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View Full Version : Weapon Skill Gear Swap Mechanics: Calrity <Can I have it?> Community Reps, Devs



Raging_Oracle
08-13-2014, 06:55 AM
My Questions are about the mechanics of the gear swapping for before, after and during weapon skilling.

Quite a while ago I did some gear swapping weapon skill testing on thf and found that there was a benefit to adding a <wait x>to a macro line after swapping gear before the weapon skill executed and after the weapon skill executed , before returning to the original set. I am looking for confirmation that there is/was a delay needed to ensure that the proper stats are utilized during the execution of the weapon skill and for the duration of the weapon skill if it is a multi-strike weapon skill.

If there are delays needed, are the delays required when utilizing the new Equipset feature in addition to utilizing string macroing commands?

Or /And

Is there a bug (lack of appropriate programmed wait state) when gear swapping via equipset?

I did the following:

Equipset 019
/ws "Victory Smite" <t>
Equipset 20

And the system had an issue with returning my original gearset (equipset 20) after executing the above. Indicating that the last line could not be executed. So of course I added a <wait x> and then it worked fine. With the system seeming to need that wait state, that lead to other questions about the mechanics. These questions particularly are in regard to multi-hit weapon skills. Does the stats fetched during the initial hit in a multi-hit weapon skill apply to all other hits (regardless of what we see with respect to character blinking) or are stats fetched during each hit of the multi-hit weapon skill? The latter would definitely have an impact if gears were swapped back to original gearsets too soon and would of course mean that a <wait x> would be required after weapon skill command if one wanted to utilize the stats of a certain weapon skill set for the duration of a multi-hit weapon skill. With some of the "random" factors involved in some of the damage formulas that I have seen online it can be difficult to know the effects of something like this for sure. So I am asking:

Could you please clarify this?

Thanks!
Regards.

Sandmaste
08-13-2014, 08:33 PM
I always thought you needed a wait, I have one in every JA that needs a piece of gear to buff it. I don't play mage jobs, but I am looking forward most to making my Utsusemi Macro's, as I'm limited for equip I will just have one for Ichi and one for Ni using gear available to all jobs to make them perfectio.

Also, here is my middle finger to you Encumbrance-esqu TP moves (and half a middle finger to you Encumbrance as I will have all 16 pieces of gear back on as soon as you wear off me!!)

Raging_Oracle
08-16-2014, 12:00 AM
Bump
/cheer

Raging_Oracle
08-18-2014, 04:00 AM
Bump
/cheer

Bump
/cheer

Malithar
08-18-2014, 08:13 AM
Equipset 019
/wait 1
/ws "Victory Smite" <t>
/wait 1
Equipset 20

The above is what you'll need. Alternatively, you could make 3 separate macros for each and manually hit them closer to .5 seconds apart and be fine.

As for your question about multi hit WSs, everything is calculated at the time the WS is used. Multi hits are simply an animation, as far as the game is concerned, all hits of it happened at the exact moment it was used. These hits are even capped at 8 total, no WS through multi attack or otherwise can go beyond 8 hits, and you can't have more than 8 hits in a single attack round. The last bit has only ever been an issue for Kraken Club, as there's no other way (at least that comes to mind) to get 8+ hits in a single round.

Sandmaste
08-20-2014, 07:51 PM
Equipset 019
/ws "Victory Smite" <t>
/wait 1
Equipset 20

Don't need the first wait.