Gildrein
07-29-2014, 05:00 PM
The maximum value of the equipment attribute “Enmity+” will be increased. (fixed August 4, 2014)
The following jobs will undergo adjustments.
Warrior
The job trait “Max HP Boost” will be added.
Warriors will receive this trait at level 30, with the effect increasing stages at levels 50, 70, and 90.
Thief
The recast time of the job ability “Mug” will be decreased from fifteen minutes to five minutes.
Paladin
The job trait “Max HP Boost” will be added.
Paladins will acquire this trait at level 45, with the effect increasing at level 85.
Cumulative enmity will increase when using the following job abilities. (fixed August 4, 2014)
Shield Bash / Rampart / Palisade
Dark Knight
The casting time of the following spells will be decreased from two seconds to 0.5 seconds.
Absorb-ACC / Absorb-Attri / Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-TP
Ninja
The job trait “Max HP Boost” will be added.
Ninjas will receive this trait at level 20, with the effect increasing stages at levels 40, 60, 80, and 99.
Dragoon
Wyverns’ defense, magic defense, and subtle blow effects will be increased.
Blue Mage
The attack power of physical blue magic spells will be increased.
Job abilities, magic, food, and equipment that affect physical attack will now be reflected in the attack power of physical blue magic spells.
* With regard to those effects that raise physical attacks by a percentage, the attack of physical blue magic spells will vary based on the strength of the weapon wielded in the main hand.
Puppetmaster
Weapon skills used by automatons will undergo the following adjustments.
The attribute modifiers of the following weapon skills will be increased.
String Clipper / Arcuballista / Slapstick / Daze / Knockout / Bone Crusher / Armor Piercer
The TP-related modifiers of the following weapon skills will be increased.
Chimera Ripper / Arcuballista / Cannibal Blade / Daze / Knockout / Bone Crushers / Armor Piercer/ Magic Mortar
The damage-related modifiers of the following weapon skills will be increased.
Chimera Ripper / Arcuballista / Slapstick / Daze / Knockout / Bone Crushers
The attack-related modifier of String Clipper will be increased.
Rune Fencer
The job trait “Max HP Boost” will be added.
Rune fencers will receive this trait at level 20, with the effect increasing stages at levels 40, 60, 80, and 99.
Geomancers
The potency of the following geomancer spells will be increased.
Indi-Fury / Indi-Barrier / Indi-Wilt / Geo-Fury / Geo-Barrier / Geo-Wilt
The effect equipment has on the following geomancy spells will be increased.
Indi-Fury / Indi-Barrier / Indi-Fend / Indi-Precision / Indi-Voidance / Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade / Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor / Geo-Fury / Geo-Barrier / Geo-Fend / Geo-Precision / Geo-Voidance / Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise / Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor
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If you wish to discuss or submit feedback on this topic, please use the [dev1225] tag.
The following jobs will undergo adjustments.
Warrior
The job trait “Max HP Boost” will be added.
Warriors will receive this trait at level 30, with the effect increasing stages at levels 50, 70, and 90.
Thief
The recast time of the job ability “Mug” will be decreased from fifteen minutes to five minutes.
Paladin
The job trait “Max HP Boost” will be added.
Paladins will acquire this trait at level 45, with the effect increasing at level 85.
Cumulative enmity will increase when using the following job abilities. (fixed August 4, 2014)
Shield Bash / Rampart / Palisade
Dark Knight
The casting time of the following spells will be decreased from two seconds to 0.5 seconds.
Absorb-ACC / Absorb-Attri / Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-TP
Ninja
The job trait “Max HP Boost” will be added.
Ninjas will receive this trait at level 20, with the effect increasing stages at levels 40, 60, 80, and 99.
Dragoon
Wyverns’ defense, magic defense, and subtle blow effects will be increased.
Blue Mage
The attack power of physical blue magic spells will be increased.
Job abilities, magic, food, and equipment that affect physical attack will now be reflected in the attack power of physical blue magic spells.
* With regard to those effects that raise physical attacks by a percentage, the attack of physical blue magic spells will vary based on the strength of the weapon wielded in the main hand.
Puppetmaster
Weapon skills used by automatons will undergo the following adjustments.
The attribute modifiers of the following weapon skills will be increased.
String Clipper / Arcuballista / Slapstick / Daze / Knockout / Bone Crusher / Armor Piercer
The TP-related modifiers of the following weapon skills will be increased.
Chimera Ripper / Arcuballista / Cannibal Blade / Daze / Knockout / Bone Crushers / Armor Piercer/ Magic Mortar
The damage-related modifiers of the following weapon skills will be increased.
Chimera Ripper / Arcuballista / Slapstick / Daze / Knockout / Bone Crushers
The attack-related modifier of String Clipper will be increased.
Rune Fencer
The job trait “Max HP Boost” will be added.
Rune fencers will receive this trait at level 20, with the effect increasing stages at levels 40, 60, 80, and 99.
Geomancers
The potency of the following geomancer spells will be increased.
Indi-Fury / Indi-Barrier / Indi-Wilt / Geo-Fury / Geo-Barrier / Geo-Wilt
The effect equipment has on the following geomancy spells will be increased.
Indi-Fury / Indi-Barrier / Indi-Fend / Indi-Precision / Indi-Voidance / Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade / Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor / Geo-Fury / Geo-Barrier / Geo-Fend / Geo-Precision / Geo-Voidance / Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise / Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor
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If you wish to discuss or submit feedback on this topic, please use the [dev1225] tag.