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View Full Version : Are moogle storage slips safe?



Rambus
03-31-2011, 01:51 PM
There is an ingame message that stats:

"Warning! If you lose your moogle storage slip while storing a corresponding item, you will be forever unable to retrieve that item!"

What does this mean? How do they get lost if you cannot toss them? Is it true what the alla replay was that it was an old message? They explained when the slips where first out you could toss them.

You cannot toss the slips while storing something. What is this message warning me if the statement from alla is false?

I know if I lose gear though game error SE does not replace them so i would like to know the risks involved or if i can start storing my harder to get gear that prob will not be replaced.

I need space.

Atomic_Skull
03-31-2011, 03:25 PM
idk why they decided to do this as an item that could potentially be lost.

rog
03-31-2011, 03:36 PM
As long as you are storing items with a slip, it can't possibly be lost.

Greatguardian
03-31-2011, 03:45 PM
If you toss a slip, you lose any items attached to it. So, don't toss them. It's not a leftover message. Storage slips are unique, each with a particular set of data consisting of bits that represent each piece of armor that can be stored on them. When you store a piece of armor with a storage slip, the bit for that armor on the slip itself is switched from 0 to 1, indicating that you have that item in storage. The reverse happens when you remove an item from storage using the slip.

If you bought a new slip and tried to use that to unstore your armor, it would say that you had no armor stored, because all of the bits on that new slip are still set to 0. Likewise, there is no way to store specific data about your armor while it's being stored; only 0, or 1. Thus, anything with an augment or a trial in progress has the trial wiped or is unable to be stored. When you trade your armor with 7/8 seals completed to the NPC, that armor is tossed. Gone. Finito. And your storage slip's bit for that armor is flipped to 1. When you try to get the armor back, it flips the bit to 0 and hands you a brand new piece of the same armor; but, without your trial progress, because the piece with your trial was tossed back when you stored it.

In that sense, no, they are not "safe". If someone is seriously clumsy enough to toss a storage slip, then yes they will lose the armor stored on it. I just keep all of my slips in my Satchel at all times. It's rather impossible to both accidentally take them out and accidentally toss them back to back.

Rambus
03-31-2011, 03:47 PM
If you toss a slip, you lose any items attached to it. So, don't toss them.

you cannot toss them with something stored... the game does not let you.. ( said this in OP) I tried. I asked GMs i asked people I want to be 100% what that message is suppose to warn, if anything.

the game only lets you toss slips if there is nothing stored

so I wanted to make sure ( hoping some rep replays) in says yes we support this system to be 100% safe and you dont have to worry about losing items.

because there is that message and you can't toss them while something stoared i wanted to know what exactly the message ment.

I was thinking you could loose the slip if you traded it and d/ced at the right momenet to loose something

Greatguardian
03-31-2011, 03:57 PM
Ah, I understand what you mean now. I did not know that you could not toss them, but it's good that they implemented that.

And no, I doubt you would lose anything if you traded it and disconnected. You don't actually give the NPC your slip, the NPC reads the information on the slip without it ever leaving your inventory.

Neika
03-31-2011, 03:59 PM
I thought they fixed it so you cannot store items with a trial started during the last update.

Bulrogg
03-31-2011, 03:59 PM
I was worried about that too. I didn't know exactly how they worked at first and someone had to walk me through it. I would I would be getting multiple slips for each armor. I was like "that's not saving space?!"

But I have saved so much room y using them. I no longer have to mule when changing from melee to mage jobs. Porter moogles were one of the best additions in game.

Although I am not sure about what would happen if timed out while trying store or retrieve armor with a slip. Best wait for a Dev to be 100% sure.

Alhanelem
03-31-2011, 04:01 PM
"Warning! If you lose your moogle storage slip while storing a corresponding item, you will be forever unable to retrieve that item!"They are safe.

The game prevents you from throwing the slips away. as far as I know there's no way to actually lose them.

Greatguardian
03-31-2011, 04:01 PM
I thought they fixed it so you cannot store items with a trial started during the last update.

That's why I included "or is unable to be stored". I'm assuming they'll implement a similar measure when they implement augmentation of Sky armor and such, but I thought it would be nice to explain why you can't store those things as well.

Starcade
03-31-2011, 04:01 PM
I think it used to be that you could lose them in the first iterations of Storage Slips, but they removed that in a later update.

Rambus
03-31-2011, 04:02 PM
I was worried about that too. I didn't know exactly how they worked at first and someone had to walk me through it. I would I would be getting multiple slips for each armor. I was like "that's not saving space?!"

But I have saved so much room y using them. I no longer have to mule when changing from melee to mage jobs. Porter moogles were one of the best additions in game.

Although I am not sure about what would happen if timed out while trying store or retrieve armor with a slip. Best wait for a Dev to be 100% sure.


I would really like a DEV to explain the purpose of that message and what possbilty of anything messing up to make you loose gear.

and if you do loose gear though slip will SE try to find it ( i had item XXX at YYY time but now its gone) and replace it

Vinc
03-31-2011, 04:06 PM
And no, I doubt you would lose anything if you traded it and disconnected. You don't actually give the NPC your slip, the NPC reads the information on the slip without it ever leaving your inventory.

To clarify on this, I have personally traded the slip and d/c'd while in the menu. Nothing happens to your items, they all remain and the slip is returned to you.

Bulrogg
03-31-2011, 04:16 PM
I would really like a DEV to explain the purpose of that message and what possbilty of anything messing up to make you loose gear.

Yeah, once I figured it out I explained it to my brother cause you can save a lot of space using them. But he has still yet to put any AF3 +1 or +2 on a Porter Moogle for the same reason.

I store my AF3 +1's but haven't obtained enough +2's to buy that slip yet. And still, I'd like to have a lil more reassurance that they wont get lost by some lag or time out issues.

(-_(-_(-_-)_-)_-) Five shadows rock!!

rog
03-31-2011, 04:56 PM
I think it used to be that you could lose them in the first iterations of Storage Slips, but they removed that in a later update.
Nope, has always been impossible to toss.

viion
03-31-2011, 10:12 PM
How do people fill up their inventory so quickly XD I got 400 slots and use like 100

rog
03-31-2011, 10:23 PM
A better question would be how do you only use 100 slots?

Juxtaposition
03-31-2011, 10:25 PM
A better question would be how do you only use 100 slots?

You clearly only have 16 equipment slots. You can't break that Aurore set during WS, you'd lose that +8 Store TP on DNC, man!

ShadowHeart
03-31-2011, 10:52 PM
they should of been key items i don't see the point of putting an item in to get an item that takes up space in your inventory (

Byrth
03-31-2011, 11:19 PM
they should of been key items i don't see the point of putting an item in to get an item that takes up space in your inventory (

This probably has a lot to do with how Greatguardian explained the system. Key items are basically a description, and they all have descriptions. If you made a "storage slip" Key item, all of the bits normally assigned to key items would be full just storing its description. Normal items have a description and space for stats, so that space for stats is what they're using as storage bits in this case.

Nothing forces you to get and use a moogle storage slip, so there's no reason to do it if it isn't saving you inventory. If it's saving you inventory, then I don't think it's worth complaining about.

Atomic_Skull
04-01-2011, 03:17 AM
This probably has a lot to do with how Greatguardian explained the system. Key items are basically a description, and they all have descriptions. If you made a "storage slip" Key item, all of the bits normally assigned to key items would be full just storing its description. Normal items have a description and space for stats, so that space for stats is what they're using as storage bits in this case.

Nothing forces you to get and use a moogle storage slip, so there's no reason to do it if it isn't saving you inventory. If it's saving you inventory, then I don't think it's worth complaining about.

Should have been stored with the NPC then.

Rambus
04-01-2011, 03:59 AM
How do people fill up their inventory so quickly XD I got 400 slots and use like 100

19-90 jobs.

i agree with rog though, how do you only use 100 slots? that is 2-3 jobs with overlaping gear.

I do not think 100 is enough of 2 independent jobs.

anyways now that this is on new page can a rep give us more insight on how safe thse slips are and what that message means?

Byrth
04-01-2011, 05:11 AM
Should have been stored with the NPC then.

Lets say you have an item with a "stats" field that's 8 bytes (64 bits). You also have an item with another "type" field that's one byte (8 bits, a number between 0 and 255). If you set the "type" field to the number 11, you interpret the "stat" field as a bit-by-bit list of equipment pieces that you have or don't. If it's a 10, you interpret the "stat" field as, say, 1 byte for base damage followed by 2 bytes for delay, etc.

I don't know why, but for some reason they choose to do it this way instead of entirely storing the information server-side and just providing an interface to a server-based database through the NPC. Perhaps they're trying to minimize the amount of information that has to travel between server and client. Think about it. Our storage has always worked this way. The "set" key items from the previous were just essentially markers that the NPCs could read so they'd know which sets to offer you for withdrawing.
You transmit and re-load your item list / jobs / stats and your inventory as an update to the server after a set amount of time has elapsed or when you zone. Anyone who remembers slipping backwards levels or losing drops during the dDOS attacks (when they weren't able to execute this as often) knows this. I think they generally try to keep things player-side. They wouldn't need any extra server communication to handle porter moogle slips after loading them when you zone in (cost = the same as a normal item).

By the way, SE, you could do the same thing with Atma/Abyssites. Condensing all those key items into a single item may give us the ability to autotranslate key items back. Or at least condense them into one key item if we get Atma of the Savior. >;/ That would make it worthwhile to get.

Rambus
04-04-2011, 03:34 AM
soooo SE ..

are these slips safe? what is that message suppose to warn?

Alhanelem
04-04-2011, 04:05 AM
soooo SE ..

are these slips safe? what is that message suppose to warn?
YES THE SLIPS ARE SAFE. There is no danger in using them whatsoever. The warning is just a case of covering their arses. The slips cannot be dropped if you have anything stored, and thus there is no danger.

Kingofgeeks
04-04-2011, 10:57 PM
its really scary that i can just toss one item and poof! 1 year and a few months of dynamis work is all gone... but i'm having a hard time with space right now, and the fact that i can now just get all the AF1s that i've been missing, enjoy the story attached to it, AND hoard as much relics, nyzul armor, campaign equip, and AF3 nq items without having to worry about running out of space just excites me. If anything i wish that i could store job emote neck pieces and other random things too.

its scary that i can lose all that stuff in an instant, but the freedom that having the porter moogle gives me is worth the danger

Camate
04-06-2011, 03:45 AM
If you are clinging on to those moogle slips for dear life in fear of losing your gear or hesitant to utilize this awesome storage system because it seems unsafe, fear not!

Once you store an item on a specific slip you will be unable to throw that slip away (you will get a “that request cannot be processed” message if you attempt to).

Due to this, the message given when you receive a storage slip for the first time is indeed quite strange.

There is virtually no way to lose these slips once you have equipment stored away, so rest assured this system put together by the moogles is super safe.

Tigeriris
04-06-2011, 05:06 AM
Will it be safe when servers merge?

rog
04-06-2011, 05:41 AM
Will it be safe when servers merge?
Yes.

123457890

Alhanelem
04-06-2011, 05:43 AM
its really scary that i can just toss one item and poof!
You cannot toss the slip when you have items stored, as several people including Camate of the community team have posted. You have nothing to fear.


Will it be safe when servers merge? Of course it will be. They would tell you if it wasn't.

Rambus
04-14-2011, 10:53 PM
If you are clinging on to those moogle slips for dear life in fear of losing your gear or hesitant to utilize this awesome storage system because it seems unsafe, fear not!

Once you store an item on a specific slip you will be unable to throw that slip away (you will get a “that request cannot be processed” message if you attempt to).

Due to this, the message given when you receive a storage slip for the first time is indeed quite strange.

There is virtually no way to lose these slips once you have equipment stored away, so rest assured this system put together by the moogles is super safe.

thank you, I like that message adressed though and why it exists.

I have a question though what happens if the game spazes where you will be missing gear that was stored? how does that restore 1 item per lifetime applay?

ShadowHeart
04-15-2011, 11:24 PM
do these slips store a whole set of armor or just one item ?

Byrth
04-15-2011, 11:30 PM
They can store none or all of the pieces for each slip at once. So you can store 1 AF piece or 4 AF pieces or 5 AF pieces or all of your AF pieces at once.

Have a link: http://wiki.ffxiclopedia.org/wiki/Porter_Moogle

Rambus
04-15-2011, 11:34 PM
do these slips store a whole set of armor or just one item ?

one slip can store a lot of items like the relic armor one can store all 100 parts (well 120? the acc too?)

rog
04-16-2011, 12:55 AM
I have a question though what happens if the game spazes where you will be missing gear that was stored? how does that restore 1 item per lifetime applay?
It will not happen.

If it did (it won't), you would likely be sol. But it will not happen, so it does not really matter.

Rambus
04-16-2011, 01:07 AM
It will not happen.

If it did (it won't), you would likely be sol. But it will not happen, so it does not really matter.

I do not trust player theory/assume , i want them to say so, i been burned too much from their so called service and their errors.

that question is for them, and them alone.

I want to know why that message is there and what I have to do to prevent lost item