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View Full Version : Skirmish & Incursion rewards



Kaeviathan
09-15-2014, 01:32 PM
Why is it that rewards from these contents got to be random augments? It's very unappealing for me and for many other players. Because the augments are so random, i'm not motivated in participating in one. Chances of me of getting a reward I like is very slim.

Am I to expect for future content to be all about random augments? If so, Im not interested.
I'm tired of testing my luck.

Bamph
09-15-2014, 11:50 PM
Why is it that rewards from these contents got to be random augments? It's very unappealing for me and for many other players. Because the augments are so random, i'm not motivated in participating in one. Chances of me of getting a reward I like is very slim.

Am I to expect for future content to be all about random augments? If so, Im not interested.
I'm tired of testing luck.

On the same note, can we get *something* to use to augment our own capes that we spent time farming? I'd be happier getting a (stack of) stone(s) from a coffer that gives a random augment on a cape of your choosing.
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(or you know a choice of a couple different augments depending on the stone/KI you use)

Selindrile
09-16-2014, 12:26 AM
I wish we'd just stop with the random augments in total.

Eital
09-16-2014, 08:56 AM
What? Who doesn't love random augments? I know I love using stacks and stacks of NQ and +1 stones and getting nothing but PDT-. Seems like a sound system to me and we should keep using it. /sarcasm

Bamph
09-16-2014, 08:13 PM
What? Who doesn't love random augments? I know I love using stacks and stacks of NQ and +1 stones and getting nothing but PDT-. Seems like a sound system to me and we should keep using it. /sarcasm

Assuming you're sarcastic (because it doesn't show up well through text only), this is why it would be great to have two different ways to augment: One where you're sure of what will be on the item, and another where it is completely random. Random could be better or worse than the standard argument, and this system would cater to both types of players.

detlef
09-17-2014, 04:24 AM
It's bad enough having to endure the randomness of augmenting an item you've acquired. But then you add additional randomness of even acquiring the base item from a coffer? Madness I say!

vienne
09-17-2014, 05:08 AM
Assuming you're sarcastic (because it doesn't show up well through text only), this is why it would be great to have two different ways to augment: One where you're sure of what will be on the item, and another where it is completely random. Random could be better or worse than the standard argument, and this system would cater to both types of players.
I like this idea!