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View Full Version : So is this a nerf?



Morovich
07-08-2014, 05:04 PM
Colonization reives in Foret de Hennetiel, Yorcia Weald, Morimar Basalt Fields, Marjami Ravine, Kamihr Drifts, Cirdas Caverns, Dho Gates and Woh Gates have undergone the following adjustments.
The number of monsters that spawn has been decreased.
Monster respawn time has been increased from one minute to five minutes and monster detection radii have been decreased. These two changes also apply to colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Sih Gates, and Moh Gates.
•Wildskeeper reives have undergone the following adjustments.
The number of monsters spawning in wildskeeper reives in Yorcia Weald has been decreased.


Reading that sounds like Colonization Reives received a big nerf in the sense, imo, it will be more difficult too get to them and they more take longer to complete at least that's how it sounds reading the notes.

Kensagaku
07-08-2014, 05:15 PM
...No? Less monsters are spawned, they spawn less quickly, and they don't detect you as easily. Means that's it's rather easy to get to the reives now, and shouldn't take as long to clear them. *Less* monsters, *Less* respawn time, and *lower* aggro range. How will that make them more difficult to get to?

Morovich
07-08-2014, 05:22 PM
yeah after reading it and thinking about it you're right it will make them easier to get through it was just initial reading of it but yeah you are correct

Puck
07-08-2014, 08:54 PM
Well it's not a "nerf" in terms of what you said in your original post, but it is indeed a difficulty nerf in that they will be much easier to complete solo now. They already were soloable on many jobs, but with reduced spawn times and detection range even jobs without AOE sleep can solo them easily. And Yorcia WKR just got waaaaay less frustrating. Good call, devs.