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View Full Version : Rail Cannon (Lv.99, Recast time: 180 sec.) Deals light damage to an enemy.



larrymc
08-26-2014, 05:41 AM
I hope that the recast time is a typo - 3 minute recast for a new blue magic attack spell is entirely too long for the pace of the game today.

Karbuncle
08-26-2014, 05:51 AM
I mean, I could see a 180 second recast working if

A) It Did a lot of damage. A lot.
B) be linked to a real good job trait and have a low point cost to set.

Who knows, wouldn't mind it being lowered though if it was awful.

Rubicant82
08-26-2014, 05:55 AM
I hope that the recast time is a typo - 3 minute recast for a new blue magic attack spell is entirely too long for the pace of the game today.

Yes but no, I agree it is rather long, and yes you wont be using it every time your fight a trash mob, but maybe it will be a good closer for skillchain, or to MB on the skillchain every now and then.

Selindrile
08-26-2014, 08:20 AM
As a Magical spell with a 3 minute recast, this thing better have some insane base damage or something.

Metaking
08-26-2014, 09:00 AM
well its only conjecture but i would figure the spell is probly a heavy nuke will cast super fast and is off set by having a big delay which would still be useful, that or its going to have a dangerous gimmick. I more interested in restoral myself atm, its a SELF cure aka supper pollen, but i have an almost 800 magic fruit i can use on others, what will that spell do to tempt me away from that >.>;

evanwimbish
08-26-2014, 09:16 AM
180 is the base , so after things like haste and fastcast then were lookin at about a 1-2m spell which is still pretty long recast timer. I'm happy they are adding two light magic spells which will be good for these new skirmish enemies which don't have much resistance already to retinal glare. I'm very much anticipating which job traits they will attach to these new spells however I really would like to see these new spells not have the high spell point cost such as the newly added spells. If the recast timer on this spell is so high, SE please consider the equip cost to be lower so the spell is more practical (unless you decide to give us Quad attack or quick magic with this spell, then by all means the recast timer on this can be 5 mins for all I care ;)) but were looking at a light version of everyones grudge in terms of recast timer, so please be considerate with the spell point cost SE! (all the magical blue magic spells are dealing high damage with gabaxorea x2 path A, and proper MAB armors, so not too worried about what the damage will look like)

evanwimbish
08-26-2014, 09:20 AM
well its only conjecture but i would figure the spell is probly a heavy nuke will cast super fast and is off set by having a big delay which would still be useful, that or its going to have a dangerous gimmick. I more interested in restoral myself atm, its a SELF cure aka supper pollen, but i have an almost 800 magic fruit i can use on others, what will that spell do to tempt me away from that >.>;

tell me about it! I'm doing 1.5 white winds with my HP/cure potency armor /equipset 1 ... I'm more interested though in what the job traits are for the new spells at this point... though hearing about the new cure spell enticed me to make a new revised HP/cure potency macro just in case ;) I hope the new cure spell has a low equip cost and gives a decent amount of HP.. I would have been more happy though if they added a new type of enhancing magic spell for blu, or given this new cure spell some cool additional effect such as drain spikes or absorb TP or something cray-cray ;(

Metaking
08-26-2014, 05:05 PM
well only real change i would see for restoral would be changing my gloves and one of my rings out (cure recived gear instead of curepot gloves and mnd ring)

Raydeus
08-27-2014, 02:20 AM
I only have one question:

Will the Rail Cannon consume Arcade tokens as ammo?

Olor
08-29-2014, 03:08 AM
What drops these new spells anyway? Are they on mobs we haven't seen yet?

Karbuncle
08-29-2014, 04:15 AM
What drops these new spells anyway? Are they on mobs we haven't seen yet?

Salvage mobs mostly, Archaic Gear/Chariots. I cant remember all of them but i know Restoral, Rail Cannon, and the other are Salvage things

Olor
08-29-2014, 04:27 AM
Salvage mobs mostly, Archaic Gear/Chariots. I cant remember all of them but i know Restoral, Rail Cannon, and the other are Salvage things

Do the gears/chariots outside of salvage (nyzul and abyssea for example) drop them? Or will I have to get to work on TOAU quests to get these?

Karbuncle
08-29-2014, 04:31 AM
I imagine any gear will use it... The ZNM gear uses it, and I know the ones in Abyssea (Chariots) use Diffusion Ray.

Though the best place to learn them will almost certainly be Salvage.

Olor
08-29-2014, 04:36 AM
Eh I've been meaning to unlock salvage for a long while.... more reasons now I guess

Malithar
08-29-2014, 07:01 AM
Eh I've been meaning to unlock salvage for a long while.... more reasons now I guess

Is this to say we can expect a massive rage post if anything is ever added that requires ToAU complete? Salvage only requires mission 18ish completed, your first visit to the palace. =/

Olor
08-29-2014, 07:22 AM
Is this to say we can expect a massive rage post if anything is ever added that requires ToAU complete? Salvage only requires mission 18ish completed, your first visit to the palace. =/

There are already things that require ToAU completion or close to it. Odin, Alexander, etc. I have no problem with that.

Nor do I have a problem needing to unlock areas where mobs are in order to learn spells from them. Notice you never saw a post from me asking the devs to remove temporal shift as a voidwatch proc because it was in sea and I didn't feel like unlocking sea. I just lived with it.

If I had to finish TOAU to reforge my AF3, yes you could expect a rage post. What I was always against is unnaturally tying current content to old content. Heck, I was even willing to concede it was reasonable to limit AF reforging until appropriate COP completion because formerly you could not upgrade AF without that either. But since I could upgrade relic to +2 without COP involvement it was completely ludicrous to lock reforged relic behind it.

I know people like to take everything out of context and argue "slippery slope" or "just mail everyone a mythic" even when someone has a valid point... but that doesn't make the misrepresentations of the arguments true. I wish folks could just disagree with a viewpoint without taking it to extremes or losing their minds. Oh well.

Bebekeke
09-07-2014, 05:33 PM
I reckon that if I had a full day free I could get ToAU finished from the start and still have time free to do CoP afterwards. Especially if you already have all of the VW warps, runic portals and Battlefield HPs.

Rakshaka
09-11-2014, 09:17 PM
Take it easy folks; you can unlock sinker drill, restoral, rail cannon, and diffusion ray (from NM chariots) in Abyssea-Uleguerand.

Bebekeke
09-18-2014, 03:51 AM
Take it easy folks; you can unlock sinker drill, restoral, rail cannon, and diffusion ray (from NM chariots) in Abyssea-Uleguerand.

Yeah took me less than 30 mins to get all 4 :)