Fencer have a spell called crusade now, and Ninja has a similar one to help increase enmity gain.

I don't play Paladin or Ninja much these days, but I do play rune fencer a good bit, and generally don't have problems keeping enmity so long as I keep crusade up, use Flash or Provoke the instant I see the enemy target another party member, and keep using rune wards and foil.

I don't remember where I read it, but I remember seeing one of the more recent updates to enmity being explained as having been reworked to have to types of enmity- short term and long term threats. The short term is the damage-based one you mentioned. When DDs are doing an insane amount of damage over a short period of time, it's going to temporarily pull the attention to them from the enemy, but likewise it will taper off rather quickly. The longer term threat level I believe is generated by the abilities I mentioned above. I believe both kinds have separate caps, but I'm not sure. I just do what I do when I play and it usually works ok '-'

I'm not a returning player, i'm sad tank.
SE said we adjusted enmity, but they only do new spell and enmity ajustement on ja.
this fix only allow you to reach the cap faster; so you just go on the same wall more faster.
and DD's gonna join you to the same cap as soon they WS....
i have tried enmity+ gears to reach the +100 enmity for provoke ect... but that totally useless the monster didn't care about you.
Crusade lol i prefer urinate inside violon, the effect is similar on the monster aggro...



If you just raise the enmity cap for certain jobs, that makes those jobs trivially easy. It's not a good solution. Really, the best solution is no (attainable) cap at all.
i don't ask to have + 500% enmity, only 5% or 10% more than brainless DD's to avoid aggro loose each time we take 45dmg...
if we can take one or 2 hit by the monster before loose aggro tha can be perfect.
you'r no (attainable) cap is a good option too.


Enmity has had two types since the beginning of time, that's not a new system.
CE+VE system is know since long time, i totally agree with you Alhanelem.

@Clou777:
Flash provoke or version Flash2(-aga) Provoke2(-aga) with lower other enmity effect can be perfect too, very good idea !

Tidis
11-17-2014, 06:59 PM
No attainable enmity cap would be dodgy unless SE completely abolish hate reset moves and instead have them lower enmity, otherwise you'll end up with the tank getting hate reset in a prolonged fight and then facing a monumental task in regaining hate.

Alhanelem
11-18-2014, 02:24 AM
No attainable enmity cap would be dodgy unless SE completely abolish hate reset moves and instead have them lower enmity, otherwise you'll end up with the tank getting hate reset in a prolonged fight and then facing a monumental task in regaining hate.
XIV uses no enmity cap (But their provoke works a little differently: It makes your enmity equal to the current highest person on the hate list; this means no matter how much enmity the next highest person has you can always catch up). With the different workings of provoke, the system works just fine. Failiure to control hate is always entirely the tank not using their abilities properly or being severely undergeared against the DDs)