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View Full Version : [dev1227] Additional Job Point Categories



Elvyn
08-01-2014, 05:51 PM
Puppetmaster

Repair Effect
Gradually restores automaton's MP when Repair is used.
Amount of MP recovered depends on the item used.
Automaton Oil: +5
Automaton Oil +1: +10
Automaton Oil +2: +15
Automaton Oil +3: +20

Deus Ex Automata Recast
Reduces the recast time of Deus Ex Automata.
Reduce recast time by 1 second.

Not sure how I feel about them tbh, if I go with my gut reaction I would say pup got troll'd again. Compared to BST who got Pet Attack Speed and SMN who got Pet Attack Boost.

The MP Repair one looks good untill you look into it at further detail, a fully maxed category would give you 200mp back per repair. Like the Manafont abilities given the BLM frame most pups are less concerned with there Autos MP and more so with there HP and this effectively gives us unlimited MP.

Thats my 2p. Discus!

Balloon
08-01-2014, 08:07 PM
I know how I feel about them. Once again they're atrocious. No Attack or Acc? So far we have Increase HP/MP (Pointless) Reduce Deus ex automaton by at max 30 seconds (utterly pointless). 200 MP Recovered with repair (Pointless with DAD)

Boo, Wendy Testaburger, boo.

BST got attack speed reduction. I want attack speed reduction. Or reduction of wait time between casting. Or something good.

Mitruya
08-01-2014, 08:41 PM
Extended maneuvers would have been preferred as well.

Does SE really think that the attachments/maneuvers/gear/food makes them balanced in the att/acc/haste department versus other pets?

But man, if they're not going to address JA delay, we need longer maneuvers ...

Balloon
08-01-2014, 08:47 PM
I'm 99% convinced square treat puppetmaster as an internal joke, a recent discussion with the localization leader Unelonborro raised that all gear is done manually, so puppetmaster is placed on Mage gear by design. Our Empy stuff is a clown outfit. Every criticism is shot down with the idea that we're already powerful in x/y/z respect (Hello, automaton defense). Our Job emote is us blushing, which is an accurate representation of how I feel when I'm on pup.

10 seconds off Deus Ex Automaton.. They could have added +% HP MP Bonus when using it. Instead of 33% we get boosted up to 66%. Not good, but better.

10 seconds, though. Why.

Mitruya
08-01-2014, 08:59 PM
I like our AF costumes, but yeah ... I hear ya.

Balloon
08-01-2014, 09:15 PM
There is one thing to say, at least it's not "Chance to Learn Blue Magic."

But BLU did get the most useful tier 1 JP. I want to see elemental points so I can equip more on my Mage Automaton.

sweetidealism
08-02-2014, 06:53 AM
So instead of making our automatons more durable, we should just throw its battered and broken frame against the enemy more often, losing even more time to JA delay! Delightful.

Zarchery
08-02-2014, 06:13 PM
Part of me is glad that job points are all so terrible. The process of acquiring them is so onerous that it removes the pressure to get any. But this new update actually brings some categories which appeal to me, so now I need my job points. I know you guys are talking PUP, so sorry if I'm hijacking. I've long been obsessed with Chakra, and even if it's just 10 points per job point, it's still pushing the boundary further.

Drac
08-05-2014, 01:58 AM
Deus Ex Automata Recast
Reduces the recast time of Deus Ex Automata.
Reduce recast time by 1 second.

As a PUP, I don't think I would ever put points into this.

Dev team, please consider:
Deus Ex Automata
Increases amount of initial HP of you automaton while using Deus Ex Automata.
Increase initial hp by 1%

I feel that this would better suit the job point category.

Thank you for your consideration.

Mitruya
08-05-2014, 02:21 AM
After seeing how badly PUP and DRG have gotten trolled again and again, I can't bring myself to log in anymore.
My subscription is up for renewal ... somebody give me a reason to keep paying for this sh*t.

Balloon
08-05-2014, 02:24 AM
After seeing how badly PUP and DRG have gotten trolled again and again, I can't bring myself to log in anymore.
My subscription is up for renewal ... somebody give me a reason to keep paying for this sh*t.

Slight buff to pointless WS! BOOM! Sub saved.

You're welcome Square.

In all seriousness, there's a bigger problem I feel. It's the refusal to accept that there are some fundamental problems with jobs. They have never once addressed JA delay for everyone, maneuver length, disparity between dps jobs and auto defense. PUPPETMASTER ON MAGE GEAR -_-

If they have, it's a shrug off.

I'd like it if they took things seriously, even if they don't have a fix in site for the near future.

Tetsujin
08-05-2014, 02:54 AM
Puppetmaster

The MP Repair one looks good untill you look into it at further detail, a fully maxed category would give you 200mp back per repair.




Puppetmaster
Repair Effect
Gradually restores automaton's MP when Repair is used.
Amount of MP recovered depends on the item used.


I believe these numbers indicate per tick recovery -- hence "gradually." Which is pretty sweet.

If this does give 50 to 200MP per tick I think I'd rate this as one of our best Job Point categories.

This is extremely useful for the many instances when the automaton is at low MP AND low HP where a DAD isn't possible.

Balloon
08-05-2014, 02:59 AM
I believe these numbers indicate per tick recovery -- hence "gradually." Which is pretty sweet.

If this does give 50 to 200MP per tick I think I'd rate this as one of our best Job Point categories.

This is extremely useful for the many instances when the automaton is at low MP AND low HP where a DAD isn't possible.

Job points give 5 mp per job point to auto mp. It is NOT gonna be 200mp/tick.

Tetsujin
08-05-2014, 03:17 AM
It's 5mp for an NQ oil and 20 for a +3. So it's either +50MP to +200MP flat for maxing out, or it's +50MP to +200MP per tick. One is terrible, one is great.

Also, balloon, regarding what you said about how SE views PUP (the clown empy armor, the blushing, etc) I have an extra depressing one for you.

Our reforged sets for Artifact and Relic are called "Foire" and "Pitre" respectively. "Foire" is French for "show" or "fair." Even worse, "Pitre" literally means "clown" or "buffoon."

Who the hell decided that this was okay!?!?

Balloon
08-05-2014, 03:24 AM
Automaton Max MP Boost
Increases the maximum MP of automatons.
Increase maximum MP by 5.

Meant that one, I mean if they think +100mp is too broken (+5 instead of +10 to health), then I really think +200mp going up to +600mp a tick at 30/30. It's just going to be a flatout cap going in a tick of 1/x - It might be better if it was just +200mp on repair, since the niche situation where you wouldn't just deactivate reactivate infers your auto is >100% hp, but popping repair is gonna put it back near 100% anyway, so you could deactivate to recover than mp.

And the auto would have to have low enough mp to not be able to cure anyway.

I don't feel like I have to explain how bad it is.

Buffoons collar.

Tetsujin
08-05-2014, 03:28 AM
What do you mean by 30/30?

Mitruya
08-05-2014, 03:28 AM
Slight buff to pointless WS! BOOM! Sub saved.

You're welcome Square.

In all seriousness, there's a bigger problem I feel. It's the refusal to accept that there are some fundamental problems with jobs. They have never once addressed JA delay for everyone, maneuver length, disparity between dps jobs and auto defense. PUPPETMASTER ON MAGE GEAR -_-

If they have, it's a shrug off.

I'd like it if they took things seriously, even if they don't have a fix in site for the near future.

This, and, events being designed in such a way that most jobs can't function well in them at all. It's really depressing with such low population numbers that you can't grab whoever is on and go do something, rather than needing relic RNGs or whatever.

Balloon
08-05-2014, 03:32 AM
What do you mean by 30/30?

In the future, job categories will go to 30 instead of 10.

Tetsujin
08-05-2014, 03:33 AM
....... *sigh*

Job Points are terrible.

(Edit: In that with a cap of 30 things will have to be designed so that each individual point is insignificant, explaining all the bonuses of +1 to X or -1 second to Y.)

Balloon
08-05-2014, 03:41 AM
It's even more hilarious if you consider that they thought +150mp to automatons would be an acceptable buff after grinding 7,650,000 capacity points (assuming anything after 10 is stuck at 10/upgrade. Otherwise a whole lot more.)

Currently, getting 10 means our automaton can't even cast 1 Cure 4. Not that it would. Since it loves Cure V so much.

Elvyn
08-05-2014, 06:12 AM
I believe these numbers indicate per tick recovery -- hence "gradually." Which is pretty sweet.

If this does give 50 to 200MP per tick I think I'd rate this as one of our best Job Point categories.

This is extremely useful for the many instances when the automaton is at low MP AND low HP where a DAD isn't possible.

At first I interpreted it that way. However with no "time" data given it was to much of a variant. So I looked through most of the Puppetmaster's standardized vocab and noticed that SE like to give us basic gradients like our Mana-converter. So I took there description to mean using "Repair" with this JP would give us an advanced "Refresh" effect like 5/6mp Tick up to the number based on the Quality. I could completely be wrong. But if like the Regen Effect of Repair the Refresh effect is time based 200mp back per tick is actually bonkers and given SE's previous blunders I would err on the side of Caution with them.

Also the wording of the second part "Amount of MP recovered depends on the item used." sounds all to final for me, If it had been Amount of MP recovered per/tick depends... Id be more open to that form of interpretation.

However if is it "per tick" that would be amazing and I would be forced to hate SE a little less. :p

Balloon
08-06-2014, 04:16 AM
Interesting Puppetmaster Job Points:

All of the beastmaster ones, I'd take them.

Overclocked:
Increase Automaton Parameters by 1 per job point
Increase Automaton HP by 10
Increase Automaton MP by 5.

Burden Decay:
Increase the rate of decay for overheating.

Automaton Decision Making:
Reduce the time it takes for automatons to make decisions (Ranged Attack, WS, Spell Delay)

Automaton WS Dmg:
Increase automaton weaponskill damage by 1%.

Automaton Defense Bonus:
-1% Damage Taken II

Deus Ex Automaton
Increase the base HP/MP for automatons activated with Deus Ex Automaton.

Elemental Slots
Increase the amount of Elemental Slots dependant on frame.

Coupling:
Increase the effects of attachments by 1%

Balloon
08-06-2014, 04:30 AM
Wishlist Attachments:

Optic Fiber II,
Attuner II, Target Market II,
Replicant: Improve Automaton Decision making
Ersatz: All attachments act as if 1 maneuver was activated.
Empathy Box: Forces Automatons to consider other people, enables -ra spells (Protectra), accessions applicable buffs.
Soother: Converts % of health recovered into a stoneskin effect.

Darthmaull
08-06-2014, 07:11 AM
Are those real attachments or a wish list?

Balloon
08-06-2014, 07:14 AM
Wish lists, I apologise, I'll adjust it to reflect that.