View Full Version : [dev1229] new pets
Malthar
08-25-2014, 07:04 PM
So, the only thing that will be done to bst is that it will be getting new run of the mill pets?! What happened to the master becoming a more powerful DD?!
If the beetle has rhinowrecker; you guys should be fine. That move is potent; he will probably be the go to pet.
Lizards and funguar are pretty meh.
Slugs are also pretty meh in this day and age (Debuffs not landing).
Sheeps are great (But they lied about the lucerewe).
Jagils are decent.
My thing is this; if these new pets do not distinguish themselves from their past counterparts; a lvl cap lift is warranted and there will be a $hit storm in September. If the beetle does indeed have rhinowrecker, or the sheep has feeble beat; then it is somewhat understandable (Not entirely though). It appears that the trend of two or three useable pets will continue; unless their debuff accuracy were improved or something.
Imo; there should be craftable sub-species of these new pets if they npc versions are indeed repeats whom are identical to past jugs.
Malthar
08-26-2014, 12:48 AM
The beetle will not have rhinowrecker. Are you crazy?! Why would you think they would give us something actually good?
And I swear, the next person I see write "sheeps" (sic) I'm going to scream.
Sorry for blowing up on you. But the devs just pisses me off with their lack of care for bst.
It's not you. It's them. x.x
So, the only thing that will be done to bst is that it will be getting new run of the mill pets?! What happened to the master becoming a more powerful DD?!
yep, pathetic. They could have just uncapped the jugs and we'd have EVERY SINGLE ONE of these pets, and more - AND they wouldn't just get outdated the next time they increase the level cap. Starting to feel like only reason they refusing to unlock level cap is because TH1 from Falcor is "OP"
No harm, no foul, but in actuality, a sheep is a decent pet, are they better than the ones I suggested in this thread http://forum.square-enix.com/ffxi/threads/43478-Dragons-are-off-limits-but-these-monster-are-birds-beast-and-amorphs or an opo, collared lynx, or scorp? Nope. i am not pissed per-se, because I seen this coming (And cancelled sub earlier this month).
If the beetle does not have rhinowrecker (Which is a real possibility due to it being a normal beetle), you guys got screwed; big time. If pet debuffs were not enhanced, you guys got shafted. These pets appear to be nothing special. They released no info on them other than pics. I mean, you guys know what a beetle and slug looks like......seriously...........
Selindrile
08-26-2014, 02:07 AM
FYI, Rhinowrecker isn't THAT good, you get it in monstrosity, without super inflated stats OVER your targets, Rhinowrecker, while not bad, wasn't terribly impressive. Unless these new mobs have their stats tweaked in some insane way, none of this remotely fixes poor Bst.
Also: WTF at insistence that they won't uncap old pets, and then they come out with new versions of old pets after saying "What's fun about Bst is that they unlock NEW pets as they level." if they look the exact same they aren't.... nevermind, I give up here.
^^Hmm, my beetle, whom was not outfitted which buffs, aside from survivability was doing 500-800 on VT mobs at lvl 57-ish. It also causes defense down. In pt situations, debuffs would be placed on monsters anyway (By mages), hence enchanting dd output; not to mention the buff ready moves gained compared to non-jug monsters.
Keep in mind 500-800dmg at lvl57-ish is nothing to sneeze at. Most player ws hover around 500-800 at that lvl (back in the day).
dasva
08-26-2014, 09:12 AM
I wouldn't start with the assumption that debuffs wont land. After they boosted macc the old 99 jugs could land on some ilvl content so I'd imagine they could probably land on lvl 119 if they were 119 maybe a bit higher especially with all the macc up/meva down stuff we have now
If you can get them to land beetle, slug and lizard all have useful ones potentially. Slug with the oozes, lizard with infrasonics, beetle with Rhinowrecker and Hi-Freq Field. The dmg from Rhino isn't horrible but it's not great I'd imagine it would probably slightly better than the boars move. If they keep the def down the same it might be interesting... it only lasts 30 sec but it's -50%.
Jagil and funguar are ok war jugs but neither have moves that make them exciting so basically okish dps for family types we don't have ones for. Unless of course they make the magical moves do good dmg than it might be something.
Sheep is another war so should be decent dmg beast type... but it also has sleepga AND rage which is nice
This is the guy i am referring to; http://wiki.ffxiclopedia.org/wiki/Gamboge_Beetle_%28MON%29
Rhinowrecker, pounce, death scissors, viscous claw, hoof volley, and crippling slam are a few of the most powerful moves/consistent moves I have used thus far; (Granted i have not unlocked every mob). Rhinowrecker is somewhat comparable to crippling slam which is deadly, granted the wivre has zerk. I would not call 500-800dmg at lvl 57 not great. The boar's moves hover around 1k+ (May break 2k) on weaker crap with the ready move boost at lvl119. The beetle is dishing out 500-800 rhinowreckers on T-VTs, I would wager it would be much more powerful in jug form with the added ready move buff. Players at lvl 57-ish are putting out similar ws numbers; that is nothing to sneeze at. 500-800 on VT mobs at 57 is pretty norm for dds; 1k was insane (A big deal).
Also; I already mentioned that the lizards would be useful if macc was enhanced (See post #2). However, i would not count on it; monster debuffs are difficult to land with any consistency on anything VT and above, (difficult content). If it misses, those are charges down the drain, 2 to be exact.
Leonardus
08-26-2014, 12:11 PM
You got your sheep and your lizard, guys, and I don't think that means "Baleful Gaze" or "Dazing Discord."
I think I'm just going to go watch some paint dry.
You got your sheep and your lizard, guys, and I don't think that means "Baleful Gaze" or "Dazing Discord."
I think I'm just going to go watch some paint dry.
Not that it will land anyway/3 charges^^
Leonardus
08-26-2014, 12:41 PM
Exactly, WoW.
Just give me another raptor or tiger and let me chew on things better instead of wasting charges trying to land debuffs that probably won't land anyway.
Man, not even one new unique critter. That was always a fun aspect of BST for me, calling something completely new.
dasva
08-26-2014, 12:45 PM
This is the guy i am referring to; http://wiki.ffxiclopedia.org/wiki/Gamboge_Beetle_%28MON%29
Rhinowrecker, pounce, death scissors, viscous claw, hoof volley, and crippling slam are a few of the most powerful moves/consistent moves I have used thus far; (Granted i have not unlocked every mob). Rhinowrecker is somewhat comparable to crippling slam which is deadly, granted the wivre has zerk. I would not call 500-800dmg at lvl 57 not great. The boar's moves hover around 1k+ (May break 2k) on weaker crap with the ready move boost at lvl119. The beetle is dishing out 500-800 rhinowreckers on T-VTs, I would wager it would be much more powerful in jug form with the added ready move buff. Players at lvl 57-ish are putting out similar ws numbers; that is nothing to sneeze at. 500-800 on VT mobs at 57 is pretty norm for dds; 1k was insane (A big deal).
Also; I already mentioned that the lizards would be useful if macc was enhanced (See post #2). However, i would not count on it; monster debuffs are difficult to land with any consistency on anything VT and above, (difficult content). If it misses, those are charges down the drain, 2 to be exact.
I know what you were referring too and I've lvld every single mon to 99 and it's not that spectacular for dmg (though part of that is it being a pld/rdm mob) but as you level higher you will see it's dmg not increase as much as I think you think it will. Specifically just went to ull range at 90 and after using it 6 times against eps I did 629-897 which is definitely something to sneeze at if that was a player at even 75
Especially if you are trying to compare inflated stat mons to players. One of the nicer ones in monstrosity (though you should have seen antlions Mandibular Bite before the nerf. I did 700 dmg to a VT at lvl 20. Spriggans move is also pretty tough.) But part of it's strength is cause it has a high tp cost. Generally speaking it was about twice the dmg of rhino attack at almost twice the cost... the real benefit being the def down and conalness (also think it might have been a different dmg type)
I can guarantee macc will be enhanced because as already stated the lizzaad will be 5 levels higher than the current unless you meant current 119 pets which are there any with a straight debuff worth using? Because landing additional effects especially on physical moves isn't quite the same. Will they land on VD content? Probably not without help but your bst probably isn't getting there anyways. And if it does maybe you will have a geo or rdm to help you land it.
What I'm more upset about is that even if these all were high dmg moves with 100% land rates and the debuffs as well at full strength it still wouldn't get us a place in a party most likely (partly because the whole awkwardness that is readying moves seriously 1-3 minute wait on charges AND tp wtf) and it wont really help us DD better. Meanwhile drg, already a good DD, just got a ridiculously huge boost to their DDing for keeping their pets alive and massively helped the issues with their pets readying. If bst got a 10% haste 20% att boost from their pets even if it was something silly like only ones their pets are strong against we might stand a small chance against other DDs
Don't know what to tell you; rhinowrecker is indeed a great ability. Also, I am not convinced that monster abilities do not increase with lvl; from my experience in mon and with jugs in general; they do (Have a few high lvls). Rhinowrecker's damage increase was noticeable to me; again, Idk what to tell you.
Imo, even a lvl 119 pet's debuffs will have trouble landing on anything above its' lvl. As Leo stated, why waste charges on "Hopes" as opposed to damage. When the beetle's evasion down misses, you will have to wait for two more charges :(. Debuffs are cool, on lower tier content, but the mob usually dies rather quickly and acc is a non-issue.
Edit: Keep in mind bst jugs get a ready move boost, hence it would be more powerful; the boars' damaging attack sucks, with the ready move buff.
dasva
08-26-2014, 04:29 PM
If you don't believe the small test I did try it again at 90+ and you will be less impressed. Or level more stuff.
As far as 119 like I said are their any we use that aren't additional effects? Cause that is a bit of a different. I haven't done too much testing since they bumped macc either time but I guess I can try again. As far as hopes vs guarantee why that's a lot of the things in the game. Would you rather have a 20% chance of doing something that will increase dmg by10k or 95% chance (probably lower since if you are having macc and need something like that move then it's not unthinkable for you to be uncapped acc without help) to deal 100? (note not saying those are the differences in the moves just an example of how "hopes" can destroy dmg. And brining up charges is irrelevant since you'd use them for a dmg move too. Sure on trash tier stuff who cares? But that's not all the game is so why should all our pets be geared towards that? This update promises a few war types that should do just fine on trash tier no need to say anything else sucks and shouldn't exist.
I do know the ready got a boost but remember it got a boost because all ready moves were super gimped to the point where they were a dps loss (sometimes still are if you are meleeing too). If you want to bring up them not allowing debuffs to land then it's only fair to assume they might port moves in gimped like they always do to the point where the ready boost will only make it decent and/or they will have acc issues too.
Regardless we wont know until it goes live... hell we don't even know what moves they have lately they've been having a habit of leaving common moves off of jugs... so this is all guess work anyways
Frankly what I'd really love to see more of is buffs even if self only. The craziest mons I ever had the opportunity of leveling were Gnat and Wamoura and it was all because of their crazy buffs... that also did dmg or applied a debuff. Imagine your jug attacking as fast as pups autos (actually maybe faster though can't use all that tp)
Edit: Should note I made a mistake and Anna actually caps lower so max should be 110.
I saw the new jugs, I was like lol Whatever and went on about my business.
If you say so; but no, I don't believe that, lol, because I had a different experience with the beetle and monsters in general. Obviously my beetle is not 99, however, I am not convinced he is a special case among the entire bestiary (Move lags at 99). I also have a few as-well high lvls. Not saying monipulators are throwing out 7k skills, but rhinowrecker, crippling slam, death scissors, and hoof volley are particularly strong moves from my experience. If you feel otherwise, no harm, no foul; what can I say? You are wrong? Nope; that is your experience. i just don't agree with it, due to my experience with monsters
Glamdring
08-27-2014, 07:50 AM
Job adjustments thoughts:
Beastmaster-new jugs. You are going to have a lot of angry crafters. As a guy who’s been having to pay the crafters, I’m not bothered a bit. Hopefully, the prices are in line with what you get npcing the existing 99+ jugs for-fair is fair. As to the jugs chosen, sheep is a perennial pet and while nothing special is generally nothing bad, beetle is the same, both in a “soak up damage” capacity, too bad pets can’t hold hate anymore. Funguar has been hit or miss, the purchased one was awesome and I used it all the way to the 75 cap as my go-to jug, great value for the money, but then you released that piece of garbage made with beech logs which was one of the worst values we ever had until the deliberate move to nerf all jugs that coincided with the ilevel system-as not one pet released since the release of SoA is worth the money/bayld. Slug was a good pet, assuming you scaled his abilities right I assume he would continue to be a good pet, but I’m not going to make that assumption. As to fish and lizard, you have never released a good fish or lizard-despite their great potential- so I’m going to assume that trend IS continuing.
Based on the above my assumptions on bst are: a. “until the deliberate move to nerf all jugs that coincided with the ilevel system.”-I stand by this statement, it’s simply not possible that this is a mistake on the part of the devs to have jug performance continue to deteriorate relative to past performance with every new iteration of jugs, so it must be deliberate and the only conclusion I can draw is that it IS deliberate but no one has the stones to say so; b. no thief jugs and as not one has been added since Falcorr but the level caps have been raised by 20 since that point the clear implication is that we will not be getting a TH pet again-annoying to have to sub thf for TH when farming, but not a big deal, just say so and we’ll know to start stockpiling oils and powders again-and getting a shield since we can’t dual wield when /thf; c. I notice he’s not selling pet foods, and I assume that’s deliberate as well, so now we know what the crafters will be shifting to; d. new jugs, more new jugs, so charming in instanced battles again is still not planned for anytime in the forseeable future, i.e. ever.
Enough rant for now-
Dragoon-I can’t see any problems with the adjustments, but I think it might have been nice to consult with the players on where to go with Strafe, even though I think you nailed it.
Blue-don’t know, don’t care, but without an increase in spell slots all the new spells in the world mean squat as the restriction to blu utility has to do with the limited slots-and the god-awful time to switch spells. See Pup for the same rant.
Dancer-not HUGE changes, and if you are playing the job actively actually carrying 10 steps would be unusual, at least for me. I just hope the abilities that “consume all steps” don’t anymore but cap at 5 absorbed, after all, they work just fine with 5 absorbed.
Hopefully these are not the only jobs getting a bit of attention
Louispv
08-27-2014, 08:31 AM
until the deliberate move to nerf all jugs that coincided with the ilevel system-as not one pet released since the release of SoA is worth the money/bayld.
Yes, I agree. Puppets and wyverns receive +5 to all primary (STR, DEX, etc.) and secondary stats(ACC, ATT, MAB, etc.) with each level. Avatars receive +7 to all stats with each level. Jug pets receive an uneven amount switching between 3 and 4 per level. WHY?! My 115 avatars hit harder, more accurately, faster and take less damage than my 119 jug pets do, and my 119 jug pets do 300 damage ws's every minute while the avatar does 9-12k damage bloodpacts every 40 seconds, and then a BRD song level buff every 40 seconds as well!
If anything Jug pets should have FAAAR higher stats than puppets, avatars, or wyverns because they have absolutely nothing going but DoT, while avatars have bloodpacts on top of DoT, puppets and wyverns can heal, and this new super DRG buff.
If these pets easily land their enfeebles without assistance on Very Difficult content they'll be partially useful. If they need enemy magic eva- to land then it's worthless, since the jobs with enemy magic eva- abilities can just land the enfeebles themselves. (Distract and infrasonics don't stack for instance, so getting help from Frazzle is pointless.) If not, at least we have killer instinct with every family again. So my Relic weapon BST can go back to doing 1/2 the damage of my terribly geared SAM and MNK instead of 1/3 of their damage.
BST, PUP, and DRG should have gotten the buff DRG just did, but nope, BST can't have nice things.
Glamdring
08-27-2014, 08:40 AM
Louis, the reason is all the DD/Zerg only people were complaining that pet jobs were lol and useless in end-game content, the problem being our combined master and pet damage was higher than theirs, so it wasn't true. they had to continually petition SE to make it true. well now they have made it true. as if there weren't enough inequities heaped on pet jobs to begin with. But keeping our relative strength scaling in to whatever level we are would mean that when making strategies for end-game content they would have to consider that there are other jobs than sam, rng and mnk when designing them and that's beyond the feeble little minds of so many who build these strats.
dasva
08-27-2014, 02:14 PM
If you say so; but no, I don't believe that, lol, because I had a different experience with the beetle and monsters in general. Obviously my beetle is not 99, however, I am not convinced he is a special case among the entire bestiary (Move lags at 99). I also have a few as-well high lvls. Not saying monipulators are throwing out 7k skills, but rhinowrecker, crippling slam, death scissors, and hoof volley are particularly strong moves from my experience. If you feel otherwise, no harm, no foul; what can I say? You are wrong? Nope; that is your experience. i just don't agree with it, due to my experience with monsters
It isn't a special case. Most the moves don't increase by huge amounts as you level them up. For example I'm in the process of lvling up mons on a mules. I just did a few Claw storms at various levels highers were 786 claw storm at level 30 (might actually be higher but kinda one shots anything in the peninsula) against an ep... 1207 at 60 then at 87 the best I could do was 1208 (1600 with MS)
Now that I've finished another project and am finally getting a mule back I might have time to throw into monstrosity to get some average mon move dmgs at 99 but for reference the highest I've gotten by far off of a normal xp mob not taking advantage of things like dmg type weaknesses or soul eater was with the spriggan at 90... was with mighty strikes but still 3114 aint too shabby when most moves wont even break into 2k and was on the same mob that as that MS claw storm and well you see how strong claw storm is at lower levels.
Regardless one thing to keep in mind before trying to transfer mon dmg over to potential jug dmg is you wont have things like instincts or job abilities or for some of them moves that enhance their attack. Not to mention even without that mons are just inherently much stronger all the way up you could just melee VTs to death fast enough to chain a jug would have trouble with EMs even if you kept throwing pet food at it.
Malithar
08-27-2014, 09:08 PM
am finally getting a mule back
Completely OT, but you getting your Brd back finally?
dasva
08-28-2014, 04:10 PM
Completely OT, but you getting your Brd back finally?
Not yet but the other day when I called they said they were in the process of doing the rollback finally. Only took them 3 months to investigate. Yay for finally having a 3rd for enmity testing and ghorn support the like 40 million and enough currency to make another relic I had on it since that's the account I kept most my gil and money items on. And yay for getting back another ebisu account that is now pretty much worthless lol
Grekumah
08-30-2014, 02:54 AM
I asked for a bit more information regarding the new pets announced for beastmaster, which will be added in the September version update.
All of the jugs you need to call these new pets will be sold from shops and the prices will range from 200 gil for the cheaper ones to 3000 gil for the more expensive ones.
Additionally, even for the cheapest pet it will be possible to call them out with a level of 119 through the Beast Affinity effect, and they have been made so they can be conveniently utilized.
I’m sure you’re also curious about what kind of stats and capabilities these new pets have. Well, I can tell you that each pet has their own special traits and as an example, the Jagil has a high attack modifier and the slug has damage reduction. We’d like you to be able to use these pets easily.
In regards to the lack of pet accuracy in content, we are looking into addressing this separately, so please hang in there for a future version update.
I asked for a bit more information regarding the new pets announced for beastmaster, which will be added in the September version update.
All of the jugs you need to call these new pets will be sold from shops and the prices will range from 200 gil for the cheaper ones to 3000 gil for the more expensive ones.
Additionally, even for the cheapest pet it will be possible to call them out with a level of 119 through the Beast Affinity effect, and they have been made so they can be conveniently utilized.
I’m sure you’re also curious about what kind of stats and capabilities these new pets have. Well, I can tell you that each pet has their own special traits and as an example, the Jagil has a high attack modifier and the slug has damage reduction. We’d like you to be able to use these pets easily.
In regards to the lack of pet accuracy in content, we are looking into addressing this separately, so please hang in there for a future version update.
Thank you for posting this sir. Maybe some people here *Olor* will get his/her panties out of a bundle for once.
I asked for a bit more information regarding the new pets announced for beastmaster, which will be added in the September version update.
All of the jugs you need to call these new pets will be sold from shops and the prices will range from 200 gil for the cheaper ones to 3000 gil for the more expensive ones.
Additionally, even for the cheapest pet it will be possible to call them out with a level of 119 through the Beast Affinity effect, and they have been made so they can be conveniently utilized.
I’m sure you’re also curious about what kind of stats and capabilities these new pets have. Well, I can tell you that each pet has their own special traits and as an example, the Jagil has a high attack modifier and the slug has damage reduction. We’d like you to be able to use these pets easily.
In regards to the lack of pet accuracy in content, we are looking into addressing this separately, so please hang in there for a future version update.
So are you basically confirming these pets are exactly like the ones that were previously released with the exact same skins? Cause... what you're saying suggests this is exactly the case. Slug always had def bonus - fish always had attack bonus etc.
Sept. 2014 New Pet Estimations
Accuracy Attack Evasion Defense AtkAdj. DefAdj.
SHEEP 793 855 704 983 +10% +30%
LIZARD 786 1011 704 756 +30% -
FISH 783 1011 707 607 +30% -20%
FUNGUAR 783 783 704 983 - +30%
SLUG 783 629 698 994 -20% +30%
So, massive attack values for the Lizard and Fish pets and very nice defense stats on the Sheep, Funguar and Slug.
Is there anything new or are you just rereleasing the same pets but with a new level cap and a new name?
I for one appreciate that they will be available from a vendor, but I'd really like the devs to answer why they won't just uncap our pets and make beast affinity something useful that actually benefits our job. I'd rather dev time be spent making entirely new pets - not rereleasing old ones months after BST has already fallen behind. Again. Even further.
Dear SE
I believe they were referring to abilities as-well; these bst are not going to assume those jugs have their native abilities, because that has never been the case.
Dear SE
I believe they were referring to abilities as-well; these bst are not going to assume those jugs have their native abilities, because that has never been the case.
One can only hope....
lol yeah right. :(
Leonardus
08-30-2014, 06:15 AM
Additionally, even for the cheapest pet it will be possible to call them out with a level of 119 through the Beast Affinity effect, and they have been made so they can be conveniently utilized.
So, honestly- What was the point of these clones? When the item level goes beyond 119, we're back to square one. Should we complain when they fall behind again and get a third set of copies? A fourth?
In regards to the lack of pet accuracy in content, we are looking into addressing this separately, so please hang in there for more future Double CP Campaigns.
Fixed that for you, Grekumah. In all seriousness, though, that's what it feels like. I don't know if you play XI, let alone BST, but it's a bit frustrating. Thanks for the additional info.
Mavrick
08-30-2014, 10:09 AM
I asked for a bit more information regarding the new pets announced for beastmaster, which will be added in the September version update.
All of the jugs you need to call these new pets will be sold from shops and the prices will range from 200 gil for the cheaper ones to 3000 gil for the more expensive ones.
Additionally, even for the cheapest pet it will be possible to call them out with a level of 119 through the Beast Affinity effect, and they have been made so they can be conveniently utilized.
I’m sure you’re also curious about what kind of stats and capabilities these new pets have. Well, I can tell you that each pet has their own special traits and as an example, the Jagil has a high attack modifier and the slug has damage reduction. We’d like you to be able to use these pets easily.
In regards to the lack of pet accuracy in content, we are looking into addressing this separately, so please hang in there for a future version update.
I sincerely hope Magical Accuracy adjustments is also being considered for pets vs high level foes and not just Physical Accuracy. The whole point to pets like Lizards, Beetles and Slugs are their potent enfeebles, lord knows we don't use them for their 200 damage TP abilities.
ZoMBie343
09-02-2014, 04:39 PM
I asked for a bit more information regarding the new pets announced for beastmaster, which will be added in the September version update.
All of the jugs you need to call these new pets will be sold from shops and the prices will range from 200 gil for the cheaper ones to 3000 gil for the more expensive ones.
Additionally, even for the cheapest pet it will be possible to call them out with a level of 119 through the Beast Affinity effect, and they have been made so they can be conveniently utilized.
I’m sure you’re also curious about what kind of stats and capabilities these new pets have. Well, I can tell you that each pet has their own special traits and as an example, the Jagil has a high attack modifier and the slug has damage reduction. We’d like you to be able to use these pets easily.
In regards to the lack of pet accuracy in content, we are looking into addressing this separately, so please hang in there for a future version update.
Grekumah,
As others have mentioned, your answer describes the current versions of the same pets. (Jagil, high attack, etc) How are these pets different?
Malthar
09-03-2014, 04:53 AM
Grekumah,
As others have mentioned, your answer describes the current versions of the same pets. (Jagil, high attack, etc) How are these pets different?
He waved his hands around when he said it.
dasva
09-03-2014, 01:05 PM
He waved his hands around when he said it.
He used Amorphic Spikes?
New pets appear to be more of the same; played around with them a bit; nothing too in-depth. I wanted to test their strikes/ready abilities.
I can see bst still using droopy, Ibuki, and the mandy.
If throwing bst pets is your answer, it will not work, which is why i made this thread http://forum.square-enix.com/ffxi/threads/43478-Dragons-are-off-limits-but-these-monster-are-birds-beast-and-amorphs; because i know SE's tendencies, pet=cure all. It will not work unless they are powerful monsters. Then just add some pet food with 25%-ish acc. regardless, got a good laugh in before my sub expired, lol.
ZoMBie343
09-10-2014, 12:54 PM
Give us some STRONG pets.
Please?
I'm too embarassed to bring my Beastmaster knowing that Mythic Samurai can do 50k light skillchains and my pet can't hit the broad-side of a barn!
Come on, SE! Help us out!
Give us some STRONG pets.
Please?
I'm too embarassed to bring my Beastmaster knowing that Mythic Samurai can do 50k light skillchains and my pet can't hit the broad-side of a barn!
Come on, SE! Help us out!
Sad, isn't it? And no response. They were exactly what we predicted. Boring, reissues of the same crappy pets that were never any good to begin with.
dasva
09-13-2014, 11:13 AM
Yeah they appear to be carbon copies of old ones except with higher level caps down to the stat bonuses, jobs, moves etc which further begs the question why not just lift cap if you are going to give us pets that are exactly the same
Glamdring
09-17-2014, 07:51 AM
Yeah they appear to be carbon copies of old ones except with higher level caps down to the stat bonuses, jobs, moves etc which further begs the question why not just lift cap if you are going to give us pets that are exactly the same
well, considering they are available relatively cheap from an NPC with an inexhaustible supply of them instead of crafted with materials from content hardly anyone does so the supply would be low is a bit of a +; unfortunately since they can't accomplish anything worth mentioning new pets or uncapped old, it's still the same issue that a jug is just a placeholder for a melee bard who refuses to cast songs.
a jug is just a placeholder for a melee bard who refuses to cast songs.
Omg, best description I've seen of pets yet.
Glamdring
09-18-2014, 08:06 AM
believe it or not, that's backed up with actual testing Olor. for shits and giggles I took my brd/dnc out to outer rakaz and just melee'd 4 fights-I did have 1 song on, our RR song, but that's it. my DPS with a 119 skirmish dagger and atoyac was about the same as these new jugs (maybe .4 better iirc), especially as my accuracy was almost as bad as a jug pet wearing 4/5 espial's set and a 119 reforged AF body.
believe it or not, that's backed up with actual testing Olor. for shits and giggles I took my brd/dnc out to outer rakaz and just melee'd 4 fights-I did have 1 song on, our RR song, but that's it. my DPS with a 119 skirmish dagger and atoyac was about the same as these new jugs (maybe .4 better iirc), especially as my accuracy was almost as bad as a jug pet wearing 4/5 espial's set and a 119 reforged AF body.
That's so sad. Also... so easy to believe. Which is also sad.
dasva
09-19-2014, 10:03 AM
well, considering they are available relatively cheap from an NPC with an inexhaustible supply of them instead of crafted with materials from content hardly anyone does so the supply would be low is a bit of a +; unfortunately since they can't accomplish anything worth mentioning new pets or uncapped old, it's still the same issue that a jug is just a placeholder for a melee bard who refuses to cast songs.
I could be wrong but I think the old ones might not be that hard to get materials for. Like just buying from npcs I think each gooey recipe costed like 1.5k and you get 4-12 and it's a relatively low level recipe so easy HQing. While gooey 2.0 costs 3k EACH jug
I could be wrong but I think the old ones might not be that hard to get materials for. Like just buying from npcs I think each gooey recipe costed like 1.5k and you get 4-12 and it's a relatively low level recipe so easy HQing. While gooey 2.0 costs 3k EACH jug
Gooey was very cheap, so yes, you're right the new ones are more expensive. I used to get gooey for 7K-20K a stack. We aren't really getting much of a deal here. At least don't have to worry if they are up or not. Others were more expensive (the fish...) so they are alright but... yeah.
Feeling let down.
dasva
09-25-2014, 12:41 PM
Speaking of gooey has anyone tried landing hp down on nms?
Louispv
09-25-2014, 05:19 PM
None of their enfeebles land on anything difficult. I don't know why you'd expect it to do otherwise. These WAR pets are 450 accuracy and 800+ attack behind players, of course their magic accuracy will be even further behind what a mage job has.
Mavrick
09-30-2014, 08:28 PM
None of their enfeebles land on anything difficult. I don't know why you'd expect it to do otherwise. These WAR pets are 450 accuracy and 800+ attack behind players, of course their magic accuracy will be even further behind what a mage job has.
Well according to the new Updates (http://forum.square-enix.com/ffxi/threads/44539-dev1235-Job-Adjustments?p=526824#post526824):
- Beastmaster
*Axe skill will be raised from A to A+.
*Familiars summoned using the Call Beast ability will have increased physical and magic accuracy when level 100 or above.
They plan to increase pets Physical and Magical Accuracy at level 100+, but I don't still don't believe M.Acc will be anywhere near high enough to make enfeebling reliable on VD content. Since pet enfeebling abilities are on a long recast, and require TP, BST needs a 3~5 min ability that makes ready moves ignore monster resistance (unless target is immune). Either that are abilities that focus on enfeebling effects need a magic accuracy bonus on par with PLD's Flash.
Malthar
10-01-2014, 04:28 AM
I would have loved to see a reduction in the ready recharge timer.
I do love that they're increasing bst Axe skill to a+ and giving the pet increased physical and magical accuracy, and not requiring job points to do it. Yay SE!
I will reserve my judgment of the efficacy of these updates until I actually try them myself.
Glamdring
10-01-2014, 08:09 AM
I would have loved to see a reduction in the ready recharge timer.
I do love that they're increasing bst Axe skill to a+ and giving the pet increased physical and magical accuracy, and not requiring job points to do it. Yay SE!
I will reserve my judgment of the efficacy of these updates until I actually try them myself.
they had to know the job points idea was a loser. I know I've been all over the place commenting how beast is going to have to use job points just to catch up with other jobs with no augments, meaning our job points are worthless, because the other jobs will simply augment and pass us anyway. but considering pet damage, def and attack speed are NOT addressed we still have major gaps, but missing a hit that would do 130 and missing a hit that would do 400 doesn't change the fact that they both did 0, so it's SOMETHING... and a haste buff just means it could miss more often.