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Kathee
08-29-2014, 08:28 PM
Campaign Period
Friday, September 5, 2014 at 11:00 p.m. (PDT) to Saturday, September 6 at the same hour.

As the name implies, the rate of synthesis skill increase will be doubled for the duration of the campaign! Hone your crafting skills with synthesis kits and take advantage of the synthesis history feature!


Is this a typo or is it really just a 24 hour campaign?

Malithar
08-29-2014, 08:40 PM
I'd imagine it's actually a 24 hour campaign. Last time they did a skill up campaign like this, it was over the course of a week (I think?) but it was only active for 2 hours every 6 or so hours of the day.

/queue the QQ about terrible event times etc

Dreamin
08-30-2014, 11:30 AM
I can totally understands why/how ppl would get upset about either 2hr everyday for 1 week or 1x 24 hour block campaign event. And I also can understand SE's reasoning on worrying that RMT or other people just abusing a longer double skillup campaign timeslot. I have an idea that should fix this.

At the start of the 'campaign' period, issue an RA/EX item that cannot be sold (AH or Bazaar) and cannot be sent to other character on the same account. Each qualified character (i.e. >30 days active char) can then trade this item to an NPC and that would start their 2hr (or whatever duration SE wants) double skillup window. To limit each char's ability to hog up past campaign item, SE can just expires the item after 'X' time period (i.e. 1 week, 1 month, 1 year, whatever they want).

Nothing really new here, this is just a combination of the lottery and the seasonal event that place users into specific 'state' (i.e. level 1 that cannot attack or be attacked by npc. so they can make this state a state where the user can receive double skillup rate instead).

This will eliminate all the headache and heartache most of the users would have to deal with if the campaign window happens on either a specific time that they have to work or on a vacation/travel date that they're on.

Zarchery
08-30-2014, 03:46 PM
24 hours seems like plenty of time. Any time I've done any skilling up, the synthesis part took an hour or two. You can acquire materials ahead of time.

Dreamin
08-30-2014, 08:55 PM
24 hours seems like plenty of time. Any time I've done any skilling up, the synthesis part took an hour or two. You can acquire materials ahead of time.

not if one is traveling or have an family get together, away, etc, etc. just saying to avoid ppl complaint, plus, this would give ppl more flexibility in regard to gathering materials ahead of time.

Fri->Sat is typically the busiest traveling day(at least for business) at least in the US.

Aeron
08-30-2014, 09:07 PM
not if one is traveling or have an family get together, away, etc, etc. just saying to avoid ppl complaint, plus, this would give ppl more flexibility in regard to gathering materials ahead of time.

Fri->Sat is typically the busiest traveling day(at least for business) at least in the US.

SE can't account for every possibility where you would miss an event nor is it their responsibility either.

Demonjustin
08-30-2014, 10:23 PM
This kind of thing is why I've always hated limited time events, unless it's vanity events it's always something someone will miss out on due to poor timing. While it's not the company's responsibility to account for every possibility it still sucks as a customer when you hear that there's an event happening you're going to miss because something more important than a game is happening that you can't just drop.

You know what I would rather though? Rings.

Double Synth XP ring, in everyone's Dbox, no one misses out due to time and SE can control the duration of the effects much better if they want to, or just make it last 24 hours, whatever. It'd be a lot more fair to each person and wouldn't penalize those who aren't able to be around on those dates/at those times. In the event of Double XP it makes more sense, you want people to gather in parties so you force it to be at the same time for every person and thus it's shared so everyone has more reason to team up, I like that, but with this it's really competition more than cooperation so I'd rather the ring idea here, it's not something they've not done before or anything so I see no reason why not to... Either way, my take on it.

Lyandra
08-31-2014, 02:44 AM
SE can't account for every possibility where you would miss an event nor is it their responsibility either.

Well then, if that's the case then you wouldn't mind if the capacity points campaign or double skirmish drop campaigns were just one day instead of the week or so they give us, because then it would be more fair. Yes, it's not a big deal if you don't need it or won't benefit from it, but for those of us that do it gives us less time to benefit from it. I could care less for capacity points; I'd rather they limit that than something that's of more importance to some people.

Karbuncle
08-31-2014, 03:28 AM
Well then, if that's the case then you wouldn't mind if the capacity points campaign or double skirmish drop campaigns were just one day instead of the week or so they give us, because then it would be more fair. Yes, it's not a big deal if you don't need it or won't benefit from it, but for those of us that do it gives us less time to benefit from it. I could care less for capacity points; I'd rather they limit that than something that's of more importance to some people.

No, and thats an irrational argument.

He's completely right. Its not SEs job or responsibility to find all of their players and make sure their schedules coincide with their events. They've done this skill up campaign twice now, once split over a week at certain times which didn't go well for a lot of folks, not its all done in a single 24 hour day.

They're giving us the entire day to do it, which is an improvement no mater how you look at it over the last one. Anyone can see why they do not want this campaign to last for a week or so, since half of their responses to stacking items to 99 and other such inquiries revolve around the economy. Can you imagine the economy if suddenly every was spamming up as many crafts as possible over the course of a double skill up week? It would implode on itself.

So, Yes, its not SE's job to make sure all of its thousands of players are able to be online for a scheduled event, they take balance/crap into consideration and they make the best choice possible, hell I imagine since this is on a friday they tried to make it the most common/populated day so they could get everyone they could.

Seriously. you people just choose not to see the thought going into these events, and instead shake your "SE is satan" pitchforks like they're concocting new ways to screw you over.

Chill out.

Edit: Although I do like the guys idea of just sending us all "Double Skill Up" rings, perhaps 24 charges, 1 hour each.

Zarchery
08-31-2014, 03:35 AM
I'm so tired of this. SE can't win. They give you a gift, you say "Why isn't there more of it?" I would think that scheduling something on a weekend, when the majority of players have more spare, would be a good idea.

TaruTaruKing
09-01-2014, 12:09 AM
I'm honestly hoping this only applies to the first 50 levels obtainable though the use of skill kits...?

Lyandra
09-01-2014, 12:25 AM
No, and thats an irrational argument.

*snip*

Chill out.

Edit: Although I do like the guys idea of just sending us all "Double Skill Up" rings, perhaps 24 charges, 1 hour each.

It's not irrational, it's justified. I'm currently leveling my alt's crafts up to 70, and painfully trying to get my main's smithing to 70 as well. While I am not disputing the awesomeness and loving nature of S-E's gesture (they certainly didn't have to put a crafting campaign in, did they?) , one day is not enough time to get what I want to work on done. Yes, I will be crafting the majority of the day, making use of the time I get, but comparatively it's not the same as the 5-10 days other campaigns get. Maybe because crafting is a solo affair vs most other stuff needing parties or alliances? Who knows? I'm just saying a few days would be nice (and yes it IS an improvement over the last time, you don't have to bite my head off). :cool:

Zarchery
09-01-2014, 09:42 PM
It's not irrational, it's justified. I'm currently leveling my alt's crafts up to 70, and painfully trying to get my main's smithing to 70 as well. While I am not disputing the awesomeness and loving nature of S-E's gesture (they certainly didn't have to put a crafting campaign in, did they?) , one day is not enough time to get what I want to work on done. Yes, I will be crafting the majority of the day, making use of the time I get, but comparatively it's not the same as the 5-10 days other campaigns get. Maybe because crafting is a solo affair vs most other stuff needing parties or alliances? Who knows? I'm just saying a few days would be nice (and yes it IS an improvement over the last time, you don't have to bite my head off). :cool:

Why do you feel it's necessary to do all your crafting within the timespan of this campaign? I did Alchemy to 110, Synergy 80, and every other craft to 70, all without any sort of double skillup campaign. I'm not saying the campaign is a bad thing, but skilling up without one is not that bad.

Your best bet is to do the cheap and easy stuff -- levelling everything up to 50 and the cheaper crafts (anything but Goldsmithing and Smithing) outside of the campaign, and really use the boost from this campaign to save some money on those more difficult 50+ stretches.

Grekumah
09-03-2014, 04:42 AM
Just an FYI, the Double Synthesis Skill Increase Campaign also includes fishing skill and synergy skill, so don’t miss out on this opportunity to level up these skills as well! Enjoy :D

Karbuncle
09-03-2014, 08:48 AM
It's not irrational, it's justified. I'm currently leveling my alt's crafts up to 70, and painfully trying to get my main's smithing to 70 as well. While I am not disputing the awesomeness and loving nature of S-E's gesture (they certainly didn't have to put a crafting campaign in, did they?) , one day is not enough time to get what I want to work on done. Yes, I will be crafting the majority of the day, making use of the time I get, but comparatively it's not the same as the 5-10 days other campaigns get. Maybe because crafting is a solo affair vs most other stuff needing parties or alliances? Who knows? I'm just saying a few days would be nice (and yes it IS an improvement over the last time, you don't have to bite my head off). :cool:

i only bite when i see teeth :O!

That said, I can't say I entirely agree, this campaign is limited for a reason, though obviously we wont have consensus on if its a good reason... but I like to think a 24 hour day is better than nothing. Still I do admit the ring idea on the previous page is pretty amazing.

Lyandra
09-03-2014, 09:21 AM
Why do you feel it's necessary to do all your crafting within the timespan of this campaign?...Your best bet is to do the cheap and easy stuff -- levelling everything up to 50 and the cheaper crafts (anything but Goldsmithing and Smithing) outside of the campaign, and really use the boost from this campaign to save some money on those more difficult 50+ stretches.

I never said I was waiting for this campaign for that specifically; I've leveled all of my main character's skills to 70+ well over a year ago (besides smithing /cry) and am currently working on my alt's skills. He just hit Cooking 90, gonna hit 100 by Friday (oh yeah!) and have everything else 20-30. And I know to buy cheap mats from NPCs and farm the rest, so money/availability isn't an issue. I was just wanting to take advantage of a timely event but not be limited by such a short window, is all.

dasva
09-03-2014, 12:59 PM
I think the previous campaign of only for a few hours a day spread out over 3 time periods for 2 weeks was a bit better. Sure some people might work during those times but with 2 weeks you can catch a day off. With this you miss one day and you get nothing

Bebekeke
09-03-2014, 03:59 PM
If you follow this link (http://forum.square-enix.com/ffxi/threads/43771-%E2%80%9CFreshly-Picked-Vana%E2%80%99diel-10%E2%80%9D-Digest?p=520260&highlight=matsui#post520260) it will take you to a thread where Matsui stated "Additionally, we've been receiving feedback asking for campaigns to take place on the weekdays as well, so we will be looking into the days in which we hold these campaigns."

Apparently they didn't...

Sapphire
09-03-2014, 11:34 PM
If you follow this link (http://forum.square-enix.com/ffxi/threads/43771-%E2%80%9CFreshly-Picked-Vana%E2%80%99diel-10%E2%80%9D-Digest?p=520260&highlight=matsui#post520260) it will take you to a thread where Matsui stated "Additionally, we've been receiving feedback asking for campaigns to take place on the weekdays as well, so we will be looking into the days in which we hold these campaigns."

Apparently they didn't...

Currently running double CP event and upcoming double exp event say hi.

(week-long events)

Bebekeke
09-04-2014, 06:15 AM
Currently running double CP event and upcoming double exp event say hi.

(week-long events)

The CP one is great. The exp one is mainly irrelevant (it doesn't work in abyssea or VW... the 2 fastest ways to get exp/merits). And neither help me to skill the last few (highly expensive) levels of leathercraft due to the fact I'll be out for most of saturday and don't generally play at the weekends anyway due to family commitments...

Demonjustin
09-04-2014, 06:38 AM
The CP one is great. The exp one is mainly irrelevant (it doesn't work in abyssea or VW... the 2 fastest ways to get exp/merits).Just want to throw this out there, VW and Abyssea don't come close to Dho Gates, during double XP. During double XP without any boosts you get 1 merit every 4~5 kills.

Bebekeke
09-04-2014, 04:24 PM
Just want to throw this out there, VW and Abyssea don't come close to Dho Gates, during double XP. During double XP without any boosts you get 1 merit every 4~5 kills.

During double XP, yeah. I meant they are the most efficient not during. VW gets you a merit every 1 kill lol. sometimes 2 merits per kill^^

And while abyssea may not be the most efficient any more, it's still the most efficient if you can't be bothered. Just chill out whacking a worm or 2 when they pop up, not having to worry about getting hurt. If they doubled the number of mobs, exp would increase significantly as you only really need 3 good 119 DDs to clear all mobs.

Malithar
09-04-2014, 07:16 PM
Just want to throw this out there, VW and Abyssea don't come close to Dho Gates, during double XP. During double XP without any boosts you get 1 merit every 4~5 kills.

Without double XP, it's actually that. This was the other night during the current 2x CP campaign. Was just 1 hour there. Silly JPs and their desire to end on time, I wanted to get CP chain 200. ; ;

http://i.imgur.com/aKnH5a3.png

We goofed and lost CP chain after 18 mobs or whatever, but was smooth sailing after that. Was in Dho Gates. And before the party comes in bout omg super amazing setup, setup was Whm, Brd, Geo/Dnc, Sam/Dnc, Dnc/War, Rdm/Idunno.

Demonjustin
09-04-2014, 07:23 PM
Oh yeah. Sorry, derp on my part, been too long since I played. Either way, point was Dho is fast, and double XP makes it way faster than any other option.

geekgirl101
09-07-2014, 01:14 PM
Nice idea but SE forgot one thing, it's been so long since people needed low level gear that nobody's bothered supplying the mats to make them, which also happen to be the same mats used for levelling up crafts.

The result was high inflation of crystal/cluster stacks and other crafting materials which had high demand but very low supply.

It would be nice if SE made this a regular event like once a month to encourage people to level crafts and farm crafting materials. It could reintroduce a market that's been long forgotten.

Kathee
09-28-2014, 02:19 PM
Dear Community Reps, do you know if they have any plans in the future to make this a monthly/bi monthly campaign? That one day was really nice for people still leveling crafts.