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View Full Version : Reduce Wildskeeper Reives respawn timer



Mnejing
06-20-2014, 08:47 PM
Hello!

I'm really enjoying the augmentation system for equipment obtained from wildskeeper reives! I really like how it brought back people into participating in this content, however its frustrating when people defeat all naakuals leaving their paragon key items unobtainable for long periods of time.

Therefore, might I suggest lowering the respawn timers to one hour? It would help a bunch, thanks!

Ladynamine
06-21-2014, 01:23 PM
1 hour does seem reasonable. however... to make it 1 hour would make it possible to get all the rewards in 1 day on top of the KI's

Paridise
06-21-2014, 02:36 PM
One more small problem i found tonight with WKR- aside from i used to DC with enter because of too much trust in the zone . now i enter and it was at 60 % drop with 10 mins, and run by all the trust just to see it at 1% and die, no time to cast no time to do any thing. I got nothing . No KI and Lost KI with entering. Not fair. this is a few times i lost KI with DC or no life. Can the Mob HP be adjusted for How many player are in the zone? like delve? 6-12-18.? x-amount of HP per player and trust. these fights use to be HOURS and HOURS and now they are dead under 20 mins. where is the fun in beating it to nothing in that time. almost faster then Voidwatch. With more players wanting KI for augments and gear the Mob HP needs to change. Thank you.

Rhonda
06-21-2014, 05:00 PM
Can the Mob HP be adjusted for How many player are in the zone? like delve? 6-12-18.?That makes sense for Delve because Delve is an instanced battlefield. If six people enter Cirdas [U] then six will fight the MB (or less is someone warps). The WKR battlefield is open. People can enter or exit whenever they please. Monster MaximumHP and CurrentHP would almost constantly be adjusted, which would be annoying for anyone actually fighting the Naakul.



[T]hese fights use to be HOURS and HOURS and now they are dead under 20 mins. where is the fun in beating it to nothing in that time. ... With more players wanting KI for augments and gear the Mob HP needs to change.More players does not warrant more HP. Wait another week. People will be done augmenting their gear and it will just be people fighting Naakul for fun and H-P Bayld farmers in WKR, for the most part.

Not everything requires an immediate adjustment.