View Full Version : Pld relic Excalibur knight of the round ws
Manux
10-08-2014, 02:08 AM
I would like to see screen-shot of excalibur knight of the round weapon skill with the new gear on level 109+.
Manux
10-12-2014, 01:12 AM
Give us a break man what the hell
http://forum.square-enix.com/ffxi/threads/42588-dev1216-Weapon-Skill-Adjustments
Please increase modification for weapon skill Knights of Round STR: 40%, MND: 40% its freaking the same, What Modifier Adjustments only can see TP Modifier and that's it.
Oakrest
11-15-2014, 03:34 AM
Overall Excalibur is really weak:
- The modifiers on KotR WS are too low as you've pointed out, it needs to be bigger if split between STR and MND.
- The Regen effect provided by the WS is too small for current content at 10hp/tick, it should be more like 20/tick at least
- The sword used to have matching base damage with Burtgang at lvl 75 - now at 119 Burtgang is ahead on base damage, and parses higher with the occ. attacks twice. Burtgang also gets better Store TP with the slightly higher delay (no real benefit to Excal in attack rounds) and having higher base damage means overall WS's are better on Burtgang. It's reasonable for Mythics to be better, but the Relic sword is way behind the Mythic sword. Not to mention the PDT effect on Burt, which is a powerful utility feature on its own, Burt still is the DPS champion. This doesn't seem balanced (oh dear, what have I said).
- The 'Additional effect: Damage proportionate to current HP' procs way to infrequently (like 1 in 50 swings? 1 in 100?). I've gone entire [end-game] boss fights without it procing even once. It should proc more often.
- The 'Additional effect: Damage proportionate to current HP' proc should be based off of your 'maximum HP' not 'current HP'. As a tank, PLD often see's low HP - or at least below max while tanking - (until healed) and so if the additional effect is going to proc, you know luck will have it to occur when you're at low hp (making the additional damage insignificant).
Excal deserves an upgrade. Do you care about this legendary sword SE?
Protey
11-15-2014, 10:19 AM
Overall Excalibur is really weak:
- The modifiers on KotR WS are too low as you've pointed out, it needs to be bigger if split between STR and MND.
- The Regen effect provided by the WS is too small for current content at 10hp/tick, it should be more like 20/tick at least
- The sword used to have matching base damage with Burtgang at lvl 75 - now at 119 Burtgang is ahead on base damage, and parses higher with the occ. attacks twice. Burtgang also gets better Store TP with the slightly higher delay (no real benefit to Excal in attack rounds) and having higher base damage means overall WS's are better on Burtgang. It's reasonable for Mythics to be better, but the Relic sword is way behind the Mythic sword. Not to mention the PDT effect on Burt, which is a powerful utility feature on its own, Burt still is the DPS champion. This doesn't seem balanced (oh dear, what have I said).
- The 'Additional effect: Damage proportionate to current HP' procs way to infrequently (like 1 in 50 swings? 1 in 100?). I've gone entire [end-game] boss fights without it procing even once. It should proc more often.
- The 'Additional effect: Damage proportionate to current HP' proc should be based off of your 'maximum HP' not 'current HP'. As a tank, PLD often see's low HP - or at least below max while tanking - (until healed) and so if the additional effect is going to proc, you know luck will have it to occur when you're at low hp (making the additional damage insignificant).
Excal deserves an upgrade. Do you care about this legendary sword SE?
if you didn't eyeball but actually parsed you'd see that it procs way way more than 1 in 50 swings (unless you're wiffing a lot, which i can see on pld that happening in end game)
Louispv
11-22-2014, 06:58 PM
Relics are all pretty terrible anyway. Their WS's have no TP modifiers, since more TP just gives a longer aftermath. Which makes no sense, since Empyrian and Mythic WS's have TP give more damage, more potent effects, and longer aftermath. It's also why none of them got any stronger after that last WS adjustment set.
Protey
11-23-2014, 12:07 AM
having more TP on your mythic WS does not increase damage for all mythic WSs. quite a few do not. but you are correct in that it enhances potency and gives longer aftermath.
Oakrest
11-29-2014, 04:34 AM
if you didn't eyeball but actually parsed you'd see that it procs way way more than 1 in 50 swings (unless you're wiffing a lot, which i can see on pld that happening in end game)
Bolded. The 95%-99% 1hnd acc update that's coming may change things. Still a crap proc rate. Do you have spreadsheet data for it? I do not yet.
Protey
11-29-2014, 08:34 AM
Bolded. The 95%-99% 1hnd acc update that's coming may change things. Still a crap proc rate. Do you have spreadsheet data for it? I do not yet.
won't change things. you need the accuracy to be able to get that increased cap. doesn't matter how high the acc cap is if you are still wiffing.
I tested on a 1,000 hits (that's hits, not swings), not a huge sample size, but gives a general idea. 84 of those procced the additional effect... so 8.4% or about 1 in 12.
Oakrest
12-01-2014, 11:04 PM
won't change things. you need the accuracy to be able to get that increased cap. doesn't matter how high the acc cap is if you are still wiffing.
The one hand acc cap increase will absolutely improve hit rate. Not a lot, but it matters.
I tested on a 1,000 hits (that's hits, not swings), not a huge sample size, but gives a general idea. 84 of those procced the additional effect... so 8.4% or about 1 in 12.
So my 1 in 50 swings estimate was probably accurate for endgame. Abysmal IMO. I think they need to double the proc rate to %16 or %20 so 1 in 5.
Protey
12-02-2014, 04:10 AM
The one hand acc cap increase will absolutely improve hit rate. Not a lot, but it matters.
not one iota. if you were 50% accuracy on your PLD before update, you will still be 50% accuracy after update.
Byrth
12-02-2014, 04:17 AM
Well, it might matter specifically for Knights of the Round because WSs get +100 Acc to their first hit. 99% Accuracy with KotR vs. 100% Accuracy with Atonement is less of a sacrifice than 95% vs. 100%. Also, KotR is going to get a boost this update (probably fTP, maybe modifiers).
Protey
12-02-2014, 09:15 AM
Well, it might matter specifically for Knights of the Round because WSs get +100 Acc to their first hit. 99% Accuracy with KotR vs. 100% Accuracy with Atonement is less of a sacrifice than 95% vs. 100%. Also, KotR is going to get a boost this update (probably fTP, maybe modifiers).
Then why do SAMs wiff their WSs so much? =P
Byrth
12-02-2014, 09:53 AM
If that was a serious question, it's because they don't. They hit the first hit of their WSs 95% of the time. 1H weapon users, however, will hit the first hit of their WSs 99% of the time after this patch. So they'll miss 20% as often.
Protey
12-02-2014, 02:01 PM
If that was a serious question, it's because they don't. They hit the first hit of their WSs 95% of the time. 1H weapon users, however, will hit the first hit of their WSs 99% of the time after this patch. So they'll miss 20% as often.
Jesting aside, the conversation we were having had digressed from the OP and was about additional effect proc rate and accuracy of PLD normal swings. He had very low accuracy and so my comment to him was that the update doesn't matter, because if you are having 50% accuracy (this is TP, not WS) before update, you will still have same after update.
Oakrest
12-04-2014, 04:22 AM
Jesting aside, the conversation we were having had digressed from the OP and was about additional effect proc rate and accuracy of PLD normal swings. He had very low accuracy and so my comment to him was that the update doesn't matter, because if you are having 50% accuracy (this is TP, not WS) before update, you will still have same after update.
The update (http://forum.square-enix.com/ffxi/threads/45216-dev1242-Job-Adjustments) said nothing about WS accuracy, so I'm genuinely confused why you keep referencing WS's. Did I misinterpret the update:
The maximum accuracy of one-handed weapons equipped as the main weapon will be increased from 95% to 99%.
Protey
12-04-2014, 09:02 AM
The update (http://forum.square-enix.com/ffxi/threads/45216-dev1242-Job-Adjustments) said nothing about WS accuracy, so I'm genuinely confused why you keep referencing WS's. Did I misinterpret the update:
Byrth brought it up.
Oakrest
12-04-2014, 09:25 AM
Byrth brought it up.
But in this thread you previously said, "not one iota. if you were 50% accuracy on your PLD before update, you will still be 50% accuracy after update.". The previous post I made (from SE) says otherwise. What am I missing? I just want to make sure we're on the same page here: that update suggests more acc for 1handers - that would include a sword pld..
Martel
12-04-2014, 10:45 AM
The accuracy CAP is increasing. Not your current accuracy.
Let's say you had 850 acc pre-update, and that put you at 85% hit rate. Post update.... you're going to have 850 acc and 85% hit rate. Now, if you somehow added another 20 accuracy, then you'd have hit the 95% hitrate cap from pre-update. But after the update, you'd still have to add 8 more acc, to reach 99%.
basically, this:
not one iota. if you were 50% accuracy on your PLD before update, you will still be 50% accuracy after update.Is perfectly and completely correct.
Even if the cap rises, you still have to have enough accuracy to reach it for it to have any effect.
Oakrest
12-05-2014, 12:51 AM
The accuracy CAP is increasing. Not your current accuracy.
I didn't mean to imply current accuracy - I simply understood the update to mean there was a native cap of the accuracy on the weapon itself (some hidden modifier or mechanic being adjusted for 1hand weapons, not the accuracy of the player). Thanks for the clarification.