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Mefuki
09-09-2014, 11:37 PM
Could we please see an adjustment to Restoral that allows it to be used on other targets? This spell could really help our healing role but it's single target. Making it castable on others might actually be worth the massive 7 points it takes to equip.

Selindrile
09-10-2014, 08:24 AM
It won't, I'm at 70/70, and sinker drill is nice but I can't even find room for that, except on trash content I can drop nature's meditation for it.

Draylo
09-10-2014, 08:34 AM
The spell is total fail, 7 set points... seven. The cost needs to be much less considering its single target only.

evanwimbish
09-10-2014, 02:50 PM
I immediately found the use for the spell and understand why it is the way it is, though I completely agree and it needs to be changed to target vs self;

the spell was more or less made for breath spell users; with the new max HP tier IV for a whopping 180 HP, it is a nice spell to add into the set.

the spell gives +15 HP which is the second highest tier you can get for equipping a spell (other than spells like actnic burst or animating weil which gives +20 (sorry maintenance is going on so I can check my spell list)

however, the practicality of equipping restoral (7) barrier tusk (3) glutinous dart (2) flying hip press (3?) thunder breath (4 or 5 I cant remember) body slam (4) and frypan (3) for a total of like 26 blue points for +180 HP is kinda meh... I like to swap between breath spells, and elemental so I have +120 HP for tier 3 and took off restoral, without my cure gear it cures for 999 and with my cure gear its like 1350 or something which in this case didn't make much sense for me because I already had took off P.embrace last month and swapped it for white wind ect ect

its nice in some ways because they made it so I could take off my current cure spell (white wind) and gain the max HP trait by equipping restoral, but in the long run I'm not going to equip it until they add x30 blue magic points into job points because I have other spells I need to equip ; ;

Kafrein
09-10-2014, 09:13 PM
I have learned Restoral but still use Magic Fruit, I just don't have the space for it.

larrymc
09-10-2014, 11:58 PM
Restoral : 127 MP, Set point cost 7
Magic Fruit : 72 MP, Set point cost 3

Magic fruit in max cure potency set (not max mnd) ~950
Restoral in max cure potency set (I could not find a cap yet - always cured me back to max)

To me restoral is not very good - you have to let your HP drop dangerously low in order to really take advantage of its high cure amount.
We are not mnks, waking around with 3000 HP.

The utility of magic fruit to not only cure yourself but other party members in a pinch, the reduced MP usage so you are not "over curing". The extra set points required for Restoral. The questionable job trait we get from Restoral.

I just can't see an argument for using Restoral.

Restoral is only good if you dont have a cure potency set for magic fruit - and you are willing to use up more set points, and more MP per cure because of it.

evanwimbish
09-11-2014, 01:40 AM
Restoral again is for breath users... When I go from 1900 hp to 3400 hp it fills me up

Draylo
09-11-2014, 06:02 AM
Stop man, there is no "breath users" breath attacks are bad.

Mefuki
09-11-2014, 06:15 AM
Indeed, Draylo, though there needs to be a reason use them so that they aren't bad, either via adjustments to the spells themselves or introducing content where they're useful. Even if that use is limited (think maybe Occultation, etc.), if we have a reason to actually use the spell, then it's justified to exist in our spell list. SE hasn't given us that reason yet.

But that's a separate adjustment suggestion, assuming SE has stopped being stubborn about our old spells.

evanwimbish
09-11-2014, 08:55 AM
breath spells are good for Nms that resist physical and magical blue magic, most of them do suck, yes, but the ones that you "need" to have equipped for the max HP traits aren't that bad, also white wind is dependent on your "max HP" so the more HP you have the more HP you restore (no cap), then you add in cure % and wind belt / day bonus to restore high amounts of HP to the PT, when they give us x30 blue magic points I'm going to put both white wind and restoral on for curega and cure spells which also works hand in hand with the 4 breath spells I equip, since they recently gave us an additional 5% on the new breath neck ardor pendant+1 (which I bought for 500k!) and the max HP IV trait, breath spells are a bit more decent

Magic attack bonus has no effect on breath spells which makes breath spells an alternative route for those who haven't farmed hagondes and gabaxoreas;

thunder breath 2498 , flying hip press 1233 ,heat breath 1851 , wind breath 925
total HP 2965(no ionis, no food, no buffs, just armor) area ; marj revine enemy velkk jaguar and shadow mancer
restoral cures me 1538 with quick recast/casting which isn't too bad for when I need to have max HP to cast breath magic, and breath magic gets -25% or +25% on positive monster correlation and also works on NMs for the same dmg (breath spells is dmg based on your current HP so its hard to resist) so I use these sometimes on skirmish/delve enemeys that resist all my elemental magics .... however now with diffusion ray and rail cannon doing 5-10k dmg and subduction 3-5k breaths spells could use a bigger increase! but still aren't too bad.

Mefuki
09-11-2014, 12:53 PM
I really want you to be right about that because I'd love for more of our spells to be useful under certain circumstances but everyone I've asked or seen talk (until now) about breath spells say that they're just not worth it. They cost a lot of MP, require you to be in closer range and are heavily resisted on basically everything, according to BLU community experts. Maybe we could get a second opinion on that.

evanwimbish
09-11-2014, 01:38 PM
lol the only reason why I thoroughly explained my breath spell is because I want others to actually read how to use spells and then capitalize on getting the armor to use the appropriate spell... I currently have all my slots with the most HP u can find for my HP macro, and I use it often... I also do the most magic dmg for my blu on my server from what ive seen, and most can confirm... for example, I just got out of the new event in marj and I specifically shouted for magic attack jobs.... I got a blu wearing x2 swords, and another trying to melee enemies while the other 4 blues were mab.... its not uncommon that I do the most dmg in my PT as blu, and it is the same reason why and how ive been able to solo every skirmish since day 1... as well as duo delve with my blu/relic bard/ sch (me) and sam friend

breath spells are great because if you take the time to collect all the breath spell +% armor and HP armor then you see decent results

going beyond that, I'm only missing like 3 armors for my max HP armor set which are the einharjar sword 5% HP, the new HQ back piece , and from last I read there was a HP% armor I didn't have (and no not the campaign 4% feet which I own)

blue breath spells are dependant on the TOTAL AMOUNT OF HP YOU CURRENTLY HAVE so back when abyssea was popular I would use x3 HP atma and I had all the KIs to raise max HP and I would use breath spells then and they were still amazing....

I suggest to all those who havnt, to carefully read about each blue spell because they all are modified differently, including this new restoral spell... this one is VIT and MND and cure potency and light elemental ect .. its more than any other single target cure spell, and the MP cost is nothing considering u can magic hammer for low recast timer with appropriate armors / fast cast traits, though it would make sense to make it a targetable spell vs <me>

lastly breath damage cam be figured out with basic math "plug in ur HP here" divided by this and times this ect, so if u want to aim for a target amount of dmg, figure out how much HP youll need, then aim for armors/food/weapons/ect that will give you that target amount, I used to do 3000 white winds in abyssea and I'm hoping that they will finish upgrading armors to reflect abysseas HP for seekers of adoulin content (I had 5900 HP in abyssea so breath spells were a lot of fun)

Selindrile
09-11-2014, 07:10 PM
in abyssea

In abyssea you can drop 11~13K CDCs, or better yet 2k Subductions every 2 seconds in an AoE, why on earth would you ever..... ever... just no.

Malithar
09-11-2014, 07:36 PM
thunder breath 2498 , flying hip press 1233 ,heat breath 1851 , wind breath 925

What game are you playing where these numbers are impressive? You can't even effectively use a precast set to get their cast time down to a respectable level since you need to keep your +HP set on to maintain your high max HP. All of them sans Wind Breath are 6+ second cast times.

dasva
09-19-2014, 10:17 AM
Yeah when the nms that resist magic and physical dmg have 2 million taking seconds to do 2500 dmg would take forever to kill especially with long cast times. Not to mention pretty much every nm added since breath spells were popular has huge bdts.

Back on topic another point against restoral is I believe it's the first cure not to be effected by healing skill

Metaking
09-19-2014, 03:49 PM
I don't think whitewind was effected by healing magic, so would be the second. On restoral itself personally i think it should have been 1 or 2 set points and only half the hp trait, the stats it gives are lack luster especially for something that cost 7 points to set >.>

dasva
09-20-2014, 11:18 AM
Sorry didn't really count whitewind since it's more of a breath move and doesn't use vit or mnd either