Forturyino
08-01-2014, 05:01 PM
The following categories may now be enhanced by expending job points.
<table width="650" border="0"> <tr> <td width="10%" bgcolor="#a8d0d7">Job</td> <td width="25%" bgcolor="#a8d0d7">Category</td> <td width="40%" bgcolor="#a8d0d7">Effect</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Warrior</td> <td bgcolor="#eaf2f3">Warcry Effect</td> <td bgcolor="#eaf2f3">Increases physical attack while under the effects of Warcry.<br>Increase physical attack by 3.</td> </tr> <tr> <td bgcolor="#eaf2f3">Aggressor Effect</td> <td bgcolor="#eaf2f3">Increases physical accuracy while under the effects of Aggressor.<br>Increase physical accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Monk</td> <td bgcolor="#f5fafb">Chakra Effect</td> <td bgcolor="#f5fafb">Increases the amount of HP recovered when Chakra is activated.<br>Increase amount of HP recovered by 10.</td> </tr> <tr> <td bgcolor="#f5fafb">Counterstance Effect</td> <td bgcolor="#f5fafb">Increases attack power of counterattacks while under the effects of Counterstance.<br>Increase DEX bonus by 2 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">White Mage</td> <td bgcolor="#eaf2f3">Afflatus Solace Effect</td> <td bgcolor="#eaf2f3">Increases potency of Cure while under the effects of Afflatus Solace.<br>Increase Cure potency by 2(*).<br>* Potency will increase by a fixed amount, not a percentage.
</td> </tr> <tr> <td bgcolor="#eaf2f3">Afflatus Misery Effect</td> <td bgcolor="#eaf2f3">Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.<br>Increase magic damage dealt by Banish by 2.<br>Increase both the physical accuracy bonus when missing target and additional damage by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Black Mage</td> <td bgcolor="#f5fafb">Mana Wall Effect</td> <td bgcolor="#f5fafb">Reduces MP consumed when transferring damage while under the effects of Mana Wall.<br>Reduce MP consumed by 1 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Magic Accuracy Bonus</td> <td bgcolor="#f5fafb">Increases magic accuracy.<br>Increase magic accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Red Mage</td> <td bgcolor="#eaf2f3">Composure Effect</td> <td bgcolor="#eaf2f3">Increases physical accuracy while under the effects of Composure.<br>Increase physical accuracy by 1.</td> </tr> <tr> <td bgcolor="#eaf2f3">Magic Atk. Bonus</td> <td bgcolor="#eaf2f3">Enhances Magic Atk. Bonus.<br>Enhance Magic Atk. Bonus by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Thief</td> <td bgcolor="#f5fafb">Steal Recast</td> <td bgcolor="#f5fafb">Reduces the recast time of Steal.<br>Reduce recast time by 2 seconds.</td> </tr> <tr> <td bgcolor="#f5fafb">Mug Effect</td> <td bgcolor="#f5fafb">Steals HP when using Mug.<br>Steal HP equal to 5% of DEX and AGI.<br>Does not work on undead.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Paladin</td> <td bgcolor="#eaf2f3">Shield Bash Effect</td> <td bgcolor="#eaf2f3">Increases damage dealt with Shield Bash.<br>Increase damage dealt by 10.</td> </tr> <tr> <td bgcolor="#eaf2f3">Cover Duration</td> <td bgcolor="#eaf2f3">Increases the effect duration of Cover.<br>Increase effect duration by 1 second.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Dark Knight</td> <td bgcolor="#f5fafb">Souleater Duration</td> <td bgcolor="#f5fafb">Increases the effect duration of Souleater.<br>Increase effect duration by 1 second.</td> </tr> <tr> <td bgcolor="#f5fafb">Weapon Bash Effect</td> <td bgcolor="#f5fafb">Increases damage dealt with Weapon Bash.<br>Increase damage dealt by 10.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Beastmaster</td> <td bgcolor="#eaf2f3">Reward Effect</td> <td bgcolor="#eaf2f3">Increases amount of pet's HP recovered when using Reward.<br>Increase amount of HP recovered by 1 percent.</td> </tr> <tr> <td bgcolor="#eaf2f3">Pet Attack Speed</td> <td bgcolor="#eaf2f3">Increases attack speed of a called pet.<br>Increase pet attack speed by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Bard</td> <td bgcolor="#f5fafb">Pianissimo Effect</td> <td bgcolor="#f5fafb">Reduces the casting time of songs while under the effects of Pianissimo.<br>Reduce casting time by 2 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Song Accuracy Bonus</td> <td bgcolor="#f5fafb">Increases song accuracy.<br>Increase song accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Ranger</td> <td bgcolor="#eaf2f3">Barrage Effect</td> <td bgcolor="#f5fafb">Increases ranged attack power while under the effects of Barrage.<br>Increase ranged attack power by 3.</td> </tr> <tr> <td bgcolor="#eaf2f3">Shadowbind Duration</td> <td bgcolor="#eaf2f3">Increases the effect duration of Shadowbind.<br>Increase effect duration by 1 second.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Samurai</td> <td bgcolor="#f5fafb">Meditate Effect</td> <td bgcolor="#f5fafb">Increases the amount of TP gained per tick while under the effects of Meditate.<br>Increase amount of TP gained by 5.</td> </tr> <tr> <td bgcolor="#f5fafb">Seigan Effect</td> <td bgcolor="#f5fafb">Increases physical defense while under the effects of Seigan.<br>Increase physical defense by 3.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Ninja</td> <td bgcolor="#eaf2f3">Ninjutsu Accuracy Bonus</td> <td bgcolor="#eaf2f3">Increases ninjutsu accuracy.<br>Increase ninjutsu accuracy by 1.</td> </tr> <tr> <td bgcolor="#eaf2f3">Ninjutsu Cast Time</td> <td bgcolor="#eaf2f3">Reduces casting time of ninjutsu.<br>Reduce casting time by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Dragoon</td> <td bgcolor="#f5fafb">Spirit Link Effect</td> <td bgcolor="#f5fafb">Reduces caster's HP consumption when Spirit Link activates.<br>Reduce HP consumption by 1 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Wyvern Max HP Bonus</td> <td bgcolor="#f5fafb">Increases the maximum HP of wyverns.<br>Increase max HP by 10.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Summoner</td> <td bgcolor="#eaf2f3">Elemental Siphon Effect</td> <td bgcolor="#eaf2f3">Increases amount of MP recovered when using Elemental Siphon.<br>Increase amount of MP recovered by 3.</td> </tr> <tr> <td bgcolor="#eaf2f3">Avatar/Spirit Physical Attack</td> <td bgcolor="#eaf2f3">Increases avatars' and spirits' physical attack.<br>Increase physical attack by 2.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Blue Mage</td> <td bgcolor="#f5fafb">Chain Affinity Effect</td> <td bgcolor="#f5fafb">Increases physical blue magic skillchain damage while under the effects of Chain Affinity.<br>Increase skillchain damage by 1 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Learning Chance</td> <td bgcolor="#f5fafb">Increases the likelihood of learning blue magic.<br>Increase likelihood of learning by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Corsair</td> <td bgcolor="#eaf2f3">Quick Draw Effect</td> <td bgcolor="#eaf2f3">Increases magic damage dealt with Quick Draw.<br>Increase magic damage by 2.</td> </tr> <tr> <td bgcolor="#eaf2f3">Ammo Consumption</td> <td bgcolor="#eaf2f3">Grants a chance to avoid consuming ammunition.<br>Increase probability by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Puppetmaster</td> <td bgcolor="#f5fafb">Repair Effect</td> <td bgcolor="#f5fafb">Gradually restores automaton's MP when Repair is used.<br>Amount of MP recovered depends on the item used.<br>Automaton Oil: +5<br>Automaton Oil +1: +10<br>Automaton Oil +2: +15<br>Automaton Oil +3: +20</td> </tr> <tr> <td bgcolor="#f5fafb">Deus Ex Automata Recast</td> <td bgcolor="#f5fafb">Reduces the recast time of Deus Ex Automata.<br>Reduce recast time by 1 second.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Dancer</td> <td bgcolor="#eaf2f3">Waltz Potency</td> <td bgcolor="#eaf2f3">Increases Waltz potency.<br>Increase Waltz potency by 2(*).<br>* Potency will increase by a fixed amount, not a percentage.
</td> </tr> <tr> <td bgcolor="#eaf2f3">Flourish I Effect</td> <td bgcolor="#eaf2f3">Enhances the effect of Flourishes I.<br>Enhance different effects depending on the flourish.<br>Animated Flourish: Increase volatile enmity by 10.<br>Desperate Flourish: Increase physical accuracy by 1.<br>Violent Flourish: Increase additional effect: accuracy by 1.
</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Scholar</td> <td bgcolor="#f5fafb">Stratagem Effect I</td> <td bgcolor="#f5fafb">Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates.<br>Increase magic accuracy by 1.</td> </tr> <tr> <td bgcolor="#f5fafb">Stratagem Effect II</td> <td bgcolor="#f5fafb">Reduces casting times for spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates.<br>Reduce casting times by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Geomancer</td> <td bgcolor="#eaf2f3">Magic Atk. Bonus</td> <td bgcolor="#eaf2f3">Enhances Magic Atk. Bonus.<br>Enhance Magic Atk. Bonus by 1.</td> </tr> <tr> <td bgcolor="#eaf2f3">Magic Accuracy Bonus</td> <td bgcolor="#eaf2f3">Increases magic accuracy.<br>Increase magic accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Rune Fencer</td> <td bgcolor="#f5fafb">Swordplay Effect</td> <td bgcolor="#f5fafb">Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay.<br>Increase maximum amounts by 1.</td> </tr> <tr> <td bgcolor="#f5fafb">Swipe Effect</td> <td bgcolor="#f5fafb">Increases damage dealt with Swipe and Lunge.<br>Increase damage based on combat skills by 1 percent.</td> </tr></table>
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<table width="650" border="0"> <tr> <td width="10%" bgcolor="#a8d0d7">Job</td> <td width="25%" bgcolor="#a8d0d7">Category</td> <td width="40%" bgcolor="#a8d0d7">Effect</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Warrior</td> <td bgcolor="#eaf2f3">Warcry Effect</td> <td bgcolor="#eaf2f3">Increases physical attack while under the effects of Warcry.<br>Increase physical attack by 3.</td> </tr> <tr> <td bgcolor="#eaf2f3">Aggressor Effect</td> <td bgcolor="#eaf2f3">Increases physical accuracy while under the effects of Aggressor.<br>Increase physical accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Monk</td> <td bgcolor="#f5fafb">Chakra Effect</td> <td bgcolor="#f5fafb">Increases the amount of HP recovered when Chakra is activated.<br>Increase amount of HP recovered by 10.</td> </tr> <tr> <td bgcolor="#f5fafb">Counterstance Effect</td> <td bgcolor="#f5fafb">Increases attack power of counterattacks while under the effects of Counterstance.<br>Increase DEX bonus by 2 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">White Mage</td> <td bgcolor="#eaf2f3">Afflatus Solace Effect</td> <td bgcolor="#eaf2f3">Increases potency of Cure while under the effects of Afflatus Solace.<br>Increase Cure potency by 2(*).<br>* Potency will increase by a fixed amount, not a percentage.
</td> </tr> <tr> <td bgcolor="#eaf2f3">Afflatus Misery Effect</td> <td bgcolor="#eaf2f3">Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.<br>Increase magic damage dealt by Banish by 2.<br>Increase both the physical accuracy bonus when missing target and additional damage by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Black Mage</td> <td bgcolor="#f5fafb">Mana Wall Effect</td> <td bgcolor="#f5fafb">Reduces MP consumed when transferring damage while under the effects of Mana Wall.<br>Reduce MP consumed by 1 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Magic Accuracy Bonus</td> <td bgcolor="#f5fafb">Increases magic accuracy.<br>Increase magic accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Red Mage</td> <td bgcolor="#eaf2f3">Composure Effect</td> <td bgcolor="#eaf2f3">Increases physical accuracy while under the effects of Composure.<br>Increase physical accuracy by 1.</td> </tr> <tr> <td bgcolor="#eaf2f3">Magic Atk. Bonus</td> <td bgcolor="#eaf2f3">Enhances Magic Atk. Bonus.<br>Enhance Magic Atk. Bonus by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Thief</td> <td bgcolor="#f5fafb">Steal Recast</td> <td bgcolor="#f5fafb">Reduces the recast time of Steal.<br>Reduce recast time by 2 seconds.</td> </tr> <tr> <td bgcolor="#f5fafb">Mug Effect</td> <td bgcolor="#f5fafb">Steals HP when using Mug.<br>Steal HP equal to 5% of DEX and AGI.<br>Does not work on undead.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Paladin</td> <td bgcolor="#eaf2f3">Shield Bash Effect</td> <td bgcolor="#eaf2f3">Increases damage dealt with Shield Bash.<br>Increase damage dealt by 10.</td> </tr> <tr> <td bgcolor="#eaf2f3">Cover Duration</td> <td bgcolor="#eaf2f3">Increases the effect duration of Cover.<br>Increase effect duration by 1 second.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Dark Knight</td> <td bgcolor="#f5fafb">Souleater Duration</td> <td bgcolor="#f5fafb">Increases the effect duration of Souleater.<br>Increase effect duration by 1 second.</td> </tr> <tr> <td bgcolor="#f5fafb">Weapon Bash Effect</td> <td bgcolor="#f5fafb">Increases damage dealt with Weapon Bash.<br>Increase damage dealt by 10.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Beastmaster</td> <td bgcolor="#eaf2f3">Reward Effect</td> <td bgcolor="#eaf2f3">Increases amount of pet's HP recovered when using Reward.<br>Increase amount of HP recovered by 1 percent.</td> </tr> <tr> <td bgcolor="#eaf2f3">Pet Attack Speed</td> <td bgcolor="#eaf2f3">Increases attack speed of a called pet.<br>Increase pet attack speed by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Bard</td> <td bgcolor="#f5fafb">Pianissimo Effect</td> <td bgcolor="#f5fafb">Reduces the casting time of songs while under the effects of Pianissimo.<br>Reduce casting time by 2 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Song Accuracy Bonus</td> <td bgcolor="#f5fafb">Increases song accuracy.<br>Increase song accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Ranger</td> <td bgcolor="#eaf2f3">Barrage Effect</td> <td bgcolor="#f5fafb">Increases ranged attack power while under the effects of Barrage.<br>Increase ranged attack power by 3.</td> </tr> <tr> <td bgcolor="#eaf2f3">Shadowbind Duration</td> <td bgcolor="#eaf2f3">Increases the effect duration of Shadowbind.<br>Increase effect duration by 1 second.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Samurai</td> <td bgcolor="#f5fafb">Meditate Effect</td> <td bgcolor="#f5fafb">Increases the amount of TP gained per tick while under the effects of Meditate.<br>Increase amount of TP gained by 5.</td> </tr> <tr> <td bgcolor="#f5fafb">Seigan Effect</td> <td bgcolor="#f5fafb">Increases physical defense while under the effects of Seigan.<br>Increase physical defense by 3.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Ninja</td> <td bgcolor="#eaf2f3">Ninjutsu Accuracy Bonus</td> <td bgcolor="#eaf2f3">Increases ninjutsu accuracy.<br>Increase ninjutsu accuracy by 1.</td> </tr> <tr> <td bgcolor="#eaf2f3">Ninjutsu Cast Time</td> <td bgcolor="#eaf2f3">Reduces casting time of ninjutsu.<br>Reduce casting time by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Dragoon</td> <td bgcolor="#f5fafb">Spirit Link Effect</td> <td bgcolor="#f5fafb">Reduces caster's HP consumption when Spirit Link activates.<br>Reduce HP consumption by 1 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Wyvern Max HP Bonus</td> <td bgcolor="#f5fafb">Increases the maximum HP of wyverns.<br>Increase max HP by 10.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Summoner</td> <td bgcolor="#eaf2f3">Elemental Siphon Effect</td> <td bgcolor="#eaf2f3">Increases amount of MP recovered when using Elemental Siphon.<br>Increase amount of MP recovered by 3.</td> </tr> <tr> <td bgcolor="#eaf2f3">Avatar/Spirit Physical Attack</td> <td bgcolor="#eaf2f3">Increases avatars' and spirits' physical attack.<br>Increase physical attack by 2.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Blue Mage</td> <td bgcolor="#f5fafb">Chain Affinity Effect</td> <td bgcolor="#f5fafb">Increases physical blue magic skillchain damage while under the effects of Chain Affinity.<br>Increase skillchain damage by 1 percent.</td> </tr> <tr> <td bgcolor="#f5fafb">Learning Chance</td> <td bgcolor="#f5fafb">Increases the likelihood of learning blue magic.<br>Increase likelihood of learning by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Corsair</td> <td bgcolor="#eaf2f3">Quick Draw Effect</td> <td bgcolor="#eaf2f3">Increases magic damage dealt with Quick Draw.<br>Increase magic damage by 2.</td> </tr> <tr> <td bgcolor="#eaf2f3">Ammo Consumption</td> <td bgcolor="#eaf2f3">Grants a chance to avoid consuming ammunition.<br>Increase probability by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Puppetmaster</td> <td bgcolor="#f5fafb">Repair Effect</td> <td bgcolor="#f5fafb">Gradually restores automaton's MP when Repair is used.<br>Amount of MP recovered depends on the item used.<br>Automaton Oil: +5<br>Automaton Oil +1: +10<br>Automaton Oil +2: +15<br>Automaton Oil +3: +20</td> </tr> <tr> <td bgcolor="#f5fafb">Deus Ex Automata Recast</td> <td bgcolor="#f5fafb">Reduces the recast time of Deus Ex Automata.<br>Reduce recast time by 1 second.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Dancer</td> <td bgcolor="#eaf2f3">Waltz Potency</td> <td bgcolor="#eaf2f3">Increases Waltz potency.<br>Increase Waltz potency by 2(*).<br>* Potency will increase by a fixed amount, not a percentage.
</td> </tr> <tr> <td bgcolor="#eaf2f3">Flourish I Effect</td> <td bgcolor="#eaf2f3">Enhances the effect of Flourishes I.<br>Enhance different effects depending on the flourish.<br>Animated Flourish: Increase volatile enmity by 10.<br>Desperate Flourish: Increase physical accuracy by 1.<br>Violent Flourish: Increase additional effect: accuracy by 1.
</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Scholar</td> <td bgcolor="#f5fafb">Stratagem Effect I</td> <td bgcolor="#f5fafb">Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates.<br>Increase magic accuracy by 1.</td> </tr> <tr> <td bgcolor="#f5fafb">Stratagem Effect II</td> <td bgcolor="#f5fafb">Reduces casting times for spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates.<br>Reduce casting times by 1 percent.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Geomancer</td> <td bgcolor="#eaf2f3">Magic Atk. Bonus</td> <td bgcolor="#eaf2f3">Enhances Magic Atk. Bonus.<br>Enhance Magic Atk. Bonus by 1.</td> </tr> <tr> <td bgcolor="#eaf2f3">Magic Accuracy Bonus</td> <td bgcolor="#eaf2f3">Increases magic accuracy.<br>Increase magic accuracy by 1.</td> </tr> <tr> <td rowspan="2" bgcolor="#c6e9ef">Rune Fencer</td> <td bgcolor="#f5fafb">Swordplay Effect</td> <td bgcolor="#f5fafb">Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay.<br>Increase maximum amounts by 1.</td> </tr> <tr> <td bgcolor="#f5fafb">Swipe Effect</td> <td bgcolor="#f5fafb">Increases damage dealt with Swipe and Lunge.<br>Increase damage based on combat skills by 1 percent.</td> </tr></table>
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