View Full Version : Pocket Moogle.
Fenrirs_Takumi
08-18-2014, 07:15 PM
A lot of people are talking about how it is a bother to go to the mog house and loose Abyssean light and start over because your Merit box is full. Which sometime slower the kill rate/exp rate in some case cause sometimes 3~4 people leaves at the same time.
To remedy to this i was thinking of a pocket moogle who could only be used in abyssea to get house, change job, check delievery box and even use merit points. Job that are level 1~29 will be greyed out obviously. That is my suggestion for pocket moogle.
Rubicant82
08-19-2014, 02:48 AM
The ability to use merit points anywhere .. can we have it?
I've always hated the illogical method of needing a specific zone(MH) to spend merits. It's a pointless pain in the butt.
Fenrirs_Takumi
08-20-2014, 03:43 AM
I know. your moogle can warp to every mog house but cant warp to you. o.o;
Grekumah
08-27-2014, 03:35 AM
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans of allowing them to be changed outside of a Mog House.
Rubicant82
08-27-2014, 03:37 AM
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans of allowing them to be changed outside of a Mog House.
Unacceptable answer.
But an answer none the less. /sigh
Karbuncle
08-27-2014, 03:43 AM
Been this way for 12 years and we're surprisingly still playing. Not really su...r.... Windhurst? are you trolling me?
Anyway... If it was made so where you could only spend merits, and not remove them... I could see it having no real balance issues, however being able to add/remove them any time, i promise you someone will find a way to make you bring ~40 merits to any given fight so you can swap merits for certain NMs... Yah, someone will do that, i promise you...
Rubicant82
08-27-2014, 03:53 AM
I would imagine (though not well versed on the language FFXI is programed in) that it would be easy to set the ability to spend merits while OUT OF COMBAT but not in the mog house. I mean SE made it so that we could summon trust NPCs yet not while we hold enmity from a monster, so what would stop that system from being in place for spending merits? Oh not fighting okay you can spend merits, or your are fighting can't do it right now. But you are right Karby the adding and removing of abilities for fights... yea ... of course if they let us just max out all our merit categories that issue would be a non issue.
Xsilver
08-27-2014, 06:55 AM
Would get complicated. People would go to fights with 5/5 of one ability, use it, then unmerit it and merit another JA to 5/5 and then pop that, before every hard battlefield and it would just be silly.
Now JOB POINTS should be able to be used at any time since those can't be lowered right?
Malithar
08-27-2014, 09:00 AM
I would imagine (though not well versed on the language FFXI is programed in) that it would be easy to set the ability to spend merits while OUT OF COMBAT but not in the mog house. I mean SE made it so that we could summon trust NPCs yet not while we hold enmity from a monster, so what would stop that system from being in place for spending merits?
They don't want us to, that's why. I highly doubt it's a programing issue, they just want there to be a reason for a player to return to town to spend their merits, IE they capped.
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans of allowing them to be changed outside of a Mog House.
http://i256.photobucket.com/albums/hh163/Botiemaster/139338275_cartman_angry_answer_1_xlarge.jpeg (http://s256.photobucket.com/user/Botiemaster/media/139338275_cartman_angry_answer_1_xlarge.jpeg.html)
This is exactly what we were talking about in the other thread about these "no plans" responses. We know it was originally designed to prevent merit points from being spent during battle. That much was obvious. We're asking you to make plans to change it. Do what karb suggested, or make it so merits cannot be allocated during battle, (NOTE: The player definition of "during battle" is during actual battle, which does not include all areas outside of the MH or in between battles) I don't care. But put it on the todo list so it can start slipping down the list every year NOW instead of later when you decide to finally put it on the todo list. I rather it take 5 years than 8, and I know it would take that long because it's not a particularly important adjustment. But it still improves the game. It's worth putting it on the backburner, at the very least.
Kraggy
08-27-2014, 03:29 PM
They don't want us to, that's why. I highly doubt it's a programing issue, they just want there to be a reason for a player to return to town to spend their merits, IE they capped.
Because pointless timesinks are as valid in 2014 as they were in 2002.
/sigh
Pixela
08-27-2014, 05:47 PM
I think that this is kind of a silly limitation, merits usually cost a lot of points and they aren't refunded when you delete any so there really is no balance issues to worry about.
Fenrirs_Takumi
10-07-2014, 05:30 PM
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans of allowing them to be changed outside of a Mog House.
I am Not saying that we should use our merit points in battle but more like a NPC maybe. that could allow us somewhere in the Abyssean Zones. To help us either Change job, Check delievery box and use merit. at the begining of the zone maybe.
The real problem is the merit system wasn't designed for the FFXI of today where experience comes in at such a rapid pace. 30 merits back in the day was a lot of work where as today you can reach the cap both quickly and easily. And I did notice they added a cap increase under the HP/MP bracket so that should help alleviate this issue some.
The OP makes a good point though about people having to sacrifice their light in Abyssea to spend merits. So I do think some attention needs to be paid to this. Perhaps giving players a grace period where they get to keep their lights for a few minutes after exiting Abyssea would be another way to handle it.
Camiie
10-08-2014, 06:42 PM
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans...
http://www.sistersjoinedinfaith.com/wp-content/uploads/2012/11/Make-A-Plan.jpg
Keyln
10-09-2014, 11:55 AM
This is exactly what we were talking about in the other thread about these "no plans" responses. We know it was originally designed to prevent merit points from being spent during battle. That much was obvious. We're asking you to make plans to change it. Do what karb suggested, or make it so merits cannot be allocated during battle, (NOTE: The player definition of "during battle" is during actual battle, which does not include all areas outside of the MH or in between battles) I don't care. But put it on the todo list so it can start slipping down the list every year NOW instead of later when you decide to finally put it on the todo list. I rather it take 5 years than 8, and I know it would take that long because it's not a particularly important adjustment. But it still improves the game. It's worth putting it on the backburner, at the very least.
They're trying to say, in ever so polite tones, no. They're not going to do it. They don't want to do it for technical/gameplay/design/whatever issues. They're just saying it in a nice way because of our rather toxic fanbase here.
They aren't your genies to do your every wish, they have other considerations to make when making decisions like these that go beyond just what the fans here want.
Demonjustin
10-10-2014, 12:03 PM
It's just a tad annoying and insulting when nearly every time we suggest something they say the equivalent of no without any reasons given.
Camiie
10-10-2014, 06:24 PM
They're trying to say, in ever so polite tones, no. They're not going to do it. They don't want to do it for technical/gameplay/design/whatever issues. They're just saying it in a nice way because of our rather toxic fanbase here.
They aren't your genies to do your every wish, they have other considerations to make when making decisions like these that go beyond just what the fans here want.
Minds can be changed. Technical limitations can be overcome. I'm not at all concerned about their feelings or their grand vision for the game, because they seem to have zero concern for ours. As long as their attitude comes off as "It's our game and we'll do what we want!" then I will keep responding with "It's our money so you'll do what we want." That's kind of how the world works actually. It's called negotiation. We have a thing in common but widely disparate interests involving it. So we hash things out until we reach a state where we can all be mostly satisfied.
http://vector-ride.com/silly_moogle/TheBigO/Characters/RogerNegotiatorM.jpg
Maybe we need to hire that guy.
kylani
10-10-2014, 09:07 PM
It's just a tad annoying and insulting when nearly every time we suggest something they say the equivalent of no without any reasons given.
It seems to me like SE is responding more to the player base than ever. I can remember when we rarely got updates, and it seemed like they didn't listen at all. Now, they reply to threads quite often. They provide updates more than I ever recall them making them before, and they've made tons of improvements to the game.
I don't think they have to give reasons for every decision they make. I guess they're better off not replying at all, but then there will be threads about they could at least reply.
Selindrile
10-10-2014, 09:54 PM
Oh don't get us wrong, clearly most of us think they're doing a better job than they have in years of actually doing stuff we ask for, that said. Crap replies are just as bad as no replies, I don't think it's too much to have an actual conversation where we might influence events as opposed to "That's a good suggestion/guess, we were already working on that." or "No plans."
Keyln
10-11-2014, 12:30 AM
Minds can be changed. Technical limitations can be overcome.
Sure, minds can be changed, and even the design vision, but unless you have the power to suspend the laws of physics, there's only so far you can go with any technical device, including the PS2.
I'm not at all concerned about their feelings or their grand vision for the game, because they seem to have zero concern for ours. As long as their attitude comes off as "It's our game and we'll do what we want!" then I will keep responding with "It's our money so you'll do what we want."
And this is the problem with the fanbase. We act like spoiled children sometimes when things don't go our way. We seem to forget that the SE staff have a specific vision and design for the game. The suggestions we make sometimes coincide with that design, some of that design does come from player feedback, and sometimes, the suggestions we make conflict with that design. So the SE development staff have to consider each idea and suggestion as to how it will affect their design.
And there's the concept of opportunity cost. For every job improvement, for everything that they implement, is time and money away from other ideas and improvements that SE could be making with the game. This is another consideration that SE has to make. It isn't that the ideas are bad necessarily, but it would cost far more time and money than SE is willing to spend in lieu of other things.
That's kind of how the world works actually. It's called negotiation. We have a thing in common but widely disparate interests involving it. So we hash things out until we reach a state where we can all be mostly satisfied.
Except, we're not really "negotiating". What we're really doing is acting like two or three year old children who throw a tantrum every time a parent says "no" to something. Maybe I'm being idealistic here, but I think we're supposed to be better than this. We should be doing a better job understanding where Square-Enix is going with this game, and come up with better suggestions. Now, I'll admit that SE could do a better job of communicating to us as to why they say no to something, or what their vision and goals are for this game, but that doesn't excuse us. We can do better, and we have every ability to control how we react to stuff like this.
I guess they're better off not replying at all, but then there will be threads about they could at least reply.
The problem is that SE can't win, as people will complain no matter what they do. They'll just complain that SE isn't communicating or being responsive, and if SE says no, they'll be asking to complain less. It's a lose-lose to SE.
Demonjustin
10-11-2014, 08:16 AM
The problem is that SE can't win, as people will complain no matter what they do. They'll just complain that SE isn't communicating or being responsive, and if SE says no, they'll be asking to complain less. It's a lose-lose to SE.This line of thought implies that the only two options are saying no(without any reason given as to why) to the majority of ideas, or saying nothing at all. It entirely ignores any possibility of them explaining why the answer is no.
I'm not sure how anyone else feels about all of this, but to me repeating the same copy paste reply meaning "no" to nearly every thread is just as bad as saying nothing at all.
Camiie
10-11-2014, 08:23 AM
Sure, minds can be changed, and even the design vision, but unless you have the power to suspend the laws of physics, there's only so far you can go with any technical device, including the PS2.
Well I'd argue it's their inefficient game engine limiting the PS2 more than the PS2 limiting their game, but yes there are technical limits. A summonable Moogle likely doesn't fall into that category.
And this is the problem with the fanbase. We act like spoiled children sometimes when things don't go our way. We seem to forget that the SE staff have a specific vision and design for the game. The suggestions we make sometimes coincide with that design, some of that design does come from player feedback, and sometimes, the suggestions we make conflict with that design. So the SE development staff have to consider each idea and suggestion as to how it will affect their design.
Sometimes they act like obstinate, arrogant old geezers. So, what? Customers are going to complain. They're professionals. They can deal with it. They should be able to see flaws in their own vision and be adaptable to meet the desires of the ones paying their bills. I totally understand that sometimes you just can't do something, but to say you won't simply because you don't want to? That doesn't fly in my line of work. Not sure why it's acceptable in theirs.
And there's the concept of opportunity cost. For every job improvement, for everything that they implement, is time and money away from other ideas and improvements that SE could be making with the game. This is another consideration that SE has to make. It isn't that the ideas are bad necessarily, but it would cost far more time and money than SE is willing to spend in lieu of other things.
It rarely seems to be about that though. It's more like "We could, but we just don't wanna. Don't make us do stuff."
Except, we're not really "negotiating". What we're really doing is acting like two or three year old children who throw a tantrum every time a parent says "no" to something. Maybe I'm being idealistic here, but I think we're supposed to be better than this. We should be doing a better job understanding where Square-Enix is going with this game, and come up with better suggestions. Now, I'll admit that SE could do a better job of communicating to us as to why they say no to something, or what their vision and goals are for this game, but that doesn't excuse us. We can do better, and we have every ability to control how we react to stuff like this.
Blind acceptance isn't synonymous with maturity.
The problem is that SE can't win,
It's not about winning or losing. Much like the within the game itself, this is supposed to be a cooperative enterprise. It's not us vs. them. We're all supposed to be on the same side of making FFXI a better game.
as people will complain no matter what they do. They'll just complain that SE isn't communicating or being responsive, and if SE says no, they'll be asking to complain less. It's a lose-lose to SE.
That's just how life is. Like I said, they're professionals. They should be fully prepared for it, and capable of using that criticism to better themselves and the user experience.
Spectreman
10-11-2014, 10:30 AM
Would get complicated. People would go to fights with 5/5 of one ability, use it, then unmerit it and merit another JA to 5/5 and then pop that, before every hard battlefield and it would just be silly.
Now JOB POINTS should be able to be used at any time since those can't be lowered right?
That would totally break the game right? Right?
Jesus...
Keyln
10-12-2014, 05:09 AM
Well I'd argue it's their inefficient game engine limiting the PS2 more than the PS2 limiting their game, but yes there are technical limits. A summonable Moogle likely doesn't fall into that category.
I didn't say that was the ONLY issue, only that was one issue. There are also other considerations, such as game design and balance, engine limitations, and other issues that need to be considered.
Sometimes they act like obstinate, arrogant old geezers. So, what? Customers are going to complain. They're professionals. They can deal with it. They should be able to see flaws in their own vision and be adaptable to meet the desires of the ones paying their bills. I totally understand that sometimes you just can't do something, but to say you won't simply because you don't want to? That doesn't fly in my line of work. Not sure why it's acceptable in theirs.
Because the customer ain't always right. What the customer wants might not be in the best interest of the game. If they don't want to do something, there's likely a good reason for it. We don't have all of the information, but Square-Enix does.
Blind acceptance isn't synonymous with maturity.
I didn't say that we should accept blindly what they say. What I said was that we should control our own reactions, and we should try to look at things from Square-Enix's point of view. THAT'S being mature. If they say no to something, we should be trying to do a better job of understanding why. Although SE could do a better job of communicating with us, that doesn't excuse our own behavior.
It's not about winning or losing. Much like the within the game itself, this is supposed to be a cooperative enterprise. It's not us vs. them. We're all supposed to be on the same side of making FFXI a better game.
You missed my point. My point is that people will complain no matter what Square-Enix does.
That's just how life is. Like I said, they're professionals. They should be fully prepared for it, and capable of using that criticism to better themselves and the user experience.
That's no excuse for our behavior, and that's no excuse for acting like spoiled brats. We can and should do better.
Fenrirs_Takumi
10-21-2014, 06:16 AM
How Can PS2 Still be apart of FFXI... didn't they take care of that already?
Demonjustin
10-21-2014, 08:09 AM
How Can PS2 Still be apart of FFXI... didn't they take care of that already?PS2 is still a part of FFXI due to Japan, even if Adoulin wasn't released outside of Japan. The truth is, we're not likely to ever see FFXI completely apart from PS2.
Camiie
10-21-2014, 10:08 AM
And they'll never put in the effort required to free the PC and 360 game clients from the "PS2 Limitations" inherent within them.
Fenrirs_Takumi
10-21-2014, 11:38 PM
Yea but even if ps2 dissapear, Xbox360, one day will reach it's limitation.
Demonjustin
10-22-2014, 12:28 AM
An entire generation of expansion would last quite a long time. While it would yes, be limited, it's limit would take a while to reach.
Fenrirs_Takumi
10-26-2014, 01:54 PM
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans of allowing them to be changed outside of a Mog House.
Maybe the System was originally made like so... But ever Since you added "Abyssea" you should've thought that something like that would eventuallty occur. Make a Moogle in the Zone or even a Destroyed mog house. Also While i am being arrogant, Why not add a type of Maw inside the Maw to go to other abyssea.
Spectreman
10-29-2014, 12:12 AM
As the system was originally designed to prevent merit points from being allocated during battle, we don’t have any plans of allowing them to be changed outside of a Mog House.
In other words, we keep taking your subscription fee but dont wanna work on that cause we are just lazy.
In other words, we keep taking your subscription fee but dont wanna work on that cause we are just lazy.
How hypocritical can you be? Abyssea burn parties are the epitome of lazy. Is everyone here really making such a fuss about exp being slow after dumping their merits? It doesn't take that long to get lights back, and one blm is doing all the work for you.
Sasuko
11-03-2014, 08:47 AM
Abyssea burn parties are the epitome of lazy. Is everyone here really making such a fuss about exp being slow after dumping their merits? It doesn't take that long to get lights back, and one blm is doing all the work for you.
This is the same thought I had regarding the idea of spending merits outside the mog house. It isn't really that painful to go spend merits and return. You have to do that for the KIs as well. It would have been more of an inconvenience back in the day when merits were harder to come by and you joined a party that took a while to get into and also get to.
As for the rest... Job changing IN other zones? Yeah, no. That's abusable beyond belief. Especially in Abyssea. Inventory gets full? Drop some of the junk.
Fenrirs_Takumi
11-06-2015, 01:45 AM
It's not really about being lazy, it was more to get more result fast. get more merit per hour. cause back in 2014 running back and forth restarting your exp was kinda lame. had to wait your lights were ready to actually start getting exp and if you didnt have mage you were screwed.
Tidis
11-06-2015, 02:04 AM
You're a year late on your counter-argument there champ.
Ladynamine
11-07-2015, 07:50 AM
holy necro bump batman!
Fenrirs_Takumi
07-01-2016, 03:42 AM
Not saying that the moogle should be popped during battle. but popped just when if you dont have enmity or anyone from your party.
Fenrirs_Takumi
07-01-2016, 03:45 AM
You know what they say. better late than never.
Fenrirs_Takumi
04-02-2021, 08:55 PM
That post is done ;;
Alhanelem
04-06-2021, 04:20 AM
Did you really necrobump a previously necrobumped thread just to say "it's done" when it was clearly done before you found it? lol
Fenrirs_Takumi
04-10-2021, 12:26 AM
I would've hoped people Revisited it xD
Alhanelem
04-11-2021, 12:06 PM
I would've hoped people Revisited it xD
You have to add something to a topic if you want people to revisit it. If it's a really old thread, whatever you add ought to be something significant.
Pixela
04-11-2021, 07:45 PM
Let him post what he wants, it doesn't hurt you.
If the moderators think it's wrong they will lock it.
Alhanelem
04-12-2021, 08:31 AM
Let him post what he wants, it doesn't hurt you.
If the moderators think it's wrong they will lock it.
It's not a rule, it's just bad forum etiquette for a forum to bump really old topics. I didn't say that he hurt anyone.
Considering they don't even lock actual problem threads, I don't think anyone has to worry about that.
But I guess you've never been to FFXIAH, where necrobumps are explicitly called out by the software itself.
Zehira
04-12-2021, 10:18 AM
An interesting perspective. :D
I don't even post anything on the FFXIAH forum. I can assume we do read them to see what their personalities are like.