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Nelyus
10-14-2014, 04:21 PM
New endgame difficulty is increasing too much with the number of people participating.
It is a very nice thing to make things easier with less participants,
But difficulty has to be adjusted so that we can allow new players or less skilled ones at joining elite & veteran players in these events.
For example, if an alliance of 8 can clear a delve easily, it should be a little harder for them to clear it at 18 people but not impossible. Those events should be adjusted in difficulty so that it can include all levels of players. Difficulty should be adjusted so that the more people there are to participate, the easier it is to win; not the opposite! Maybe add more spoils when there is more members to motivate advanced players into inviting new ones. This should help the cooperative spirit of the game.
Thank you.

Draylo
10-15-2014, 07:22 AM
I've been saying this for a long time but they keep adding the same stuff to penalize larger groups. The producer stated he wanted people to take others and let them join in on wins to improve and such. How can we do that if we are penalized for bringing more than what is necessary for the win? It cuts into profits and makes it harder for no reason. We also used to take random jobs for fun that didn't contribute to the win as much as jobs like SAM or BRD and now we can't really do that much anymore, especially in content like Incursion.

Mitruya
10-15-2014, 08:59 PM
Exactly, guys. All the buffs to pet jobs mean squat because there is still NO ROOM for them in an endgame party.
I have no earthly idea how SE thinks any of these changes are helping people get their clears and drops.

Paridise
10-15-2014, 11:27 PM
ya about the items dropped when killing the Delve MB .. is the same weather or not you take 6 or 12 or 18, not exactly fair for all. and no benefit for taking more that a party of 6 -8 for the jobs you want. lvl of diff to what items drop could be adjusted. but will SE?