Balloon
08-14-2014, 04:42 AM
Beastmaster, dragoon, and puppetmaster
To give a rough overview of our plans for these three jobs, we’re planning to boost the combined damage over time capability of the master and pet so that it is greater than that of your standard damage dealer as there are certain costs associated with maintaining pets.
As such, the development team is looking into the following adjustments:
Implementation of higher-tier mochi
By adding new mochi, a pet’s attack and accuracy will be supplemented further.
Improvements to the power of special abilities
Just as we increased the damage value of pet’s special abilities in the January version update, we’ll be making further adjustments to this again as we move forward.
New “Call Beast” pets
We’re still in the midst of planning the addition of new pets, and as an example of a pet that can utilized for a comparatively lower cost, a Lucerewe-type sheep has been brought up as a possible candidate.
[/list]
The team has been assigning priority to the various job adjustment tasks at hand, so please stayed tuned for further details for each of these adjustments.
Can we hear more on what this means? Including whether you've reconsidered that dumb sheep pet and intend on increasing the power of automaton weaponskills. The August update was kind of dumb for them.
You know what.. the minute I posted this I realised I should have just bumped an earlier thread. Sorry.
Heh.. I guess with a new thread we can have an OP outlining the many problems that these jobs have.
General:
-Low Accuracy, Low Attack.
-No way to buff pets beyond wasting rolls.
-Hard to keep alive.
Puppetmaster:
-Terrible AI.
-Made of paper, thread, and galka sweat.
-What's the point of Valoredge.
-Rdm Stoneskin Priority
-WHM frame only good for solo.
-Black Mage frame is the worst.
-JA Delay out the bum.
- Mage Gear
Beastmaster:
-More Sheep than the welsh
-Level cap on pets
-Crappy 'Ready' Moves.
Dragoon:
-Not a pet job, needs the master to do more damage/have more damage augmenting abilties
-Shock Spikes. Seriously?
Gimme more and I'll update the OP.
Ideas:
Transfer some stats from Armour to pets.
Equippable Pet Armour.
To give a rough overview of our plans for these three jobs, we’re planning to boost the combined damage over time capability of the master and pet so that it is greater than that of your standard damage dealer as there are certain costs associated with maintaining pets.
As such, the development team is looking into the following adjustments:
Implementation of higher-tier mochi
By adding new mochi, a pet’s attack and accuracy will be supplemented further.
Improvements to the power of special abilities
Just as we increased the damage value of pet’s special abilities in the January version update, we’ll be making further adjustments to this again as we move forward.
New “Call Beast” pets
We’re still in the midst of planning the addition of new pets, and as an example of a pet that can utilized for a comparatively lower cost, a Lucerewe-type sheep has been brought up as a possible candidate.
[/list]
The team has been assigning priority to the various job adjustment tasks at hand, so please stayed tuned for further details for each of these adjustments.
Can we hear more on what this means? Including whether you've reconsidered that dumb sheep pet and intend on increasing the power of automaton weaponskills. The August update was kind of dumb for them.
You know what.. the minute I posted this I realised I should have just bumped an earlier thread. Sorry.
Heh.. I guess with a new thread we can have an OP outlining the many problems that these jobs have.
General:
-Low Accuracy, Low Attack.
-No way to buff pets beyond wasting rolls.
-Hard to keep alive.
Puppetmaster:
-Terrible AI.
-Made of paper, thread, and galka sweat.
-What's the point of Valoredge.
-Rdm Stoneskin Priority
-WHM frame only good for solo.
-Black Mage frame is the worst.
-JA Delay out the bum.
- Mage Gear
Beastmaster:
-More Sheep than the welsh
-Level cap on pets
-Crappy 'Ready' Moves.
Dragoon:
-Not a pet job, needs the master to do more damage/have more damage augmenting abilties
-Shock Spikes. Seriously?
Gimme more and I'll update the OP.
Ideas:
Transfer some stats from Armour to pets.
Equippable Pet Armour.