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Rubicant82
06-02-2014, 02:37 PM
Sense we are in the age of inventory crisis & saving space, plus the combination of items (elemental staffs) I would like to propose that we can please please please use synergy to combine items as follows:

Light-Dark-Fire-Ice-Wind-Earth-Thunder-Water Grips combine to make - Iridal Grip level 99 Coverts 40 HP to 40 MP Magic Accuracy +2 Magic Potency +1

Flame-Snow-Breeze-Soil-Thunder-Aqua-Light-Shadow Belts combine to make - Iridal Belt level 99 Defense 14 Conserve TP+15 Increases Weapon Skill Accuracy & Damage (just for all weponskills)

Karin-Hyorin-Furin-Dorin-Rairin-Suirin-Korin-Anrin Obis combine to make - Iridal Obi Level 99 Defense 14 - Gain full benefits of Weather/Day Bonus

Please please please ! :D

Demonjustin
06-02-2014, 04:09 PM
Due to similar topics, I feel it's important to throw this in here too.
Chatoyant Gorget & Obi

So in recent months many things have been done for inventory, great things that have helped everyone get their inventories sorted better and cut down to size. While this is the case, we still have certain things we have to carry in excessive amounts. The primary things I am referring to are, you guessed it, the Elemental Gorgets & Obis. Since so many quality of life changes are taking place is there a way you could please add a new Gorget and Obi with the bonus' of all of the normal ones fused together?

You could leave them just as they are, I don't care if you add anything extra, I'm only asking that rather than it being "Gain full benefit of X-day/X weather bonuses", it be "Gain full benefit of day/weather bonuses" so that we may have only 1 Obi rather than need 8 to cover all elements. If you add extra stats like Magic Attack, Damage, or Accuracy I'd be more than happy, but this alone would be awesome too.

Rubicant82
06-03-2014, 01:10 AM
doh! Totally forgot to mention the Gorgets! D:

Camate
06-19-2014, 04:33 AM
Greetings,

While keeping game balance in mind, we do not have any plans to introduce items that combine elemental gorgets, belts, grips, etc. By separating them by element, we were able to give them very powerful effects, and the team would like you to switch out your equipment if you wish to receive effects from different elements.

Demonjustin
06-19-2014, 06:07 AM
Camate, allow me to be frank. That's really stupid to say, it's not a balance issue in any way shape or form. There are 8 elements and we can have all 8 belts, macroing in each and every one for certain spells is something we've done for years and quite frankly it's annoying as ****. The only point to this is quality of life, convenience, if you do it I get 7 extra inventory space and if you don't I'll be just as strong I'll just be a bit more annoyed and have 7 less inventory. Unless you can give me even 1 single reason why this would create some magical balancing issue I'm simply not buying it. Sadly this response is something I thought we put behind us over the last few months as things have moved forward, I thought requests were listened to and given proper responses when replied to now days, but this response only serves to prove me wrong I suppose.

Rwolf
06-19-2014, 06:59 AM
That response just boggles my mind. I would love an explanation of how a combined elemental gorget, belt or obi would be overpowered in today's FFXI. Is the development team seriously trying to say that the ability to only carry so much inventory is an attribute of game balance? Because when you add item level gear that is both great for WS and TP phases for some instances, Geomancy +, Phantom Roll+, Iridal/Chatoyant Staff, Universal Ninja Tools, Universal Quick Draw cards, the recent stacking of a ton of crafting materials, etc. It is hard to take the concept of "inventory = game balance" even remotely seriously.

Wasn't it not just recently after Mog Wardrobe was implemented that the development team or Matsui stated they will continue to take steps to alleviate player inventory? So, for some odd reason this suggestion is not applicable? Besides inventory saving, I see no unique extra effect to consolidating these. If they are talking about "Iridescence" that they added onto the combined elemental staves, just don't add anything new. Players would be happy for just saving all the inventory.

FYI: About the elemental grips, pretty much already exists. Mephitis Grip (Magic Accuracy+5 Enfeebling Magic Skill +5) says hello.

THD
06-19-2014, 07:40 AM
Greetings,

While keeping game balance in mind, we do not have any plans to introduce items that combine elemental gorgets, belts, grips, etc. By separating them by element, we were able to give them very powerful effects, and the team would like you to switch out your equipment if you wish to receive effects from different elements.

So, please use this logic to explain why elemental staves were allowed to be combined into Iridal/Chatoyant Staves...

Zhronne
06-19-2014, 07:05 PM
Greetings,

While keeping game balance in mind, we do not have any plans to introduce items that combine elemental gorgets, belts, grips, etc. By separating them by element, we were able to give them very powerful effects, and the team would like you to switch out your equipment if you wish to receive effects from different elements.
I know it's not your fault and you're just a messenger, but what they told you to write makes little sense:

1) You already did it for other items (Chatoyant/Iridal staff combines the power of the lv51 elemental staves)
2) It's absolutely not a matter of "power" because of the "very powerful effects". Having a single gorget that has the characteristics of all 8 gorgets doesn't make it more "powerful". It will be exactely the same but will make you save 7 inventory spaces. Same thing for Elemental Obis.

Byrth
06-19-2014, 08:27 PM
Plus, we switch our equipment anyway. We go from a TP neck to a WS neck and back again either way. Keeping gorgets separate is just an annoyance.

Afin
06-20-2014, 10:12 AM
Greetings,

While keeping game balance in mind, we do not have any plans to introduce items that combine elemental gorgets, belts, grips, etc. By separating them by element, we were able to give them very powerful effects, and the team would like you to switch out your equipment if you wish to receive effects from different elements.

Balance of the game? please..... after Abyssea and seekers of adoulin equipment, please don't give us balancing issue statements =/

dasva
06-20-2014, 02:41 PM
Camate, allow me to be frank. That's really stupid to say, it's not a balance issue in any way shape or form. There are 8 elements and we can have all 8 belts, macroing in each and every one for certain spells is something we've done for years and quite frankly it's annoying as ****. The only point to this is quality of life, convenience, if you do it I get 7 extra inventory space and if you don't I'll be just as strong I'll just be a bit more annoyed and have 7 less inventory. Unless you can give me even 1 single reason why this would create some magical balancing issue I'm simply not buying it. Sadly this response is something I thought we put behind us over the last few months as things have moved forward, I thought requests were listened to and given proper responses when replied to now days, but this response only serves to prove me wrong I suppose.

While I do agree that it should be done there is a couple small benefits to having an all in 1 obi. First would be sch with using Immanence it would allow you to get day/weather bonuses of closing spell AND skillchain dmg. Not exactly a big deal but meh. And then I'm not exactly sure on this but I think obis can be used defensively to force day proc on stuff cast against you

sweetidealism
06-20-2014, 08:58 PM
I think obis can be used defensively to force day proc on stuff cast against you

This is not the case. Stuff like that is only for outgoing spells and effects, not incoming.

Byrth
06-20-2014, 09:07 PM
This is not the case. Stuff like that is only for outgoing spells and effects, not incoming.

No, he is right. This is what makes the combination of Obis so logically nebulous. If you are in Temenos on darksday with double light weather wearing Anrin Obi, you take -10% light damage from Citadel Buster instead of up to +25%. If you were wearing a combined obi, what should happen? They would have to come out with both an enhancing and reducing combined Obi to be thorough.

Demonjustin
06-20-2014, 09:52 PM
While I admit it's a good point, I still don't think it's reason enough this would be 'overpowered' since this is something players who care about it will do anyways via swaps & such.

AppropriateName5786
06-21-2014, 12:35 AM
No, he is right. This is what makes the combination of Obis so logically nebulous. If you are in Temenos on darksday with double light weather wearing Anrin Obi, you take -10% light damage from Citadel Buster instead of up to +25%. If you were wearing a combined obi, what should happen? They would have to come out with both an enhancing and reducing combined Obi to be thorough.

Perhaps the fact that not many people were clear about this shows that no one really used it defensively, or at least not enough to matter. They got rid of the specific bonuses on the elemental staves (e.g. PDT on earth staff) when combining them and no one batted an eye because you can hold both iridal/chatoyant staff and the other staves. If a certain player wants to split hairs by using the obis defensively, they can go farm/quest another one and hold both, but I very much doubt anyone will. There is no excuse for not combining the obis/gorgets/etc.

Chimerawizard
08-03-2014, 04:05 AM
Camate, if they feel an Iridial obi/gorget would be too powerful, you should to remind them the players are iLVL119, not Lv.75 anymore and that equipment is Lv.71/72. I'm pretty sure there are many pieces of gear now that have the combined effects of 8+ pieces of 75 cap gear.

If it is actually a coding issue of forcing only the good weather/day to proc, they would have just told you that instead I would hope.

Karbuncle
08-03-2014, 05:14 AM
No, he is right. This is what makes the combination of Obis so logically nebulous. If you are in Temenos on darksday with double light weather wearing Anrin Obi, you take -10% light damage from Citadel Buster instead of up to +25%. If you were wearing a combined obi, what should happen? They would have to come out with both an enhancing and reducing combined Obi to be thorough.

Well, the Chatoyant took the best qualities of the staves instead of having both the negative and positive. So you can always have something like...

Based on day: Incoming Spell Damage -10%, Spell Damage +10%
Based on Weather: Incoming Spell Damage -10/25%, SpellDamage +10/25%.
(Combined): -whatever +whatever (IDK full details on that)

Removing the negative qualities of the belts, much like the weakening of spells and increasing of perpetuation cost of certain elements based on the original Elemental staves. Would this make the Obi's OP...? Maybe, It'd still be based on day/weather, maybe it'd make Storm spells a bit more useful than their "Just put up Firestorm and shut up" that it is now, if even put up at all.

Still, with a SCH Weather and matching day (which i imagine could happen every so often), its an extra 25% MDT(I know its not really MDT but a separate calculation) for a DD job if they add this hypothetical Obi to their DT sets... which is actually kinda strong, but in most cases it would just be -10% from SCH spell, which is still kinda strong, but not super OP.

Grekumah
12-11-2014, 03:35 AM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.

larrymc
12-11-2014, 04:07 AM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.

1000 times yes - thank you.

Jile
12-11-2014, 05:22 AM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.

This would be outstanding, thank you.

Muras
12-11-2014, 05:28 AM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.

Very much needed, thanks. I still haven't completed all obis and stuff (Only the ones I really need) since I've been worried about inventory space. If they add it, it's a great incentive to go finish them all for sure.

Selindrile
12-11-2014, 05:46 AM
Thank you thank you, my inventory thanks you a thousand times over, I never followed the logic behind thinking they were overpowered, and I don't know what made them change that stance, but I'm so extremely happy to hear it, my inventory is at an all time crisis point.

Chimerawizard
12-11-2014, 01:59 PM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.
Yes, yes, yes, yes, yes, yes, yes. THANK YOU!

Raka
12-11-2014, 06:24 PM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.

Thank you so much! I cannot stress how long I have waited for the day I'd see this. Hope that this comes soon..!

lllen
12-12-2014, 03:10 AM
So glad, I don't have room for useless equipment which I spent tons of time making and couldn't part with.

Ataraxia
12-12-2014, 10:38 AM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.


very good Grekumah and Keep up the good work. =)

YosemiteYogorockBlondelle
12-13-2014, 04:55 AM
Since these chips Cyan, Gray, Carmine, etc can continually drop rapidly but do not stack at all I thought it would be cool to have an stacking system implemented for them but thats not all, i'd like to see new recipes coming out for those types chips of all types. I dearly hope they do not show any elemental's based recipes with them, if they do new recipes on em too. I don't mean depending on day of occasional weather as well.

Olor
12-16-2014, 10:04 AM
very good Grekumah and Keep up the good work. =)

yay Grekumah got to deliver good news!

SMD111
12-17-2014, 08:43 AM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.

!yes yes yes yes!
this has taken way to long

YosemiteYogorockBlondelle
12-17-2014, 04:32 PM
Since we've been making adjustments to weapon skills, the timing is just about right for a way to combine all of your elemental gorgets, obis, and belts, so the team will be exploring the ways in which to make this happen.




!yes yes yes yes!
this has taken way to long

Hopefully they'll come out with higher quality versions in there combinations to match all of those newer gears or I-Lev gears out past Lv. 99 when doing this idea as well.

Kaelthas
01-20-2015, 06:44 AM
Hello!
Could we possibly get an update on this please?

Grekumah
01-23-2015, 04:57 AM
Good news, everyone!

I spoke with the development team and they are working to have this adjustment implemented in the February version update.

Olor
01-23-2015, 05:57 AM
That's great. I really should focus on getting all those items then in the meantime.

Grekumah
01-24-2015, 03:34 AM
As a quick update to this, it will be possible to create these items with the use of synergy.

Selindrile
01-24-2015, 05:06 AM
While I'm meh on the synergy method of combining, whatever is fine, anything is fine, anything that lets us obtain more inventory space is a frigging wonder, however it's done.

Zeargi
01-24-2015, 05:15 AM
It'd be nice to combine the elemental Sachets too, I'll use them from time to time with my RUN in combination with the capes while I set up my Runes.

Mnejing
01-24-2015, 05:16 AM
Hoping I can solo synergize it with low skill..

Protey
01-24-2015, 06:31 AM
makes me wonder if, like the elemental staves being combined, there going to be an HQ version of the combined gorgets/obis.

detlef
01-24-2015, 06:34 AM
makes me wonder if, like the elemental staves being combined, there going to be an HQ version of the combined gorgets/obis.There were NQ and HQ staves to deal with. There are no NQ and HQ gorgets/obis/etc.

dasva
01-25-2015, 06:27 AM
Yeah on top of that the there were no hqs to those recipes. use nq staffs get idril use hq staffs get chat

Camate
01-28-2015, 03:11 AM
Hello, everyone!


Hoping I can solo synergize it with low skill..
You’ll need to have synergy skill 60 in order to make them. :D


makes me wonder if, like the elemental staves being combined, there going to be an HQ version of the combined gorgets/obis.
Just NQ!


It'd be nice to combine the elemental Sachets too, I'll use them from time to time with my RUN in combination with the capes while I set up my Runes.
Unfortunately the team does not have any plans at the moment to do this with the elemental sachets.

FrankReynolds
01-28-2015, 04:49 AM
Hello, everyone!


You’ll need to have synergy skill 60 in order to make them. :D


Just NQ!


Unfortunately the team does not have any plans at the moment to do this with the elemental sachets.

Will the synth require obtaining all 8 items?

Zarchery
01-28-2015, 05:55 AM
Synergy eh? Well anyone on Carbuncle needs one, I can synergize for you.

dasva
01-28-2015, 03:47 PM
Hello, everyone!


You’ll need to have synergy skill 60 in order to make them. :D

Will you actually "need" 60 synergy skill or will that just be the cap? From what I've seen you can attempt any synergy recipe with any synergy skill. Just it becomes a lot harder if you are below the cap too much. Like you have to Operate safety lever after each feeding and have more than 1 person kind of thing. But skilling up is often done a good 20-40 levels away from cap (though you don't have to complete to skillup but too hard makes it slower).

Snprphnx
01-29-2015, 09:41 AM
Which items will be able to be combined?

Sea Gorgets?

Sea Obis?

Abyssea Belts?

Byrth
01-29-2015, 10:23 AM
Yes, those 3 sets of items will be combined into 3 items.

Zarchery
01-29-2015, 09:00 PM
I doubt you would need synergy 60 to attempt the synth. The way synergy works is that you take the Synergy Craft Cap - Your Synergy Skill, and every time you feed fewell itraises the impurity ratio by that percentage (minimum of 5%). So if you tried this synth with absolutely no Synergy skill, you'd get +60% impurities every time you fed fewell. The higher the impurity ratio, the more likely an explosion. Explosion = loss of furnace health and greater likelihood that the synergy will fail before you reach the required elemental balance.

However, you can get the aid of a skilled Synergist to do all the fewell feeding for you. Anyone at 55 or higher shouldn't have trouble with a 60 cap recipe. Note that to do this, you need to undertake the quest to unlock Synergy (http://wiki.ffxiclopedia.org/wiki/Category:Synergy). You just form party with the synergist, trade the ingredients to initiate the synth, then he feeds fewell and whatever else needs to be done until synth is complete.

(I dunno how much of this you already knew, but even if you already knew all this it could be useful to others.)

Protey
01-29-2015, 09:08 PM
don't really need to go do the old synergy quest anymore. just talk to the npc and you get your crucible.

dasva
01-30-2015, 07:51 AM
Yeah that's why I was asking does need to be 60 mean that it's waaaaaaaay higher and that's what they think you need to be to succeed or does it cap at 60 and can easily do it at 40-50 depending on the amount of elements

Claudeus
02-16-2015, 10:55 PM
It was stated these new combined items would be implemented in the February VU, but I don't see it in the notes (items section). I REALLY, really just hope they forgot to mention it, and it will still be added.

Please, add these in the Feb VU!

SMD111
02-17-2015, 01:02 AM
It was stated these new combined items would be implemented in the February VU, but I don't see it in the notes (items section). I REALLY, really just hope they forgot to mention it, and it will still be added.

Please, add these in the Feb VU!

your right

Mnejing
02-17-2015, 08:49 PM
They just added it to the list today.

Dzspdref
06-18-2015, 11:53 PM
Any possible way to implement this with any Trial of Magian weapons? I remember slaving away to make the Haoma I, Atar I, Vishrava I, Xsaeta I, Apamajas I, Vourakasha I, and Vayuvata I, now working on Arka I (already got Arka IV for WHM). An All-in-One staff on these would be great space-saver and such. I realize the ToM is now quite out-dated in these weapons with newer items available (Baqil, Eminent, etc...) but can't see myself just tossing these after all the work.