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View Full Version : Widened Compass should be our 5/10 min ability



Archi
08-04-2014, 02:11 PM
Please please, we need that our geomancy spell have that large buff especially fight large enemy, others have difficult to get the geo buff its small area since we only have 1 buff from loupan

Edit: even fight big ape the geo haste already got problem, cannot cover the dps

Damane
08-04-2014, 10:45 PM
i agree on this one, the geo-buff-bubbles are too small for mobs that are large. its sometimes not even possible to hit all people in the frontline with it. i would suggest expanding the range of geo-buffs form 6.5 to 13 in general and expand widened compass range to 26!

Halldir
08-05-2014, 01:54 AM
Make a ring that has the same properties for geomancer. Problem already existed for cor. Simple solution and and you can macro it in if needed. If SE is worried about balance, impose a duration/potency penalty.

Solution
http://img2.wikia.nocookie.net/__cb20080114175932/ffxi/images/3/35/LuzafsRing.png

Malithar
08-05-2014, 07:01 AM
While a piece of gear or just straight changes to their size would be preferred, I don't think I'd mind a job point category of +0.1 yalm per upgrade.

Agree about the SP2 being fairly worthless though. It'd be great as a 5-10 minute ability, but as an SP it's just never up when you'd really need it to be up. Only thing I find any real use for it is AA TT during DM runs.

Archi
08-06-2014, 12:44 AM
I don't think SE should worry about balance of this. Geo suppose to be a support job as similar with bard or cor. And our buff also effect on party and since it will be limited range when fighting big monster, they should be to consider to make a larger area for that. I also don't mind they going to give us gear for that or just change the effect

Its really kinda small, really se.. Have you really seen fighting medium size mob like big ape in skirmish. I am so poor with the dps, that they trying to squeeze on each other to get the buff from geo. I dont know how small the geo buff when fighting large mob like dragons

Please se to listen our plea, we didnt ask much but need to be consider about this

Grekumah
08-06-2014, 03:46 AM
Since Widened Compass was added as a special ability, it’s difficult to reduce the recast time. Additionally, we do not have any plans to make adjustments to the range of geomancy spells, and we’d like players to use their spells accordingly as they watch monster and player movement.

Balloon
08-06-2014, 03:51 AM
bigger mobs present a challenge, though, is there no way to factor in mob size into the range of Geo-spells?

Archi
08-06-2014, 06:34 PM
Since Widened Compass was added as a special ability, it’s difficult to reduce the recast time. Additionally, we do not have any plans to make adjustments to the range of geomancy spells, and we’d like players to use their spells accordingly as they watch monster and player movement.

Thanks for your reply, but i am hoping since GEO is new job.. that they will be again being reviewed and got tune by DEV to be consider this issue.. this also happen with COR's buff before they release Luzaf's Ring to solve this matter.

Malithar
08-06-2014, 07:07 PM
Another minor change they could do to help this issue (but not fully remedy it) is to remove the distinction on aggressive and buffing Geo- spells. Currently, you can only cast buffing loupans on party members or yourself, and debuffing loupans on enemies. This causes situations on larger enemies, as the party members need to gather around a single party member in order to get the buff. You could run in yourself and position yourself where you wanted the loupan to be, but that may be undesirable on a number of fights.

If they changed the targeting system to one like Cure spells, which are able to be cast on friends or foes, you could better position your loupan to hit party members all around the enemy. The same works for debuffing loupans, if there are 2+ mobs spread out that you want the debuff to hit, by targeting a player in-between two mobs, you could achieve this, rather than have to rely on your party to reposition the mobs to take advantage of the loupan. Geo- spells as a whole should have no targeting limitations IMO, since positioning is so key to them. Allowing us to place them anywhere by targeting any targetable character would help greatly with their positioning.

Calatilla
08-07-2014, 07:23 PM
Since Widened Compass was added as a special ability, it’s difficult to reduce the recast time. Additionally, we do not have any plans to make adjustments to the range of geomancy spells, and we’d like players to use their spells accordingly as they watch monster and player movement.

Why not just say you don't want to lower the recast? You designed the ability, it`s well within your expertise to adjust it, you just don't want to.

Kensagaku
08-08-2014, 12:09 AM
Except... remember that Grekumah is not a developer, just a community rep. Don't shoot the messenger, Cala. >.>

That being said, I don't think you're familiar with the infamous FFXI spaghetti code. Making alterations tends to break things completely unrelated, and it's a whole domino effect that they have to trace and figure out when things get broken. Adjustments are "difficult" because of that. Also, you have to consider that if they did reduce it, they'd have to create a completely new 1hr, program it in, test it, etc etc.

So while I'd love to see Widened Compass at a shorter recast, it's possible that it really is difficult to reduce it. And honestly I like it as a 1hr; it requires players to actually position themselves favorably around a monster, which unless you want to stand on the opposite side of a mob (and possibly out of WHM range short of them running into AoE range) means that you may have to adjust yourself. Malithar's suggestion would be a good change to make up for it; create a general "zone" in which to place the luopan, and have frontliners adjust themselves accordingly. It's just another touch of strategy/balance considering these are undispelable and (after the next update especially) very potent buffs.

Calatilla
08-08-2014, 02:33 AM
You're right, it was bitchy. I'm not even a Geo so not like it even affects me anyway. Just gets to me a little when they try to make excuses about things rather than just say flat out, we don't want to, this is how it is.

Damane
08-08-2014, 02:53 AM
Except... remember that Grekumah is not a developer, just a community rep. Don't shoot the messenger, Cala. >.>

That being said, I don't think you're familiar with the infamous FFXI spaghetti code. Making alterations tends to break things completely unrelated, and it's a whole domino effect that they have to trace and figure out when things get broken. Adjustments are "difficult" because of that. Also, you have to consider that if they did reduce it, they'd have to create a completely new 1hr, program it in, test it, etc etc.

So while I'd love to see Widened Compass at a shorter recast, it's possible that it really is difficult to reduce it. And honestly I like it as a 1hr; it requires players to actually position themselves favorably around a monster, which unless you want to stand on the opposite side of a mob (and possibly out of WHM range short of them running into AoE range) means that you may have to adjust yourself. Malithar's suggestion would be a good change to make up for it; create a general "zone" in which to place the luopan, and have frontliners adjust themselves accordingly. It's just another touch of strategy/balance considering these are undispelable and (after the next update especially) very potent buffs.

yeah I remember does cure 1s dealing 99'999 dmg, fun times!