View Full Version : Fix Assault Tags Limits!
Refresh
03-08-2011, 07:47 PM
One Assault Tag per 24Hr with a three tag cap (four if you hold on to one) far to small to get any one to try for Captain Rank Please Uncap the tag limit or make it so you get one tag per 8hrs so three tags a day Even make it so Captain gets 2tags per 8hrs
for some one new it o most Impossible for new players to get help on random assaults do to the keeping of tags for the most assault points assaults or Nyzul Isle if tags where on a easy 8hr or 12hr time (like Traverser Stones ) New players and Mythic Weapons be Far more easy ( 30000 alex and 150000 Nyzul Isle Tonken keeps Mythic Rare) This makes players to Horde Tags less if tags are easyer
Draylo
03-08-2011, 07:54 PM
How is that too small to get people to try for captain? Assuming one tag a day, it would take you a little over a month to finish it. The assaults are only 30m long and are extremely easy, especially with cap at 90. What is the issue with the limit to getting people to help?
Lukielucas
03-08-2011, 08:06 PM
I find that people generally don't help unless there's something in it for themselves... Even Nyzle Isle been the same problem for me
Dooom
03-08-2011, 08:14 PM
I find that people generally don't help unless there's something in it for themselves... Even Nyzle Isle been the same problem for me
The reward of helping people get Captain Rank is getting Captain Rank for yourself.
One Assault Tag per 24Hr with a three tag cap (four if you hold on to one) far to small to get any one to try for Captain Rank
If this were true, no one would have Captain.
Draylo
03-08-2011, 08:35 PM
I think the issue is he wants to get Captain in like three days and he wants everything handed to him on a silver platter :rolleyes:
Refresh
03-08-2011, 09:08 PM
I think the issue is he wants to get Captain in like three days and he wants everything handed to him on a silver platter :rolleyes:
No thats not the point im trying to make i got Captain Rank back in the days of 75 long b4 you did my point is that some one new it o most Impossible for new players to get help on random assaults do to the keeping of tags for the most assault points assaults or Nyzul Isle if tags where on a easy 8hr or 12hr time (like Traverser Stones ) New players and Mythic Weapons be Far more easy ( 30000 alex and 150000 Nyzul Isle Tonken keeps Mythic Rare) This makes players to Horde Tags less if tags are easyer
Catsby
03-09-2011, 02:08 AM
A lot of assault needs to be fixed. Not just the frequency that you get tags
Ollorin
03-09-2011, 10:51 AM
I made a thread in discussion about assault, but I'm not concerned about frequency, myself. I'd much rather they stop forcing us to take others along for the ride when some assaults can be soloed.
Phafi
03-09-2011, 12:33 PM
How is that too small to get people to try for captain? Assuming one tag a day, it would take you a little over a month to finish it. The assaults are only 30m long and are extremely easy, especially with cap at 90. What is the issue with the limit to getting people to help?
This would not just pertain to the people going to get Captain rank. Think about the people doing Mythic Weapons, they require all 50 assaults again, as well as 150,000 Nyzul Isle tokens.
Zarchery
03-09-2011, 12:40 PM
I don't understand the problem. I wanted to get Captain rank too. So I formed a static with 2 friends. We work with the limit. We meet once a week and try to do four Assaults (this is contingent, of course, on everyone remembering to get one tag in reserve before Assault night). Four Assaults out of 50 takes 13 weeks if you don't fail any (which is of course NOT a given, it took us 4 tries to beat Imperial Agent Rescue). So 3-4 months to get Captain? That's fine. I'm in no rush.
Zarchery
03-09-2011, 12:40 PM
A lot of assault needs to be fixed. Not just the frequency that you get tags
I'll say. For one, Imperial Agent Rescue needs to be 5 million percent less horrible.
Alhanelem
03-09-2011, 12:41 PM
The only problem I have with assault is the 3 player minimum. Really- why should I have to drag 2 other people on something I can complete by myself?
Vitus
03-09-2011, 05:36 PM
I'd like to see a change in nyzul too, shouting in PJ for hours and only get 1 or 2 reply is just dead frustrating. A fix to make it doable with less than 3ppl would be nice.
Sotek
03-09-2011, 09:54 PM
I think the issue is he wants to get Captain in like three days and he wants everything handed to him on a silver platter :rolleyes:
Of course, having faster tags means you don't have to do the assaults, doesn't it. :rolleyes:
I've said it in another thread, but they should just do away with the tag system altogether. Next update we'll only ever need one hourglass for Dynamis, do the same thing for Assault. One tag and you can do Assault missions whenever you please. It doesn't mean you have to do less work, it just means you can do all the work at a much faster rate.
That alone would be a huge benefit to anyone working on Mythic weapons, one Assault or Nyzul run a day pretty much forces you to spend about 150 days (assuming you have no Nyzul tokens and you have someone else taking you to floor 95 while you have the armband to get maximum points) doing them for just one section of the quest. Making it so you could do however many runs you want a day doesn't at all make a Mythic weapon harder to get, it just removes the ridiculous time restrictions that is currently placed upon it (your looking at at least 200 days when Ichor and Alexandrite are counted too, while a Relic or Empyrean don't even take a month), which quite frankly is insane for the most lackluster of all the ultimate weapons.
Nashreen
03-10-2011, 12:19 AM
Please let us enter assaults solo!
And store more tags at a time (say 10 or so).
Bahamut_Norm
03-11-2011, 07:55 AM
I think 7 like campaign would be a good balance. One tag per day is just fine. It's not hard to coordinate a small group to do a few runs on say a weekend. But three is just a serious pain. It makes it difficult to set up a regular time/date because you're either eating doing just three runs on a weekend, or spending a lot of time preparing/preparing twice a week. Kinda rough on people who have day jobs.
Ziyyigo-Tipyigo
03-11-2011, 08:56 AM
the trick to Imperial Agent Rescue is to use the level caps, to reduce the odds of a critical hit accidentally breaking a mamool's weapon.
Lebros Supplies, on the other hand... that one's evil.
Tsukino_Kaji
03-11-2011, 08:24 PM
People still assault?
No thats not the point im trying to make i got Captain Rank back in the days of 75 long b4 you did my point is that some one new it o most Impossible for new players to get help on random assaults do to the keeping of tags for the most assault points assaults or Nyzul Isle if tags where on a easy 8hr or 12hr time (like Traverser Stones ) New players and Mythic Weapons be Far more easy ( 30000 alex and 150000 Nyzul Isle Tonken keeps Mythic Rare) This makes players to Horde Tags less if tags are easyer
Just curious.... Have you heard of punctuation?
Zarchery
03-12-2011, 11:19 PM
the trick to Imperial Agent Rescue is to use the level caps, to reduce the odds of a critical hit accidentally breaking a mamool's weapon.
Lebros Supplies, on the other hand... that one's evil.
I wish I'd realized that before my group got the win of IAR. I also think it might have been better if we hadn't attacked at all, but instead subbed mage jobs and spammed Dia. Since putting that awful assault behind us, I sometimes fight AU mobs out in the world or in Besieged. When I see their weapons disappear, I flinch from the horrid memory.
Lebros supplies frightens me. We haven't done it yet, because I'm positive we can't get it with 3. Instead we did a quick floor of Nyzul and 4 repeats of Lamia #17 to get Superior Private. The long term plan, since we absolutely HAVE to do Lebros Supplies, is to do every other Assault first, then beg three other people from my linkshell to help with Lebros Supplies.
Ziyyigo-Tipyigo
03-13-2011, 08:50 AM
I wish I'd realized that before my group got the win of IAR. I also think it might have been better if we hadn't attacked at all, but instead subbed mage jobs and spammed Dia.
Personally, my linkshell and I made something of a routine out of that assault back before the level cap bumps. We have a paladin hold hate and stand against the door, and everybody else brings whatever weapon they've been wanting to skill-up.
Lebros supplies frightens me. We haven't done it yet, because I'm positive we can't get it with 3.
I can tell you from after a few days ago that it's not really beatable with 4 90's either, at least not without squicky tactics like pulling all the crawlers someplace out of the way and logging out. After prior frustrations, we took the time to kill three of four erucas that were in our way, and we only ended up with about half the troopers fed. I'm going to wait until I see a full six available in my linkshell before suggesting it again.
They'll let you trio Salvage now, but some of these Assaults require a full party no matter what level you are.
Panthera
05-04-2011, 05:57 PM
This is just part of the overhaul that old content needs.
Back when ToAU came out, I loved the imagination that went into the Assault Missions. They weren't necessarily combat based, taking advantage of the many character and NPC interactions that FFXI could offer, and many could be accomplished with just a few friends you knew.
sandman
05-07-2011, 02:24 AM
Its way past time to do away with the tags. Give us one key item that will allow us to enter, or, at the very least increase our tag frequency. By the way, Apkallu Seizure is even more horrible then Imperial Agent Rescue.
blowfin
05-07-2011, 04:01 AM
The reward of helping people get Captain Rank is getting Captain Rank for yourself.
I've helped more people rank up over the years than I care to count, yet i'm still 4 assaults from Captain. I can't help but feel I'd be captain if the rank up system and the time restrictions weren't so brutal. IMHO they need to change the rank up system to require less points to rank up. I'd like to see the timer for tags lowered to 16 hours instead of 24 hours. Maybe reward some IS too for the completion of Assaults.
Something, anything to ease the requirements a bit. Next to Abyss the requirements and wait times for Assault seem ridiculous now.
Glamdring
05-07-2011, 05:11 AM
How is that too small to get people to try for captain? Assuming one tag a day, it would take you a little over a month to finish it. The assaults are only 30m long and are extremely easy, especially with cap at 90. What is the issue with the limit to getting people to help?
Getting a group together for 1 assault/mission per day is a problem, particularily since the general trend for LS activities and the like is to spam multiple ones at once. Considering that most assaults at 90 can be done in a very short time, being able to do a bunch at once is alot more viable than trying to static for a 15-45 minute 1 and done activity daily, or doing them every 3rd and 4th day. People want to be able to go when they've managed to get the help, and with the general lack of interest in non-aby content that may not be that frequent, especially to find it with the same availibility you have.
Karbuncle
05-07-2011, 05:20 AM
Don't know why theres even debating anymore.
SE has already said they can't "Do away with tags" or increase how many we can hold or let them "charge" like Traverser Stones (apparently).
They did say, However, They're going to adjust the charge time for them so we get tags more often.
Arlan
05-07-2011, 11:14 AM
I agree with the OP here...
I played since 2006 and How I done my assaults back before abyssea. I made a Static of 6/6 players.
The Assaults I done the most was "Ranking Assaults", but I also done Nyzle Isle and got my Askar Body which I still wear today.
I enjoyed assaults and Still do today, but only thing that REALLY, and I mean "REALLY KILLS IT FOR ME" is the fact that I have to wait 24hours in RL, to get an ID Army tag, just to get another chance for doing an Assault mission. Specially a mission that I lost with a group of friends I used to static with.
What I enjoy about assaults is the fact that each NPC gives you different assault missions with different objectives, and each Objectives has different challenges. You have like 30 minutes for each mission to complete and that alone made the challenge a lot of fun because you are being timed to complete. It made you "RUSH" the missions in a way where you need to execute the strategy right before timed out. What made Assaults Ranking missions really fun for me was also the fact that they reward you with Assault points that allows you to purchase rewards from that specific NPC. The Ranking process is a lot of fun as you win, but the "WAITING SYSTEM- Per assault ID Tag" Just sucks!
I log on to play an MMORPG game with friends when I want and whenever I wish. Why should I be limited in how often I am able to do an event that I truly enjoy?
I think they should remove this limitation of 1 ID tag per RL day and make it like the Abyssea "Stone system" where you wait 8 hours to get ID tag and it piles up to, god knows how many lol.
Either that, or
At least make it that if you do "Lose" an Assault mission, your ID tag doesn't get "consumed", that way, it only gets "consumed" only when you actually "win" the mission.
I'd like to at least go with my friends and keep trying till I win before calling it a night. I do not want to try and lose and wait 1 RL day to do it again. "waiting" is time consuming and Time Consuming elements like this does not equal up to challenge. The Real Challenge is the assault mission which I really wana have a chance to keep trying till I figure out a good strategy that works to win.
Before you tell me "Why not just get 1 ID tag, and wait 3 RL days to have 4 ID tags before you do assaults? That way you can do 4 Assault missions with your friends whenever you want?"
Thats the problem... I DONT want to wait RL days just so I can enjoy one of my favorite Events with my friends.
That problem there, alone, is enough to make me not want to do assaults anymore.
I'm a Gamer, and I like to Game when I log on.
Give me More Challenges, and less time consuming elements. Give me enjoyable events like Assaults that are fun and rewarding without having a waiting penalty just because of a "Mission Failure".
Again, More Challenges, and less time consuming elements = More fun! Yes please!