View Full Version : PLEASE REMOVE TRUST FROM THE MENU
Genoxd
08-15-2014, 12:54 PM
Putting the Trust menu in the Commands menu is the worst thing to happen in the history of FFXI.
I have been playing FFXI forever. I have YEARS of experience pressing down/up a certain number of times to get to actions. Just today I hit trust 5 times instead of item.
Please remove it from the Commands menu, either make them only show up in their magic menu sub list or just leave them in the main menu somewhere.
Whoever though that this was ok or a good idea should probably be fired on the spot for such horrible design.
Raydeus
08-15-2014, 01:30 PM
Putting the Trust menu in the Commands menu is the worst thing to happen in the history of FFXI.
I have been playing FFXI forever. I have YEARS of experience pressing down/up a certain number of times to get to actions. Just today I hit trust 5 times instead of item.
Please remove it from the Commands menu, either make them only show up in their magic menu sub list or just leave them in the main menu somewhere.
Whoever though that this was ok or a good idea should probably be fired on the spot for such horrible design.
I can't help but lol at this, mainly because it's exactly the same issue I have with the Job points option in the Status menu.
So while I wish there was a way to disable or move certain menu options I think it's very unlikely to happen. At least for now.
Malthar
08-15-2014, 01:32 PM
Just put it below the "items" menu item.
Karbuncle
08-15-2014, 01:32 PM
My brains already adapted >_>;
Has yours not D: ?
Raydeus
08-15-2014, 01:34 PM
My brains already adapted >_>;
Has yours not D: ?
Easy for you to say, you have at least 2 brains. I only have one and it doesn't overclock well to begin with. =/
Zarchery
08-15-2014, 01:37 PM
Putting the Trust menu in the Commands menu is the worst thing to happen in the history of FFXI.
I have been playing FFXI forever. I have YEARS of experience pressing down/up a certain number of times to get to actions. Just today I hit trust 5 times instead of item.
Overreact much? Yeesh. The new positioning of the Trust option is perfect. It stops it from cluttering the list of real spells.
People had the same reaction when Blue Mage was introduced back in 2006. When the spell "Helldive" was added, it became the first thing that the autotranslator found when people typed H-E-L-[TAB], instead of the "HELLO" they were used to. People were constantly saying "Helldive" instead of "Hello". That is until a few weeks went by and their muscle memory adjusted to adding that extra motion of the down arrow into the routine. You'll do the same thing with the new Trust submenu.
Genoxd
08-15-2014, 11:01 PM
No it AT THE VERY LEAST needs to be under the items menu.
Trusts cannot be used in combat, there is no reason for the menu to even exist because while you are fighting there is no need for it.
SMD111
08-16-2014, 12:59 AM
No it AT THE VERY LEAST needs to be under the items menu.
Trusts cannot be used in combat, there is no reason for the menu to even exist because while you are fighting there is no need for it.
as i recall thay plan to add the ability to call trusts during battle
Balloon
08-16-2014, 01:00 AM
I don't think that's true, it's one of the reasons they've given to not buffing pets. You can call them during battle, but not trusts.
Zarchery
08-16-2014, 07:08 AM
No it AT THE VERY LEAST needs to be under the items menu.
Trusts cannot be used in combat, there is no reason for the menu to even exist because while you are fighting there is no need for it.
Will you just freaking grow up and stop acting like a 5 year old who's favorite cartoon got moved to a different time slot? In a week you'll barely notice.
Putting the Trust menu in the Commands menu is the worst thing to happen in the history of FFXI.
I have been playing FFXI forever. I have YEARS of experience pressing down/up a certain number of times to get to actions. Just today I hit trust 5 times instead of item.
Please remove it from the Commands menu, either make them only show up in their magic menu sub list or just leave them in the main menu somewhere.
Whoever though that this was ok or a good idea should probably be fired on the spot for such horrible design.
...lol, I am happy with where it is... way better than messing up my magic list like it was before.
Malthar
08-16-2014, 08:35 AM
No, the OP is right, though overly reactive. The trust menu item needs to be under the items menu. In battle the most used menu items are magic, abilities, and items. The trust menu in the middle just gets in the way. Or, it could do what the chat menu item does and just go away when in battle. There is no need to see the trust menu item in battle at all.
Genoxd
08-16-2014, 10:37 AM
I think I held back.
This is like a UI design 101 mistake.
It's dumb that developers with so many years of experience are OK with detracting from the primary combat menu in a game that is about combat.
Zarchery
08-16-2014, 08:31 PM
No, the OP is right, though overly reactive. The trust menu item needs to be under the items menu. In battle the most used menu items are magic, abilities, and items. The trust menu in the middle just gets in the way. Or, it could do what the chat menu item does and just go away when in battle. There is no need to see the trust menu item in battle at all.
Trust is magic. It's in exactly the right space. You people could act like adults and deal with change without throwing temper tantrums just because you have to press the up and down button one extra time.
Zarchery
08-16-2014, 08:32 PM
I think I held back.
This is like a UI design 101 mistake.
It's dumb that developers with so many years of experience are OK with detracting from the primary combat menu in a game that is about combat.
UI design is subjective. You can't make a system that everyone will like. There will always be obnoxious malcontents who take it as a personal affront that it's not exactly the way they like it.
Genoxd
08-16-2014, 11:27 PM
UI design is subjective.
http://en.wikipedia.org/wiki/Principles_of_user_interface_design
"The visibility principle: The design should make all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don't overwhelm users with alternatives or confuse with unneeded information."
Like not putting the Trust menu in the combat menu when they can't be called when in combat.
"The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures."
Oh like I don't know, not making me mess up when I'm selecting items and not making me do an extra keypress to go to items.
"The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with overall user interface architecture."
Like how Trusts can't be called in combat so they're unrelated but they're in the combat menu.
http://www.nngroup.com/articles/ten-usability-heuristics/
"Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility."
Like how Trusts are irrelevant in the combat menu. It's an extra thing that actually doesn't need to be there and is added extra work to get to relevant information (the items menu.)
Would you like me to keep going?
Malthar
08-17-2014, 01:05 AM
Trust is magic. It's in exactly the right space. You people could act like adults and deal with change without throwing temper tantrums just because you have to press the up and down button one extra time.
You're being a troll. You know exactly what we mean.
Trust is magic, yes, but it is not meant to be used in batttle, and thus should be removed from the battle menu choices. It's not difficult to understand, yet you purposely find fault with such a simple, logical, concept, so you're being a troll. Stop it.
Malthar
08-17-2014, 01:09 AM
http://en.wikipedia.org/wiki/Principles_of_user_interface_design
"The visibility principle: The design should make all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don't overwhelm users with alternatives or confuse with unneeded information."
Like not putting the Trust menu in the combat menu when they can't be called when in combat.
"The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures."
Oh like I don't know, not making me mess up when I'm selecting items and not making me do an extra keypress to go to items.
"The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with overall user interface architecture."
Like how Trusts can't be called in combat so they're unrelated but they're in the combat menu.
http://www.nngroup.com/articles/ten-usability-heuristics/
"Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility."
Like how Trusts are irrelevant in the combat menu. It's an extra thing that actually doesn't need to be there and is added extra work to get to relevant information (the items menu.)
Would you like me to keep going?
You're feeding the troll. Stop it and let it die.
Zarchery
08-17-2014, 02:04 AM
You're being a troll. You know exactly what we mean.
Trust is magic, yes, but it is not meant to be used in batttle, and thus should be removed from the battle menu choices. It's not difficult to understand, yet you purposely find fault with such a simple, logical, concept, so you're being a troll. Stop it.
I'm gonna call you Inafking. The old "guy is a troll because he disagrees with me" gambit.
The combat menu also contains things that you do outside of combat, like "Trade" "Items" and "Abilities" you might use prior to engaging.
I might have been able to take this complaint semseriously if the OP hadn't been so utterly childish and over the top about it. All I see is a histrionic "WAAAH I HAVE TO PRESS AN ENTIRE EXTRA BUTTON!!!!" You're finding dumb reasons to justify why it's some sort of horrible thing that you have to press an extra button.
Crystals are items too, but you can't use them during combat.
Paridise
08-17-2014, 02:06 AM
If you cant handle the change that many players request Trust be removed from the magic list as it was not magic spells. Trust is Npc's to call out for solely game play, as not every one likes or uses Trust. STOP playing FFXI. not sure why this post is even here.
Malthar
08-17-2014, 04:36 AM
I am not disagreeing with you because you are old. I am an elder as well. What I am saying is that you are purposefully derailing the op's post because you do not like his style of writing. Immaturity aside, he does make a valid point. While a pc is in combat the trust menu item, as the chat menu item, is not used. And other invalid menu items appearing while in combat do not justify leaving the trust menu item in the combat menu. The invalid menu items should be removed as well because they are improperly placed.
All in all it was a design brain fart on SE's part and should be corrected. And while they're at it, they should remove other unnecessary menu items from the combat menu.
Genoxd
08-17-2014, 08:17 AM
I'm gonna call you Inafking. The old "guy is a troll because he disagrees with me" gambit.
The combat menu also contains things that you do outside of combat, like "Trade" "Items" and "Abilities" you might use prior to engaging.
I might have been able to take this complaint semseriously if the OP hadn't been so utterly childish and over the top about it. All I see is a histrionic "WAAAH I HAVE TO PRESS AN ENTIRE EXTRA BUTTON!!!!" You're finding dumb reasons to justify why it's some sort of horrible thing that you have to press an extra button.
Crystals are items too, but you can't use them during combat.
All I see is a historic "WAAH OP was mad that someone did something stupid so I'm going to go against him even though he's right"
Genoxd
09-08-2014, 02:17 AM
Bump because after taking the suggestions of people and waiting to get use to it this still sucks.
Greebo
09-10-2014, 04:46 AM
All I see is a historic "WAAH OP was mad that someone did something stupid so I'm going to go against him even though he's right"
Stupid is a subjective term and you have no idea what the future plans for trusts entail, no matter how much you make yourself out to be some sort of expert in UI design (also, quoting wikipedia doesn't qualify as expertise). Example: Trusts can now be summoned in reives (combat, wow) regardless of enmity, technically justifying their placement in that menu. Trusts are also , insofar, entirely combat related so their placement in that menu is merited, regardless of whether or not you find the placing inconvenient.
I wouldn't argue against the Trust command being located at the bottom of the list, but your whiny self righteous, "I'm right, you're stupid and wrong attitude" is nauseating and sad. Quit being a forum turd. If you have a valid point, make it without lacing it with insults aimed at the devs and people who disagree with you.
Rubicant82
09-10-2014, 07:50 AM
I like the trust where it is :)
Though I keep going in to the magic menu XD
silly me.