View Full Version : Treasure Caskets
Nelyus
10-26-2014, 01:10 AM
Treasure caskets rare items are taking way too long to get, a relic weapon could be completed just as fast when luck runs out. There has to be a limit to bad luck...
Maybe make the rare items buyable from some npc with Valor Points?
Staying in the same little area, confined to raise Prowess for months in order to get 1 single item would drive anyone crazy. Please do something about it, Thank you.
Tidis
10-26-2014, 01:39 AM
Very much disagree, can't see a problem with the caskets, months is horrible but that's just one case of stupid luck, I got Alchemist's Torque and Fisher's torque, each took less than a week, including losing prowess to dump merits.
Protey
10-26-2014, 02:02 AM
Treasure caskets rare items are taking way too long to get, a relic weapon could be completed just as fast when luck runs out. There has to be a limit to bad luck...
Maybe make the rare items buyable from some npc with Valor Points?
Staying in the same little area, confined to raise Prowess for months in order to get 1 single item would drive anyone crazy. Please do something about it, Thank you.
i don't know if you just don't have a mind capable of logic that can efficiently open the caskets or what, but urdoingitwrong.
i've gotten all of the crafting torques x2. none has taken me more than 4 days, with it taking an average of about a day per torque.
i also recommend going when the kupower Myriad Mystery Boxes is active if you haven't been.
Zarchery
10-26-2014, 08:29 PM
I got a Smithy's Torque one through dumb luck. I walked into some zone, got aggro, killed the aggro, and the chest had torque.
I hunted for Alchemist's Torque for a little while but got bored and moved on to a different goal. Sometimes though, when you're doing something that boring, it can seem like it's taking a lot longer than it really is.
Randnum
10-26-2014, 10:44 PM
Assume there is a 10% chance of getting something you want.
At least one in every ten people will get that item on the first try, and never complain. They may even be realistic and call themselves lucky.
Another one in every ten people will get that item on the second try. If you started with 1000 people, you now have 810 people left who don't have the item yet.
After the seventh or so item, by most probability, over half the people have their item. Those 50% of people now consider getting the item either easy or reasonable.
After the eleventh 'try', approximately 30% of people still have nothing. These are the people who start to complain but hey, some people aren't as lucky.
Double that to 22 tries, there's still 1 in 10 people that have nothing. These people have spent over 20 times as long trying to get the item as the lucky people.
Around 30 tries there's still that one person in 25 who still has nothing.
It takes around 44 tries to get it down to where around 99% of people have their item. If you started with 1000 people, that's still 10 people who have been trying for probably hours and have nothing.
Pure luck drops for really good R/EX stuff is seldom a nice system. And that's with 10% chances. Even with 10% chance, there's still those 10 people in 1000 that have something to come here and complain about.
I'm not saying they're right, but sympathy might sometimes be in order. And the comment: "i don't know if you just don't have a mind capable of logic that can efficiently open the caskets or what, but urdoingitwrong." might as well be "I don't know if I have a mind capable of logic and maths or not but I will act like you are doing it wrong anyway."
Protey
10-27-2014, 05:09 AM
I'm not saying they're right, but sympathy might sometimes be in order. And the comment: "i don't know if you just don't have a mind capable of logic that can efficiently open the caskets or what, but urdoingitwrong." might as well be "I don't know if I have a mind capable of logic and maths or not but I will act like you are doing it wrong anyway."
you obviously didn't pay attention to what i wrote in the second sentence. I got ALL of the torques x2 (since you like math... that's 18 torques). Attempting twice for each type of torque, that's 18 tries. And EVERY one was done in 4 days or less with an average of a torque a day. I can do math/logic very well and is why I have about 99% open rate (once in awhile the clue says nothing gained) with 6 choices and about 90% open rate with 5 choices.... you, however, do not pay attention.
Months for one torque (or whatever rare/ex item he is attempting to get) is not deserving of sympathy. There is something wrong with the person attempting.
Randnum
10-27-2014, 09:19 PM
you obviously didn't pay attention to what i wrote in the second sentence. I got ALL of the torques x2 (since you like math... that's 18 torques). Attempting twice for each type of torque, that's 18 tries. And EVERY one was done in 4 days or less with an average of a torque a day. I can do math/logic very well and is why I have about 99% open rate (once in awhile the clue says nothing gained) with 6 choices and about 90% open rate with 5 choices.... you, however, do not pay attention.
Months for one torque (or whatever rare/ex item he is attempting to get) is not deserving of sympathy. There is something wrong with the person attempting.
Wow that is... amazing...
Where does the OP imply that they aren't getting chests to drop?
Where do they imply that they aren't getting the chests to open?
The math and logic I refer to have nothing to do with 'opening chests is actually hard'.
It has to do with the fact that if the droprate of torques from chests is 2%, there's that 1 in 100 person that takes 200+ chests to get theirs.
And that person comes on the forums and posts about it.
Then someone like you goes 'there's something wrong with you because probability should work for everyone', basically.
Maybe they aren't good at opening chests, but you don't know that. The only thing you could argue that I wasn't paying attention to was the fact that you took what I assumed to be hyperbole (it taking literal months) seriously...
Protey
10-27-2014, 10:21 PM
Wow that is... amazing...
Where does the OP imply that they aren't getting chests to drop?
Where do they imply that they aren't getting the chests to open?
The math and logic I refer to have nothing to do with 'opening chests is actually hard'.
It has to do with the fact that if the droprate of torques from chests is 2%, there's that 1 in 100 person that takes 200+ chests to get theirs.
And that person comes on the forums and posts about it.
Then someone like you goes 'there's something wrong with you because probability should work for everyone', basically.
Maybe they aren't good at opening chests, but you don't know that. The only thing you could argue that I wasn't paying attention to was the fact that you took what I assumed to be hyperbole (it taking literal months) seriously...
That's your problem, you assumed. All we have to go on is what he said in the OP, logic, and statistics. There is obviously something wrong if he takes months to raise prowess. Even if it is an exaggeration, he didn't say weeks, he didn't even say days. I know I can cap prowess in under a day, and that's all prowess possibilities.
And please stop making stuff up. The question of "Where does the OP imply that they aren't getting chests to drop?" Where does this even come from? I didn't talk about drop rate of chests until this post. Now one might be able to argue that the OP himself is implying that chests aren't dropping with the "confined to raise Prowess for months", one might also be able to argue that he isn't getting the chests open with: "Treasure caskets rare items are taking way too long to get, a relic weapon could be completed just as fast when luck runs out." But that second one is somewhat of a stretch which is why you're right I don't know if he is good at opening chests or not and why I said in my first post: "i don't know if you just don't have a mind capable of logic that can efficiently open the caskets or what, but urdoingitwrong. "
As to your argument that it takes 200+ chests to get theirs.... it doesn't take long to get 200+ chests. Even if you got one every five minutes (that's incredibly slow rate), it'd only take about 17 hours to get those 200 chests. That's nowhere near months or even as he put in his OP the time it takes to make a relic. But that's you not paying attention again. Just like your last statement... I argued more than just what you assumed to be hyperbole, I argued against your post of "And the comment: "i don't know if you just don't have a mind capable of logic that can efficiently open the caskets or what, but urdoingitwrong." might as well be "I don't know if I have a mind capable of logic and maths or not but I will act like you are doing it wrong anyway."
If you're going to argue against me, at least have the decency to not make stuff up and pay attention to what is said.
Randnum
10-27-2014, 10:58 PM
I apologize, albeit backhandedly.
I couldn't understand why you would bring up your chest opening rate if you weren't implying that the OP was failing at it.
I see now that you were using your chest opening rate only as proof that you understand maths and logic, so I definitely misunderstood that, and the chest droprate was just me spouting my initial thought process.
The fact remains that this can take a very long time. And my argument was that it is 200+ chests IF the droprate is 2%.
I don't know what the droprate IS. The only data I have from Wiki (notably unreliable) is that it is below 1%.
When you get below 1% (say .5%) it takes 900+ chests. That inflates your data to nearer to 60 hours again assuming that they DID only get brown caskets every 5 minutes (I don't believe this is the rate, but I don't know what exactly it is, and opening them does take some time).
A player who plays 3 hours a day purely attempting this could easily take a month if it could take them 900 chests.
I would rather you who have done it, help us with the data on rate of chest acquisition, while at least accepting and factoring the possibility of say, even 500+ chests required for that unlucky '1 in 100' person.
How long would they actually take? The data, again from Wiki, says that without Kupowers (which we don't control and shouldn't be argued technically because they would then be waiting until the right one, which, while it isn't 'time spent trying', it is 'time spent not getting what they want', certainly) your odds of Brown caskets with no prowess are 1 in 20 kills. So if the odds are half a percent you are looking at 18,000 kill for that 'unlucky person'.
I would rather trust your numbers than the wiki.
If you were that 1 in 100 person, how long would it take you to get and open those 501 chests, assuming no Kupower?
Tidis
10-27-2014, 11:03 PM
Bad luck is bad luck, I can never seem to get a D Ring to drop but see more and more people around me with a D Ring, it winds me up sure but that is the way of luck.
Protey
10-28-2014, 06:00 AM
I apologize, albeit backhandedly.
I couldn't understand why you would bring up your chest opening rate if you weren't implying that the OP was failing at it.
I see now that you were using your chest opening rate only as proof that you understand maths and logic, so I definitely misunderstood that, and the chest droprate was just me spouting my initial thought process.
The fact remains that this can take a very long time. And my argument was that it is 200+ chests IF the droprate is 2%.
I don't know what the droprate IS. The only data I have from Wiki (notably unreliable) is that it is below 1%.
When you get below 1% (say .5%) it takes 900+ chests. That inflates your data to nearer to 60 hours again assuming that they DID only get brown caskets every 5 minutes (I don't believe this is the rate, but I don't know what exactly it is, and opening them does take some time).
A player who plays 3 hours a day purely attempting this could easily take a month if it could take them 900 chests.
I would rather you who have done it, help us with the data on rate of chest acquisition, while at least accepting and factoring the possibility of say, even 500+ chests required for that unlucky '1 in 100' person.
How long would they actually take? The data, again from Wiki, says that without Kupowers (which we don't control and shouldn't be argued technically because they would then be waiting until the right one, which, while it isn't 'time spent trying', it is 'time spent not getting what they want', certainly) your odds of Brown caskets with no prowess are 1 in 20 kills. So if the odds are half a percent you are looking at 18,000 kill for that 'unlucky person'.
I would rather trust your numbers than the wiki.
If you were that 1 in 100 person, how long would it take you to get and open those 501 chests, assuming no Kupower?
Only a couple times did I not go after torques when kupowers wasn't present. It's a strategic decision and saves way more time by having kupowers. There are many things to do in this game and as with pretty much any game, doing things at the right time can make a world of difference. The nice thing about caskets is that they can drop from all mobs, even the really low level ones that don't even give exp. So one can just round up massive amounts of mobs and do AoE damage, with kupowers present and level 5 treasure casket discovery you're going to get several brown caskets. Without kupowers on average you get at least one. It also takes less than a minute to open a casket (I average about 30 seconds). This is why I said 5 minutes was a long time.
as for your last question, it is dependent on what mobs are available (i.e: how much damage is it going to take to kill them). the faster i can kill, the faster i get chests. If say I am rounding up level 40 mobs and it takes me 1 minute to round up 20 mobs and kill them. I get one chest (let's be conservative). 30 seconds to open (on average). Let's add a 30 second buffer. That's 2 minutes per chest. Multiply that by 501. That's 1002 minutes. Now let's assume a 90% open rate. That's 1,114 minutes or about 19 hours. Added onto that time though would be getting level 5 treasure casket discovery, but only partially so as would be getting caskets during this time as well. Let's add 5 hours to make it an even 24 hours.
Take that though as actual kill time, without interruptions or slacking off. Might also have to factor in competition as well (the one torque that took me 4 days I had lots of people to compete against >.< ).
Nelyus
11-01-2014, 07:34 AM
It is rare I fail to open a chest, I am not alone that have to spend ridiculous time farming rare items.
Prouesse ring took me 2 weeks,
Terminus Earring 2 days, then helped a friend get it, took 3 days.
Liminus earring took me around 6 months of going in & out, not steady farming.
I helped 2 friends get Fishing torque; first got it after 2-3 caskets, second took 3 months of around 4-8 hours farming each day.
Problems is all the crap we can get...
Potions, +1 +2 +3
Hi potions, +1 +2, ether, +1 +2 & so on!
there is around 10% chance of getting a brown casket & then there is around 40-60 items.. not to mention the rare item is most probably 1 to 5% drop rate... that means, without luck this can be terribly long to get. Especially not so fun.
It needs limit on bad luck. Most of rare things in this game needs a limit on how unlucky we can get.