View Full Version : Corsair new Roll
Darkdragongers
07-26-2014, 05:51 PM
what about going new roll for Rune Fencer's Roll and Geomancer's Roll?
Damane
07-28-2014, 11:35 PM
i support this, would be nice to see:
Geomancer's Roll: Increases Magic Damage (the magic base damage like weapons), lvl 67
and
Runeist's Roll: Decreases Severe Damage taken, lvl 70
Sapphire
07-28-2014, 11:37 PM
I for one, will not consider RUN and GEO complete until COR gets job rolls for them and... THEY GET JOBEMOTES!
Reichleiu
07-30-2014, 02:11 AM
i support this, would be nice to see:
Geomancer's Roll: Increases Magic Damage (the magic base damage like weapons), lvl 67
and
Runeist's Roll: Decreases Severe Damage taken, lvl 70
I would be more interested in a Magic Acc roll from GEO. Magic Damage would be nice but I don't think it would be nearly as useful.
As for RUN roll, I would imagine its either MDT or Parry. MDT could be cool if it breaks the cap and Parry would be cool if it was some stupid high amount. I think this would be more inline with the job as well.
Balloon
07-30-2014, 02:20 AM
we have a Macc roll already. Warlocks roll. It gives a whopping 15 MACC.
We have a MDB Roll, it gives an actually okay amount of MDB. 25+10(Ring)+8(Job Bonus) MDB.
As much as I want them to be cool effects... I see it being Magic Evasion (Which is more in line with RUN) and .. Magic Damage seems kind of cool for GEO.
Grekumah
07-30-2014, 04:22 AM
Lady luck, be kind!
As it happens, we are actually in the process of looking into the effects and stats for both of these rolls.
However, there are multiple jobs that are in need of adjustments more than corsair at the moment, so we will be focusing on these jobs first. After we finish adjustments for these other jobs, we will add the new Phantom Rolls. Once I have a more concrete time period to share, I’ll make a follow-up!
Sapphire
07-30-2014, 04:52 AM
However, there are multiple jobs that are in need of adjustments more than corsair at the moment,
By which you mean... RUN and GEO need jobemotes!
>.>
<.<
Balloon
07-30-2014, 05:14 AM
Not really related, but would it be possible to map out what Coursers roll does. It's unfeasible for the community to test it, but it's one of ... 3 rolls that there's no information about:
Scholar's Roll - Conserve MP - No idea.
Avenger's Roll - Counter Rate - No idea.
Coursers Roll - Snapshot - No idea.
Draylo
07-30-2014, 05:33 AM
Rune Fencer - -% Magic DMG.
Geomancer - + % Magic DMG (not MATK.)
Damane
07-30-2014, 06:04 AM
Rune Fencer - -% Magic DMG.
Geomancer - + % Magic DMG (not MATK.)
you mean like elemental staves for the geo one? I'd rather see a scherzo like roll for the Run one, but we prolly get some enhancing parry rate effect ¬.¬
Dekar
07-30-2014, 02:32 PM
Lady luck, be kind!
If you just made reference to Ronfar from Lunar 2 then you're my new favorite community rep. Sorry, Cam...
Balloon
08-25-2014, 04:11 AM
I know this is in the future, but I really feel that COR needs some more Mage Focused rolls. While 45 MAB (+5 from Job bonus, +10 from ring) is nice, there really aren't that many Mage damage buffs.
+ Affinity would be nice, perhaps either (perhaps 1-7 affinity, 1 job bonus, +0.2 per "+ Phantom Roll")
Meaning +35% - +45% with Job and Ring Bonus.
Perhaps that's a little potent, it could be toned down, but I would really like a better mage buff.
On the top of mage rolls, Warlocks roll is kind of terrible, +24 Magic accuracy? (Assuming Job Bonus and +5 from ring.) is a bit low.. Not often worth using.
Could we get some more concrete figures on the amount of Snapshot is given with Coursers roll? It's hard to test.
Karbuncle
08-25-2014, 08:30 AM
i support this, would be nice to see:
Geomancer's Roll: Increases Magic Damage (the magic base damage like weapons), lvl 67
and
Runeist's Roll: Decreases Severe Damage taken, lvl 70
These seem likely... I'd say they might go derp and give us Magic Evasion+ on one of them... but MDB is already given to one job, so RUN wont be getting that. But RUN and GEO, its hard to think what else they could do with rolls. I mean, if RUN roll as SDT, how would it work? I know more SDT works like "If it does more than X of your HP, the damage is reduced by X%". I think BRD caps at ~-47% reduction, IDK about SMN... Also, I think BRD's wears off after its triggered, but Summoners is not, right? Perhaps COR could look something like this (No RUN, RUN)...
1 - 20% - 25%
2 - 22% - 27%
3 - 24% - 30%
4 - 40% - 50%
5 - 27% - 34%
6 - 29% - 36%
7 - 31% - 39%
8 - 33% - 41%
9 - 35% - 43%
10 -37% - 45%
11 - 50% - 60%
Also, wonder how much Magic Damage would be good.... It'd be nice for Quick Draw :D
Sandmaste
08-31-2014, 12:28 AM
I think looking at Magus roll it looks like one of our rolls that gets some severe overlooking.
If you can keep Lucky (2) or 11 up and considering the roll is always rolled with THE ONE ring that every cor can give an additional +30MDB - +35MDB , considering the amount of -ga magic dmg we get hit with, stacked with Shell V which is another -25MDB and the little trinkets of MDB we get on our ilevel gear with a COR Magus Roll +Shell V we can knock ~60% of magic damage done off (close to 70% with job bonus).
I really think this roll has been overlooked unless there is a cap on MDB like there is on PDT in which case its more of a case of there not being a case.
Karbuncle
08-31-2014, 03:15 AM
Shell V is actually "Magic Damage Taken" - 25%. Its separate from Magic Def. Bonus. (Reduces magic damage taken by 62/256.)
All though, BLU roll would be nice if it didnt take up a roll slot :I
Sandmaste
08-31-2014, 08:40 AM
Also, wonder how much Magic Damage would be good.... It'd be nice for Quick Draw
It would go nicely with Wizards roll for buffing magic dmg and ofc QD.
On that note, I've been using Aput's Mantle for my back piece in my QD setup, what other option's are there? At first I thought it was good, Base Damage + MACC (boring but needed) but the base dmg is pretty low when added to current gun/bullet choices.
Malithar
08-31-2014, 10:27 AM
I don't know what the base damage of QD shots are, but I'd imagine Gunslinger's Cape (http://www.bg-wiki.com/bg/Gunslinger%27s_Cape) would come out on top, or at least be a similar alternative with 2 more MAcc and doubling as a RAcc and Recycle piece.