View Full Version : Wyrm HNMs (Tiamat, Vrtra, Jormugand) Repop time.
Fenrirs_Takumi
10-10-2014, 12:34 AM
Hello,
Ever Since Item level 119 arrived, i have never seen those NMs in Zone. Is it possible to
Drop their Repop time. 3-5 days... is a long time. thx
DarkBEWD
10-10-2014, 12:58 AM
As someone who spends a lot of time in Uleg, I can tell you that most of the time that Jormungand is down is because people actually still get there early and camp there the almost the entire respawn window. Your best bet is to frequently visit the areas and try to catch the NM's time of death, or pay close attention to search results for that area to see if it seems like someone's spending an awful lot of time in a zone that's usually completely empty. It sucks, but that's what happens when you gotta share bosses in a multiplayer game.
well ... if the poster's suggestion was followed... it would be easier to share said monsters. Make them a 4 hour respawn. The only money drops left would plummet in price and then ordinary folks would have a chance to encounter them.
Siviard
10-14-2014, 01:50 AM
As someone who spends a lot of time in Uleg, I can tell you that most of the time that Jormungand is down is because people actually still get there early and camp there the almost the entire respawn window. Your best bet is to frequently visit the areas and try to catch the NM's time of death, or pay close attention to search results for that area to see if it seems like someone's spending an awful lot of time in a zone that's usually completely empty. It sucks, but that's what happens when you gotta share bosses in a multiplayer game.
In other words, get used to super old school game mechanics and still get screwed because those people who still camp these NMs are most likely still using 3rd party tools to claim them as soon as they spawn.
Fenrirs_Takumi
10-14-2014, 02:57 AM
The only item that are expansive of Jormu is the Item to get 109~119 items. and yet, it's not even the expensive ones. exept mayb siren's hair (Shiva)
Hello,
Ever Since Item level 119 arrived, i have never seen those NMs in Zone. Is it possible to
Drop their Repop time. 3-5 days... is a long time. thx
I don't really see what your beef is. 3-5 days? That means you only have to wait around for something like 60 to 100 hours before it pops.
Pixela
10-14-2014, 05:09 AM
Lowering the repop time on Tiamat won't mean you will get a chance at it, it just means the people that camp it seriously will get more kills.
Did you never camp fafnir/nid?
Jeanna
10-14-2014, 01:18 PM
Really wouldn't hurt anything to lower the timer on these. There's enough movespeed gear out there and gaiters haven't been a big deal in a long time, plus this would make them more accessible and inexpensive.
detlef
10-15-2014, 03:35 AM
Really wouldn't hurt anything to lower the timer on these. There's enough movespeed gear out there and gaiters haven't been a big deal in a long time, plus this would make them more accessible and inexpensive.Actually there isn't enough movement speed gear out there and Gaiters are still very relevant. Why they haven't introduced more movement speed outside of GEO feet is beyond me. Iaso Boots don't count.
Grekumah
10-15-2014, 04:40 AM
Hello,
These wyrms have a very special existence in Vana’diel and as such we are not planning to reduce their respawn timers at the moment like we have done with other HNMs.
In the future when adjustments are made to these wyrms we would like to use that opportunity to revamp their respawn timers.
Zarchery
10-15-2014, 07:31 AM
Isn't killing these things basically just a novelty? Do you actually get anything decent from them?
Annalise
10-15-2014, 10:19 AM
Isn't killing these things basically just a novelty? Do you actually get anything decent from them?
If you want gil, yes. Tiamat especially. Vrtra… not as much but still drops cashmere. Jormugand.. meh.
Ramzi
10-15-2014, 10:54 AM
The only item that are expansive of Jormu is the Item to get 109~119 items. and yet, it's not even the expensive ones. exept mayb siren's hair (Shiva)
You can get Sirens hair from gold boxes in Abyssea. There's literally no reason to kill Jorm- he drops nothing of value that's unique.
Catmato
10-15-2014, 11:06 AM
There's literally no reason to kill Jorm- he drops nothing of value that's unique.
Mercurial pole (http://wiki.ffxiclopedia.org/wiki/Mercurial_Pole) for uh... Abyssea proccing?
Whaaat? You don't want to reduce their respawn timers because they are special, except in the future when you address their respawn timers?
Also the only thing that's special about these wyrms is no one ever sees them
Hello,
These wyrms have a very special existence in Vana’diel and as such we are not planning to reduce their respawn timers at the moment like we have done with other HNMs.
In the future when adjustments are made to these wyrms we would like to use that opportunity to revamp their respawn timers.
Ok, so... I am trying to get titles from HNM/Land Kings that I missed and it's rather bothersome. I cannot sit at a single HNM spawn for 24 hours/day, 2~3 days in a row just to lose claim to bots. It's just not 100% attendative to do and I'm sure others feel the same way. You give the excuse that "wyrms have a very special existence in Vana'diel" but that's all it really is, is an excuse. So that is your reason to not adjust these wyrm repop times, or even HNM altogether? Also consider the fact that everything they drop now minus Herald's gaiters and perhaps crafting materials are completely obsolete. I guess you could add Merc. pole from Jormungand as useful, for skill ups and Abyssea too, otherwise no purpose to having them.
So let me get back on track a moment here. You mention wyrms having a special existence in Vana'diel so that was reason enough not to adjust their spawn timers. Ok, got it. So how did Fafnir/Nidhogg make that cut to be force spawned? Ultimately leading to multiple spawns/day rather than maybe 1 spawn a day. Then Tiamat, Jormungand, Vrtra, etc. still remain at a 3~5 day respawn? Did I miss anything? They all are wyrms, right? So what made Fafnir/Nidhogg an exception?
Anyways, my point here is to cut the time sink on outdated content like this. Completionists like myself would like to get these titles still, but not at the expense of our health. Losing claim to bots over Herald's gaiters or crafting materials still is just the icing on the cake. The real issue is the 24 hour+ respawns ultimately having a "chance" of respawn every 20~30 minutes. Now I'll probably get flamed by other players just for this post, but you know what? I don't care. I cannot commit 24/7 to a game just to try and claim a monster for a title. My advice is to just fix this problem and get it over with rather than wait until a later date to do it when you lose more subscriptions.
Let's look at it from this perspective for a second.
Option 1) In the future when adjustments "might" be made to these wyrms, we "might" use that oppotunity to revamp their respawn timers.
Or..:
Option 2) Revamp their respawn timers, and then in the future we can "explain" their sudden increase in population.
In any case, all I'm asking for is a little break here. Just cut their respawn timers. Make it a 8 hour respawn deal or 12 hour respawn. I don't care. Just get rid of these 3~5 day respawn conditions.
Also, to get this out there. In no way am I intending on being rude with this post, I'm just tired of the time sinks. This has been one of the biggest time sinks in the game, but now that everything aside crafting mats/Herald's gaiters, is obsoleted. Just get it over with and cut timers, please? That has to be one reason why you guys made Behemoth/King Behemoth/Fafnir/Nidhogg/Adamantoise/Aspidochelone force pop, isn't it? Just remember what you posted here about wyrms and their position in Vana'diel. You already messed up by allowing Fafnir/Nidhogg to both be force spawned anytime/multiple times/day.
Anyways, I hope that you can see the frustration this is causing. Hope that you can find make some changes soon also.
Thanks-
Comeatmebro
10-16-2014, 11:34 AM
am i the only person who read grekumahs post as:
i125+ wyrms comin, we'll fix spawn conditions when we do that
if that is really the case, i'm excited
Fenrirs_Takumi
10-16-2014, 04:05 PM
Comeatmebro, Where... have read this?
Dazusu
10-16-2014, 05:06 PM
am i the only person who read grekumahs post as:
i125+ wyrms comin, we'll fix spawn conditions when we do that
if that is really the case, i'm excited
Time to subscribe again.
Tidis
10-16-2014, 05:09 PM
I think they should just go and introduce an easily obtained 12% movement speed item to make Gaiters redundant, every other job can gain at least 12% movement speed relatively easily already, perhaps at the same time, boost Paean/Iaso Boots to 12/18% movement speed respectively so they're not made instantly useless.
Comeatmebro
10-16-2014, 06:29 PM
In the future when adjustments are made to these wyrms we would like to use that opportunity to revamp their respawn timers.
worded like there's some sort of adjustment besides the timers planned
am i the only person who read grekumahs post as:
i125+ wyrms comin, we'll fix spawn conditions when we do that
if that is really the case, i'm excited
No, I haven't seen this post actually. I haven't been on the forums in a while, but the point I was making is "why wait to make the changes to spawn timers if they -might- do it anyways".
It's a very terrible time sink idea, not to mention, need I remind everybody of what Absolute Virtue and Pan.Warden did to people before they were nerfed? I'm not about to get sick trying to camp these HNM for titles, etc. for 24~48+ hours straight.
In any case though, new ilv125 wyrms, very cool... Looking forward to it, please no more 2~5 day respawn timers though. Bad for business. :/ Don't kill your subscribers! lol
Thanks for the heads up on the ilv125 wyrms though Comeatmebro.
Catmato
10-17-2014, 03:24 PM
Thanks for the heads up on the ilv125 wyrms though Comeatmebro.They didn't actually say that, Comeeatmebro was reading between the lines.
They said in the past they were looking at changing them from world spawns to BCNMs like the BB item HNMs. That is more likely than them adding a 125 world spawn HNM
Ah I see.
Still though I can't say it justifies a reason to postpone reducing wyrm respawn timers. It's not going to keep people playing, just irritate people more. Then it will be too late when they do reduce respawn times and they already lost a few subscriptions because of it. But that's my opinion so w/e. All I know is it rather irritating to have to miss out on my titles until I actually find the wyrm up(roaming which never happens anymore) or I go out of my way to camp 2~3 full days only to lose claim to bots.
So since I don't want to camp for 2~3 full days. That means I would like to stay in good health and can find better things to do outside of this game than watch the screen at their spawn for days. c.c;; I don't know, I just kinda feel like venting about this and such. Maybe a few of you know how I feel about this still being put off where as Fafnir and Nidhogg are now force pops.
Camate
02-21-2015, 07:58 AM
Bit of a bump...
While I don't have concrete details to share just yet, the team is currently looking into making adjustments to Tiamat in some way. I'll be sure to update you once I hear more!
larrymc
02-21-2015, 08:31 AM
Bit of a bump...
While I don't have concrete details to share just yet, the team is currently looking into making adjustments to Tiamat in some way. I'll be sure to update you once I hear more!
Tease!
:)