Raging_Oracle
08-13-2014, 06:55 AM
My Questions are about the mechanics of the gear swapping for before, after and during weapon skilling.
Quite a while ago I did some gear swapping weapon skill testing on thf and found that there was a benefit to adding a <wait x>to a macro line after swapping gear before the weapon skill executed and after the weapon skill executed , before returning to the original set. I am looking for confirmation that there is/was a delay needed to ensure that the proper stats are utilized during the execution of the weapon skill and for the duration of the weapon skill if it is a multi-strike weapon skill.
If there are delays needed, are the delays required when utilizing the new Equipset feature in addition to utilizing string macroing commands?
Or /And
Is there a bug (lack of appropriate programmed wait state) when gear swapping via equipset?
I did the following:
Equipset 019
/ws "Victory Smite" <t>
Equipset 20
And the system had an issue with returning my original gearset (equipset 20) after executing the above. Indicating that the last line could not be executed. So of course I added a <wait x> and then it worked fine. With the system seeming to need that wait state, that lead to other questions about the mechanics. These questions particularly are in regard to multi-hit weapon skills. Does the stats fetched during the initial hit in a multi-hit weapon skill apply to all other hits (regardless of what we see with respect to character blinking) or are stats fetched during each hit of the multi-hit weapon skill? The latter would definitely have an impact if gears were swapped back to original gearsets too soon and would of course mean that a <wait x> would be required after weapon skill command if one wanted to utilize the stats of a certain weapon skill set for the duration of a multi-hit weapon skill. With some of the "random" factors involved in some of the damage formulas that I have seen online it can be difficult to know the effects of something like this for sure. So I am asking:
Could you please clarify this?
Thanks!
Regards.
Quite a while ago I did some gear swapping weapon skill testing on thf and found that there was a benefit to adding a <wait x>to a macro line after swapping gear before the weapon skill executed and after the weapon skill executed , before returning to the original set. I am looking for confirmation that there is/was a delay needed to ensure that the proper stats are utilized during the execution of the weapon skill and for the duration of the weapon skill if it is a multi-strike weapon skill.
If there are delays needed, are the delays required when utilizing the new Equipset feature in addition to utilizing string macroing commands?
Or /And
Is there a bug (lack of appropriate programmed wait state) when gear swapping via equipset?
I did the following:
Equipset 019
/ws "Victory Smite" <t>
Equipset 20
And the system had an issue with returning my original gearset (equipset 20) after executing the above. Indicating that the last line could not be executed. So of course I added a <wait x> and then it worked fine. With the system seeming to need that wait state, that lead to other questions about the mechanics. These questions particularly are in regard to multi-hit weapon skills. Does the stats fetched during the initial hit in a multi-hit weapon skill apply to all other hits (regardless of what we see with respect to character blinking) or are stats fetched during each hit of the multi-hit weapon skill? The latter would definitely have an impact if gears were swapped back to original gearsets too soon and would of course mean that a <wait x> would be required after weapon skill command if one wanted to utilize the stats of a certain weapon skill set for the duration of a multi-hit weapon skill. With some of the "random" factors involved in some of the damage formulas that I have seen online it can be difficult to know the effects of something like this for sure. So I am asking:
Could you please clarify this?
Thanks!
Regards.