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View Full Version : [dev1000] Please increase mob level in Dynamis



Atomic_Skull
03-31-2011, 08:01 AM
Because right now Dynamis is a joke. If you are going to the trouble of remaking Dynamis PLEASE update it to be challenging for lvl 90+ players.

Septimus
03-31-2011, 09:18 AM
Dynamis is to get gear for level 71-75 jobs. Increasing the difficulty will lock out people on their first jobs. It's all great when you are gearing up your second through twentieth level 90 job to want to up the difficulty, but try to think of the game balance for everyone.

Atomic_Skull
03-31-2011, 03:16 PM
Dynamis is for upgrading relics, the gear is secondary. And except for a few pieces not very good even at the level it can be equipped. And those few pieces that are good tend to stay good at 90.

Lushipur
03-31-2011, 03:24 PM
i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...
if they open the zone to more than 64ppl i hope its for all not just for the dyna-ls

if u want a challange create it yourself, dont impose it on other people too :P

and for most people, not having atma would be the real challenge XD

Starcade
03-31-2011, 04:00 PM
Because right now Dynamis is a joke. If you are going to the trouble of remaking Dynamis PLEASE update it to be challenging for lvl 90+ players.

Dynamis is a joke if you take it as an exclusive club in which n00bs are not supposed to enter.

Dynamis is a great entry-point to endgame for everybody else.

Rambus
03-31-2011, 04:31 PM
Yeah I said this before in the other dyna threads.

along with having new appeal to level 90 people ( and getting exp here now) mobs need to be harder ( level rasised)

maybe you can make DL a challange now for 18 90s lol


Dynamis is to get gear for level 71-75 jobs. Increasing the difficulty will lock out people on their first jobs. It's all great when you are gearing up your second through twentieth level 90 job to want to up the difficulty, but try to think of the game balance for everyone.

No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"


Dynamis is a joke if you take it as an exclusive club in which n00bs are not supposed to enter.

Dynamis is a great entry-point to endgame for everybody else.

huh? FFXI has no endgame right now

Starcade
03-31-2011, 04:36 PM
No reason for level 75 content, you level too fast. you have crour gear, that is good enough "end game starter gear"


Hell, if we're going to think like that, why not make THAT Level One?



huh? FFXI has no endgame right now

So basically the game starts at level 75 minimum... Gee, this was the power structure I was hoping Square-Enix would've blown up at VanaFest 2010!

Daniel_Hatcher
03-31-2011, 08:22 PM
If they upgraded the armour, Yes! Otherwise, no. Why fight lvl. 90 mobs for a piece of 75 armour or weapon? That's absurd.

Septimus
03-31-2011, 09:01 PM
No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"

So while they are at it, they should make coffer key mobs and AF NMs scale up so that we need alliances to fight them at level 90?

Hayward
03-31-2011, 10:34 PM
Meatball logic like this only solidifies my gratitude for S-E no longer listening to hacks from BlueGartr. Raising these monsters' levels to 90 benefits no one but insecure fools who have an insatiable need to feel superior over others.

Let me guess what thread will come next: "Please raise land kings' levels" because too many monks are getting Black Belts.

It'd be funny if it weren't so pathetic.

Orenwald
03-31-2011, 10:41 PM
I would say bump them up to Level 80, so they aren't like... really hard, but it's also not like batting away flies :X

ShadowHeart
03-31-2011, 10:45 PM
time is reduced to 60> max 120 mins max and respawn increasing level and decreasing money drops will make this zone even more useless then Walk of Echoes if they increase mob levels especially if u have to farm pop items like sky now but with a time limit to do so versus who knows how many others trying to farm pop items for NM fights

Vold
04-01-2011, 05:24 AM
If they upgraded the armour, Yes! Otherwise, no. Why fight lvl. 90 mobs for a piece of 75 armour or weapon? That's absurd.Fafnir Nidhogg Adaman Asp Behe King Behe AV PW Byakko Kirin Genbu Odin, do I need to go on?






huh? FFXI has no endgame right nowSays you with your distorted view of what end game is. You're level capped. You're at the end of the road for leveling. What's next is making yourself stronger beyond the level. That comes in the form of gear. This is what we call end game. Many older pieces of gear works fine at this level. But there is Abyssea now and like it or not it is end game content. End game is not exclusively for hardcore players. I'm so sorry you've been hurt deeply by SE for allowing Abyssea to be open and accessible to all thereby putting an end to LS end game dominance, but it is what it is and you need to adapt.

All of the old end game events are still there being put to use by someone for some reason. Hardcore players simply need more to do since they have little reason to bother with 75 events and I'm sure SE is well on their way with providing you with more content. But just because casual players can realistically obtain the best gear on their own time without having to sign their lives away to some end game LS leader who can play 12 hours a day doesn't mean Abyssea is disqualified from being end game content. If you want to say "there is no hardcore content right now" then sure, go ahead. You'll be very much right.

Tsukino_Kaji
04-01-2011, 05:51 AM
No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"
So while they are at it, they should make coffer key mobs and AF NMs scale up so that we need alliances to fight them at level 90?I've used the same arguments before, he just dismisses them. This is the same guy that wants relic to surpass empyrean just so he can continue to feel good about his bow. lol
Honestly no increase is needed, abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.

Atomic_Skull
04-02-2011, 03:45 PM
abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.


If that were the case they would be leaving the relics as they are, which they are not. They have already said they plan on fixing the problem with relics being weaker than Empyreans and in that light you should not be able to upgrade a relic by sneezing on Too Weak mobs for a few weeks solo.


i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...


So what you are saying is that you aren't good enough to be able to lowman VT-IT and you need TW-EP to be able to kill in a small group. Got it.

Daniel_Hatcher
04-02-2011, 08:02 PM
Fafnir Nidhogg Adaman Asp Behe King Behe AV PW Byakko Kirin Genbu Odin, do I need to go on?

1. Most if not all are a walk in the park now.
2. They haven't upgraded their levels, they were always this level. Massive difference to raising the levels because people want a "challenge" on a lvl. 75 end game event.

Randwolf
04-02-2011, 10:13 PM
Dynamis is for upgrading relics, the gear is secondary. And except for a few pieces not very good even at the level it can be equipped. And those few pieces that are good tend to stay good at 90.

Your assumption is faulty. While it is true for the majority of the population, it assumes those are the only people who Dynamis is designed for. I would wait until the first round of changes play out before changing mob levels. But, if you are going to make the mobs challenging at 90, then the gear they drop needs a serious overhaul also. I'm not going to waste my time fighting the same mobs but more difficult for gear I already have and is mostly worthless.

Catnipthief
04-02-2011, 10:16 PM
The only reason I would see a feasible possibility of them ramping up the mob difficulty is if they implement new gear or better drops. Otherwise the only purpose of dynamis now is to have the novelty of having full relic and/or relic weapon upgrading.

Lushipur
04-03-2011, 03:32 AM
If that were the case they would be leaving the relics as they are, which they are not. They have already said they plan on fixing the problem with relics being weaker than Empyreans and in that light you should not be able to upgrade a relic by sneezing on Too Weak mobs for a few weeks solo.



So what you are saying is that you aren't good enough to be able to lowman VT-IT and you need TW-EP to be able to kill in a small group. Got it.

not everyone have nin or thf or lolpld

my main is brd...i cant take 10min to solo a mob if there is a time limit...

Psubond
04-03-2011, 11:57 AM
unless they are adding new level appropriate drops then there is absolutely no point in raising the level. if i only have an hour or two to spam kills I'd rather destroy tissue paper enemies. if i want a challenge I'll go fight something harder.

Atomic_Skull
04-03-2011, 03:06 PM
not everyone have nin or thf or lolpld

my main is brd...i cant take 10min to solo a mob if there is a time limit...

If you are going to solo or lowman you should bring a job appropriate to the task rather than asking the devs to dumb down the whole game.

Alkimi
04-03-2011, 07:33 PM
Dynamis mobs can still kill you just as easily now as they could when the cap was 75.

People forget that they still all use their respective 2-hour abilities and mnk/war/rng mobs can still drop you pretty quickly.

Really doubt you'll get people having much success soloing, especially if it's still aggro stone > mobs pop. Jobs with a some sort of sleep might do OK but jobs like THF and DNC won't be soloing much, especially when they suddenly discover they can't evade shit without their cruor/atma buffs. So no I don't think they need to raise level.

Swords
04-04-2011, 01:49 AM
i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...


I think that's partially the idea. Think about it people are soloing mobs and NM's in abyssea and have access to Atma's making them demi-gods. However take them out of that enviroment, they're just normal lv90players who are fighting normal lv75 mobs. No challenge even if they're underskilled right?

Now look at it this way, every NM has a higher chance of dropping 100pieces including key NMs for ToM, Attasin, MegaBoss, ect, can you imagine a person/s literally chaining NM's around the zone all day long every day, it would certainly be doable. Now think what if 50 people started doing this in a zone it could be insane to get anything done especially if your dealing with greifers.

However, upping the level of the mobs would significantly hurt these potential types of players for several reasons.


1. Players do not have Atmas to turn them into demi-gods. It's a lv90 player vs. EM and up, not lv90 player with +200 stats vs EM and up.

2. Most players are underskilled from speed-leveling in Abyssea which makes a difference facing toe-to-toe with a EM or tougher mob.

3. Many Abyssian era players often have little experience with the game outside of Abyssea. Coped with most non-Abyssea mobs pose little challenge for a lv90, it's hard for players to know or get a feel of what its like to face something that could easily eat their face while still killable within reason.

Lushipur
04-04-2011, 02:27 AM
If you are going to solo or lowman you should bring a job appropriate to the task rather than asking the devs to dumb down the whole game.

you are so wrong lol.

im not asking to dumb down the mob...they already are...its you who are asking to raise the level for "i dont know what"....no wait i know...you want to show how much bigger your epeen is XD

Lushipur
04-04-2011, 02:32 AM
I think that's partially the idea. Think about it people are soloing mobs and NM's in abyssea and have access to Atma's making them demi-gods. However take them out of that enviroment, they're just normal lv90players who are fighting normal lv75 mobs. No challenge even if they're underskilled right?

Now look at it this way, every NM has a higher chance of dropping 100pieces including key NMs for ToM, Attasin, MegaBoss, ect, can you imagine a person/s literally chaining NM's around the zone all day long every day, it would certainly be doable. Now think what if 50 people started doing this in a zone it could be insane to get anything done especially if your dealing with greifers.

However, upping the level of the mobs would significantly hurt these potential types of players for several reasons.


1. Players do not have Atmas to turn them into demi-gods. It's a lv90 player vs. EM and up, not lv90 player with +200 stats vs EM and up.

2. Most players are underskilled from speed-leveling in Abyssea which makes a difference facing toe-to-toe with a EM or tougher mob.

3. Many Abyssian era players often have little experience with the game outside of Abyssea. Coped with most non-Abyssea mobs pose little challenge for a lv90, it's hard for players to know or get a feel of what its like to face something that could easily eat their face while still killable within reason.

SE already said they will lower the drop rate
SE allready said that youu will able to obtains the KI 1 time for runs, so you wont be able to spam NM as yoou wish

dynamis is old content with old drops. only the relic are something to look for. but they sucks compared to the empy.

now what ppl do not wants is every casuall players to get a relic...but this is already happening in abyssea...so what is the problem?

the game is slowly dieing (LOL) less ppl every day play the game...let the ppl remaining enjoy the game...FREE RELIC FOR ALL!!!!!

skirmishinghowl
04-04-2011, 03:08 AM
I have no reason for dynamis other then picking up gear sets so I can say I have em, like pokemon cards, I pass my payout to go to the LS coffer, so for me if dynamis was hella hard again I would never go, I don't want any of the relic weapons nor do I want to show that I am elite wearing mostly useless gear that is impossible to obtain and I think there is a lot of others like me and would make it dead since there would only be a handful of people wanting it, so basically would kill dyna completely and then no one would have relic


Edit: I fully agree with lushipur, so many people are dropping off the game daily, let those of us staying enjoy the game,

Malamasala
04-04-2011, 07:07 AM
They just have to make it abyssea.

Mobs spawn level 70. Kill them as level 90 and they repop level 95, until they are untouched for 5 min and depop and return as level 60. that way it is harder for level 90s, but not harder for level 70s (well slightly harder for those, but not insanely).

Issue would of course be NMs, but if you REALLY want to, I guess you can pop them a level dependent on who pops them. (And then see how everyone brings level 65 mules to pop them to kill them at low level while the same people complain on the forum "it is too easy to kill level 65 NMs all days!")

Septimus
04-05-2011, 08:50 AM
Meatball logic like this only solidifies my gratitude for S-E no longer listening to hacks from BlueGartr. Raising these monsters' levels to 90 benefits no one but insecure fools who have an insatiable need to feel superior over others.

Let me guess what thread will come next: "Please raise land kings' levels" because too many monks are getting Black Belts.

It'd be funny if it weren't so pathetic.

Wow, you completely missed my point. Look at my post at the top of the page. I don't want the level of Dynamis mobs to be changed, so I made an absurd point to show how changing the level of Dynamis mobs is equally absurd.

I trust that S-E has a fairly decent idea who to listen to in BG or otherwise. There are plenty of hack suggestions on these forums that have nothing to do with anyone in BG or who posts there.

Atomic_Skull
04-05-2011, 11:08 AM
dynamis is old content with old drops. only the relic are something to look for. but they sucks compared to the empy.

now what ppl do not wants is every casuall players to get a relic...but this is already happening in abyssea...so what is the problem?

They won't suck compared to empyreans for much longer. SE officially said that they are going to fix the relics here:

http://forum.square-enix.com/ffxi/threads/2528-ATTN-Dev-Comm.-Rep-Relic-amp-Mythic-Weapons-Reborn-Yes-Please-%E3%83%AC%E3%83%AA%E3%83%83%E3%82%AF%E3%81%A8%E3%83%9F%E3%82%B7%E3%83%83%E3%82%AF%E3%81%AE%E5%BC%B7%E5%8C%96?p=56160#post56160

In light of that you shouldn't be allowed to get one by mass murdering tissue paper mobs for a few weeks solo.

Lushipur
04-05-2011, 04:27 PM
They won't suck compared to empyreans for much longer. SE officially said that they are going to fix the relics here:

http://forum.square-enix.com/ffxi/threads/2528-ATTN-Dev-Comm.-Rep-Relic-amp-Mythic-Weapons-Reborn-Yes-Please-%E3%83%AC%E3%83%AA%E3%83%83%E3%82%AF%E3%81%A8%E3%83%9F%E3%82%B7%E3%83%83%E3%82%AF%E3%81%AE%E5%BC%B7%E5%8C%96?p=56160#post56160

In light of that you shouldn't be allowed to get one by mass murdering tissue paper mobs for a few weeks solo.

ok next step is increase level of salvage and sky gods because we already know you will be able to upgrade those equips...

unaugmented relic sucks. end of the story.
augmented relic are a different story. the trial to augment the relic should be a tough quest to a level 90. not some "kill million of easy prey mob" for a few week solo.

and if SE didnt raise the level of dynamis mob with every level cap raise, i dont know why they should do that now.
so its cool now to farm ep monster but as soon as its no more a dyna-ls playground and the playground is opened for all: "hey raise the level, so my epeen is not hurted" lol... no srsly, LOL