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Tidis
07-01-2014, 07:33 PM
Very simple one, can job points obtained be used across all jobs rather than each job having to gain their own points? It's clearly shown in the latest survey that most people are dissatisfied with the job point system as it is and I believe the system itself would be greatly improved by just having a collective pool of job points just like merit points.

As a result people would be able to farm job points on optimal jobs and then be able to spend the points wherever they wished. As of now there are some options for achieving job points solo, low tier skirmish for one whereas at least on Cerberus, I never see anyone shouting to form a job point party.

Woh Gates would be superb to burn up job points but solo with trust, accuracy and survivability would be a major issue against lvl 128 mobs, whereas if people could bring their optimal jobs, I'd think something like 3 DD, whm, brd, cor for example and then spend hard earned points on whichever job they'd like, people might actively party up to farm up job points.

While I don't have the jobs leveled, I'd imagine jobs like PUP, SMN, BST and RDM struggle for job points for now, as do several other jobs I suspect.

Malithar
07-01-2014, 08:20 PM
whereas at least on Cerberus, I never see anyone shouting to form a job point party.

Woh Gates would be superb to burn up job points but solo with trust, accuracy and survivability would be a major issue against lvl 128 mobs, whereas if people could bring their optimal jobs, I'd think something like 3 DD, whm, brd, cor for example and then spend hard earned points on whichever job they'd like, people might actively party up to farm up job points.

While I don't have the jobs leveled, I'd imagine jobs like PUP, SMN, BST and RDM struggle for job points for now, as do several other jobs I suspect.

CP parties are a rarity, you just have to find people that would like to get involved. On Bahamut, they're far from common, however a couple specific people have taken it upon themselves to begin making these parties, and the reception has been overall fairly good. Exp is very fast, CPs aren't bad, and if you plan on crafting, you've got water crystals for days. :P

One thing to mention about it as far as "optimal setup" is it's just not needed, if anything, it's a hinderance. We once tried a buffed setup, 2x Mnk 1x Sam Brd Cor Whm, and everything just died entirely too quick. We were camped at the crabs/pugils/efts area in Dho Gates, and we'd frequently kill our own chain due to repops not being fast enough.

Since then, we've simply began going as 6x whatever. We did 2x Rng Mnk Geo Smn Rdm one day, did just fine. Whm 2x War 2x Blu Brd another, did fine. Blm Sch Geo Brd 2x Mnk, just fine. I'd really suggest giving it a try sometime, the healing needed is very light unless you aggro/link a lot of things for whatever reason, the accuracy isn't that bad at all, could cap with just gear if you really wanted or just eat sushi. The CPs are a bit slower than Woh Gates with a buffed party, but the exp is still really good.

As for the rest of the JP changes, idc, good luck. :P Just chiming in about the CP parties being rare, cause its something that anyone interested in JPs really shouldn't miss out on by stressing over an optimal group.

Protey
07-02-2014, 11:04 AM
While I don't have the jobs leveled, I'd imagine jobs like PUP, SMN, BST and RDM struggle for job points for now, as do several other jobs I suspect.

RDM is awesome, we don't struggle. All i hear from your post is whining. You can easily go to non-adoulin areas and kill level 95-100 mobs solo on any job to get your Job Points.

Demonjustin
07-02-2014, 11:57 AM
Really the only issue I have with the system is the amount of points gotten per kill/the time needed to get them. Thus far I have Magic Accuracy on RDM to 5, that's 15 Job Points, farming in Woh I often get 1 Job Point every half a hour to a hour at best. I'm not even capped on 1 of my 4 categories I currently have and they will be adding a ton more, we're months into this having been released and I've no real interest in it because the speed at which I get these points when I set out specifically to get them is pathetic let alone when I don't try and just get them casually. I understand why people don't like it being tied to each job, I don't like the sound of it either personally, but I'm not effected by it due to the fact I only play a single job so it's not nearly as bad for me as most thankfully. Either way, I think it should be changed in both speed and in how the points can be spent, at least let a person spend double/triple the points from another job to upgrade one for a job of your choice, for instance 3 RDM points for 1 point in WHM.

Tidis
07-02-2014, 05:08 PM
RDM is awesome, we don't struggle. All i hear from your post is whining. You can easily go to non-adoulin areas and kill level 95-100 mobs solo on any job to get your Job Points.
For the record if you think I was whining then you clearly see something not there as, for it's current incarnation I really couldn't care less for job points, I don't actively try to get them as for the most part the reward for getting job points doesn't outweigh the massive amount of exp grinding it would take to get them.

If you don't agree with my suggestion then fine whatever but the point is I have no interest in gaining job points when I could be doing more important things in the game, by allowing job points work like merit points, at least you would be able to do your usual thing and when you gain the occasional job point you can spend it where you see fit rather than on that particular job you were playing at the time.

detlef
07-02-2014, 05:16 PM
You can easily go to non-adoulin areas and kill level 95-100 mobs solo on any job to get your Job Points.That sounds like a wonderful plan. How much CP per hour can we expect doing this?

Protey
07-04-2014, 03:57 PM
but the point is I have no interest in gaining job points when I could be doing more important things in the game, by allowing job points work like merit points, at least you would be able to do your usual thing and when you gain the occasional job point you can spend it where you see fit rather than on that particular job you were playing at the time. obviously job points aren't that important to you if you aren't willing to dedicate yourself to it. so you shouldn't even be arguing to change them.

All the people out there complaining about Job Points.... there is nothing that says you have to go get them. People played just fine before they were instituted. If people want the added benefit of them... then make the sacrifice and do what you have to do to go get them. If they aren't that important to you.... then don't say anything. People need to stop complaining, seriously. So many instant gratification people around here it makes me sick.


That sounds like a wonderful plan. How much CP per hour can we expect doing this? depends on how fast you kill.

Mitruya
07-04-2014, 11:28 PM
I agree that job points should work like merits, spend across jobs. And they come really, really slow.
But don't forget that Adoulin RoE objectives give capacity points now.

Rhonda
07-05-2014, 07:06 AM
The old EXP/Merit systems allowed players to level up and max out a Job without ever having to play it. Overnight, a player could go from BRD30 to BRD99 with max merits and be nearly indistinguishable from someone that's been BRD99 for the last year. The Job Point system rewards people for playing different jobs by allowing them to get better at the Job (statistically) as they continue to play it. Likely as a result of the Job Point system, I've seen a few people are pretty regularly do Delve1 as jobs like BLU and RUN.

Babekeke
07-05-2014, 08:16 AM
So far (On Phoenix) the only time that I've seen specific shouts for JP parties, was during the double Capacity Points Campaign.

One of the major issues with the system is that a lot of the categories are either downright useless, or extremely situational at best. I actually went out to farm JPs on BLU, just because they have a category that's actually worth levelling.

Sure, some categories will be good when they're capped with 30 JPs, but if they continue to scale as they are, that's 465 JPs per category, or 14 million capacity points. 52 million CP to completely cap 1 job, assuming that they don't add more than 4 categories to each job.

Absolutely ridiculous. It's added just so that people have something to aim for instead of leaving to play another game, while they work on real content.

Bear in mind also that it was stated when the new SP abilities were being considered, that they were going to introduce a way (Job Points) to reduce the timer for SP abilities by/to 30 mins. And we haven't seen these categories added yet, so there's more coming.

Malithar
07-05-2014, 12:14 PM
Sure, some categories will be good when they're capped with 30 JPs, but if they continue to scale as they are, that's 465 JPs per category, or 14 million capacity points. 52 million CP to completely cap 1 job, assuming that they don't add more than 4 categories to each job.

Believe it was said somewhere that there's room set aside for JPs to reach 24 categories per job, but I may be mistaken. It's still to be seen as well if the cap per increase will stay at 10 for further upgrades, or continue all the way to 30 for the final upgrade.

There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Ascension Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.

Babekeke
07-05-2014, 05:27 PM
Believe it was said somewhere that there's room set aside for JPs to reach 24 categories per job, but I may be mistaken. It's still to be seen as well if the cap per increase will stay at 10 for further upgrades, or continue all the way to 30 for the final upgrade.

Since the current cap for stored Job Points is 200, I have every faith in SE to make them scale all the way up to 30 for the last one.

Sasaraixx
07-05-2014, 07:59 PM
My only complaint with the job points systems is the amount of capacity points you receive per kill. It is far too low. It would take an absurd amount of time to cap these categories unless you devoted time to farming CP, which goes against the idea of the system. They should increase the amount of CP per kill, increase chain bonuses and remove all party penalties. Also, when the limits increase to 30 the amount of job point needed per upgrade should NOT continue to scale up. I guess that makes two complaints then.

I like that you have to be on the job in order to earn job points for it. It actually forces you to play the job.

Babekeke
07-05-2014, 08:43 PM
Well, this says it all... SE is more than aware that there is an issue with the JPs system:


Job points

http://www.playonline.com/pcd/topics/ff11eu/detail/12823/12823_105.jpg

We'll continue to add more enhancement categories with future version updates. Additionally, as a continuation of the adjustments that were made recently, we will be looking into increasing the scope of content where players can earn capacity points so that job points may be obtained more easily.

Martel
07-06-2014, 12:29 AM
There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Accession Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.

More on topic, the divine seal job point is pretty pointless. Then enmity gained from a single cure spell is pretty much never an issue. It takes some major accumulation(or repeated hate resets on DDs/tanks) before a WHM is likely to become a target. The Magic acc+ JP is pretty nice, though.

Personally, I'm sitting on 40 job points on DRG. Purely a side effect of meriting for BCs. I haven't put them into anything because it's all such garbage that the thought of spending points on any of it is offensive.

I hope there's some less pointless Job point enhancements in DRG's future. And a revision of the existing ones.

Protey
07-06-2014, 05:39 AM
You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV. SCH main in and of itself can't cast enspells, but RDM/SCH can accession those.

Martel
07-06-2014, 06:52 AM
SCH main in and of itself can't cast enspells, but RDM/SCH can accession those.Way to take things extremely literally.

SCH/RDM can cast enspells. A SCH/RDM, is still on SCH main.

There are also a few exceptions. A major example would be haste. SCH/RDM can cast haste, but haste does not work with accession.

But the general rule is, if a SCH/xxx can cast it, it can probably be accessioned.

To counter your example, a RDM/SCH can cast enspell IIs, but they won't accession. Same for PLD/SCH and Enlight, or Reprisal.

Malithar
07-06-2014, 07:17 PM
You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.

Knew there was a reason I didn't put Cure VI. XD And yeah, it may be nearly pointless, it's why I used it as an example of something that might have some very minor use (a decent sized AoE cureskin was the thought), but with the grind involved currently, would never see the light of day.

Babekeke
07-07-2014, 02:31 PM
Knew there was a reason I didn't put Cure VI. XD And yeah, it may be nearly pointless, it's why I used it as an example of something that might have some very minor use (a decent sized AoE cureskin was the thought), but with the grind involved currently, would never see the light of day.

I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)

saevel
07-07-2014, 07:46 PM
I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)

It would do zero because they would all be dead.

The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.

Martel
07-08-2014, 03:22 AM
It would do zero because they would all be dead.

The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.The point of Accessioning a DS cure IV when WHM already has curagas, would be to put up a potent cureskin.

It's a defensive measure for when you can see some major AoE pain on the way shortly. But it has limited application, since there's only so many situations where you can see it coming and have time to JA up then cure. If everyone's already low on HP, you're just gonna curaga to get HP back up fast.

Camate
07-08-2014, 04:42 AM
Greetings,

Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.

Demonjustin
07-08-2014, 04:51 AM
Greetings,

Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.

Olor
07-08-2014, 05:02 AM
Greetings,

Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.

You say this but then all your "fixes" for BLU require job points. That doesn't make sense. Don't "fix" jobs with job points then tell us the only way to get them is by solo grinding for hundreds of hours.

If a job can only become useable in serious content with job points then they are not "pushing past the limit" they are basic and necessary

Tennotsukai
07-08-2014, 06:44 AM
How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.

This makes the most sense.

dasva
07-08-2014, 09:30 AM
Greetings,

Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.

If that's the case then we should be getting job points in the events we use these jobs instead of farming on jobs that aren't the best at xping so you can be better at NMs

Pars
07-08-2014, 11:38 AM
at least give same amount of CP as exp you get... I can cap merits(45) before barely getting 1 JP, 450,000 Exp Vs less than 30,000 CP...

Demonjustin
07-08-2014, 12:43 PM
at least give same amount of CP as exp you get... I can cap merits(45) before barely getting 1 JP, 450,000 Exp Vs less than 30,000 CP...You made me think of an interesting idea which is to add a Capacity Mode like how we currently have EXP Mode and Limit Point Mode. By picking this mode you would get half of the normal XP you would get converted into Capacity Points, but you'd get no Experience or Limit Points as a result. This allows SE to keep the rate a bit slower than flat out having equal speeds, which would basically make them merit points, but it would allow us the choice of doing something that would drastically speed up the process at the cost of making a sacrifice of our own accord.

Babekeke
07-08-2014, 02:21 PM
Greetings,

Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.

It kind of makes sense, but now that you've allowed CP to be earned in delve and skirmish, you've actually compounded the problem, making it so that the more popular jobs are getting CP much faster because they're doing the events on those jobs anyway and thus getting more CP. This in turn makes those jobs even stronger still, making it even less likely to get an invite on other jobs that haven't been enhanced by Job Points. And then it spirals on.

Sp1cyryan
07-08-2014, 02:22 PM
I am fine with job points the way they are and besides they are going to be expanding them and likely making them easier. On top of that we have a capacity ring forever and they chain now. On top of zone changes to places like Dho and Woh gates it is already very easy to get job points. Which were DESIGNED to be obtained in a party. With a party in Woh gates it is effectively the same speed as meriting used to be at the 75 cap.

Personally I have something to show for my hard work on a job that someone else can't just come in and cap because they go to an event like delve constantly on the same job and are getting points without trying to get points. How many things in this game can you say you have from hard work? I know I am a dedicated BLU because I get off my butt and occasionally throw together a job point party in dho or woh gates or I can destroy mobs solo.

We have everything else practically handed to us as is.

As for more popular jobs gaining job points faster. It is honestly not much of an issue. I have taken a SMN to Dho gates CP farms. You kill all the mobs around there with 5 as is with virtually no grouping penatly. GEO and BLM can get them fine there and in Skirmish (I take GEO to Delve, as a 7th).
There is really no reason a DRG THF DNC etc can't make a Dho gates pt if they really want job points. If I wanna grab merits AND job points I trio WHM BLU SMN to Cirdas and get points there with incredible ease so you don't even have to be in a 5-6 man pt. Sometimes I wonder if people put thought into the game they are playing.

Sasaraixx
07-08-2014, 05:11 PM
It would do zero because they would all be dead.

The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.

You missed the point of the conversation. It wasn't to assess the best cure to use in that situation. It was a comment that DS Cure has no purpose these days. Babekeke pointed out that such a potent cure with a cureskin is sufficient as is.

And they also wouldn't necessarily be dead if you wanted to preemptively apply the cureskin to the entire party.

Camiie
07-08-2014, 06:24 PM
I am fine with job points the way they are and besides they are going to be expanding them and likely making them easier. On top of that we have a capacity ring forever and they chain now. On top of zone changes to places like Dho and Woh gates it is already very easy to get job points. Which were DESIGNED to be obtained in a party. With a party in Woh gates it is effectively the same speed as meriting used to be at the 75 cap.

Then there is a flaw in their DESIGN, because as long as I've been on I haven't seen anyone interested in forming a party for these. Heck, most of the time no one is around at all. The community just isn't there anymore to support this content.


Personally I have something to show for my hard work on a job that someone else can't just come in and cap because they go to an event like delve constantly on the same job and are getting points without trying to get points. How many things in this game can you say you have from hard work? I know I am a dedicated BLU because I get off my butt and occasionally throw together a job point party in dho or woh gates or I can destroy mobs solo.

Don't take this the wrong way, but only you care about how special you feel. I know I'm not here to feel special. I just want to build as effective a character as I possibly can while having fun.


We have everything else practically handed to us as is.

I disagree. I feel like I struggle for everything. Sure things suck less than in the past, but there are still roadblocks to success.


As for more popular jobs gaining job points faster. It is honestly not much of an issue. I have taken a SMN to Dho gates CP farms. You kill all the mobs around there with 5 as is with virtually no grouping penatly. GEO and BLM can get them fine there and in Skirmish (I take GEO to Delve, as a 7th).
There is really no reason a DRG THF DNC etc can't make a Dho gates pt if they really want job points. If I wanna grab merits AND job points I trio WHM BLU SMN to Cirdas and get points there with incredible ease so you don't even have to be in a 5-6 man pt. Sometimes I wonder if people put thought into the game they are playing.

It's great that you can find the people you need at will. It's great that you're satisfied with a party of 119 level people not "meriting" any faster than a party of 75s while requiring far more points for far less of a boost.

Firesong
07-09-2014, 12:00 AM
Believe it was said somewhere that there's room set aside for JPs to reach 24 categories per job, but I may be mistaken. It's still to be seen as well if the cap per increase will stay at 10 for further upgrades, or continue all the way to 30 for the final upgrade.

There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Ascension Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.

Sorry to correct you but Cure V doesn't work with Accession. Cure IV does though but nothing higher than cure 4.

Babekeke
07-09-2014, 12:55 AM
Sorry to correct you but Cure V doesn't work with Accession. Cure IV does though but nothing higher than cure 4.

You stopped reading after you read that post.... right?

Afania
07-09-2014, 01:16 AM
How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.

I do, because I don't have anything else to do in this game, and I'm not interested in farming 1000 relic/mythic like everyone else. I don't own, nor interested in gearing 10~20 jobs like everyone else too. The only thing left I can do is to farm afterglow and job point, and job point is 100x better than afterglow. It's nice that job point give me something to do so I don't log on and afk.

In fact I'd ask SE to add more long term goals like job point, instead of gears that can obtain in weeks so ppl can stop capping gears 2 weeks after update and quit.

Oh and before you play "get a life" card, I only really play on weekend, 2 days(8~10hr) a week. According to one of the JP dev, avg JP MMORPG player play 2~3hr a day, 14~21hr a week. I know a lot of gamers that doesn't play FFXI spent way more time than 8~10hr a week in other games. The time you need to spend in FFXI is way below avg compare with other MMO. Therefore, long term goal is desperately needed in FFXI.

And before you play "you're just minority" card, I often find /shout pt or made /shout pt for job point np, so I'm not the only one farming them.

Lastly, if you want to play "it's important for a game to be fun but not grindy", I don't think log on afk without a goal to do is fun. At least grind is more fun than afk.

Honestly you need to stop all that "if it takes long it's bad design, if it doesn't take long it's good design" POV. There's a logical reason why MMO needs more time to get stuff done compare with single player games. Most important of all, the game can't make players feel like they have nothing to do when they log on. Just because you like to finish a game fast without spending much time in it, doesn't mean it's good direction in MMORPG.

Sasaraixx
07-09-2014, 02:06 AM
In fact I'd ask SE to add more long term goals like job point, instead of gears that can obtain in weeks so ppl can stop capping gears 2 weeks after update and quit.

I have no problem with long term goals, even those that I know I'll never be able to achieve. My issue with job points is that the "long term goal" idea goes against SE's philosophy's of the system. If these points are not supposed to be job defining/changing, then they really are not much of a goal. I think this is the case for some jobs, but for other jobs like BLU and SMN, job point bonuses are very good and almost needed in some cases.

Secondly, if capacity points are to be accumulated while we accomplish other content, then the gain rate is too low. It would take you an obscene amount of time to cap these categories if you went about it this way. Again, I'm just restating what SE has said in the past. Obviously you can form parties to farm JP to speed up the process, but that goes against this philosophy. I also think there is a valid argument to be made that the amount of obtainable CP is still a tad low.

Afania
07-09-2014, 03:38 AM
I have no problem with long term goals, even those that I know I'll never be able to achieve. My issue with job points is that the "long term goal" idea goes against SE's philosophy's of the system. If these points are not supposed to be job defining/changing, then they really are not much of a goal. I think this is the case for some jobs, but for other jobs like BLU and SMN, job point bonuses are very good and almost needed in some cases.

Secondly, if capacity points are to be accumulated while we accomplish other content, then the gain rate is too low. It would take you an obscene amount of time to cap these categories if you went about it this way. Again, I'm just restating what SE has said in the past. Obviously you can form parties to farm JP to speed up the process, but that goes against this philosophy. I also think there is a valid argument to be made that the amount of obtainable CP is still a tad low.


The issue is that if SE make long term goals job changing, it'd be a requirement to play the job, like how DDs were REM only before SoA. And we'd see more ppl complaining.

I don't have an issue with that, but it seems to go against Matsui's design direction.

I do agree that current content like delve or BC should drop more CP, so the most efficient way to farm them is to do the content, instead of merit pt. I don't think job point should be capped in a day or two though.

Demonjustin
07-09-2014, 03:43 AM
I doWhich is exactly why I said almost no one. I've seen parties shout for it too, I've even joined them, every single time I have the people seemed much more interested in their merits than their Job Points. I know not one person who legitimately goes out to farm Job Points for the sake of Job Points, that said I know quite a few who do it while meriting just because why not.

Sasaraixx
07-09-2014, 04:28 AM
The issue is that if SE make long term goals job changing, it'd be a requirement to play the job, like how DDs were REM only before SoA. And we'd see more ppl complaining.

I don't have an issue with that, but it seems to go against Matsui's design

It does go against Matsui-san's direction, but the problem is the amount of effort required to cap these categories is not worth it for a lot of jobs.

In my opinion, if this is meant to be casual, complete it as you go along content, then I think the mount of CP we obtain in places like skirmish and delve should be increased. When the caps are removed and these categories can be increased up to 30, the amount of time required will be staggering. And to be clear, I don't think you should be able to cap your job in a couple days. I would be fine with it taking a while, if that did not require you to specifically farm them

Demonjustin
07-09-2014, 05:23 AM
Assuming we only got only 10 categories per job, farmed 2 Job Points a hour, and the amount of points needed for the next level of a category goes up by the current rate, you're looking at 465 JPs per category, 4650 JPs in total, at the assumed rate that's 2325 hours of farming, nearly 100 days of full, non-stop, farming for Job Points at the exact same rate at all times.

That's 10 categories per job, from what I recall someone said the UI is setup to allow for 30+, so if they have more than 10 for each job then you're looking at an even higher amount. Also mind you this is all for a single job, god forbid you play a second job at which point it'd become so ludicrous that you'd take years for you to finish even if you never stopped.

Simply put, the rate needs increased, not to the point of making them an overnight finished thing but to the point of making them worth the time to actually do it or care about it. Right now I do events like Delve and Skirmish all the time, the amount of points I get from them isn't enough to get my Magic Accuracy on RDM capped out and it's the only job I even play, it's at 6 points right now. If I can't even cap one thing after a few months of playing my only job in events that give these points then the rate isn't high enough for getting them as you go, not even close.

Sp1cyryan
07-09-2014, 07:14 AM
Then there is a flaw in their DESIGN, because as long as I've been on I haven't seen anyone interested in forming a party for these. Heck, most of the time no one is around at all. The community just isn't there anymore to support this content.



Don't take this the wrong way, but only you care about how special you feel. I know I'm not here to feel special. I just want to build as effective a character as I possibly can while having fun.



I disagree. I feel like I struggle for everything. Sure things suck less than in the past, but there are still roadblocks to success.



It's great that you can find the people you need at will. It's great that you're satisfied with a party of 119 level people not "meriting" any faster than a party of 75s while requiring far more points for far less of a boost.

There is not a flaw in the design. That would be like saying there was a flaw in merits because the best way to get them at 75 was in a party. It does not matter how long you have been on and what you have seen. I am telling you I have made, joined, and done these parties, and there is also nothing stopping you from doing it yourself.

You can say anything you like, and I wouldn't worry about taking it personally. However, I think it is likely others feel the same as I about sorts of things in this game. While it may not pertain to job points. Many players if you recall were very upset the REMs they worked on and were a little proud of. Were suddenly insignificant compared to delve weapons until they were updated again. So I do think that there are people who either proud (or at least happy) of certain accomplishments and capping job points would be one.
Then there is this ridiculous impatient "gimme gimme" crowd who wants it at their speed and when that speed is quick or instant gratification they then turn around and cry for content.

If you are struggling for everything perhaps you should look at your job and what you are ready for. I can clear a yorcia delve 1-5 with 20 minutes left with a complete PUG composed of two Tsumarru SAMs who have Fudo and accuracy gear for the T4, a 3 song eminent flute BRD, any reliable WHM, a SCH who can nuke, and my COR/dnc. In the same gesture I can make a PUG with five of the same people and a new SAM in 119 tsu who costs us the run because they simply are not ready.

Same for difficult celestial nexus. I have made over 10 different PUGs for it with RNGs who have skirmish bow, and only lost a single time due to a bad WHM who layed on the floor most of the fight. Half of this game is knowing and then 25% is skill and 25% is gear. I assure you the only barriers in this game are the people you are with and what everyone knows.

Finally, job points are not merits, and we have already had large scale merit increases. You can not look at them like merits. They were simply put in the game because we needed something to give us a reason to XP when merits are all capped easily. KIs are only as good as the ammount of things you need from them, and that is faster than job points.

Tennotsukai
07-09-2014, 09:27 AM
If they plan on making a blu spell set point increase to 30 by job points and call it fixing a job then job points better be easier to obtain.

Rhonda
07-09-2014, 01:23 PM
Simply put, the rate needs increased, not to the point of making them an overnight finished thing but to the point of making them worth the time to actually do it or care about it. Right now I do events like Delve and Skirmish all the time, the amount of points I get from them isn't enough to get my Magic Accuracy on RDM capped out and it's the only job I even play, it's at 6 points right now. If I can't even cap one thing after a few months of playing my only job in events that give these points then the rate isn't high enough for getting them as you go, not even close.The fact that you only play one job is your problem. The fact that it's a mage makes it twice as bad. Most events will take multiple DD per run but only one of each type of mage. You've basically locked yourself out of many event runs. RDM being somewhat common means joining PUGs is more difficult unless you jump in on before another person could take the one slot you fit into.

Across two characters and six or so jobs, I've acquired 40.5 Job Points. Like you, however, none of them have progressed beyond 6 Job Points into a single field.

I don't see any reason Job Points presently need any boost to acquisition rate.

Demonjustin
07-09-2014, 05:51 PM
We disagree then and my playing one job doesn't actually hurt me in the same way you seem to believe. I can join most runs as either a support or a DD, the only events I'm currently unable to perform as a DD in are Delve II and VD MPNMs, the former of which I can perform as a nuker and the latter of which I simply don't do as a result. In either case I have multiple ways to get Job Points, I just simply don't amass them nearly fast enough to be reasonable in my opinion. The fact I play only one job isn't so much a problem to me as it is an example of how even if they didn't limit the points to being locked to a single job that I still don't think it'd be reasonable.