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View Full Version : Will there be a time when we'r not forced to recast every 60 seconds?



Ihnako
06-28-2014, 02:43 PM
With the latest updates in the magic- and meleedepartment and the so called "Quality-of-Life adjustments" I was wondering myself if SE is reconsidering the duration of maneuvers.

As puppetmaster you've got a 30 seconds time frame where you'r 100% the job you'r supposed to be. Dealing out damage, paying attention to the battle and your party without thinking about your mechanical companion.

I hope SE will find a way to increase the duration so the job will be more fun in the future.

There may be several ways to do this

#1 An overall increase of the duration starting from level 1
#2 An increase with your character or automaton level
#3 Merits or jobpoints

An increase in the duration should also slightly increase the burden per maneuver, so the "decrease overload" equipent would be usefull again.

Feel free to add your thoughts and opinions