View Full Version : Trusts needs increase!
Krysten
07-24-2014, 01:49 PM
ok so everyone wants it SE let us have a full party of trust raise it from 3 to 5 please! most time you need a tank and healer so thats pretty much 2 down right there. i would love to see full party headin out!!!
Lordkyron
07-25-2014, 11:29 AM
NOOOOOOOO be careful , the long time players on this forums, will be hurt because you wont need them for xp :) (some of them are still ego-hurt because we can use trusts or because trust exist in the game )
Krysten
07-25-2014, 06:46 PM
idc if there hurt lol quite honestly Trust are more compitant they they were even in hayday. those players can go screw themself lol. there the same players that tell us pups "do you have any other jobs?"
Rhonda
07-26-2014, 06:19 AM
ok so everyone wants it SE let us have a full party of trust raise it from 3 to 5 please!Right off the bat, this isn't what a sentence should look like.
ok so everyone wants it SE let us have a full party of trust raise it from 3 to 5 please! most time you need a tank and healer so thats pretty much 2 down right there. i would love to see full party headin out!!!You've made this assertion that 'everyone' wants this but I haven't heard anyone ask for a full PT of Trusts. As a byproduct of never having heard this wish, I'm a bit curious as to what you'd even need this for. Normally, I run around with Cherukiki, Ulmia, and either Ayame (making SCs with her <3) or Sakura (for the Regen). That's enough to keep me sustained and going for most reasonable content. Five trusts? Maybe I could call out Joachim to support Ayame with Madrigals and.. another healer?
You mentioned 'needing' a tank and a healer, this might be true in some circumstances but trusts are quite bad at both tasks. For moderately challenging content, Trusts fail because they don't have the Accuracy to hit targets or the ability hold monster attention. For anything less than that, why bother with a tank? They likely won't be able to keep hate. As for healing and support, no healing Trust stands outside of AOE range, removes debuffs, and hastes, to my knowledge. Coffin and Kupipi get close and eat lots of AOE which results in them having to use their slowly-regenerating MP to sustain themselves. I don't recall Cherukiki removing debuffs. Even if you did use two slots on a healer and tank combo, you still have one open slot and yourself. The last Trust slot can be a DD (melee, ranged, or magic) or some type of support (Ulmia, Joachim). With that setup you can solo BCs, Missions, and Skirmishes (certainly Rala but possibly Ra'Kaznar).
Camate
07-26-2014, 07:20 AM
Hello,
Currently, the development team feels that three alter egos are fulfilling their purpose for aiding solo players, and as such we do not have any plans to increase the cap on the amount of alter egos that can be summoned at the moment.
Raydeus
07-27-2014, 04:23 AM
Eventually I'd probably like to be able to call an additional Trust so I could have a full party with our Fellows.
But for now I waaaay more interested in seeing improvements to the fellow/trust system. Specially in the way interactions work.
For instance:
1) Allowing for AoE temp items to affect Trust too.
2) Allowing Trust to recognize Fellows as part of the party and heal/buff them, and viceversa.
3) Allowing Fellows to be called in all the areas where Trust can, including instanced fights.
4) Giving Fellows the same amount of MP/HP recovery out of combat as Trust.
5) Giving the Signal pearl a 5 minute recast instead of the current 6 hrs. And modifying the Tactics pearl so when used it gives our Fellow the effects of Homemade food and some sort of stat bonus.
I think they should lift the restriction on party members calling trusts. Me and my friend duo a lot and were really excited to have trusts in parties and level sync, but that still leaves one more party spot open. I think that other person should be able to call a trust. Plus if I'm party leader and I call out 3 trusts and I die then it leaves him alone. One last reason I would like this change is that some of the trusts I missed because of missing the events or whatever, this would allow more diverse trust usage in a full party.
Krysten
07-27-2014, 07:23 AM
that WAS the origanal design, it was supposed to be party member could call them for whatever reason they havent fixed the leader only thing.... not sure why.
Hello,
Currently, the development team feels that three alter egos are fulfilling their purpose for aiding solo players, and as such we do not have any plans to increase the cap on the amount of alter egos that can be summoned at the moment.
You've successfully crushed my hopes of seeing the 5 Serpent Generals of Aht Urhgan, in the very same party as me! /sadface ;;
Sapphire
08-04-2014, 11:33 AM
You've successfully crushed my hopes of seeing the 5 Serpent Generals of Aht Urhgan, in the very same party as me! /sadface ;;
This would require them to give us the leader!
(Hint hint)