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View Full Version : Allouvian Skirmish Stones (post findings here)



evanwimbish
09-13-2014, 07:57 AM
leaforb;
pet regen +1, avatar perp -2, pet physical damage taken -1, pet regen _1, pet regen +1, avatar perp -1, pet haste +1, pet physical damage taken -1, repair potency +1%, avatar perp -2, pet regen +1 , avatar perp -1

leaf orb +1
avatar perp. cost -1, avatar perp cost -2

snow orb
pet defense +7, pet attack/ranged attack +8, pet evasion +1, pet acc /ranged acc + 12, pet magic evasion +2, pet magic attack bonus +1, pet acc/racc +12, pet def +1, pet eva +10, pet att/ratt +4, pet eva +9 , pet macc +2, pet acc/racc +11, pet eva +7, pet def +4, pet acc/racc +8, pet mab +1, pet def _3, pet macc +5, pet mab +1, pet acc/racc +3, pet eva +2 , pet def +2, pet mab +3, pet acc / racc +8, pet macc +2, pet def +10, pet magic evasion +6, pet def +6, pet def +2, pet mab +2, pet mab +1, pet eva +6, pet mab +8, pet def +3, pet macc +5, pet macc +1, pet mab +1, pet acc/racc +3, pet eva +2, pet def +8, pet macc +2, pet defense +1

snow orb +1

pet attck / ranged attack +6, pet att/ratt +4, pet magic eva +2, pet magic eva +6, pet evasion +14, pet magic attack bonus +13, pet defense +5, pet defense +!5, pet magic acc +11, pet macc +3, pet evasion +6, pet magic evasion +1,

snow orb +2

pet magic attack bonus +18

leaf tip

breath damage taken -1%, store TP +1, rapid shot +1, haste +1,

leaf tip +1

cure potency +10%, breath damage taken -1%, cure potency +8%, subtle blow +3, subtle blow +1

leaftip +2

snapshot +5, subtle blow +2

snow tip;

evasion +12, ranged attack +2, Ratt +3, Ratt +2, RANGED ATTACK +13, Ratt +7, Ratt +2, Ratt +3, ratt +1, accuracy bonus +5, RANGED ATTACK +15, ranged accuracy +5, RANGED ACC +12, racc +3, racc +4, eva +2, eva +3, ratt +2, evasion +9, magic evasion +2, eva +7, Racc +5, Racc +3, Ratt +9, MAGIC ATTACK BONUS +8, DEFENSE +6, eva +4, racc +3, ratt +3, ratt +1, def +3, eva+3, def +3, MAGIC EVASION +3, ACCURACY +6, aACCURACY +12, ranged attack +4, ranged attack +10, ranged attack +14, ranged attack +1, ranged attack +6, ranged accuracy +1, +5, +3, evasion +8

snowtip +1

evasion +14, ranged attack +5, ranged acc +13, ranged accuracy +16, evasion +10, racc +1, racc +8

snowtip +2

ranged accuracy +12, ranged attack +14, ranged attack +10, evasion +13, defense +14

snowdim;

accuracy +3, magic accuracy +3, attack +3, macc +4, acc +6, def+2, macc +7, magic evasion +4, attack +1, macc +2, meva +4, attack +1, macc +2, evasion +8, eva +2, mab +4, def +2

snowdim +1
magic accuracy / magic attack bonus +11 each, magic evasion+2, accuracy +1, macc +13, mab +7, macc+7, macc +5, mab +15, macc +7, mab +5, macc +9, magiv evasion +8 , macc +2, macc +8, attack +7

snowdim +2

magic attack bonus +13, magic accuracy +15, magic attack bonus +8, magic attack bonus +2, magic attack bonus +7, magic acc +9, magic attack +14, magic evasion +10, evasion +11

snow slit
attack +1-6, magic acc +1-2, def +1-10, ranged acc +1-5, accuracy _2-6, evasion 1, magic evasion +4

snowslit +1

attack 5-11, defense 1-7 ranged acc +9, accuracy +3-8 evasion +11, magic evasion +3

snowslit +2
ranged attack +10 , attack +10 defense +11, magic acc +11, accuracy 12-15,

leafslit
double attack +1, haste +1, double attack +1 haste +1

leafslit +1
store tp +3, double attack +1, double attack +2,

leafslit +2
physical damage reduction -3%

evanwimbish
09-13-2014, 08:00 AM
i'll finish the other stones in a few hours, also I had about 3 notebook pages full of auguments from a few weeks ago that I cant find ; ; I think I threw it away, these are all stones i farmed from skirmish cirdas and my findings with multiple weapons, my snow dim were done primarily on linus and club, my snowtip were done on doomsday, and my orbs were used on my pups h2h

evanwimbish
09-16-2014, 04:11 AM
updated but still have more to add

Demonjustin
09-17-2014, 08:40 AM
snow tip;

evasion +12, ranged attack +2, Ratt +3, Ratt +2, RANGED ATTACK +13, Ratt +7, Ratt +2, Ratt +3, ratt +1, accuracy bonus +5, RANGED ATTACK +15, ranged accuracy +5, RANGED ACC +12, racc +3, racc +4, eva +2, eva +3, ratt +2, evasion +9, magic evasion +2, eva +7, Racc +5, Racc +3, Ratt +9, MAGIC ATTACK BONUS +8, DEFENSE +6, eva +4, racc +3, ratt +3, ratt +1, def +3, eva+3, def +3, MAGIC EVASION +3, ACCURACY +6, aACCURACY +12, ranged attack +4, ranged attack +10, ranged attack +14, ranged attack +1, ranged attack +6, ranged accuracy +1, +5, +3, evasion +8Just sayin, things like this could be shortened down quite a bit. For instance, ranged attack could be changed to simply say ranged attack +1~15, rather than listing every individual number you've gotten including repeats. :x

evanwimbish
09-18-2014, 01:23 AM
My old FAQ I had 1-??? However some people like to see how often you get one type of augument per stone, so I figured I'd place it this way first and then revise later, example

If someone puts magic attack bonus +18. How many stones did he use until he got it? And is it a common augument?

evanwimbish
03-13-2015, 05:48 AM
to further detail the recent changes with skirmish weapons ;

before u could only get +!5 from a +2 stone, now u can get +30 from a +2 stone, ALL OF THESE AUGUMENTS ARE THE SAME THOUGH, ONLY THIER MAXIMUM VALUES WERE CHANGED, also aside from that, they added dusk slot, I will post dusk findings when I get home from spring break panama city though because I left my notebook at home ; ; but I have about 200 more entries -,- also this faq was for WEAPONS ONLY,


helios armor;

snowdim = magic attack bonus / magic evasion / magic accuracy / defense / evasion

leafdim - fastcast, spell intruption rate -, conserve MP, magic critical hit rate, occult acumen

duskdim - INT, MND, magic critical hit dmg +,

telchine armor

leafdim spell int down, cure potency, song spell casting time , conserve MP

snowdim MAB MACC ect

duskorb chr +4 chr +5 chr +2, pet haste +3 , pet -dmg taken -1, mnd +1, mnd/chr +1 , mnd/chr +3


each armor will have the same augument from snow stones example snowdim will always give magic accuracy bonus , magic attack bonus, magic evasion, ect, no matter what armor / weapon u use it on

leafdim varies per armor, example - u can get cure potency from leafdim stone on telchine armor , but if u use leafdim stone on helios armor ull get magic critical hit rate.

and duskdim gives STAT per corresponding orb example dusk is CHR and appearntly MND, slit would be STR, I use tip to get DEX, and INT/MND is dim VIT is most likely from slit or tip , and then theres 1~2 other auguments specific to the armor/weapon via dim stones.