Malthar
08-19-2014, 03:45 AM
Did you seriously think just raising the enmity cap would fix the problem? We all knew it wouldn't, and we told you as much, but you went ahead and did it anyway.
The enmity system is still broken. The only thing raising the cap did was to give the tanks a few (very few) seconds before everyone capped enmity.
As we have said before, to fix enmity there must be a way to reduce enmity, other than being hit. I have made a post before about one such solution. Add a job trait to paladin so that depending on how much they cure enmity is removed from the PC they cure, except for the paladin, of course.
Think about it, devs. There are may ways to fix the enmity system and we have given you very good feedback, but it's up to you to listen.
The enmity system is still broken. The only thing raising the cap did was to give the tanks a few (very few) seconds before everyone capped enmity.
As we have said before, to fix enmity there must be a way to reduce enmity, other than being hit. I have made a post before about one such solution. Add a job trait to paladin so that depending on how much they cure enmity is removed from the PC they cure, except for the paladin, of course.
Think about it, devs. There are may ways to fix the enmity system and we have given you very good feedback, but it's up to you to listen.