PDA

View Full Version : Let the new content be free from "Random Augments"



Kaeviathan
11-04-2014, 08:14 PM
Please, make it stop! This game became more of a casino game, and Adoulin is the Las Vegas of Vanadiel, where we would gamble our time,effort, & gil on items we don't appreciate.

Finuve
11-04-2014, 11:11 PM
my Linos agrees with this...

Stompa
11-05-2014, 01:31 AM
I really like random augments, but only from items that are common drops that cost no money (like "powerful items" in Abyssea caskets etc.). Those randomly augmented items are fun, and a great idea.

I don't like random augments where you have to pour money into every re-augment. Also I am not liking the cape system in Incursion, the Las Vegas factor is strong in this one, kupo. First you have to get lucky to have a cape drop, then get lucky that the cape is for the job you actually play, then get lucky with a decent augment! Holy Triple Vegas, Batman. And its not like you can spam Incursion on solo, to try and get that three-luckys-in-a-row situation happening. When my LS do it, we do the Mega Boss guy with alliance, and usually just two kills and then no more for a few days or a week. That isn't enough to force the lucky times three situation for a cape on the job you want plus good augs.

Dale
11-05-2014, 01:39 AM
I really like random augments, but only from items that are common drops that cost no money (like "powerful items" in Abyssea caskets etc.). Those randomly augmented items are fun, and a great idea.

I don't like random augments where you have to pour money into every re-augment. Also I am not liking the cape system in Incursion, the Las Vegas factor is strong in this one, kupo. First you have to get lucky to have a cape drop, then get lucky that the cape is for the job you actually play, then get lucky with a decent augment! Holy Triple Vegas, Batman. And its not like you can spam Incursion on solo, to try and get that three-luckys-in-a-row situation happening. When my LS do it, we do the Mega Boss guy with alliance, and usually just two kills and then no more for a few days or a week. That isn't enough to force the lucky times three situation for a cape on the job you want plus good augs.

This is how I feel about it too.

I like the whole concept of random augments because it adds to the replay value and makes finding loot more interesting. But these items need to be kept accessible so more players actually have a fair chance at getting the augments they are after.

Far as the capes, I think it would be a good idea to let players trade in 6 capes for a randomly augmented one.

Jeanna
11-05-2014, 11:51 AM
Cape system in Incursion is ridiculous. It would've been much better if mobs inside dropped some stones that were used to augment already owned capes >_>.

That being said, the whole random augment system is silly. I've hated it since they released augmentable abjuration gear. Either make the augment system less random with a smaller number pool, or get rid of it entirely.